/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/mfeatures.h" #include "main/bufferobj.h" #include "main/enums.h" #include "main/fbobject.h" #include "main/formats.h" #include "main/image.h" #include "main/imports.h" #include "main/macros.h" #include "main/mipmap.h" #include "main/pack.h" #include "main/pbo.h" #include "main/pixeltransfer.h" #include "main/texcompress.h" #include "main/texgetimage.h" #include "main/teximage.h" #include "main/texobj.h" #include "main/texstore.h" #include "state_tracker/st_debug.h" #include "state_tracker/st_context.h" #include "state_tracker/st_cb_fbo.h" #include "state_tracker/st_cb_flush.h" #include "state_tracker/st_cb_texture.h" #include "state_tracker/st_format.h" #include "state_tracker/st_texture.h" #include "state_tracker/st_gen_mipmap.h" #include "state_tracker/st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "pipe/p_shader_tokens.h" #include "util/u_tile.h" #include "util/u_blit.h" #include "util/u_format.h" #include "util/u_surface.h" #include "util/u_sampler.h" #include "util/u_math.h" #include "util/u_box.h" #define DBG if (0) printf static enum pipe_texture_target gl_target_to_pipe(GLenum target) { switch (target) { case GL_TEXTURE_1D: return PIPE_TEXTURE_1D; case GL_TEXTURE_2D: case GL_TEXTURE_EXTERNAL_OES: return PIPE_TEXTURE_2D; case GL_TEXTURE_RECTANGLE_NV: return PIPE_TEXTURE_RECT; case GL_TEXTURE_3D: return PIPE_TEXTURE_3D; case GL_TEXTURE_CUBE_MAP_ARB: return PIPE_TEXTURE_CUBE; case GL_TEXTURE_1D_ARRAY_EXT: return PIPE_TEXTURE_1D_ARRAY; case GL_TEXTURE_2D_ARRAY_EXT: return PIPE_TEXTURE_2D_ARRAY; case GL_TEXTURE_BUFFER: return PIPE_BUFFER; default: assert(0); return 0; } } /** called via ctx->Driver.NewTextureImage() */ static struct gl_texture_image * st_NewTextureImage(struct gl_context * ctx) { DBG("%s\n", __FUNCTION__); (void) ctx; return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image); } /** called via ctx->Driver.DeleteTextureImage() */ static void st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img) { /* nothing special (yet) for st_texture_image */ _mesa_delete_texture_image(ctx, img); } /** called via ctx->Driver.NewTextureObject() */ static struct gl_texture_object * st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) { struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); DBG("%s\n", __FUNCTION__); _mesa_initialize_texture_object(&obj->base, name, target); return &obj->base; } /** called via ctx->Driver.DeleteTextureObject() */ static void st_DeleteTextureObject(struct gl_context *ctx, struct gl_texture_object *texObj) { struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); if (stObj->pt) pipe_resource_reference(&stObj->pt, NULL); if (stObj->sampler_view) { pipe_sampler_view_release(st->pipe, &stObj->sampler_view); } _mesa_delete_texture_object(ctx, texObj); } /** called via ctx->Driver.FreeTextureImageBuffer() */ static void st_FreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_image *texImage) { struct st_texture_image *stImage = st_texture_image(texImage); DBG("%s\n", __FUNCTION__); if (stImage->pt) { pipe_resource_reference(&stImage->pt, NULL); } if (stImage->TexData) { _mesa_align_free(stImage->TexData); stImage->TexData = NULL; } } /** called via ctx->Driver.MapTextureImage() */ static void st_MapTextureImage(struct gl_context *ctx, struct gl_texture_image *texImage, GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h, GLbitfield mode, GLubyte **mapOut, GLint *rowStrideOut) { struct st_context *st = st_context(ctx); struct st_texture_image *stImage = st_texture_image(texImage); unsigned pipeMode; GLubyte *map; pipeMode = 0x0; if (mode & GL_MAP_READ_BIT) pipeMode |= PIPE_TRANSFER_READ; if (mode & GL_MAP_WRITE_BIT) pipeMode |= PIPE_TRANSFER_WRITE; if (mode & GL_MAP_INVALIDATE_RANGE_BIT) pipeMode |= PIPE_TRANSFER_DISCARD_RANGE; map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h); if (map) { *mapOut = map; *rowStrideOut = stImage->transfer->stride; } else { *mapOut = NULL; *rowStrideOut = 0; } } /** called via ctx->Driver.UnmapTextureImage() */ static void st_UnmapTextureImage(struct gl_context *ctx, struct gl_texture_image *texImage, GLuint slice) { struct st_context *st = st_context(ctx); struct st_texture_image *stImage = st_texture_image(texImage); st_texture_image_unmap(st, stImage); } /** * Return default texture resource binding bitmask for the given format. */ static GLuint default_bindings(struct st_context *st, enum pipe_format format) { struct pipe_screen *screen = st->pipe->screen; const unsigned target = PIPE_TEXTURE_2D; unsigned bindings; if (util_format_is_depth_or_stencil(format)) bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL; else bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; if (screen->is_format_supported(screen, format, target, 0, bindings)) return bindings; else { /* Try non-sRGB. */ format = util_format_linear(format); if (screen->is_format_supported(screen, format, target, 0, bindings)) return bindings; else return PIPE_BIND_SAMPLER_VIEW; } } /** * Given the size of a mipmap image, try to compute the size of the level=0 * mipmap image. * * Note that this isn't always accurate for odd-sized, non-POW textures. * For example, if level=1 and width=40 then the level=0 width may be 80 or 81. * * \return GL_TRUE for success, GL_FALSE for failure */ static GLboolean guess_base_level_size(GLenum target, GLuint width, GLuint height, GLuint depth, GLuint level, GLuint *width0, GLuint *height0, GLuint *depth0) { assert(width >= 1); assert(height >= 1); assert(depth >= 1); if (level > 0) { /* Guess the size of the base level. * Depending on the image's size, we can't always make a guess here. */ switch (target) { case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: width <<= level; break; case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: /* We can't make a good guess here, because the base level dimensions * can be non-square. */ if (width == 1 || height == 1) { return GL_FALSE; } width <<= level; height <<= level; break; case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: width <<= level; height <<= level; break; case GL_TEXTURE_3D: /* We can't make a good guess here, because the base level dimensions * can be non-cube. */ if (width == 1 || height == 1 || depth == 1) { return GL_FALSE; } width <<= level; height <<= level; depth <<= level; break; case GL_TEXTURE_RECTANGLE: break; default: assert(0); } } *width0 = width; *height0 = height; *depth0 = depth; return GL_TRUE; } /** * Try to allocate a pipe_resource object for the given st_texture_object. * * We use the given st_texture_image as a clue to determine the size of the * mipmap image at level=0. * * \return GL_TRUE for success, GL_FALSE if out of memory. */ static GLboolean guess_and_alloc_texture(struct st_context *st, struct st_texture_object *stObj, const struct st_texture_image *stImage) { GLuint lastLevel, width, height, depth; GLuint bindings; GLuint ptWidth, ptHeight, ptDepth, ptLayers; enum pipe_format fmt; DBG("%s\n", __FUNCTION__); assert(!stObj->pt); if (!guess_base_level_size(stObj->base.Target, stImage->base.Width2, stImage->base.Height2, stImage->base.Depth2, stImage->base.Level, &width, &height, &depth)) { /* we can't determine the image size at level=0 */ stObj->width0 = stObj->height0 = stObj->depth0 = 0; /* this is not an out of memory error */ return GL_TRUE; } /* At this point, (width x height x depth) is the expected size of * the level=0 mipmap image. */ /* Guess a reasonable value for lastLevel. With OpenGL we have no * idea how many mipmap levels will be in a texture until we start * to render with it. Make an educated guess here but be prepared * to re-allocating a texture buffer with space for more (or fewer) * mipmap levels later. */ if ((stObj->base.Sampler.MinFilter == GL_NEAREST || stObj->base.Sampler.MinFilter == GL_LINEAR || stImage->base._BaseFormat == GL_DEPTH_COMPONENT || stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) && !stObj->base.GenerateMipmap && stImage->base.Level == 0) { /* only alloc space for a single mipmap level */ lastLevel = 0; } else { /* alloc space for a full mipmap */ lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target, width, height, depth) - 1; } /* Save the level=0 dimensions */ stObj->width0 = width; stObj->height0 = height; stObj->depth0 = depth; fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat); bindings = default_bindings(st, fmt); st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth, &ptWidth, &ptHeight, &ptDepth, &ptLayers); stObj->pt = st_texture_create(st, gl_target_to_pipe(stObj->base.Target), fmt, lastLevel, ptWidth, ptHeight, ptDepth, ptLayers, bindings); stObj->lastLevel = lastLevel; DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL)); return stObj->pt != NULL; } /** * Called via ctx->Driver.AllocTextureImageBuffer(). * If the texture object/buffer already has space for the indicated image, * we're done. Otherwise, allocate memory for the new texture image. */ static GLboolean st_AllocTextureImageBuffer(struct gl_context *ctx, struct gl_texture_image *texImage) { struct st_context *st = st_context(ctx); struct st_texture_image *stImage = st_texture_image(texImage); struct st_texture_object *stObj = st_texture_object(texImage->TexObject); const GLuint level = texImage->Level; GLuint width = texImage->Width; GLuint height = texImage->Height; GLuint depth = texImage->Depth; DBG("%s\n", __FUNCTION__); assert(!stImage->TexData); assert(!stImage->pt); /* xxx this might be wrong */ /* Look if the parent texture object has space for this image */ if (stObj->pt && level <= stObj->pt->last_level && st_texture_match_image(stObj->pt, texImage)) { /* this image will fit in the existing texture object's memory */ pipe_resource_reference(&stImage->pt, stObj->pt); return GL_TRUE; } /* The parent texture object does not have space for this image */ pipe_resource_reference(&stObj->pt, NULL); pipe_sampler_view_release(st->pipe, &stObj->sampler_view); if (!guess_and_alloc_texture(st, stObj, stImage)) { /* Probably out of memory. * Try flushing any pending rendering, then retry. */ st_finish(st); if (!guess_and_alloc_texture(st, stObj, stImage)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); return GL_FALSE; } } if (stObj->pt && st_texture_match_image(stObj->pt, texImage)) { /* The image will live in the object's mipmap memory */ pipe_resource_reference(&stImage->pt, stObj->pt); assert(stImage->pt); return GL_TRUE; } else { /* Create a new, temporary texture/resource/buffer to hold this * one texture image. Note that when we later access this image * (either for mapping or copying) we'll want to always specify * mipmap level=0, even if the image represents some other mipmap * level. */ enum pipe_format format = st_mesa_format_to_pipe_format(texImage->TexFormat); GLuint bindings = default_bindings(st, format); GLuint ptWidth, ptHeight, ptDepth, ptLayers; st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth, &ptWidth, &ptHeight, &ptDepth, &ptLayers); stImage->pt = st_texture_create(st, gl_target_to_pipe(stObj->base.Target), format, 0, /* lastLevel */ ptWidth, ptHeight, ptDepth, ptLayers, bindings); return stImage->pt != NULL; } } /** * Preparation prior to glTexImage. Basically check the 'surface_based' * field and switch to a "normal" tex image if necessary. */ static void prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage, GLenum format, GLenum type) { struct gl_texture_object *texObj = texImage->TexObject; struct st_texture_object *stObj = st_texture_object(texObj); /* switch to "normal" */ if (stObj->surface_based) { const GLenum target = texObj->Target; const GLuint level = texImage->Level; gl_format texFormat; _mesa_clear_texture_object(ctx, texObj); pipe_resource_reference(&stObj->pt, NULL); /* oops, need to init this image again */ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, texImage->InternalFormat, format, type); _mesa_init_teximage_fields(ctx, texImage, texImage->Width, texImage->Height, texImage->Depth, texImage->Border, texImage->InternalFormat, texFormat); stObj->surface_based = GL_FALSE; } } static void st_TexImage(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack) { prep_teximage(ctx, texImage, format, type); _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack); } static void st_CompressedTexImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, GLsizei imageSize, const GLvoid *data) { prep_teximage(ctx, texImage, GL_NONE, GL_NONE); _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data); } /** * glGetTexImage() helper: decompress a compressed texture by rendering * a textured quad. Store the results in the user's buffer. */ static void decompress_with_blit(struct gl_context * ctx, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct st_texture_image *stImage = st_texture_image(texImage); struct st_texture_object *stObj = st_texture_object(texImage->TexObject); struct pipe_sampler_view *src_view; const GLuint width = texImage->Width; const GLuint height = texImage->Height; struct pipe_surface *dst_surface; struct pipe_resource *dst_texture; struct pipe_transfer *tex_xfer; unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */ PIPE_BIND_TRANSFER_READ); /* create temp / dest surface */ if (!util_create_rgba_surface(pipe, width, height, bind, &dst_texture, &dst_surface)) { _mesa_problem(ctx, "util_create_rgba_surface() failed " "in decompress_with_blit()"); return; } /* Disable conditional rendering. */ if (st->render_condition) { pipe->render_condition(pipe, NULL, 0); } /* Create sampler view that limits fetches to the source mipmap level */ { struct pipe_sampler_view sv_temp; u_sampler_view_default_template(&sv_temp, stObj->pt, stObj->pt->format); sv_temp.format = util_format_linear(sv_temp.format); sv_temp.u.tex.first_level = sv_temp.u.tex.last_level = texImage->Level; src_view = pipe->create_sampler_view(pipe, stObj->pt, &sv_temp); if (!src_view) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); return; } } /* blit/render/decompress */ util_blit_pixels_tex(st->blit, src_view, /* pipe_resource (src) */ 0, 0, /* src x0, y0 */ width, height, /* src x1, y1 */ dst_surface, /* pipe_surface (dst) */ 0, 0, /* dst x0, y0 */ width, height, /* dst x1, y1 */ 0.0, /* z */ PIPE_TEX_MIPFILTER_NEAREST); /* Restore conditional rendering state. */ if (st->render_condition) { pipe->render_condition(pipe, st->render_condition, st->condition_mode); } /* map the dst_surface so we can read from it */ tex_xfer = pipe_get_transfer(pipe, dst_texture, 0, 0, PIPE_TRANSFER_READ, 0, 0, width, height); pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels); /* copy/pack data into user buffer */ if (_mesa_format_matches_format_and_type(stImage->base.TexFormat, format, type, ctx->Pack.SwapBytes)) { /* memcpy */ const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format); ubyte *map = pipe_transfer_map(pipe, tex_xfer); GLuint row; for (row = 0; row < height; row++) { GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, height, format, type, row, 0); memcpy(dest, map, bytesPerRow); map += tex_xfer->stride; } pipe_transfer_unmap(pipe, tex_xfer); } else { /* format translation via floats */ GLuint row; enum pipe_format pformat = util_format_linear(dst_texture->format); GLfloat *rgba; rgba = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); if (!rgba) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); goto end; } for (row = 0; row < height; row++) { const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */ GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, height, format, type, row, 0); if (ST_DEBUG & DEBUG_FALLBACK) debug_printf("%s: fallback format translation\n", __FUNCTION__); /* get float[4] rgba row from surface */ pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1, pformat, rgba); _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, type, dest, &ctx->Pack, transferOps); } free(rgba); } end: _mesa_unmap_pbo_dest(ctx, &ctx->Pack); pipe->transfer_destroy(pipe, tex_xfer); /* destroy the temp / dest surface */ util_destroy_rgba_surface(dst_texture, dst_surface); pipe_sampler_view_release(pipe, &src_view); } /** * Called via ctx->Driver.GetTexImage() */ static void st_GetTexImage(struct gl_context * ctx, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_image *texImage) { struct st_texture_image *stImage = st_texture_image(texImage); if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) { /* Need to decompress the texture. * We'll do this by rendering a textured quad (which is hopefully * faster than using the fallback code in texcompress.c). * Note that we only expect RGBA formats (no Z/depth formats). */ decompress_with_blit(ctx, format, type, pixels, texImage); } else { _mesa_get_teximage(ctx, format, type, pixels, texImage); } } /** * Do a CopyTexSubImage operation using a read transfer from the source, * a write transfer to the destination and get_tile()/put_tile() to access * the pixels/texels. * * Note: srcY=0=TOP of renderbuffer */ static void fallback_copy_texsubimage(struct gl_context *ctx, struct st_renderbuffer *strb, struct st_texture_image *stImage, GLenum baseFormat, GLint destX, GLint destY, GLint destZ, GLint srcX, GLint srcY, GLsizei width, GLsizei height) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct pipe_transfer *src_trans; GLvoid *texDest; enum pipe_transfer_usage transfer_usage; if (ST_DEBUG & DEBUG_FALLBACK) debug_printf("%s: fallback processing\n", __FUNCTION__); if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { srcY = strb->Base.Height - srcY - height; } src_trans = pipe_get_transfer(pipe, strb->texture, strb->rtt_level, strb->rtt_face + strb->rtt_slice, PIPE_TRANSFER_READ, srcX, srcY, width, height); if ((baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) && util_format_is_depth_and_stencil(stImage->pt->format)) transfer_usage = PIPE_TRANSFER_READ_WRITE; else transfer_usage = PIPE_TRANSFER_WRITE; /* XXX this used to ignore destZ param */ texDest = st_texture_image_map(st, stImage, destZ, transfer_usage, destX, destY, width, height); if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) { const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F); GLint row, yStep; uint *data; /* determine bottom-to-top vs. top-to-bottom order for src buffer */ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { srcY = height - 1; yStep = -1; } else { srcY = 0; yStep = 1; } data = (uint *) malloc(width * sizeof(uint)); if (data) { /* To avoid a large temp memory allocation, do copy row by row */ for (row = 0; row < height; row++, srcY += yStep) { pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data); if (scaleOrBias) { _mesa_scale_and_bias_depth_uint(ctx, width, data); } pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data); } } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()"); } free(data); } else { /* RGBA format */ GLfloat *tempSrc = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); if (tempSrc && texDest) { const GLint dims = 2; const GLint dstRowStride = stImage->transfer->stride; struct gl_texture_image *texImage = &stImage->base; struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { unpack.Invert = GL_TRUE; } /* get float/RGBA image from framebuffer */ /* XXX this usually involves a lot of int/float conversion. * try to avoid that someday. */ pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height, util_format_linear(strb->texture->format), tempSrc); /* Store into texture memory. * Note that this does some special things such as pixel transfer * ops and format conversion. In particular, if the dest tex format * is actually RGBA but the user created the texture as GL_RGB we * need to fill-in/override the alpha channel with 1.0. */ _mesa_texstore(ctx, dims, texImage->_BaseFormat, texImage->TexFormat, dstRowStride, (GLubyte **) &texDest, width, height, 1, GL_RGBA, GL_FLOAT, tempSrc, /* src */ &unpack); } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); } if (tempSrc) free(tempSrc); } st_texture_image_unmap(st, stImage); pipe->transfer_destroy(pipe, src_trans); } /** * If the format of the src renderbuffer and the format of the dest * texture are compatible (in terms of blitting), return a TGSI writemask * to be used during the blit. * If the src/dest are incompatible, return 0. */ static unsigned compatible_src_dst_formats(struct gl_context *ctx, const struct gl_renderbuffer *src, const struct gl_texture_image *dst) { /* Get logical base formats for the src and dest. * That is, use the user-requested formats and not the actual, device- * chosen formats. * For example, the user may have requested an A8 texture but the * driver may actually be using an RGBA texture format. When we * copy/blit to that texture, we only want to copy the Alpha channel * and not the RGB channels. * * Similarly, when the src FBO was created an RGB format may have been * requested but the driver actually chose an RGBA format. In that case, * we don't want to copy the undefined Alpha channel to the dest texture * (it should be 1.0). */ const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat); const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat); /** * XXX when we have red-only and red/green renderbuffers we'll need * to add more cases here (or implement a general-purpose routine that * queries the existance of the R,G,B,A channels in the src and dest). */ if (srcFormat == dstFormat) { /* This is the same as matching_base_formats, which should * always pass, as it did previously. */ return TGSI_WRITEMASK_XYZW; } else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) { /* Make sure that A in the dest is 1. The actual src format * may be RGBA and have undefined A values. */ return TGSI_WRITEMASK_XYZ; } else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) { /* Make sure that A in the dest is 1. The actual dst format * may be RGBA and will need A=1 to provide proper alpha values * when sampled later. */ return TGSI_WRITEMASK_XYZ; } else { if (ST_DEBUG & DEBUG_FALLBACK) debug_printf("%s failed for src %s, dst %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(srcFormat), _mesa_lookup_enum_by_nr(dstFormat)); /* Otherwise fail. */ return 0; } } /** * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible. * Note that the region to copy has already been clipped so we know we * won't read from outside the source renderbuffer's bounds. * * Note: srcY=0=Bottom of renderbuffer (GL convention) */ static void st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, GLint destX, GLint destY, GLint destZ, struct gl_renderbuffer *rb, GLint srcX, GLint srcY, GLsizei width, GLsizei height) { struct st_texture_image *stImage = st_texture_image(texImage); const GLenum texBaseFormat = texImage->_BaseFormat; struct gl_framebuffer *fb = ctx->ReadBuffer; struct st_renderbuffer *strb; struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; enum pipe_format dest_format, src_format; GLboolean matching_base_formats; GLuint color_writemask, zs_writemask, sample_count; struct pipe_surface *dest_surface = NULL; GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); struct pipe_surface surf_tmpl; unsigned int dst_usage; GLint srcY0, srcY1; /* make sure finalize_textures has been called? */ if (0) st_validate_state(st); /* determine if copying depth or color data */ if (texBaseFormat == GL_DEPTH_COMPONENT || texBaseFormat == GL_DEPTH_STENCIL) { strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); } else { /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */ strb = st_renderbuffer(fb->_ColorReadBuffer); } if (!strb || !strb->surface || !stImage->pt) { debug_printf("%s: null strb or stImage\n", __FUNCTION__); return; } sample_count = strb->surface->texture->nr_samples; /* I believe this would be legal, presumably would need to do a resolve for color, and for depth/stencil spec says to just use one of the depth/stencil samples per pixel? Need some transfer clarifications. */ assert(sample_count < 2); assert(strb); assert(strb->surface); assert(stImage->pt); src_format = strb->surface->format; dest_format = stImage->pt->format; /* * Determine if the src framebuffer and dest texture have the same * base format. We need this to detect a case such as the framebuffer * being GL_RGBA but the texture being GL_RGB. If the actual hardware * texture format stores RGBA we need to set A=1 (overriding the * framebuffer's alpha values). We can't do that with the blit or * textured-quad paths. */ matching_base_formats = (_mesa_get_format_base_format(strb->Base.Format) == _mesa_get_format_base_format(texImage->TexFormat)); if (ctx->_ImageTransferState) { goto fallback; } if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { /* 1D arrays might be thought of as 2D images but the actual layout * might not be that way. At some points, we convert OpenGL's 1D * array 'height' into gallium 'layers' and that prevents the blit * utility code from doing the right thing. Simpy use the memcpy-based * fallback. */ goto fallback; } if (matching_base_formats && src_format == dest_format && !do_flip) { /* use surface_copy() / blit */ struct pipe_box src_box; unsigned dstLevel; u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer, width, height, &src_box); /* If stImage->pt is an independent image (not a pointer into a full * mipmap) stImage->pt.last_level will be zero and we need to use that * as the dest level. */ dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level); /* for resource_copy_region(), y=0=top, always */ pipe->resource_copy_region(pipe, /* dest */ stImage->pt, dstLevel, destX, destY, destZ + stImage->base.Face, /* src */ strb->texture, strb->surface->u.tex.level, &src_box); return; } if (texBaseFormat == GL_DEPTH_STENCIL) { goto fallback; } if (texBaseFormat == GL_DEPTH_COMPONENT) { color_writemask = 0; zs_writemask = BLIT_WRITEMASK_Z; dst_usage = PIPE_BIND_DEPTH_STENCIL; } else { color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage); zs_writemask = 0; dst_usage = PIPE_BIND_RENDER_TARGET; } if ((!color_writemask && !zs_writemask) || !screen->is_format_supported(screen, src_format, PIPE_TEXTURE_2D, sample_count, PIPE_BIND_SAMPLER_VIEW) || !screen->is_format_supported(screen, dest_format, PIPE_TEXTURE_2D, 0, dst_usage)) { goto fallback; } if (do_flip) { srcY1 = strb->Base.Height - srcY - height; srcY0 = srcY1 + height; } else { srcY0 = srcY; srcY1 = srcY0 + height; } /* Disable conditional rendering. */ if (st->render_condition) { pipe->render_condition(pipe, NULL, 0); } memset(&surf_tmpl, 0, sizeof(surf_tmpl)); surf_tmpl.format = util_format_linear(stImage->pt->format); surf_tmpl.usage = dst_usage; surf_tmpl.u.tex.level = stImage->base.Level; surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ; surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ; dest_surface = pipe->create_surface(pipe, stImage->pt, &surf_tmpl); util_blit_pixels(st->blit, strb->texture, strb->surface->u.tex.level, srcX, srcY0, srcX + width, srcY1, strb->surface->u.tex.first_layer, dest_surface, destX, destY, destX + width, destY + height, 0.0, PIPE_TEX_MIPFILTER_NEAREST, color_writemask, zs_writemask); pipe_surface_reference(&dest_surface, NULL); /* Restore conditional rendering state. */ if (st->render_condition) { pipe->render_condition(pipe, st->render_condition, st->condition_mode); } return; fallback: /* software fallback */ fallback_copy_texsubimage(ctx, strb, stImage, texBaseFormat, destX, destY, destZ, srcX, srcY, width, height); } /** * Copy image data from stImage into the texture object 'stObj' at level * 'dstLevel'. */ static void copy_image_data_to_texture(struct st_context *st, struct st_texture_object *stObj, GLuint dstLevel, struct st_texture_image *stImage) { /* debug checks */ { const struct gl_texture_image *dstImage = stObj->base.Image[stImage->base.Face][dstLevel]; assert(dstImage); assert(dstImage->Width == stImage->base.Width); assert(dstImage->Height == stImage->base.Height); assert(dstImage->Depth == stImage->base.Depth); } if (stImage->pt) { /* Copy potentially with the blitter: */ GLuint src_level; if (stImage->pt->last_level == 0) src_level = 0; else src_level = stImage->base.Level; assert(src_level <= stImage->pt->last_level); assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width); assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY || u_minify(stImage->pt->height0, src_level) == stImage->base.Height); assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY || u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth); st_texture_image_copy(st->pipe, stObj->pt, dstLevel, /* dest texture, level */ stImage->pt, src_level, /* src texture, level */ stImage->base.Face); pipe_resource_reference(&stImage->pt, NULL); } else if (stImage->TexData) { /* Copy from malloc'd memory */ /* XXX this should be re-examined/tested with a compressed format */ GLuint blockSize = util_format_get_blocksize(stObj->pt->format); GLuint srcRowStride = stImage->base.Width * blockSize; GLuint srcSliceStride = stImage->base.Height * srcRowStride; st_texture_image_data(st, stObj->pt, stImage->base.Face, dstLevel, stImage->TexData, srcRowStride, srcSliceStride); _mesa_align_free(stImage->TexData); stImage->TexData = NULL; } pipe_resource_reference(&stImage->pt, stObj->pt); } /** * Called during state validation. When this function is finished, * the texture object should be ready for rendering. * \return GL_TRUE for success, GL_FALSE for failure (out of mem) */ GLboolean st_finalize_texture(struct gl_context *ctx, struct pipe_context *pipe, struct gl_texture_object *tObj) { struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(tObj); const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; GLuint face; struct st_texture_image *firstImage; enum pipe_format firstImageFormat; GLuint ptWidth, ptHeight, ptDepth, ptLayers; if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) { /* The texture is complete and we know exactly how many mipmap levels * are present/needed. This is conditional because we may be called * from the st_generate_mipmap() function when the texture object is * incomplete. In that case, we'll have set stObj->lastLevel before * we get here. */ if (stObj->base.Sampler.MinFilter == GL_LINEAR || stObj->base.Sampler.MinFilter == GL_NEAREST) stObj->lastLevel = stObj->base.BaseLevel; else stObj->lastLevel = stObj->base._MaxLevel; } firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); assert(firstImage); /* If both firstImage and stObj point to a texture which can contain * all active images, favour firstImage. Note that because of the * completeness requirement, we know that the image dimensions * will match. */ if (firstImage->pt && firstImage->pt != stObj->pt && (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) { pipe_resource_reference(&stObj->pt, firstImage->pt); pipe_sampler_view_release(st->pipe, &stObj->sampler_view); } /* Find gallium format for the Mesa texture */ firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat); /* Find size of level=0 Gallium mipmap image, plus number of texture layers */ { GLuint width, height, depth; if (!guess_base_level_size(stObj->base.Target, firstImage->base.Width2, firstImage->base.Height2, firstImage->base.Depth2, firstImage->base.Level, &width, &height, &depth)) { width = stObj->width0; height = stObj->height0; depth = stObj->depth0; } /* convert GL dims to Gallium dims */ st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth, &ptWidth, &ptHeight, &ptDepth, &ptLayers); } /* If we already have a gallium texture, check that it matches the texture * object's format, target, size, num_levels, etc. */ if (stObj->pt) { if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) || stObj->pt->last_level < stObj->lastLevel || stObj->pt->width0 != ptWidth || stObj->pt->height0 != ptHeight || stObj->pt->depth0 != ptDepth || stObj->pt->array_size != ptLayers) { /* The gallium texture does not match the Mesa texture so delete the * gallium texture now. We'll make a new one below. */ pipe_resource_reference(&stObj->pt, NULL); pipe_sampler_view_release(st->pipe, &stObj->sampler_view); st->dirty.st |= ST_NEW_FRAMEBUFFER; } } /* May need to create a new gallium texture: */ if (!stObj->pt) { GLuint bindings = default_bindings(st, firstImageFormat); stObj->pt = st_texture_create(st, gl_target_to_pipe(stObj->base.Target), firstImageFormat, stObj->lastLevel, ptWidth, ptHeight, ptDepth, ptLayers, bindings); if (!stObj->pt) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); return GL_FALSE; } } /* Pull in any images not in the object's texture: */ for (face = 0; face < nr_faces; face++) { GLuint level; for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) { struct st_texture_image *stImage = st_texture_image(stObj->base.Image[face][level]); /* Need to import images in main memory or held in other textures. */ if (stImage && stObj->pt != stImage->pt) { if (level == 0 || (stImage->base.Width == u_minify(stObj->width0, level) && stImage->base.Height == u_minify(stObj->height0, level) && stImage->base.Depth == u_minify(stObj->depth0, level))) { /* src image fits expected dest mipmap level size */ copy_image_data_to_texture(st, stObj, level, stImage); } } } } return GL_TRUE; } /** * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory * for a whole mipmap stack. */ static GLboolean st_AllocTextureStorage(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth) { const GLuint numFaces = _mesa_num_tex_faces(texObj->Target); struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings; enum pipe_format fmt; GLint level; assert(levels > 0); /* Save the level=0 dimensions */ stObj->width0 = width; stObj->height0 = height; stObj->depth0 = depth; stObj->lastLevel = levels - 1; fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat); bindings = default_bindings(st, fmt); st_gl_texture_dims_to_pipe_dims(texObj->Target, width, height, depth, &ptWidth, &ptHeight, &ptDepth, &ptLayers); stObj->pt = st_texture_create(st, gl_target_to_pipe(texObj->Target), fmt, levels, ptWidth, ptHeight, ptDepth, ptLayers, bindings); if (!stObj->pt) return GL_FALSE; /* Set image resource pointers */ for (level = 0; level < levels; level++) { GLuint face; for (face = 0; face < numFaces; face++) { struct st_texture_image *stImage = st_texture_image(texObj->Image[face][level]); pipe_resource_reference(&stImage->pt, stObj->pt); } } return GL_TRUE; } void st_init_texture_functions(struct dd_function_table *functions) { functions->ChooseTextureFormat = st_ChooseTextureFormat; functions->TexImage = st_TexImage; functions->TexSubImage = _mesa_store_texsubimage; functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage; functions->CopyTexSubImage = st_CopyTexSubImage; functions->GenerateMipmap = st_generate_mipmap; functions->GetTexImage = st_GetTexImage; /* compressed texture functions */ functions->CompressedTexImage = st_CompressedTexImage; functions->GetCompressedTexImage = _mesa_get_compressed_teximage; functions->NewTextureObject = st_NewTextureObject; functions->NewTextureImage = st_NewTextureImage; functions->DeleteTextureImage = st_DeleteTextureImage; functions->DeleteTexture = st_DeleteTextureObject; functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer; functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer; functions->MapTextureImage = st_MapTextureImage; functions->UnmapTextureImage = st_UnmapTextureImage; /* XXX Temporary until we can query pipe's texture sizes */ functions->TestProxyTexImage = _mesa_test_proxy_teximage; functions->AllocTextureStorage = st_AllocTextureStorage; }