/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ #include "main/macros.h" #include "st_context.h" #include "pipe/p_context.h" #include "st_atom.h" /** * Scissor depends on the scissor box, and the framebuffer dimensions. */ static void update_scissor( struct st_context *st ) { struct pipe_scissor_state scissor; const struct gl_context *ctx = st->ctx; const struct gl_framebuffer *fb = ctx->DrawBuffer; GLint miny, maxy; scissor.minx = 0; scissor.miny = 0; scissor.maxx = fb->Width; scissor.maxy = fb->Height; if (ctx->Scissor.Enabled) { /* need to be careful here with xmax or ymax < 0 */ GLint xmax = MAX2(0, ctx->Scissor.X + ctx->Scissor.Width); GLint ymax = MAX2(0, ctx->Scissor.Y + ctx->Scissor.Height); if (ctx->Scissor.X > (GLint)scissor.minx) scissor.minx = ctx->Scissor.X; if (ctx->Scissor.Y > (GLint)scissor.miny) scissor.miny = ctx->Scissor.Y; if (xmax < (GLint) scissor.maxx) scissor.maxx = xmax; if (ymax < (GLint) scissor.maxy) scissor.maxy = ymax; /* check for null space */ if (scissor.minx >= scissor.maxx || scissor.miny >= scissor.maxy) scissor.minx = scissor.miny = scissor.maxx = scissor.maxy = 0; } /* Now invert Y if needed. * Gallium drivers use the convention Y=0=top for surfaces. */ if (st_fb_orientation(fb) == Y_0_TOP) { miny = fb->Height - scissor.maxy; maxy = fb->Height - scissor.miny; scissor.miny = miny; scissor.maxy = maxy; } if (memcmp(&scissor, &st->state.scissor, sizeof(scissor)) != 0) { /* state has changed */ st->state.scissor = scissor; /* struct copy */ st->pipe->set_scissor_state(st->pipe, &scissor); /* activate */ } } const struct st_tracked_state st_update_scissor = { "st_update_scissor", /* name */ { /* dirty */ (_NEW_SCISSOR | _NEW_BUFFERS), /* mesa */ 0, /* st */ }, update_scissor /* update */ };