/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell <keith@tungstengraphics.com> * Brian Paul */ #include "st_context.h" #include "st_atom.h" #include "st_cb_bitmap.h" #include "st_cb_fbo.h" #include "st_texture.h" #include "pipe/p_context.h" #include "cso_cache/cso_context.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_format.h" /** * When doing GL render to texture, we have to be sure that finalize_texture() * didn't yank out the pipe_resource that we earlier created a surface for. * Check for that here and create a new surface if needed. */ static void update_renderbuffer_surface(struct st_context *st, struct st_renderbuffer *strb) { struct pipe_context *pipe = st->pipe; struct pipe_resource *resource = strb->rtt ? strb->rtt->pt : strb->texture; int rtt_width = strb->Base.Width; int rtt_height = strb->Base.Height; enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : util_format_linear(resource->format); if (!strb->surface || strb->surface->format != format || strb->surface->texture != resource || strb->surface->width != rtt_width || strb->surface->height != rtt_height) { GLuint level; /* find matching mipmap level size */ for (level = 0; level <= resource->last_level; level++) { if (u_minify(resource->width0, level) == rtt_width && u_minify(resource->height0, level) == rtt_height) { struct pipe_surface surf_tmpl; memset(&surf_tmpl, 0, sizeof(surf_tmpl)); surf_tmpl.format = format; surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice; surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice; pipe_surface_reference(&strb->surface, NULL); strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl); #if 0 printf("-- alloc new surface %d x %d into tex %p\n", strb->surface->width, strb->surface->height, texture); #endif break; } } } } /** * Update framebuffer state (color, depth, stencil, etc. buffers) */ static void update_framebuffer_state( struct st_context *st ) { struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; struct gl_framebuffer *fb = st->ctx->DrawBuffer; struct st_renderbuffer *strb; GLuint i; st_flush_bitmap_cache(st); st->state.fb_orientation = st_fb_orientation(fb); framebuffer->width = fb->Width; framebuffer->height = fb->Height; /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/ /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state * to determine which surfaces to draw to */ framebuffer->nr_cbufs = 0; for (i = 0; i < fb->_NumColorDrawBuffers; i++) { strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); if (strb) { /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ if (strb->rtt || (strb->texture && util_format_is_srgb(strb->texture->format))) { /* rendering to a GL texture, may have to update surface */ update_renderbuffer_surface(st, strb); } if (strb->surface) { pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs], strb->surface); framebuffer->nr_cbufs++; } strb->defined = GL_TRUE; /* we'll be drawing something */ } } for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { pipe_surface_reference(&framebuffer->cbufs[i], NULL); } /* * Depth/Stencil renderbuffer/surface. */ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); if (strb) { if (strb->rtt) { /* rendering to a GL texture, may have to update surface */ update_renderbuffer_surface(st, strb); } pipe_surface_reference(&framebuffer->zsbuf, strb->surface); } else { strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); if (strb) { assert(strb->surface); pipe_surface_reference(&framebuffer->zsbuf, strb->surface); } else pipe_surface_reference(&framebuffer->zsbuf, NULL); } #ifdef DEBUG /* Make sure the resource binding flags were set properly */ for (i = 0; i < framebuffer->nr_cbufs; i++) { assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); } if (framebuffer->zsbuf) { assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); } #endif cso_set_framebuffer(st->cso_context, framebuffer); } const struct st_tracked_state st_update_framebuffer = { "st_update_framebuffer", /* name */ { /* dirty */ _NEW_BUFFERS, /* mesa */ ST_NEW_FRAMEBUFFER, /* st */ }, update_framebuffer_state /* update */ };