<?xml version="1.0"?> <!DOCTYPE apispec SYSTEM "APIspec.dtd"> <!-- A function is generated from a template. Multiple functions can be generated from a single template with different arguments. For example, glColor3f can be generated from <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> and glColor4iv can be generated from <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> In a template, there are <desc>s that describe the properties of parameters. A <desc> can enumerate the valid values of a parameter. It can also specify the error code when an invalid value is given, and etc. By nesting <desc>s, they can create dependency between parameters. A function can be marked as external. It means that the function cannot be dispatched to the corresponding mesa function, if one exists, directly, and requires an external implementation. --> <apispec> <template name="Color"> <proto> <return type="void"/> <vector name="v" type="const GLtype *" size="dynamic"> <param name="red" type="GLtype"/> <param name="green" type="GLtype"/> <param name="blue" type="GLtype"/> <param name="alpha" type="GLtype"/> </vector> </proto> </template> <template name="ClipPlane"> <proto> <return type="void"/> <param name="plane" type="GLenum"/> <vector name="equation" type="const GLtype *" size="4"/> </proto> </template> <template name="CullFace"> <proto> <return type="void"/> <param name="mode" type="GLenum"/> </proto> </template> <template name="Fog"> <proto> <return type="void"/> <param name="pname" type="GLenum"/> <vector name="params" type="const GLtype *" size="dynamic"> <param name="param" type="GLtype"/> </vector> </proto> </template> <template name="FrontFace"> <proto> <return type="void"/> <param name="mode" type="GLenum"/> </proto> </template> <template name="Hint"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="mode" type="GLenum"/> </proto> </template> <template name="Light"> <proto> <return type="void"/> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="const GLtype *" size="dynamic"> <param name="param" type="GLtype"/> </vector> </proto> </template> <template name="LightModel"> <proto> <return type="void"/> <param name="pname" type="GLenum"/> <vector name="params" type="const GLtype *" size="dynamic"> <param name="param" type="GLtype"/> </vector> </proto> </template> <template name="LineWidth"> <proto> <return type="void"/> <param name="width" type="GLtype"/> </proto> </template> <template name="Material"> <proto> <return type="void"/> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="const GLtype *" size="dynamic"> <param name="param" type="GLtype"/> </vector> </proto> </template> <template name="PointSize"> <proto> <return type="void"/> <param name="size" type="GLtype"/> </proto> </template> <template name="PointSizePointer"> <proto> <return type="void"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </proto> </template> <template name="Scissor"> <proto> <return type="void"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> </proto> </template> <template name="ShadeModel"> <proto> <return type="void"/> <param name="mode" type="GLenum"/> </proto> </template> <template name="TexParameter"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="const GLtype *" size="dynamic"> <param name="param" type="GLtype"/> </vector> </proto> </template> <template name="TexImage2D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="border" type="GLint"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> </proto> </template> <template name="TexEnv"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="const GLtype *" size="dynamic"> <param name="param" type="GLtype"/> </vector> </proto> </template> <template name="TexGen"> <proto> <return type="void"/> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="const GLtype *" size="dynamic"> <param name="param" type="GLtype"/> </vector> </proto> </template> <template name="Clear"> <proto> <return type="void"/> <param name="mask" type="GLbitfield"/> </proto> </template> <template name="ClearColor"> <proto> <return type="void"/> <param name="red" type="GLtype"/> <param name="green" type="GLtype"/> <param name="blue" type="GLtype"/> <param name="alpha" type="GLtype"/> </proto> </template> <template name="ClearStencil"> <proto> <return type="void"/> <param name="s" type="GLint"/> </proto> </template> <template name="ClearDepth"> <proto> <return type="void"/> <param name="depth" type="GLtype"/> </proto> </template> <template name="StencilMask"> <proto> <return type="void"/> <param name="mask" type="GLuint"/> </proto> </template> <template name="StencilMaskSeparate"> <proto> <return type="void"/> <param name="face" type="GLenum"/> <param name="mask" type="GLuint"/> </proto> </template> <template name="ColorMask"> <proto> <return type="void"/> <param name="red" type="GLboolean"/> <param name="green" type="GLboolean"/> <param name="blue" type="GLboolean"/> <param name="alpha" type="GLboolean"/> </proto> </template> <template name="DepthMask"> <proto> <return type="void"/> <param name="flag" type="GLboolean"/> </proto> </template> <template name="Disable"> <proto> <return type="void"/> <param name="cap" type="GLenum"/> </proto> </template> <!-- it is exactly the same as Disable --> <template name="Enable"> <proto> <return type="void"/> <param name="cap" type="GLenum"/> </proto> </template> <template name="Finish"> <proto> <return type="void"/> </proto> </template> <template name="Flush"> <proto> <return type="void"/> </proto> </template> <template name="AlphaFunc"> <proto> <return type="void"/> <param name="func" type="GLenum"/> <param name="ref" type="GLtype"/> </proto> </template> <template name="BlendFunc"> <proto> <return type="void"/> <param name="sfactor" type="GLenum"/> <param name="dfactor" type="GLenum"/> </proto> </template> <template name="LogicOp"> <proto> <return type="void"/> <param name="opcode" type="GLenum"/> </proto> </template> <template name="StencilFunc"> <proto> <return type="void"/> <param name="func" type="GLenum"/> <param name="ref" type="GLint"/> <param name="mask" type="GLuint"/> </proto> </template> <template name="StencilFuncSeparate"> <proto> <return type="void"/> <param name="face" type="GLenum"/> <param name="func" type="GLenum"/> <param name="ref" type="GLint"/> <param name="mask" type="GLuint"/> </proto> </template> <template name="StencilOp"> <proto> <return type="void"/> <param name="fail" type="GLenum"/> <param name="zfail" type="GLenum"/> <param name="zpass" type="GLenum"/> </proto> </template> <template name="StencilOpSeparate"> <proto> <return type="void"/> <param name="face" type="GLenum"/> <param name="fail" type="GLenum"/> <param name="zfail" type="GLenum"/> <param name="zpass" type="GLenum"/> </proto> </template> <template name="DepthFunc"> <proto> <return type="void"/> <param name="func" type="GLenum"/> </proto> </template> <template name="PixelStore"> <proto> <return type="void"/> <param name="pname" type="GLenum"/> <param name="param" type="GLtype"/> </proto> </template> <template name="ReadPixels" direction="get"> <proto> <return type="void"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="GLvoid *"/> </proto> </template> <template name="GetClipPlane" direction="get"> <proto> <return type="void"/> <param name="plane" type="GLenum"/> <vector name="equation" type="GLtype *" size="4"/> </proto> </template> <template name="GetError" direction="get"> <proto> <return type="GLenum"/> </proto> </template> <!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> <template name="GetState" direction="get"> <proto> <return type="void"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> <!-- param checking is done in mesa --> </template> <template name="GetLight" direction="get"> <proto> <return type="void"/> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> </template> <template name="GetMaterial" direction="get"> <proto> <return type="void"/> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"> <param name="param" type="GLtype"/> </vector> </proto> </template> <template name="GetString" direction="get"> <proto> <return type="const GLubyte *"/> <param name="name" type="GLenum"/> </proto> </template> <template name="GetTexEnv" direction="get"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> </template> <template name="GetTexGen" direction="get"> <proto> <return type="void"/> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> </template> <template name="GetTexParameter" direction="get"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> </template> <template name="IsEnabled" direction="get"> <proto> <return type="GLboolean"/> <param name="cap" type="GLenum"/> </proto> </template> <template name="DepthRange"> <proto> <return type="void"/> <param name="zNear" type="GLtype"/> <param name="zFar" type="GLtype"/> </proto> </template> <template name="Frustum"> <proto> <return type="void"/> <param name="left" type="GLtype"/> <param name="right" type="GLtype"/> <param name="bottom" type="GLtype"/> <param name="top" type="GLtype"/> <param name="zNear" type="GLtype"/> <param name="zFar" type="GLtype"/> </proto> </template> <template name="LoadIdentity"> <proto> <return type="void"/> </proto> </template> <template name="LoadMatrix"> <proto> <return type="void"/> <vector name="m" type="const GLtype *" size="16"/> </proto> </template> <template name="MatrixMode"> <proto> <return type="void"/> <param name="mode" type="GLenum"/> </proto> </template> <template name="MultMatrix"> <proto> <return type="void"/> <vector name="m" type="const GLtype *" size="16"/> </proto> </template> <template name="Ortho"> <proto> <return type="void"/> <param name="left" type="GLtype"/> <param name="right" type="GLtype"/> <param name="bottom" type="GLtype"/> <param name="top" type="GLtype"/> <param name="zNear" type="GLtype"/> <param name="zFar" type="GLtype"/> </proto> </template> <template name="PopMatrix"> <proto> <return type="void"/> </proto> </template> <template name="PushMatrix"> <proto> <return type="void"/> </proto> </template> <template name="Rotate"> <proto> <return type="void"/> <param name="angle" type="GLtype"/> <param name="x" type="GLtype"/> <param name="y" type="GLtype"/> <param name="z" type="GLtype"/> </proto> </template> <template name="Scale"> <proto> <return type="void"/> <param name="x" type="GLtype"/> <param name="y" type="GLtype"/> <param name="z" type="GLtype"/> </proto> </template> <template name="Translate"> <proto> <return type="void"/> <param name="x" type="GLtype"/> <param name="y" type="GLtype"/> <param name="z" type="GLtype"/> </proto> </template> <template name="Viewport"> <proto> <return type="void"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> </proto> </template> <template name="ColorPointer"> <proto> <return type="void"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </proto> </template> <template name="DisableClientState"> <proto> <return type="void"/> <param name="array" type="GLenum"/> </proto> </template> <template name="DrawArrays"> <proto> <return type="void"/> <param name="mode" type="GLenum"/> <param name="first" type="GLint"/> <param name="count" type="GLsizei"/> </proto> </template> <template name="DrawElements"> <proto> <return type="void"/> <param name="mode" type="GLenum"/> <param name="count" type="GLsizei"/> <param name="type" type="GLenum"/> <param name="indices" type="const GLvoid *"/> </proto> </template> <template name="EnableClientState"> <proto> <return type="void"/> <param name="array" type="GLenum"/> </proto> </template> <template name="GetPointer" direction="get"> <proto> <return type="void"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLvoid **" size="dynamic"/> </proto> </template> <template name="Normal"> <proto> <return type="void"/> <vector name="v" type="const GLtype *" size="3"> <param name="nx" type="GLtype"/> <param name="ny" type="GLtype"/> <param name="nz" type="GLtype"/> </vector> </proto> </template> <template name="NormalPointer"> <proto> <return type="void"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </proto> </template> <template name="TexCoordPointer"> <proto> <return type="void"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </proto> </template> <template name="VertexPointer"> <proto> <return type="void"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </proto> </template> <template name="PolygonOffset"> <proto> <return type="void"/> <param name="factor" type="GLtype"/> <param name="units" type="GLtype"/> </proto> </template> <template name="CopyTexImage2D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalFormat" type="GLenum"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="border" type="GLint"/> </proto> </template> <template name="CopyTexSubImage2D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> <param name="yoffset" type="GLint"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> </proto> </template> <template name="TexSubImage2D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> <param name="yoffset" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> </proto> </template> <template name="BindTexture"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="texture" type="GLuint"/> </proto> </template> <template name="DeleteTextures"> <proto> <return type="void"/> <param name="n" type="GLsizei"/> <param name="textures" type="const GLuint *"/> </proto> </template> <template name="GenTextures" direction="get"> <proto> <return type="void"/> <param name="n" type="GLsizei"/> <param name="textures" type="GLuint *"/> </proto> </template> <template name="IsTexture" direction="get"> <proto> <return type="GLboolean"/> <param name="texture" type="GLuint"/> </proto> </template> <template name="BlendColor"> <proto> <return type="void"/> <param name="red" type="GLtype"/> <param name="green" type="GLtype"/> <param name="blue" type="GLtype"/> <param name="alpha" type="GLtype"/> </proto> </template> <template name="BlendEquation"> <proto> <return type="void"/> <param name="mode" type="GLenum"/> </proto> </template> <template name="BlendEquationSeparate"> <proto> <return type="void"/> <param name="modeRGB" type="GLenum"/> <param name="modeAlpha" type="GLenum"/> </proto> </template> <template name="TexImage3D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalFormat" type="GLenum"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="depth" type="GLsizei"/> <param name="border" type="GLint"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> </proto> </template> <template name="TexSubImage3D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> <param name="yoffset" type="GLint"/> <param name="zoffset" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="depth" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> </proto> </template> <template name="CopyTexSubImage3D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> <param name="yoffset" type="GLint"/> <param name="zoffset" type="GLint"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> </proto> </template> <template name="MultiTexCoord"> <proto> <return type="void"/> <param name="texture" type="GLenum"/> <vector name="v" type="const GLtype *" size="dynamic"> <param name="s" type="GLtype"/> <param name="t" type="GLtype"/> <param name="r" type="GLtype"/> <param name="q" type="GLtype"/> </vector> </proto> </template> <template name="CompressedTexImage3D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalFormat" type="GLenum"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="depth" type="GLsizei"/> <param name="border" type="GLint"/> <param name="imagesize" type="GLsizei"/> <param name="data" type="const GLvoid *"/> </proto> </template> <template name="CompressedTexSubImage3D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> <param name="yoffset" type="GLint"/> <param name="zoffset" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="depth" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="imagesize" type="GLsizei"/> <param name="data" type="const GLvoid *"/> </proto> </template> <template name="ActiveTexture"> <proto> <return type="void"/> <param name="texture" type="GLenum"/> </proto> </template> <template name="ClientActiveTexture"> <proto> <return type="void"/> <param name="texture" type="GLenum"/> </proto> </template> <template name="SampleCoverage"> <proto> <return type="void"/> <param name="value" type="GLtype"/> <param name="invert" type="GLboolean"/> </proto> </template> <template name="CompressedTexImage2D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalFormat" type="GLenum"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="border" type="GLint"/> <param name="imageSize" type="GLsizei"/> <param name="data" type="const GLvoid *"/> </proto> </template> <template name="CompressedTexSubImage2D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> <param name="yoffset" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="imageSize" type="GLsizei"/> <param name="data" type="const GLvoid *"/> </proto> </template> <template name="BlendFuncSeparate"> <proto> <return type="void"/> <param name="srcRGB" type="GLenum"/> <param name="dstRGB" type="GLenum"/> <param name="srcAlpha" type="GLenum"/> <param name="dstAlpha" type="GLenum"/> </proto> </template> <template name="PointParameter"> <proto> <return type="void"/> <param name="pname" type="GLenum"/> <vector name="params" type="const GLtype *" size="dynamic"> <param name="param" type="GLtype"/> </vector> </proto> </template> <template name="VertexAttrib"> <proto> <return type="void"/> <param name="index" type="GLuint"/> <vector name="v" type="const GLtype *" size="dynamic"> <param name="x" type="GLtype"/> <param name="y" type="GLtype"/> <param name="z" type="GLtype"/> <param name="w" type="GLtype"/> </vector> </proto> </template> <template name="VertexAttribPointer"> <proto> <return type="void"/> <param name="index" type="GLuint"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="normalized" type="GLboolean"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </proto> </template> <template name="EnableVertexAttribArray"> <proto> <return type="void"/> <param name="index" type="GLuint"/> </proto> </template> <template name="DisableVertexAttribArray"> <proto> <return type="void"/> <param name="index" type="GLuint"/> </proto> </template> <template name="IsProgram" direction="get"> <proto> <return type="GLboolean"/> <param name="program" type="GLuint"/> </proto> </template> <template name="GetProgram" direction="get"> <proto> <return type="void"/> <param name="program" type="GLuint"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> </template> <template name="GetVertexAttrib" direction="get"> <proto> <return type="void"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> </template> <template name="GetVertexAttribPointer" direction="get"> <proto> <return type="void"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <vector name="pointer" type="GLvoid **" size="dynamic"/> </proto> </template> <template name="GetBufferPointer" direction="get"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLvoid **" size="dynamic"/> </proto> </template> <template name="MapBuffer" direction="get"> <proto> <return type="void *"/> <param name="target" type="GLenum"/> <param name="access" type="GLenum"/> </proto> </template> <template name="UnmapBuffer" direction="get"> <proto> <return type="GLboolean"/> <param name="target" type="GLenum"/> </proto> </template> <template name="BindBuffer"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="buffer" type="GLuint"/> </proto> </template> <template name="BufferData"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="size" type="GLsizeiptr"/> <param name="data" type="const GLvoid *"/> <param name="usage" type="GLenum"/> </proto> </template> <template name="BufferSubData"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="offset" type="GLintptr"/> <param name="size" type="GLsizeiptr"/> <param name="data" type="const GLvoid *"/> </proto> </template> <template name="DeleteBuffers"> <proto> <return type="void"/> <param name="n" type="GLsizei"/> <param name="buffer" type="const GLuint *"/> </proto> </template> <template name="GenBuffers" direction="get"> <proto> <return type="void"/> <param name="n" type="GLsizei"/> <param name="buffer" type="GLuint *"/> </proto> </template> <template name="GetBufferParameter" direction="get"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> </template> <template name="IsBuffer" direction="get"> <proto> <return type="GLboolean"/> <param name="buffer" type="GLuint"/> </proto> </template> <template name="CreateShader"> <proto> <return type="GLuint"/> <param name="type" type="GLenum"/> </proto> </template> <template name="ShaderSource"> <proto> <return type="void"/> <param name="shader" type="GLuint"/> <param name="count" type="GLsizei"/> <param name="string" type="const GLchar * const *"/> <param name="length" type="const int *"/> </proto> </template> <template name="CompileShader"> <proto> <return type="void"/> <param name="shader" type="GLuint"/> </proto> </template> <template name="ReleaseShaderCompiler"> <proto> <return type="void"/> </proto> </template> <template name="DeleteShader"> <proto> <return type="void"/> <param name="shader" type="GLuint"/> </proto> </template> <template name="ShaderBinary"> <proto> <return type="void"/> <param name="n" type="GLsizei"/> <param name="shaders" type="const GLuint *"/> <param name="binaryformat" type="GLenum"/> <param name="binary" type="const GLvoid *"/> <param name="length" type="GLsizei"/> </proto> </template> <template name="CreateProgram"> <proto> <return type="GLuint"/> </proto> </template> <template name="AttachShader"> <proto> <return type="void"/> <param name="program" type="GLuint"/> <param name="shader" type="GLuint"/> </proto> </template> <template name="DetachShader"> <proto> <return type="void"/> <param name="program" type="GLuint"/> <param name="shader" type="GLuint"/> </proto> </template> <template name="LinkProgram"> <proto> <return type="void"/> <param name="program" type="GLuint"/> </proto> </template> <template name="UseProgram"> <proto> <return type="void"/> <param name="program" type="GLuint"/> </proto> </template> <template name="DeleteProgram"> <proto> <return type="void"/> <param name="program" type="GLuint"/> </proto> </template> <template name="GetActiveAttrib" direction="get"> <proto> <return type="void"/> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *"/> <param name="size" type="GLint *"/> <param name="type" type="GLenum *"/> <param name="name" type="GLchar *"/> </proto> </template> <template name="GetAttribLocation" direction="get"> <proto> <return type="GLint"/> <param name="program" type="GLuint"/> <param name="name" type="const char *"/> </proto> </template> <template name="BindAttribLocation"> <proto> <return type="void"/> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="name" type="const char *"/> </proto> </template> <template name="GetUniformLocation" direction="get"> <proto> <return type="GLint"/> <param name="program" type="GLuint"/> <param name="name" type="const char *"/> </proto> </template> <template name="GetActiveUniform" direction="get"> <proto> <return type="void"/> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *"/> <param name="size" type="GLint *"/> <param name="type" type="GLenum *"/> <param name="name" type="GLchar *"/> </proto> </template> <template name="Uniform"> <proto> <return type="void"/> <param name="location" type="GLint"/> <param name="count" type="GLsizei" hide_if_expanded="true"/> <vector name="values" type="const GLtype *" size="dynamic"> <param name="v0" type="GLtype"/> <param name="v1" type="GLtype"/> <param name="v2" type="GLtype"/> <param name="v3" type="GLtype"/> </vector> </proto> </template> <template name="UniformMatrix"> <proto> <return type="void"/> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <vector name="value" type="const GLtype *" size="dynamic"/> </proto> </template> <template name="ValidateProgram"> <proto> <return type="void"/> <param name="program" type="GLuint"/> </proto> </template> <template name="GenerateMipmap"> <proto> <return type="void"/> <param name="target" type="GLenum"/> </proto> </template> <template name="BindFramebuffer"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="framebuffer" type="GLuint"/> </proto> </template> <template name="DeleteFramebuffers"> <proto> <return type="void"/> <param name="n" type="GLsizei"/> <param name="framebuffers" type="const GLuint *"/> </proto> </template> <template name="GenFramebuffers"> <proto> <return type="void"/> <param name="n" type="GLsizei"/> <param name="ids" type="GLuint *"/> </proto> </template> <template name="BindRenderbuffer"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="renderbuffer" type="GLuint"/> </proto> </template> <template name="DeleteRenderbuffers"> <proto> <return type="void"/> <param name="n" type="GLsizei"/> <param name="renderbuffers" type="const GLuint *"/> </proto> </template> <template name="GenRenderbuffers"> <proto> <return type="void"/> <param name="n" type="GLsizei"/> <param name="renderbuffers" type="GLuint *"/> </proto> </template> <template name="RenderbufferStorage"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="internalFormat" type="GLenum"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> </proto> </template> <template name="FramebufferRenderbuffer"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="attachment" type="GLenum"/> <param name="renderbuffertarget" type="GLenum"/> <param name="renderbuffer" type="GLuint"/> </proto> </template> <template name="FramebufferTexture2D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="attachment" type="GLenum"/> <param name="textarget" type="GLenum"/> <param name="texture" type="GLuint"/> <param name="level" type="GLint"/> </proto> <!-- According to the base specification, "level" must be 0. But extension GL_OES_fbo_render_mipmap lifts that restriction, so no restriction is placed here. --> </template> <template name="FramebufferTexture3D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="attachment" type="GLenum"/> <param name="textarget" type="GLenum"/> <param name="texture" type="GLuint"/> <param name="level" type="GLint"/> <param name="zoffset" type="GLint"/> </proto> </template> <template name="CheckFramebufferStatus" direction="get"> <proto> <return type="GLenum"/> <param name="target" type="GLenum"/> </proto> </template> <template name="GetFramebufferAttachmentParameter" direction="get"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="attachment" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> </template> <template name="GetRenderbufferParameter" direction="get"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> </template> <template name="IsRenderbuffer" direction="get"> <proto> <return type="GLboolean"/> <param name="renderbuffer" type="GLuint"/> </proto> </template> <template name="IsFramebuffer" direction="get"> <proto> <return type="GLboolean"/> <param name="framebuffer" type="GLuint"/> </proto> </template> <template name="IsShader" direction="get"> <proto> <return type="GLboolean"/> <param name="shader" type="GLuint"/> </proto> </template> <template name="GetShader" direction="get"> <proto> <return type="void"/> <param name="shader" type="GLuint"/> <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> </template> <template name="GetAttachedShaders" direction="get"> <proto> <return type="void"/> <param name="program" type="GLuint"/> <param name="maxCount" type="GLsizei"/> <param name="count" type="GLsizei *"/> <param name="shaders" type="GLuint *"/> </proto> </template> <template name="GetShaderInfoLog" direction="get"> <proto> <return type="void"/> <param name="shader" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *"/> <param name="infoLog" type="GLchar *"/> </proto> </template> <template name="GetProgramInfoLog" direction="get"> <proto> <return type="void"/> <param name="program" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *"/> <param name="infoLog" type="GLchar *"/> </proto> </template> <template name="GetShaderSource" direction="get"> <proto> <return type="void"/> <param name="shader" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *"/> <param name="source" type="GLchar *"/> </proto> </template> <template name="GetShaderPrecisionFormat" direction="get"> <proto> <return type="void"/> <param name="shadertype" type="GLenum"/> <param name="precisiontype" type="GLenum"/> <param name="range" type="GLint *"/> <param name="precision" type="GLint *"/> </proto> </template> <template name="GetUniform" direction="get"> <proto> <return type="void"/> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> </template> <template name="QueryMatrix" direction="get"> <proto> <return type="GLbitfield"/> <vector name="mantissa" type="GLtype *" size="16"/> <vector name="exponent" type="GLint *" size="16"/> </proto> </template> <template name="DrawTex"> <proto> <return type="void"/> <vector name="coords" type="const GLtype *" size="5"> <param name="x" type="GLtype"/> <param name="y" type="GLtype"/> <param name="z" type="GLtype"/> <param name="w" type="GLtype"/> <param name="h" type="GLtype"/> </vector> </proto> </template> <template name="MultiDrawArrays"> <proto> <return type="void"/> <param name="mode" type="GLenum"/> <param name="first" type="const GLint *"/> <param name="count" type="const GLsizei *"/> <param name="primcount" type="GLsizei"/> </proto> </template> <template name="MultiDrawElements"> <proto> <return type="void"/> <param name="mode" type="GLenum"/> <param name="count" type="const GLsizei *"/> <param name="type" type="GLenum"/> <param name="indices" type="const GLvoid **"/> <param name="primcount" type="GLsizei"/> </proto> </template> <template name="EGLImageTargetTexture2D"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="image" type="GLeglImageOES"/> </proto> </template> <template name="EGLImageTargetRenderbufferStorage"> <proto> <return type="void"/> <param name="target" type="GLenum"/> <param name="image" type="GLeglImageOES"/> </proto> </template> <template name="DrawBuffers"> <proto> <return type="void"/> <param name="n" type="GLsizei"/> <param name="bufs" type="const GLenum *"/> </proto> </template> <template name="ReadBuffer"> <proto> <return type="void"/> <param name="mode" type="GLenum"/> </proto> </template> <api name="mesa" implementation="true"> <category name="MESA"/> <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> <function name="CullFace" template="CullFace"/> <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> <function name="Fogfv" template="Fog" gltype="GLfloat"/> <function name="FrontFace" template="FrontFace"/> <function name="Hint" template="Hint"/> <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> <function name="Lightfv" template="Light" gltype="GLfloat"/> <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> <function name="PointSize" template="PointSize" gltype="GLfloat"/> <function name="PointSizePointer" template="PointSizePointer"/> <function name="Scissor" template="Scissor"/> <function name="ShadeModel" template="ShadeModel"/> <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> <function name="TexImage2D" template="TexImage2D"/> <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> <function name="TexEnviv" template="TexEnv" gltype="GLint"/> <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> <function name="Clear" template="Clear"/> <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> <function name="ClearStencil" template="ClearStencil"/> <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> <function name="StencilMask" template="StencilMask"/> <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> <function name="ColorMask" template="ColorMask"/> <function name="DepthMask" template="DepthMask"/> <function name="Disable" template="Disable"/> <function name="Enable" template="Enable"/> <function name="Finish" template="Finish"/> <function name="Flush" template="Flush"/> <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> <function name="BlendFunc" template="BlendFunc"/> <function name="LogicOp" template="LogicOp"/> <function name="StencilFunc" template="StencilFunc"/> <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> <function name="StencilOp" template="StencilOp"/> <function name="StencilOpSeparate" template="StencilOpSeparate"/> <function name="DepthFunc" template="DepthFunc"/> <function name="PixelStorei" template="PixelStore" gltype="GLint"/> <function name="ReadPixels" template="ReadPixels"/> <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> <function name="GetError" template="GetError"/> <function name="GetFloatv" template="GetState" gltype="GLfloat"/> <function name="GetFixedv" template="GetState" gltype="GLfixed"/> <function name="GetIntegerv" template="GetState" gltype="GLint"/> <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> <function name="GetString" template="GetString"/> <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> <function name="IsEnabled" template="IsEnabled"/> <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> <function name="Frustum" template="Frustum" gltype="GLdouble"/> <function name="LoadIdentity" template="LoadIdentity"/> <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> <function name="MatrixMode" template="MatrixMode"/> <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> <function name="Ortho" template="Ortho" gltype="GLdouble"/> <function name="PopMatrix" template="PopMatrix"/> <function name="PushMatrix" template="PushMatrix"/> <function name="Rotatef" template="Rotate" gltype="GLfloat"/> <function name="Scalef" template="Scale" gltype="GLfloat"/> <function name="Translatef" template="Translate" gltype="GLfloat"/> <function name="Viewport" template="Viewport"/> <function name="ColorPointer" template="ColorPointer"/> <function name="DisableClientState" template="DisableClientState"/> <function name="DrawArrays" template="DrawArrays"/> <function name="DrawElements" template="DrawElements"/> <function name="EnableClientState" template="EnableClientState"/> <function name="GetPointerv" template="GetPointer"/> <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> <function name="NormalPointer" template="NormalPointer"/> <function name="TexCoordPointer" template="TexCoordPointer"/> <function name="VertexPointer" template="VertexPointer"/> <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> <function name="CopyTexImage2D" template="CopyTexImage2D"/> <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> <function name="TexSubImage2D" template="TexSubImage2D"/> <function name="BindTexture" template="BindTexture"/> <function name="DeleteTextures" template="DeleteTextures"/> <function name="GenTextures" template="GenTextures"/> <function name="IsTexture" template="IsTexture"/> <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> <function name="BlendEquation" template="BlendEquation"/> <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> <function name="TexImage3D" template="TexImage3D"/> <function name="TexSubImage3D" template="TexSubImage3D"/> <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> <function name="ActiveTextureARB" template="ActiveTexture"/> <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> <function name="IsProgram" template="IsProgram"/> <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> <function name="GetBufferPointervARB" template="GetBufferPointer"/> <function name="MapBufferARB" template="MapBuffer"/> <function name="UnmapBufferARB" template="UnmapBuffer"/> <function name="BindBufferARB" template="BindBuffer"/> <function name="BufferDataARB" template="BufferData"/> <function name="BufferSubDataARB" template="BufferSubData"/> <function name="DeleteBuffersARB" template="DeleteBuffers"/> <function name="GenBuffersARB" template="GenBuffers"/> <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> <function name="IsBufferARB" template="IsBuffer"/> <function name="CreateShader" template="CreateShader"/> <function name="ShaderSourceARB" template="ShaderSource"/> <function name="CompileShaderARB" template="CompileShader"/> <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> <function name="DeleteShader" template="DeleteShader"/> <function name="ShaderBinary" template="ShaderBinary"/> <function name="CreateProgram" template="CreateProgram"/> <function name="AttachShader" template="AttachShader"/> <function name="DetachShader" template="DetachShader"/> <function name="LinkProgramARB" template="LinkProgram"/> <function name="UseProgramObjectARB" template="UseProgram"/> <function name="DeleteProgram" template="DeleteProgram"/> <function name="GetActiveAttribARB" template="GetActiveAttrib"/> <function name="GetAttribLocationARB" template="GetAttribLocation"/> <function name="BindAttribLocationARB" template="BindAttribLocation"/> <function name="GetUniformLocationARB" template="GetUniformLocation"/> <function name="GetActiveUniformARB" template="GetActiveUniform"/> <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> <function name="ValidateProgramARB" template="ValidateProgram"/> <function name="GenerateMipmapEXT" template="GenerateMipmap"/> <function name="BindFramebufferEXT" template="BindFramebuffer"/> <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> <function name="GenFramebuffersEXT" template="GenFramebuffers"/> <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> <function name="IsFramebufferEXT" template="IsFramebuffer"/> <function name="IsShader" template="IsShader"/> <function name="GetShaderiv" template="GetShader" gltype="GLint"/> <function name="GetAttachedShaders" template="GetAttachedShaders"/> <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> <function name="GetShaderSourceARB" template="GetShaderSource"/> <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> <!-- EXT_multi_draw_arrays --> <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> <!-- OES_EGL_image --> <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> <function name="DrawBuffersARB" template="DrawBuffers"/> <function name="ReadBuffer" template="ReadBuffer"/> </api> <api name="GLES1.1"> <category name="GLES1.1"/> <category name="OES_byte_coordinates"/> <category name="OES_fixed_point"/> <category name="OES_single_precision"/> <category name="OES_matrix_get"/> <category name="OES_read_format"/> <category name="OES_compressed_paletted_texture"/> <category name="OES_compressed_ETC1_RGB8_texture"/> <category name="OES_point_size_array"/> <category name="OES_point_sprite"/> <category name="OES_query_matrix"/> <category name="OES_draw_texture"/> <category name="OES_blend_equation_separate"/> <category name="OES_blend_func_separate"/> <category name="OES_blend_subtract"/> <category name="OES_stencil_wrap"/> <category name="OES_texture_cube_map"/> <category name="OES_texture_env_crossbar"/> <category name="OES_texture_mirrored_repeat"/> <category name="OES_framebuffer_object"/> <category name="OES_depth24"/> <category name="OES_depth32"/> <category name="OES_fbo_render_mipmap"/> <category name="OES_rgb8_rgba8"/> <category name="OES_stencil1"/> <category name="OES_stencil4"/> <category name="OES_stencil8"/> <category name="OES_element_index_uint"/> <category name="OES_mapbuffer"/> <category name="EXT_texture_filter_anisotropic"/> <category name="EXT_texture_format_BGRA8888"/> <category name="EXT_read_format_bgra"/> <category name="ARB_texture_non_power_of_two"/> <!-- disabled due to missing enums <category name="EXT_texture_compression_dxt1"/> --> <category name="EXT_texture_lod_bias"/> <category name="EXT_blend_minmax"/> <category name="EXT_multi_draw_arrays"/> <category name="OES_EGL_image"/> <category name="OES_EGL_image_external"/> <category name="OES_matrix_palette"/> <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> <function name="CullFace" template="CullFace"/> <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> <function name="Fogfv" template="Fog" gltype="GLfloat"/> <function name="Fogxv" template="Fog" gltype="GLfixed"/> <function name="FrontFace" template="FrontFace"/> <function name="Hint" template="Hint"/> <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> <function name="Lightfv" template="Light" gltype="GLfloat"/> <function name="Lightxv" template="Light" gltype="GLfixed"/> <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> <function name="Materialxv" template="Material" gltype="GLfixed"/> <function name="PointSize" template="PointSize" gltype="GLfloat"/> <function name="PointSizex" template="PointSize" gltype="GLfixed"/> <function name="PointSizePointerOES" template="PointSizePointer"/> <function name="Scissor" template="Scissor"/> <function name="ShadeModel" template="ShadeModel"/> <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> <function name="TexImage2D" template="TexImage2D"/> <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> <function name="TexEnviv" template="TexEnv" gltype="GLint"/> <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> <function name="Clear" template="Clear"/> <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> <function name="ClearStencil" template="ClearStencil"/> <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> <function name="StencilMask" template="StencilMask"/> <function name="ColorMask" template="ColorMask"/> <function name="DepthMask" template="DepthMask"/> <function name="Disable" template="Disable"/> <function name="Enable" template="Enable"/> <function name="Finish" template="Finish"/> <function name="Flush" template="Flush"/> <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> <function name="BlendFunc" template="BlendFunc"/> <function name="LogicOp" template="LogicOp"/> <function name="StencilFunc" template="StencilFunc"/> <function name="StencilOp" template="StencilOp"/> <function name="DepthFunc" template="DepthFunc"/> <function name="PixelStorei" template="PixelStore" gltype="GLint"/> <function name="ReadPixels" template="ReadPixels"/> <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> <function name="GetError" template="GetError"/> <function name="GetFloatv" template="GetState" gltype="GLfloat"/> <function name="GetFixedv" template="GetState" gltype="GLfixed"/> <function name="GetIntegerv" template="GetState" gltype="GLint"/> <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> <function name="GetString" template="GetString"/> <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> <function name="IsEnabled" template="IsEnabled"/> <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> <function name="Frustumf" template="Frustum" gltype="GLfloat"/> <function name="Frustumx" template="Frustum" gltype="GLfixed"/> <function name="LoadIdentity" template="LoadIdentity"/> <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> <function name="MatrixMode" template="MatrixMode"/> <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> <function name="Orthof" template="Ortho" gltype="GLfloat"/> <function name="Orthox" template="Ortho" gltype="GLfixed"/> <function name="PopMatrix" template="PopMatrix"/> <function name="PushMatrix" template="PushMatrix"/> <function name="Rotatef" template="Rotate" gltype="GLfloat"/> <function name="Rotatex" template="Rotate" gltype="GLfixed"/> <function name="Scalef" template="Scale" gltype="GLfloat"/> <function name="Scalex" template="Scale" gltype="GLfixed"/> <function name="Translatef" template="Translate" gltype="GLfloat"/> <function name="Translatex" template="Translate" gltype="GLfixed"/> <function name="Viewport" template="Viewport"/> <function name="ColorPointer" template="ColorPointer"/> <function name="DisableClientState" template="DisableClientState"/> <function name="DrawArrays" template="DrawArrays"/> <function name="DrawElements" template="DrawElements"/> <function name="EnableClientState" template="EnableClientState"/> <function name="GetPointerv" template="GetPointer"/> <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> <function name="NormalPointer" template="NormalPointer"/> <function name="TexCoordPointer" template="TexCoordPointer"/> <function name="VertexPointer" template="VertexPointer"/> <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> <function name="CopyTexImage2D" template="CopyTexImage2D"/> <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> <function name="TexSubImage2D" template="TexSubImage2D"/> <function name="BindTexture" template="BindTexture"/> <function name="DeleteTextures" template="DeleteTextures"/> <function name="GenTextures" template="GenTextures"/> <function name="IsTexture" template="IsTexture"/> <function name="BlendEquationOES" template="BlendEquation"/> <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> <function name="ActiveTexture" template="ActiveTexture"/> <function name="ClientActiveTexture" template="ClientActiveTexture"/> <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> <!-- CompressedTexImage2D calls out to two different functions based on whether the image is a paletted image or not --> <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> <!-- OES_mapbuffer --> <function name="GetBufferPointervOES" template="GetBufferPointer"/> <function name="MapBufferOES" template="MapBuffer"/> <function name="UnmapBufferOES" template="UnmapBuffer"/> <function name="BindBuffer" template="BindBuffer"/> <function name="BufferData" template="BufferData"/> <function name="BufferSubData" template="BufferSubData"/> <function name="DeleteBuffers" template="DeleteBuffers"/> <function name="GenBuffers" template="GenBuffers"/> <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> <function name="IsBuffer" template="IsBuffer"/> <!-- OES_framebuffer_object --> <function name="GenerateMipmapOES" template="GenerateMipmap"/> <function name="BindFramebufferOES" template="BindFramebuffer"/> <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> <function name="GenFramebuffersOES" template="GenFramebuffers"/> <function name="BindRenderbufferOES" template="BindRenderbuffer"/> <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> <function name="IsRenderbufferOES" template="IsRenderbuffer"/> <function name="IsFramebufferOES" template="IsFramebuffer"/> <!-- OES_query_matrix --> <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value form; it has its own code for this --> <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> <!-- OES_draw_texture --> <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> <!-- EXT_multi_draw_arrays --> <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> <!-- OES_EGL_image --> <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> </api> <api name="GLES2.0"> <category name="GLES2.0"/> <category name="OES_compressed_paletted_texture"/> <category name="OES_compressed_ETC1_RGB8_texture"/> <category name="OES_depth24"/> <category name="OES_depth32"/> <category name="OES_fbo_render_mipmap"/> <category name="OES_rgb8_rgba8"/> <category name="OES_stencil1"/> <category name="OES_stencil4"/> <category name="OES_element_index_uint"/> <category name="OES_mapbuffer"/> <category name="OES_texture_3D"/> <category name="OES_texture_npot"/> <category name="EXT_texture_filter_anisotropic"/> <category name="EXT_texture_type_2_10_10_10_REV"/> <category name="OES_depth_texture"/> <category name="OES_packed_depth_stencil"/> <category name="OES_standard_derivatives"/> <category name="EXT_texture_format_BGRA8888"/> <category name="EXT_texture_rg"/> <category name="EXT_read_format_bgra"/> <category name="EXT_texture_compression_dxt1"/> <category name="EXT_blend_minmax"/> <category name="EXT_multi_draw_arrays"/> <category name="OES_EGL_image"/> <category name="OES_EGL_image_external"/> <category name="EXT_unpack_subimage"/> <category name="NV_draw_buffers"/> <category name="NV_read_buffer"/> <function name="DrawBuffersNV" template="DrawBuffers"/> <function name="ReadBufferNV" template="ReadBuffer"/> <function name="CullFace" template="CullFace"/> <function name="FrontFace" template="FrontFace"/> <function name="Hint" template="Hint"/> <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> <function name="Scissor" template="Scissor"/> <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> <function name="TexImage2D" template="TexImage2D"/> <function name="Clear" template="Clear"/> <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> <function name="ClearStencil" template="ClearStencil"/> <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> <function name="StencilMask" template="StencilMask"/> <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> <function name="ColorMask" template="ColorMask"/> <function name="DepthMask" template="DepthMask"/> <function name="Disable" template="Disable"/> <function name="Enable" template="Enable"/> <function name="Finish" template="Finish"/> <function name="Flush" template="Flush"/> <function name="BlendFunc" template="BlendFunc"/> <function name="StencilFunc" template="StencilFunc"/> <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> <function name="StencilOp" template="StencilOp"/> <function name="StencilOpSeparate" template="StencilOpSeparate"/> <function name="DepthFunc" template="DepthFunc"/> <function name="PixelStorei" template="PixelStore" gltype="GLint"/> <function name="ReadPixels" template="ReadPixels"/> <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> <function name="GetError" template="GetError"/> <function name="GetFloatv" template="GetState" gltype="GLfloat"/> <function name="GetIntegerv" template="GetState" gltype="GLint"/> <function name="GetString" template="GetString"/> <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> <function name="IsEnabled" template="IsEnabled"/> <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> <function name="Viewport" template="Viewport"/> <function name="DrawArrays" template="DrawArrays"/> <function name="DrawElements" template="DrawElements"/> <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> <function name="CopyTexImage2D" template="CopyTexImage2D"/> <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> <function name="TexSubImage2D" template="TexSubImage2D"/> <function name="BindTexture" template="BindTexture"/> <function name="DeleteTextures" template="DeleteTextures"/> <function name="GenTextures" template="GenTextures"/> <function name="IsTexture" template="IsTexture"/> <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> <function name="BlendEquation" template="BlendEquation"/> <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> <function name="TexImage3DOES" template="TexImage3D"/> <function name="TexSubImage3DOES" template="TexSubImage3D"/> <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> <function name="ActiveTexture" template="ActiveTexture"/> <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> <function name="VertexAttribPointer" template="VertexAttribPointer"/> <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> <function name="IsProgram" template="IsProgram"/> <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> <function name="GetBufferPointervOES" template="GetBufferPointer"/> <function name="MapBufferOES" template="MapBuffer"/> <function name="UnmapBufferOES" template="UnmapBuffer"/> <function name="BindBuffer" template="BindBuffer"/> <function name="BufferData" template="BufferData"/> <function name="BufferSubData" template="BufferSubData"/> <function name="DeleteBuffers" template="DeleteBuffers"/> <function name="GenBuffers" template="GenBuffers"/> <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> <function name="IsBuffer" template="IsBuffer"/> <function name="CreateShader" template="CreateShader"/> <function name="ShaderSource" template="ShaderSource"/> <function name="CompileShader" template="CompileShader"/> <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> <function name="DeleteShader" template="DeleteShader"/> <function name="ShaderBinary" template="ShaderBinary"/> <function name="CreateProgram" template="CreateProgram"/> <function name="AttachShader" template="AttachShader"/> <function name="DetachShader" template="DetachShader"/> <function name="LinkProgram" template="LinkProgram"/> <function name="UseProgram" template="UseProgram"/> <function name="DeleteProgram" template="DeleteProgram"/> <function name="GetActiveAttrib" template="GetActiveAttrib"/> <function name="GetAttribLocation" template="GetAttribLocation"/> <function name="BindAttribLocation" template="BindAttribLocation"/> <function name="GetUniformLocation" template="GetUniformLocation"/> <function name="GetActiveUniform" template="GetActiveUniform"/> <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> <function name="ValidateProgram" template="ValidateProgram"/> <function name="GenerateMipmap" template="GenerateMipmap"/> <function name="BindFramebuffer" template="BindFramebuffer"/> <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> <function name="GenFramebuffers" template="GenFramebuffers"/> <function name="BindRenderbuffer" template="BindRenderbuffer"/> <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> <function name="GenRenderbuffers" template="GenRenderbuffers"/> <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> <function name="IsRenderbuffer" template="IsRenderbuffer"/> <function name="IsFramebuffer" template="IsFramebuffer"/> <function name="IsShader" template="IsShader"/> <function name="GetShaderiv" template="GetShader" gltype="GLint"/> <function name="GetAttachedShaders" template="GetAttachedShaders"/> <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> <function name="GetShaderSource" template="GetShaderSource"/> <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> <!-- EXT_multi_draw_arrays --> <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> <!-- OES_EGL_image --> <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> </api> </apispec>