/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file enum_sizes.cpp * Validate the generated code in indirect_size.c * * The functions in indirect_size.c determine how many data values are * associated with each enumerant that can be passed to various OpenGL * functions. Tests in this file probe each function in indirect_size.c with * each of the possible valid enums and verify that the correct size is * returned. Tests in this file also probe each function in indirect_size.c * with a larger number of \b invalid enums and verify that zero is returned. */ #include <gtest/gtest.h> #include <GL/gl.h> extern "C" { #include "../indirect_size.h" } TEST(ValidEnumSizes, CallLists) { EXPECT_EQ(1, __glCallLists_size(GL_BYTE)); EXPECT_EQ(1, __glCallLists_size(GL_UNSIGNED_BYTE)); EXPECT_EQ(2, __glCallLists_size(GL_SHORT)); EXPECT_EQ(2, __glCallLists_size(GL_UNSIGNED_SHORT)); EXPECT_EQ(2, __glCallLists_size(GL_2_BYTES)); EXPECT_EQ(2, __glCallLists_size(GL_HALF_FLOAT)); EXPECT_EQ(3, __glCallLists_size(GL_3_BYTES)); EXPECT_EQ(4, __glCallLists_size(GL_INT)); EXPECT_EQ(4, __glCallLists_size(GL_UNSIGNED_INT)); EXPECT_EQ(4, __glCallLists_size(GL_FLOAT)); EXPECT_EQ(4, __glCallLists_size(GL_4_BYTES)); } TEST(InvalidEnumSizes, CallLists) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_2_BYTES: case GL_HALF_FLOAT: case GL_3_BYTES: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: case GL_4_BYTES: break; default: EXPECT_EQ(0, __glCallLists_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, Fogfv) { EXPECT_EQ(1, __glFogfv_size(GL_FOG_INDEX)); EXPECT_EQ(1, __glFogfv_size(GL_FOG_DENSITY)); EXPECT_EQ(1, __glFogfv_size(GL_FOG_START)); EXPECT_EQ(1, __glFogfv_size(GL_FOG_END)); EXPECT_EQ(1, __glFogfv_size(GL_FOG_MODE)); EXPECT_EQ(1, __glFogfv_size(GL_FOG_OFFSET_VALUE_SGIX)); EXPECT_EQ(1, __glFogfv_size(GL_FOG_DISTANCE_MODE_NV)); EXPECT_EQ(4, __glFogfv_size(GL_FOG_COLOR)); } TEST(InvalidEnumSizes, Fogfv) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_FOG_INDEX: case GL_FOG_DENSITY: case GL_FOG_START: case GL_FOG_END: case GL_FOG_MODE: case GL_FOG_OFFSET_VALUE_SGIX: case GL_FOG_DISTANCE_MODE_NV: case GL_FOG_COLOR: break; default: EXPECT_EQ(0, __glFogfv_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, Lightfv) { EXPECT_EQ(1, __glLightfv_size(GL_SPOT_EXPONENT)); EXPECT_EQ(1, __glLightfv_size(GL_SPOT_CUTOFF)); EXPECT_EQ(1, __glLightfv_size(GL_CONSTANT_ATTENUATION)); EXPECT_EQ(1, __glLightfv_size(GL_LINEAR_ATTENUATION)); EXPECT_EQ(1, __glLightfv_size(GL_QUADRATIC_ATTENUATION)); EXPECT_EQ(3, __glLightfv_size(GL_SPOT_DIRECTION)); EXPECT_EQ(4, __glLightfv_size(GL_AMBIENT)); EXPECT_EQ(4, __glLightfv_size(GL_DIFFUSE)); EXPECT_EQ(4, __glLightfv_size(GL_SPECULAR)); EXPECT_EQ(4, __glLightfv_size(GL_POSITION)); } TEST(InvalidEnumSizes, Lightfv) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_SPOT_EXPONENT: case GL_SPOT_CUTOFF: case GL_CONSTANT_ATTENUATION: case GL_LINEAR_ATTENUATION: case GL_QUADRATIC_ATTENUATION: case GL_SPOT_DIRECTION: case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION: break; default: EXPECT_EQ(0, __glLightfv_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, LightModelfv) { EXPECT_EQ(1, __glLightModelfv_size(GL_LIGHT_MODEL_LOCAL_VIEWER)); EXPECT_EQ(1, __glLightModelfv_size(GL_LIGHT_MODEL_TWO_SIDE)); EXPECT_EQ(1, __glLightModelfv_size(GL_LIGHT_MODEL_COLOR_CONTROL)); EXPECT_EQ(1, __glLightModelfv_size(GL_LIGHT_MODEL_COLOR_CONTROL_EXT)); EXPECT_EQ(4, __glLightModelfv_size(GL_LIGHT_MODEL_AMBIENT)); } TEST(InvalidEnumSizes, LightModelfv) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_LIGHT_MODEL_LOCAL_VIEWER: case GL_LIGHT_MODEL_TWO_SIDE: case GL_LIGHT_MODEL_COLOR_CONTROL: /* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/ case GL_LIGHT_MODEL_AMBIENT: break; default: EXPECT_EQ(0, __glLightModelfv_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, Materialfv) { EXPECT_EQ(1, __glMaterialfv_size(GL_SHININESS)); EXPECT_EQ(3, __glMaterialfv_size(GL_COLOR_INDEXES)); EXPECT_EQ(4, __glMaterialfv_size(GL_AMBIENT)); EXPECT_EQ(4, __glMaterialfv_size(GL_DIFFUSE)); EXPECT_EQ(4, __glMaterialfv_size(GL_SPECULAR)); EXPECT_EQ(4, __glMaterialfv_size(GL_EMISSION)); EXPECT_EQ(4, __glMaterialfv_size(GL_AMBIENT_AND_DIFFUSE)); } TEST(InvalidEnumSizes, Materialfv) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_SHININESS: case GL_COLOR_INDEXES: case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_EMISSION: case GL_AMBIENT_AND_DIFFUSE: break; default: EXPECT_EQ(0, __glMaterialfv_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, TexParameterfv) { EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAG_FILTER)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MIN_FILTER)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_WRAP_S)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_WRAP_T)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_PRIORITY)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_WRAP_R)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)); EXPECT_EQ(1, __glTexParameterfv_size(GL_SHADOW_AMBIENT_SGIX)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MIN_LOD)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_LOD)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_BASE_LEVEL)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_LEVEL)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_CLIPMAP_FRAME_SGIX)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_LOD_BIAS_S_SGIX)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_LOD_BIAS_T_SGIX)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_LOD_BIAS_R_SGIX)); EXPECT_EQ(1, __glTexParameterfv_size(GL_GENERATE_MIPMAP)); EXPECT_EQ(1, __glTexParameterfv_size(GL_GENERATE_MIPMAP_SGIS)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_SGIX)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_OPERATOR_SGIX)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_CLAMP_S_SGIX)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_CLAMP_T_SGIX)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_CLAMP_R_SGIX)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_ANISOTROPY_EXT)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_LOD_BIAS)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_LOD_BIAS_EXT)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_STORAGE_HINT_APPLE)); EXPECT_EQ(1, __glTexParameterfv_size(GL_STORAGE_PRIVATE_APPLE)); EXPECT_EQ(1, __glTexParameterfv_size(GL_STORAGE_CACHED_APPLE)); EXPECT_EQ(1, __glTexParameterfv_size(GL_STORAGE_SHARED_APPLE)); EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE_ARB)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_MODE)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_MODE_ARB)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_FUNC)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_FUNC_ARB)); EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV)); EXPECT_EQ(2, __glTexParameterfv_size(GL_TEXTURE_CLIPMAP_CENTER_SGIX)); EXPECT_EQ(2, __glTexParameterfv_size(GL_TEXTURE_CLIPMAP_OFFSET_SGIX)); EXPECT_EQ(3, __glTexParameterfv_size(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX)); EXPECT_EQ(4, __glTexParameterfv_size(GL_TEXTURE_BORDER_COLOR)); EXPECT_EQ(4, __glTexParameterfv_size(GL_POST_TEXTURE_FILTER_BIAS_SGIX)); EXPECT_EQ(4, __glTexParameterfv_size(GL_POST_TEXTURE_FILTER_SCALE_SGIX)); } TEST(InvalidEnumSizes, TexParameterfv) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: case GL_TEXTURE_PRIORITY: case GL_TEXTURE_WRAP_R: case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: /* case GL_SHADOW_AMBIENT_SGIX:*/ case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MAX_LOD: case GL_TEXTURE_BASE_LEVEL: case GL_TEXTURE_MAX_LEVEL: case GL_TEXTURE_CLIPMAP_FRAME_SGIX: case GL_TEXTURE_LOD_BIAS_S_SGIX: case GL_TEXTURE_LOD_BIAS_T_SGIX: case GL_TEXTURE_LOD_BIAS_R_SGIX: case GL_GENERATE_MIPMAP: /* case GL_GENERATE_MIPMAP_SGIS:*/ case GL_TEXTURE_COMPARE_SGIX: case GL_TEXTURE_COMPARE_OPERATOR_SGIX: case GL_TEXTURE_MAX_CLAMP_S_SGIX: case GL_TEXTURE_MAX_CLAMP_T_SGIX: case GL_TEXTURE_MAX_CLAMP_R_SGIX: case GL_TEXTURE_MAX_ANISOTROPY_EXT: case GL_TEXTURE_LOD_BIAS: /* case GL_TEXTURE_LOD_BIAS_EXT:*/ case GL_TEXTURE_STORAGE_HINT_APPLE: case GL_STORAGE_PRIVATE_APPLE: case GL_STORAGE_CACHED_APPLE: case GL_STORAGE_SHARED_APPLE: case GL_DEPTH_TEXTURE_MODE: /* case GL_DEPTH_TEXTURE_MODE_ARB:*/ case GL_TEXTURE_COMPARE_MODE: /* case GL_TEXTURE_COMPARE_MODE_ARB:*/ case GL_TEXTURE_COMPARE_FUNC: /* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: case GL_TEXTURE_CLIPMAP_CENTER_SGIX: case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: case GL_TEXTURE_BORDER_COLOR: case GL_POST_TEXTURE_FILTER_BIAS_SGIX: case GL_POST_TEXTURE_FILTER_SCALE_SGIX: break; default: EXPECT_EQ(0, __glTexParameterfv_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, TexEnvfv) { EXPECT_EQ(1, __glTexEnvfv_size(GL_ALPHA_SCALE)); EXPECT_EQ(1, __glTexEnvfv_size(GL_TEXTURE_ENV_MODE)); EXPECT_EQ(1, __glTexEnvfv_size(GL_TEXTURE_LOD_BIAS)); EXPECT_EQ(1, __glTexEnvfv_size(GL_COMBINE_RGB)); EXPECT_EQ(1, __glTexEnvfv_size(GL_COMBINE_ALPHA)); EXPECT_EQ(1, __glTexEnvfv_size(GL_RGB_SCALE)); EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE0_RGB)); EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE1_RGB)); EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE2_RGB)); EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE3_RGB_NV)); EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE0_ALPHA)); EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE1_ALPHA)); EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE2_ALPHA)); EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE3_ALPHA_NV)); EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND0_RGB)); EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND1_RGB)); EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND2_RGB)); EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND3_RGB_NV)); EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND0_ALPHA)); EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND1_ALPHA)); EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND2_ALPHA)); EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND3_ALPHA_NV)); EXPECT_EQ(1, __glTexEnvfv_size(GL_BUMP_TARGET_ATI)); EXPECT_EQ(1, __glTexEnvfv_size(GL_COORD_REPLACE_ARB)); EXPECT_EQ(1, __glTexEnvfv_size(GL_COORD_REPLACE_NV)); EXPECT_EQ(4, __glTexEnvfv_size(GL_TEXTURE_ENV_COLOR)); } TEST(InvalidEnumSizes, TexEnvfv) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_ALPHA_SCALE: case GL_TEXTURE_ENV_MODE: case GL_TEXTURE_LOD_BIAS: case GL_COMBINE_RGB: case GL_COMBINE_ALPHA: case GL_RGB_SCALE: case GL_SOURCE0_RGB: case GL_SOURCE1_RGB: case GL_SOURCE2_RGB: case GL_SOURCE3_RGB_NV: case GL_SOURCE0_ALPHA: case GL_SOURCE1_ALPHA: case GL_SOURCE2_ALPHA: case GL_SOURCE3_ALPHA_NV: case GL_OPERAND0_RGB: case GL_OPERAND1_RGB: case GL_OPERAND2_RGB: case GL_OPERAND3_RGB_NV: case GL_OPERAND0_ALPHA: case GL_OPERAND1_ALPHA: case GL_OPERAND2_ALPHA: case GL_OPERAND3_ALPHA_NV: case GL_BUMP_TARGET_ATI: case GL_COORD_REPLACE_ARB: /* case GL_COORD_REPLACE_NV:*/ case GL_TEXTURE_ENV_COLOR: break; default: EXPECT_EQ(0, __glTexEnvfv_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, TexGendv) { EXPECT_EQ(1, __glTexGendv_size(GL_TEXTURE_GEN_MODE)); EXPECT_EQ(4, __glTexGendv_size(GL_OBJECT_PLANE)); EXPECT_EQ(4, __glTexGendv_size(GL_EYE_PLANE)); } TEST(InvalidEnumSizes, TexGendv) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_TEXTURE_GEN_MODE: case GL_OBJECT_PLANE: case GL_EYE_PLANE: break; default: EXPECT_EQ(0, __glTexGendv_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, Map1d) { EXPECT_EQ(1, __glMap1d_size(GL_MAP1_INDEX)); EXPECT_EQ(1, __glMap1d_size(GL_MAP1_TEXTURE_COORD_1)); EXPECT_EQ(2, __glMap1d_size(GL_MAP1_TEXTURE_COORD_2)); EXPECT_EQ(3, __glMap1d_size(GL_MAP1_NORMAL)); EXPECT_EQ(3, __glMap1d_size(GL_MAP1_TEXTURE_COORD_3)); EXPECT_EQ(3, __glMap1d_size(GL_MAP1_VERTEX_3)); EXPECT_EQ(4, __glMap1d_size(GL_MAP1_COLOR_4)); EXPECT_EQ(4, __glMap1d_size(GL_MAP1_TEXTURE_COORD_4)); EXPECT_EQ(4, __glMap1d_size(GL_MAP1_VERTEX_4)); } TEST(InvalidEnumSizes, Map1d) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_MAP1_INDEX: case GL_MAP1_TEXTURE_COORD_1: case GL_MAP1_TEXTURE_COORD_2: case GL_MAP1_NORMAL: case GL_MAP1_TEXTURE_COORD_3: case GL_MAP1_VERTEX_3: case GL_MAP1_COLOR_4: case GL_MAP1_TEXTURE_COORD_4: case GL_MAP1_VERTEX_4: break; default: EXPECT_EQ(0, __glMap1d_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, Map2d) { EXPECT_EQ(1, __glMap2d_size(GL_MAP2_INDEX)); EXPECT_EQ(1, __glMap2d_size(GL_MAP2_TEXTURE_COORD_1)); EXPECT_EQ(2, __glMap2d_size(GL_MAP2_TEXTURE_COORD_2)); EXPECT_EQ(3, __glMap2d_size(GL_MAP2_NORMAL)); EXPECT_EQ(3, __glMap2d_size(GL_MAP2_TEXTURE_COORD_3)); EXPECT_EQ(3, __glMap2d_size(GL_MAP2_VERTEX_3)); EXPECT_EQ(4, __glMap2d_size(GL_MAP2_COLOR_4)); EXPECT_EQ(4, __glMap2d_size(GL_MAP2_TEXTURE_COORD_4)); EXPECT_EQ(4, __glMap2d_size(GL_MAP2_VERTEX_4)); } TEST(InvalidEnumSizes, Map2d) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_MAP2_INDEX: case GL_MAP2_TEXTURE_COORD_1: case GL_MAP2_TEXTURE_COORD_2: case GL_MAP2_NORMAL: case GL_MAP2_TEXTURE_COORD_3: case GL_MAP2_VERTEX_3: case GL_MAP2_COLOR_4: case GL_MAP2_TEXTURE_COORD_4: case GL_MAP2_VERTEX_4: break; default: EXPECT_EQ(0, __glMap2d_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, ColorTableParameterfv) { EXPECT_EQ(4, __glColorTableParameterfv_size(GL_COLOR_TABLE_SCALE)); EXPECT_EQ(4, __glColorTableParameterfv_size(GL_COLOR_TABLE_BIAS)); } TEST(InvalidEnumSizes, ColorTableParameterfv) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_COLOR_TABLE_SCALE: case GL_COLOR_TABLE_BIAS: break; default: EXPECT_EQ(0, __glColorTableParameterfv_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, ConvolutionParameterfv) { EXPECT_EQ(1, __glConvolutionParameterfv_size(GL_CONVOLUTION_BORDER_MODE)); EXPECT_EQ(1, __glConvolutionParameterfv_size(GL_CONVOLUTION_BORDER_MODE_EXT)); EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_FILTER_SCALE)); EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_FILTER_SCALE_EXT)); EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_FILTER_BIAS)); EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_FILTER_BIAS_EXT)); EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_BORDER_COLOR)); EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_BORDER_COLOR_HP)); } TEST(InvalidEnumSizes, ConvolutionParameterfv) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_CONVOLUTION_BORDER_MODE: /* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ case GL_CONVOLUTION_FILTER_SCALE: /* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ case GL_CONVOLUTION_FILTER_BIAS: /* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ case GL_CONVOLUTION_BORDER_COLOR: /* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ break; default: EXPECT_EQ(0, __glConvolutionParameterfv_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } } TEST(ValidEnumSizes, PointParameterfv) { EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN)); EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN_ARB)); EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN_SGIS)); EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX)); EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX_ARB)); EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX_SGIS)); EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE)); EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE_ARB)); EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE_SGIS)); EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SPRITE_R_MODE_NV)); EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SPRITE_COORD_ORIGIN)); EXPECT_EQ(3, __glPointParameterfvEXT_size(GL_POINT_DISTANCE_ATTENUATION)); EXPECT_EQ(3, __glPointParameterfvEXT_size(GL_POINT_DISTANCE_ATTENUATION_ARB)); } TEST(InvalidEnumSizes, PointParameterfv) { for (unsigned i = 0; i < 0x10004; i++) { switch (i) { case GL_POINT_SIZE_MIN: /* case GL_POINT_SIZE_MIN_ARB:*/ /* case GL_POINT_SIZE_MIN_SGIS:*/ case GL_POINT_SIZE_MAX: /* case GL_POINT_SIZE_MAX_ARB:*/ /* case GL_POINT_SIZE_MAX_SGIS:*/ case GL_POINT_FADE_THRESHOLD_SIZE: /* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/ /* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/ case GL_POINT_SPRITE_R_MODE_NV: case GL_POINT_SPRITE_COORD_ORIGIN: case GL_POINT_DISTANCE_ATTENUATION: /* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/ break; default: EXPECT_EQ(0, __glPointParameterfvEXT_size(i)) << "i = 0x" << std::setw(4) << std::setfill('0') << std::hex << i; } } }