/* Display a cleared blue window. This demo has no dependencies on * any utility code, just the graw interface and gallium. */ #include "graw_util.h" static const int WIDTH = 300; static const int HEIGHT = 300; static struct graw_info info; static struct pipe_resource *texture = NULL; static struct pipe_sampler_view *sv = NULL; static void *sampler = NULL; struct vertex { float position[4]; float color[4]; }; static struct vertex vertices[] = { { { 0.9, -0.9, 0.0, 1.0 }, { 1, 0, 0, 1 } }, { { 0.9, 0.9, 0.0, 1.0 }, { 1, 1, 0, 1 } }, { {-0.9, 0.9, 0.0, 1.0 }, { 0, 1, 0, 1 } }, { {-0.9, -0.9, 0.0, 1.0 }, { 0, 0, 0, 1 } }, }; static void set_vertices( void ) { struct pipe_vertex_element ve[2]; struct pipe_vertex_buffer vbuf; void *handle; memset(ve, 0, sizeof ve); ve[0].src_offset = Offset(struct vertex, position); ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; ve[1].src_offset = Offset(struct vertex, color); ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); info.ctx->bind_vertex_elements_state(info.ctx, handle); vbuf.stride = sizeof( struct vertex ); vbuf.buffer_offset = 0; vbuf.buffer = pipe_buffer_create_with_data(info.ctx, PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STATIC, sizeof(vertices), vertices); info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf); } static void set_vertex_shader( void ) { void *handle; const char *text = "VERT\n" "DCL IN[0]\n" "DCL IN[1]\n" "DCL OUT[0], POSITION\n" "DCL OUT[1], GENERIC[0]\n" " 0: MOV OUT[1], IN[1]\n" " 1: MOV OUT[0], IN[0]\n" " 2: END\n"; handle = graw_parse_vertex_shader(info.ctx, text); info.ctx->bind_vs_state(info.ctx, handle); } static void set_fragment_shader( void ) { void *handle; const char *text = "FRAG\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL TEMP[0]\n" "DCL SAMP[0]\n" " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n" " 1: MOV OUT[0], TEMP[0]\n" " 2: END\n"; handle = graw_parse_fragment_shader(info.ctx, text); info.ctx->bind_fs_state(info.ctx, handle); } static void draw( void ) { union pipe_color_union clear_color = { {.5,.5,.5,1} }; info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0); util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4); info.ctx->flush(info.ctx, NULL); graw_save_surface_to_file(info.ctx, info.color_surf[0], NULL); graw_util_flush_front(&info); } #define SIZE 16 static void init_tex( void ) { ubyte tex2d[SIZE][SIZE][4]; int s, t; #if (SIZE != 2) for (s = 0; s < SIZE; s++) { for (t = 0; t < SIZE; t++) { if (0) { int x = (s ^ t) & 1; tex2d[t][s][0] = (x) ? 0 : 63; tex2d[t][s][1] = (x) ? 0 : 128; tex2d[t][s][2] = 0; tex2d[t][s][3] = 0xff; } else { int x = ((s ^ t) >> 2) & 1; tex2d[t][s][0] = s*255/(SIZE-1); tex2d[t][s][1] = t*255/(SIZE-1); tex2d[t][s][2] = (x) ? 0 : 128; tex2d[t][s][3] = 0xff; } } } #else tex2d[0][0][0] = 0; tex2d[0][0][1] = 255; tex2d[0][0][2] = 255; tex2d[0][0][3] = 0; tex2d[0][1][0] = 0; tex2d[0][1][1] = 0; tex2d[0][1][2] = 255; tex2d[0][1][3] = 255; tex2d[1][0][0] = 255; tex2d[1][0][1] = 255; tex2d[1][0][2] = 0; tex2d[1][0][3] = 255; tex2d[1][1][0] = 255; tex2d[1][1][1] = 0; tex2d[1][1][2] = 0; tex2d[1][1][3] = 255; #endif texture = graw_util_create_tex2d(&info, SIZE, SIZE, PIPE_FORMAT_B8G8R8A8_UNORM, tex2d); sv = graw_util_create_simple_sampler_view(&info, texture); info.ctx->set_fragment_sampler_views(info.ctx, 1, &sv); sampler = graw_util_create_simple_sampler(&info, PIPE_TEX_WRAP_REPEAT, PIPE_TEX_FILTER_NEAREST); info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler); } static void init( void ) { if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE)) exit(1); graw_util_default_state(&info, FALSE); { struct pipe_rasterizer_state rasterizer; void *handle; memset(&rasterizer, 0, sizeof rasterizer); rasterizer.cull_face = PIPE_FACE_NONE; rasterizer.gl_rasterization_rules = 1; rasterizer.depth_clip = 1; handle = info.ctx->create_rasterizer_state(info.ctx, &rasterizer); info.ctx->bind_rasterizer_state(info.ctx, handle); } graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 1000); init_tex(); set_vertices(); set_vertex_shader(); set_fragment_shader(); } static void args(int argc, char *argv[]) { int i; for (i = 1; i < argc;) { if (graw_parse_args(&i, argc, argv)) { continue; } exit(1); } } int main( int argc, char *argv[] ) { args(argc, argv); init(); graw_set_display_func( draw ); graw_main_loop(); return 0; }