/* * Mesa 3-D graphics library * Version: 7.9 * * Copyright (C) 2010 LunarG Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu <olv@lunarg.com> */ #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/u_atomic.h" #include "state_tracker/st_gl_api.h" /* for st_gl_api_create */ #include "stw_st.h" #include "stw_device.h" #include "stw_framebuffer.h" #include "stw_pixelformat.h" struct stw_st_framebuffer { struct st_framebuffer_iface base; struct stw_framebuffer *fb; struct st_visual stvis; struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; unsigned texture_width, texture_height; unsigned texture_mask; }; static INLINE struct stw_st_framebuffer * stw_st_framebuffer(struct st_framebuffer_iface *stfb) { return (struct stw_st_framebuffer *) stfb; } /** * Remove outdated textures and create the requested ones. */ static void stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb, unsigned width, unsigned height, unsigned mask) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); struct pipe_resource templ; unsigned i; /* remove outdated textures */ if (stwfb->texture_width != width || stwfb->texture_height != height) { for (i = 0; i < ST_ATTACHMENT_COUNT; i++) pipe_resource_reference(&stwfb->textures[i], NULL); } memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_2D; templ.width0 = width; templ.height0 = height; templ.depth0 = 1; templ.array_size = 1; templ.last_level = 0; for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { enum pipe_format format; unsigned bind; /* the texture already exists or not requested */ if (stwfb->textures[i] || !(mask & (1 << i))) { /* remember the texture */ if (stwfb->textures[i]) mask |= (1 << i); continue; } switch (i) { case ST_ATTACHMENT_FRONT_LEFT: case ST_ATTACHMENT_BACK_LEFT: format = stwfb->stvis.color_format; bind = PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_RENDER_TARGET; break; case ST_ATTACHMENT_DEPTH_STENCIL: format = stwfb->stvis.depth_stencil_format; bind = PIPE_BIND_DEPTH_STENCIL; break; default: format = PIPE_FORMAT_NONE; break; } if (format != PIPE_FORMAT_NONE) { templ.format = format; templ.bind = bind; stwfb->textures[i] = stw_dev->screen->resource_create(stw_dev->screen, &templ); } } stwfb->texture_width = width; stwfb->texture_height = height; stwfb->texture_mask = mask; } static boolean stw_st_framebuffer_validate(struct st_framebuffer_iface *stfb, const enum st_attachment_type *statts, unsigned count, struct pipe_resource **out) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); unsigned statt_mask, i; statt_mask = 0x0; for (i = 0; i < count; i++) statt_mask |= 1 << statts[i]; pipe_mutex_lock(stwfb->fb->mutex); if (stwfb->fb->must_resize || (statt_mask & ~stwfb->texture_mask)) { stw_st_framebuffer_validate_locked(&stwfb->base, stwfb->fb->width, stwfb->fb->height, statt_mask); stwfb->fb->must_resize = FALSE; } for (i = 0; i < count; i++) { out[i] = NULL; pipe_resource_reference(&out[i], stwfb->textures[statts[i]]); } stw_framebuffer_release(stwfb->fb); return TRUE; } /** * Present an attachment of the framebuffer. */ static boolean stw_st_framebuffer_present_locked(HDC hdc, struct st_framebuffer_iface *stfb, enum st_attachment_type statt) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); struct pipe_resource *resource; resource = stwfb->textures[statt]; if (resource) { stw_framebuffer_present_locked(hdc, stwfb->fb, resource); } return TRUE; } static boolean stw_st_framebuffer_flush_front(struct st_framebuffer_iface *stfb, enum st_attachment_type statt) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); pipe_mutex_lock(stwfb->fb->mutex); return stw_st_framebuffer_present_locked(stwfb->fb->hDC, &stwfb->base, statt); } /** * Create a framebuffer interface. */ struct st_framebuffer_iface * stw_st_create_framebuffer(struct stw_framebuffer *fb) { struct stw_st_framebuffer *stwfb; stwfb = CALLOC_STRUCT(stw_st_framebuffer); if (!stwfb) return NULL; stwfb->fb = fb; stwfb->stvis = fb->pfi->stvis; stwfb->base.visual = &stwfb->stvis; p_atomic_set(&stwfb->base.stamp, 1); stwfb->base.flush_front = stw_st_framebuffer_flush_front; stwfb->base.validate = stw_st_framebuffer_validate; return &stwfb->base; } /** * Destroy a framebuffer interface. */ void stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); int i; for (i = 0; i < ST_ATTACHMENT_COUNT; i++) pipe_resource_reference(&stwfb->textures[i], NULL); FREE(stwfb); } /** * Swap the buffers of the given framebuffer. */ boolean stw_st_swap_framebuffer_locked(HDC hdc, struct st_framebuffer_iface *stfb) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); unsigned front = ST_ATTACHMENT_FRONT_LEFT, back = ST_ATTACHMENT_BACK_LEFT; struct pipe_resource *ptex; unsigned mask; /* swap the textures */ ptex = stwfb->textures[front]; stwfb->textures[front] = stwfb->textures[back]; stwfb->textures[back] = ptex; /* convert to mask */ front = 1 << front; back = 1 << back; /* swap the bits in mask */ mask = stwfb->texture_mask & ~(front | back); if (stwfb->texture_mask & front) mask |= back; if (stwfb->texture_mask & back) mask |= front; stwfb->texture_mask = mask; front = ST_ATTACHMENT_FRONT_LEFT; return stw_st_framebuffer_present_locked(hdc, &stwfb->base, front); } /** * Create an st_api of the state tracker. */ struct st_api * stw_st_create_api(void) { return st_gl_api_create(); }