/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "util/u_inlines.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "util/u_upload_mgr.h" #include "svga_context.h" #include "svga_state.h" #include "svga_draw.h" #include "svga_tgsi.h" #include "svga_screen.h" #include "svga_resource_buffer.h" #include "svga_hw_reg.h" /*********************************************************************** */ static enum pipe_error emit_hw_vs_vdecl(struct svga_context *svga, unsigned dirty) { const struct pipe_vertex_element *ve = svga->curr.velems->velem; SVGA3dVertexDecl decl; unsigned i; unsigned neg_bias = 0; assert(svga->curr.velems->count >= svga->curr.vs->base.info.file_count[TGSI_FILE_INPUT]); svga_hwtnl_reset_vdecl( svga->hwtnl, svga->curr.velems->count ); /** * We can't set the VDECL offset to something negative, so we * must calculate a common negative additional index bias, and modify * the VDECL offsets accordingly so they *all* end up positive. * * Note that the exact value of the negative index bias is not that * important, since we compensate for it when we calculate the vertex * buffer offset below. The important thing is that all vertex buffer * offsets remain positive. * * Note that we use a negative bias variable in order to make the * rounding maths more easy to follow, and to avoid int / unsigned * confusion. */ for (i = 0; i < svga->curr.velems->count; i++) { const struct pipe_vertex_buffer *vb = &svga->curr.vb[ve[i].vertex_buffer_index]; struct svga_buffer *buffer; unsigned int offset = vb->buffer_offset + ve[i].src_offset; unsigned tmp_neg_bias = 0; if (!vb->buffer) continue; buffer = svga_buffer(vb->buffer); if (buffer->uploaded.start > offset) { tmp_neg_bias = buffer->uploaded.start - offset; if (vb->stride) tmp_neg_bias = (tmp_neg_bias + vb->stride - 1) / vb->stride; neg_bias = MAX2(neg_bias, tmp_neg_bias); } } for (i = 0; i < svga->curr.velems->count; i++) { const struct pipe_vertex_buffer *vb = &svga->curr.vb[ve[i].vertex_buffer_index]; unsigned usage, index; struct svga_buffer *buffer; if (!vb->buffer) continue; buffer= svga_buffer(vb->buffer); svga_generate_vdecl_semantics( i, &usage, &index ); /* SVGA_NEW_VELEMENT */ decl.identity.type = svga->state.sw.ve_format[i]; decl.identity.method = SVGA3D_DECLMETHOD_DEFAULT; decl.identity.usage = usage; decl.identity.usageIndex = index; decl.array.stride = vb->stride; /* Compensate for partially uploaded vbo, and * for the negative index bias. */ decl.array.offset = (vb->buffer_offset + ve[i].src_offset + neg_bias * vb->stride - buffer->uploaded.start); assert(decl.array.offset >= 0); svga_hwtnl_vdecl( svga->hwtnl, i, &decl, buffer->uploaded.buffer ? buffer->uploaded.buffer : vb->buffer ); } svga_hwtnl_set_index_bias( svga->hwtnl, -neg_bias ); return PIPE_OK; } static enum pipe_error emit_hw_vdecl(struct svga_context *svga, unsigned dirty) { /* SVGA_NEW_NEED_SWTNL */ if (svga->state.sw.need_swtnl) return PIPE_OK; /* Do not emit during swtnl */ return emit_hw_vs_vdecl( svga, dirty ); } struct svga_tracked_state svga_hw_vdecl = { "hw vertex decl state (hwtnl version)", ( SVGA_NEW_NEED_SWTNL | SVGA_NEW_VELEMENT | SVGA_NEW_VBUFFER | SVGA_NEW_RAST | SVGA_NEW_FS | SVGA_NEW_VS ), emit_hw_vdecl };