/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "util/u_inlines.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "tgsi/tgsi_parse.h" #include "svga_context.h" #include "svga_resource_buffer.h" /*********************************************************************** * Constant buffers */ struct svga_constbuf { unsigned type; float (*data)[4]; unsigned count; }; static void svga_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) { struct svga_context *svga = svga_context(pipe); struct pipe_resource *buf = cb ? cb->buffer : NULL; if (cb && cb->user_buffer) { buf = svga_user_buffer_create(pipe->screen, (void *) cb->user_buffer, cb->buffer_size, PIPE_BIND_CONSTANT_BUFFER); } assert(shader < PIPE_SHADER_TYPES); assert(index == 0); pipe_resource_reference( &svga->curr.cb[shader], buf ); if (shader == PIPE_SHADER_FRAGMENT) svga->dirty |= SVGA_NEW_FS_CONST_BUFFER; else svga->dirty |= SVGA_NEW_VS_CONST_BUFFER; if (cb && cb->user_buffer) { pipe_resource_reference(&buf, NULL); } } void svga_init_constbuffer_functions( struct svga_context *svga ) { svga->pipe.set_constant_buffer = svga_set_constant_buffer; }