/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Brian Paul */ #include "util/u_memory.h" #include "util/u_inlines.h" #include "draw/draw_context.h" #include "sp_context.h" #include "sp_state.h" #include "sp_texture.h" #include "sp_tex_sample.h" #include "sp_tex_tile_cache.h" struct sp_sampler { struct pipe_sampler_state base; struct sp_sampler_variant *variants; struct sp_sampler_variant *current; }; static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler ) { return (struct sp_sampler *)sampler; } static void * softpipe_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *sampler) { struct sp_sampler *sp_sampler = CALLOC_STRUCT(sp_sampler); sp_sampler->base = *sampler; sp_sampler->variants = NULL; return (void *)sp_sampler; } /** * Bind a range [start, start+num-1] of samplers for a shader stage. */ static void softpipe_bind_sampler_states(struct pipe_context *pipe, unsigned shader, unsigned start, unsigned num, void **samplers) { struct softpipe_context *softpipe = softpipe_context(pipe); unsigned i; assert(shader < PIPE_SHADER_TYPES); assert(start + num <= Elements(softpipe->samplers[shader])); /* Check for no-op */ if (start + num <= softpipe->num_samplers[shader] && !memcmp(softpipe->samplers[shader] + start, samplers, num * sizeof(void *))) { return; } draw_flush(softpipe->draw); /* set the new samplers */ for (i = 0; i < num; i++) { softpipe->samplers[shader][start + i] = samplers[i]; } /* find highest non-null samplers[] entry */ { unsigned j = MAX2(softpipe->num_samplers[shader], start + num); while (j > 0 && softpipe->samplers[shader][j - 1] == NULL) j--; softpipe->num_samplers[shader] = j; } if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { draw_set_samplers(softpipe->draw, shader, softpipe->samplers[shader], softpipe->num_samplers[shader]); } softpipe->dirty |= SP_NEW_SAMPLER; } static void softpipe_bind_fragment_sampler_states(struct pipe_context *pipe, unsigned num, void **samplers) { softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers); } static void softpipe_bind_vertex_sampler_states(struct pipe_context *pipe, unsigned num, void **samplers) { softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers); } static void softpipe_bind_geometry_sampler_states(struct pipe_context *pipe, unsigned num, void **samplers) { softpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers); } static struct pipe_sampler_view * softpipe_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *resource, const struct pipe_sampler_view *templ) { struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); if (view) { *view = *templ; view->reference.count = 1; view->texture = NULL; pipe_resource_reference(&view->texture, resource); view->context = pipe; } return view; } static void softpipe_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } static void softpipe_set_sampler_views(struct pipe_context *pipe, unsigned shader, unsigned start, unsigned num, struct pipe_sampler_view **views) { struct softpipe_context *softpipe = softpipe_context(pipe); uint i; assert(shader < PIPE_SHADER_TYPES); assert(start + num <= Elements(softpipe->sampler_views[shader])); /* Check for no-op */ if (start + num <= softpipe->num_sampler_views[shader] && !memcmp(softpipe->sampler_views[shader] + start, views, num * sizeof(struct pipe_sampler_view *))) { return; } draw_flush(softpipe->draw); /* set the new sampler views */ for (i = 0; i < num; i++) { pipe_sampler_view_reference(&softpipe->sampler_views[shader][start + i], views[i]); sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i], views[i]); } /* find highest non-null sampler_views[] entry */ { unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num); while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL) j--; softpipe->num_sampler_views[shader] = j; } if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { draw_set_sampler_views(softpipe->draw, shader, softpipe->sampler_views[shader], softpipe->num_sampler_views[shader]); } softpipe->dirty |= SP_NEW_TEXTURE; } static void softpipe_set_fragment_sampler_views(struct pipe_context *pipe, unsigned num, struct pipe_sampler_view **views) { softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views); } static void softpipe_set_vertex_sampler_views(struct pipe_context *pipe, unsigned num, struct pipe_sampler_view **views) { softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views); } static void softpipe_set_geometry_sampler_views(struct pipe_context *pipe, unsigned num, struct pipe_sampler_view **views) { softpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views); } /** * Find/create an sp_sampler_variant object for sampling the given texture, * sampler and tex unit. * * Note that the tex unit is significant. We can't re-use a sampler * variant for multiple texture units because the sampler variant contains * the texture object pointer. If the texture object pointer were stored * somewhere outside the sampler variant, we could re-use samplers for * multiple texture units. */ static struct sp_sampler_variant * get_sampler_variant( unsigned unit, struct sp_sampler *sampler, struct pipe_sampler_view *view, unsigned processor ) { struct softpipe_resource *sp_texture = softpipe_resource(view->texture); struct sp_sampler_variant *v = NULL; union sp_sampler_key key; /* if this fails, widen the key.unit field and update this assertion */ assert(PIPE_MAX_SAMPLERS <= 16); key.bits.target = sp_texture->base.target; key.bits.is_pot = sp_texture->pot; key.bits.processor = processor; key.bits.unit = unit; key.bits.swizzle_r = view->swizzle_r; key.bits.swizzle_g = view->swizzle_g; key.bits.swizzle_b = view->swizzle_b; key.bits.swizzle_a = view->swizzle_a; key.bits.pad = 0; if (sampler->current && key.value == sampler->current->key.value) { v = sampler->current; } if (v == NULL) { for (v = sampler->variants; v; v = v->next) if (v->key.value == key.value) break; if (v == NULL) { v = sp_create_sampler_variant( &sampler->base, key ); v->next = sampler->variants; sampler->variants = v; } } sampler->current = v; return v; } /** * Reset the sampler variants for a shader stage (vert, frag, geom). */ static void reset_sampler_variants(struct softpipe_context *softpipe, unsigned shader, unsigned tgsi_shader, int max_sampler) { int i; for (i = 0; i <= max_sampler; i++) { if (softpipe->samplers[shader][i]) { softpipe->tgsi.samplers_list[shader][i] = get_sampler_variant(i, sp_sampler(softpipe->samplers[shader][i]), softpipe->sampler_views[shader][i], tgsi_shader); sp_sampler_variant_bind_view(softpipe->tgsi.samplers_list[shader][i], softpipe->tex_cache[shader][i], softpipe->sampler_views[shader][i]); } } } void softpipe_reset_sampler_variants(struct softpipe_context *softpipe) { /* It's a bit hard to build these samplers ahead of time -- don't * really know which samplers are going to be used for vertex and * fragment programs. */ /* XXX note: PIPE_SHADER_x != TGSI_PROCESSOR_x (fix that someday) */ reset_sampler_variants(softpipe, PIPE_SHADER_VERTEX, TGSI_PROCESSOR_VERTEX, softpipe->vs->max_sampler); reset_sampler_variants(softpipe, PIPE_SHADER_FRAGMENT, TGSI_PROCESSOR_FRAGMENT, softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]); if (softpipe->gs) { reset_sampler_variants(softpipe, PIPE_SHADER_GEOMETRY, TGSI_PROCESSOR_GEOMETRY, softpipe->gs->max_sampler); } } static void softpipe_delete_sampler_state(struct pipe_context *pipe, void *sampler) { struct sp_sampler *sp_sampler = (struct sp_sampler *)sampler; struct sp_sampler_variant *v, *tmp; for (v = sp_sampler->variants; v; v = tmp) { tmp = v->next; sp_sampler_variant_destroy(v); } FREE( sampler ); } void softpipe_init_sampler_funcs(struct pipe_context *pipe) { pipe->create_sampler_state = softpipe_create_sampler_state; pipe->bind_fragment_sampler_states = softpipe_bind_fragment_sampler_states; pipe->bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states; pipe->bind_geometry_sampler_states = softpipe_bind_geometry_sampler_states; pipe->delete_sampler_state = softpipe_delete_sampler_state; pipe->set_fragment_sampler_views = softpipe_set_fragment_sampler_views; pipe->set_vertex_sampler_views = softpipe_set_vertex_sampler_views; pipe->set_geometry_sampler_views = softpipe_set_geometry_sampler_views; pipe->create_sampler_view = softpipe_create_sampler_view; pipe->sampler_view_destroy = softpipe_sampler_view_destroy; }