/* * Copyright 2012 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Tom Stellard <thomas.stellard@amd.com> * Michel Dänzer <michel.daenzer@amd.com> * Christian König <christian.koenig@amd.com> */ #ifndef RADEONSI_SHADER_H #define RADEONSI_SHADER_H struct si_shader_io { unsigned name; int sid; unsigned param_offset; unsigned interpolate; bool centroid; }; struct si_pipe_shader; struct si_pipe_shader_selector { struct si_pipe_shader *current; struct tgsi_token *tokens; struct pipe_stream_output_info so; unsigned num_shaders; /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */ unsigned type; /* 1 when the shader contains * TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, otherwise it's 0. * Used to determine whether we need to include nr_cbufs in the key */ unsigned fs_write_all; }; struct si_shader { unsigned ninput; struct si_shader_io input[32]; unsigned noutput; struct si_shader_io output[32]; bool uses_kill; bool fs_write_all; unsigned nr_cbufs; }; struct si_pipe_shader { struct si_pipe_shader_selector *selector; struct si_pipe_shader *next_variant; struct si_shader shader; struct si_pm4_state *pm4; struct si_resource *bo; unsigned num_sgprs; unsigned num_vgprs; unsigned spi_ps_input_ena; unsigned sprite_coord_enable; unsigned so_strides[4]; unsigned key; }; /* radeonsi_shader.c */ int si_pipe_shader_create(struct pipe_context *ctx, struct si_pipe_shader *shader); void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader); #endif