/* * Copyright 2010 Jerome Glisse <glisse@freedesktop.org> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "util/u_surface.h" #include "util/u_blitter.h" #include "util/u_format.h" #include "radeonsi_pipe.h" #include "si_state.h" enum r600_blitter_op /* bitmask */ { R600_SAVE_TEXTURES = 1, R600_SAVE_FRAMEBUFFER = 2, R600_DISABLE_RENDER_COND = 4, R600_CLEAR = 0, R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER, R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | R600_DISABLE_RENDER_COND, R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND, }; static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op) { struct r600_context *rctx = (struct r600_context *)ctx; r600_context_queries_suspend(rctx); util_blitter_save_blend(rctx->blitter, rctx->queued.named.blend); util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->queued.named.dsa); util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref); util_blitter_save_rasterizer(rctx->blitter, rctx->queued.named.rasterizer); util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements); if (rctx->queued.named.viewport) { util_blitter_save_viewport(rctx->blitter, &rctx->queued.named.viewport->viewport); } util_blitter_save_vertex_buffers(rctx->blitter, rctx->nr_vertex_buffers, rctx->vertex_buffer); util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets, (struct pipe_stream_output_target**)rctx->so_targets); if (op & R600_SAVE_FRAMEBUFFER) util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer); if (op & R600_SAVE_TEXTURES) { util_blitter_save_fragment_sampler_states( rctx->blitter, rctx->ps_samplers.n_samplers, (void**)rctx->ps_samplers.samplers); util_blitter_save_fragment_sampler_views( rctx->blitter, rctx->ps_samplers.n_views, (struct pipe_sampler_view**)rctx->ps_samplers.views); } if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) { rctx->saved_render_cond = rctx->current_render_cond; rctx->saved_render_cond_mode = rctx->current_render_cond_mode; rctx->context.render_condition(&rctx->context, NULL, 0); } } static void r600_blitter_end(struct pipe_context *ctx) { struct r600_context *rctx = (struct r600_context *)ctx; if (rctx->saved_render_cond) { rctx->context.render_condition(&rctx->context, rctx->saved_render_cond, rctx->saved_render_cond_mode); rctx->saved_render_cond = NULL; } r600_context_queries_resume(rctx); } static unsigned u_num_layers(struct pipe_resource *r, unsigned level) { switch (r->target) { case PIPE_TEXTURE_CUBE: return 6; case PIPE_TEXTURE_3D: return u_minify(r->depth0, level); case PIPE_TEXTURE_1D_ARRAY: return r->array_size; case PIPE_TEXTURE_2D_ARRAY: return r->array_size; default: return 1; } } void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture) { struct r600_context *rctx = (struct r600_context *)ctx; unsigned layer, level; float depth = 1.0f; if (!texture->dirty_db) return; for (level = 0; level <= texture->resource.b.b.last_level; level++) { unsigned num_layers = u_num_layers(&texture->resource.b.b, level); for (layer = 0; layer < num_layers; layer++) { struct pipe_surface *zsurf, *cbsurf, surf_tmpl; surf_tmpl.format = texture->real_format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL; zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); surf_tmpl.format = texture->flushed_depth_texture->real_format; surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; cbsurf = ctx->create_surface(ctx, (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl); r600_blitter_begin(ctx, R600_DECOMPRESS); util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth); r600_blitter_end(ctx); pipe_surface_reference(&zsurf, NULL); pipe_surface_reference(&cbsurf, NULL); } } texture->dirty_db = FALSE; } void si_flush_depth_textures(struct r600_context *rctx) { unsigned int i; /* FIXME: This handles fragment shader textures only. */ for (i = 0; i < rctx->ps_samplers.n_views; ++i) { struct si_pipe_sampler_view *view; struct r600_resource_texture *tex; view = rctx->ps_samplers.views[i]; if (!view) continue; tex = (struct r600_resource_texture *)view->base.texture; if (!tex->depth) continue; if (tex->is_flushing_texture) continue; si_blit_uncompress_depth(&rctx->context, tex); } /* also check CB here */ for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) { struct r600_resource_texture *tex; tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture; if (!tex->depth) continue; if (tex->is_flushing_texture) continue; si_blit_uncompress_depth(&rctx->context, tex); } } static void r600_clear(struct pipe_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct r600_context *rctx = (struct r600_context *)ctx; struct pipe_framebuffer_state *fb = &rctx->framebuffer; r600_blitter_begin(ctx, R600_CLEAR); util_blitter_clear(rctx->blitter, fb->width, fb->height, fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE, color, depth, stencil); r600_blitter_end(ctx); } static void r600_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_context *rctx = (struct r600_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE); util_blitter_clear_render_target(rctx->blitter, dst, color, dstx, dsty, width, height); r600_blitter_end(ctx); } static void r600_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_context *rctx = (struct r600_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE); util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); r600_blitter_end(ctx); } /* Copy a block of pixels from one surface to another using HW. */ static void r600_hw_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct r600_context *rctx = (struct r600_context *)ctx; r600_blitter_begin(ctx, R600_COPY); util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz, src, src_level, 0, src_box); r600_blitter_end(ctx); } struct texture_orig_info { unsigned format; unsigned width0; unsigned height0; unsigned npix_x; unsigned npix_y; unsigned npix0_x; unsigned npix0_y; }; static void r600_compressed_to_blittable(struct pipe_resource *tex, unsigned level, struct texture_orig_info *orig) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex; struct r600_screen *rscreen = (struct r600_screen *)tex->screen; unsigned pixsize = util_format_get_blocksize(rtex->real_format); int new_format; int new_height, new_width; orig->format = tex->format; orig->width0 = tex->width0; orig->height0 = tex->height0; orig->npix0_x = rtex->surface.level[0].npix_x; orig->npix0_y = rtex->surface.level[0].npix_y; orig->npix_x = rtex->surface.level[level].npix_x; orig->npix_y = rtex->surface.level[level].npix_y; if (pixsize == 8) new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */ else new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */ new_width = util_format_get_nblocksx(tex->format, orig->width0); new_height = util_format_get_nblocksy(tex->format, orig->height0); tex->width0 = new_width; tex->height0 = new_height; tex->format = new_format; rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x); rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y); rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x); rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y); } static void r600_reset_blittable_to_compressed(struct pipe_resource *tex, unsigned level, struct texture_orig_info *orig) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex; struct r600_screen *rscreen = (struct r600_screen *)tex->screen; tex->format = orig->format; tex->width0 = orig->width0; tex->height0 = orig->height0; rtex->surface.level[0].npix_x = orig->npix0_x; rtex->surface.level[0].npix_y = orig->npix0_y; rtex->surface.level[level].npix_x = orig->npix_x; rtex->surface.level[level].npix_y = orig->npix_y; } static void r600_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src; struct texture_orig_info orig_info[2]; struct pipe_box sbox; const struct pipe_box *psbox; boolean restore_orig[2]; memset(orig_info, 0, sizeof(orig_info)); /* Fallback for buffers. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } if (rsrc->depth && !rsrc->is_flushing_texture) r600_texture_depth_flush(ctx, src, FALSE); restore_orig[0] = restore_orig[1] = FALSE; if (util_format_is_compressed(src->format)) { r600_compressed_to_blittable(src, src_level, &orig_info[0]); restore_orig[0] = TRUE; sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x); sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y); sbox.z = src_box->z; sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width); sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height); sbox.depth = src_box->depth; psbox=&sbox; } else psbox=src_box; if (util_format_is_compressed(dst->format)) { r600_compressed_to_blittable(dst, dst_level, &orig_info[1]); restore_orig[1] = TRUE; /* translate the dst box as well */ dstx = util_format_get_nblocksx(orig_info[1].format, dstx); dsty = util_format_get_nblocksy(orig_info[1].format, dsty); } r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, src, src_level, psbox); if (restore_orig[0]) r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]); if (restore_orig[1]) r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]); } void si_init_blit_functions(struct r600_context *rctx) { rctx->context.clear = r600_clear; rctx->context.clear_render_target = r600_clear_render_target; rctx->context.clear_depth_stencil = r600_clear_depth_stencil; rctx->context.resource_copy_region = r600_resource_copy_region; } void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture) { struct pipe_box sbox; sbox.x = sbox.y = sbox.z = 0; sbox.width = texture->resource.b.b.width0; sbox.height = texture->resource.b.b.height0; /* XXX that might be wrong */ sbox.depth = 1; r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0, 0, 0, 0, (struct pipe_resource *)texture->flushed_depth_texture, 0, &sbox); }