/* * Copyright 2012 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: Ben Skeggs * */ #include "util/u_inlines.h" #include "util/u_format.h" #include "nouveau/nv_object.xml.h" #include "nv30-40_3d.xml.h" #include "nv30_context.h" #include "nv30_format.h" #define NV30_3D_TEX_WRAP_S_MIRROR_REPEAT NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT #define NV30_WRAP(n) \ case PIPE_TEX_WRAP_##n: ret = NV30_3D_TEX_WRAP_S_##n; break #define NV40_WRAP(n) \ case PIPE_TEX_WRAP_##n: ret = NV40_3D_TEX_WRAP_S_##n; break static INLINE unsigned wrap_mode(unsigned pipe) { unsigned ret = NV30_3D_TEX_WRAP_S_REPEAT; switch (pipe) { NV30_WRAP(REPEAT); NV30_WRAP(MIRROR_REPEAT); NV30_WRAP(CLAMP_TO_EDGE); NV30_WRAP(CLAMP_TO_BORDER); NV30_WRAP(CLAMP); NV40_WRAP(MIRROR_CLAMP_TO_EDGE); NV40_WRAP(MIRROR_CLAMP_TO_BORDER); NV40_WRAP(MIRROR_CLAMP); default: break; } return ret >> NV30_3D_TEX_WRAP_S__SHIFT; } static INLINE unsigned filter_mode(const struct pipe_sampler_state *cso) { unsigned filter; switch (cso->mag_img_filter) { case PIPE_TEX_FILTER_LINEAR: filter = NV30_3D_TEX_FILTER_MAG_LINEAR; break; default: filter = NV30_3D_TEX_FILTER_MAG_NEAREST; break; } switch (cso->min_img_filter) { case PIPE_TEX_FILTER_LINEAR: switch (cso->min_mip_filter) { case PIPE_TEX_MIPFILTER_NEAREST: filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST; break; case PIPE_TEX_MIPFILTER_LINEAR: filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR; break; default: filter |= NV30_3D_TEX_FILTER_MIN_LINEAR; break; } break; default: switch (cso->min_mip_filter) { case PIPE_TEX_MIPFILTER_NEAREST: filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST; break; case PIPE_TEX_MIPFILTER_LINEAR: filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR; break; default: filter |= NV30_3D_TEX_FILTER_MIN_NEAREST; break; } break; } return filter; } static INLINE unsigned compare_mode(const struct pipe_sampler_state *cso) { if (cso->compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) return 0; switch (cso->compare_func) { case PIPE_FUNC_NEVER : return NV30_3D_TEX_WRAP_RCOMP_NEVER; case PIPE_FUNC_GREATER : return NV30_3D_TEX_WRAP_RCOMP_GREATER; case PIPE_FUNC_EQUAL : return NV30_3D_TEX_WRAP_RCOMP_EQUAL; case PIPE_FUNC_GEQUAL : return NV30_3D_TEX_WRAP_RCOMP_GEQUAL; case PIPE_FUNC_LESS : return NV30_3D_TEX_WRAP_RCOMP_LESS; case PIPE_FUNC_NOTEQUAL: return NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL; case PIPE_FUNC_LEQUAL : return NV30_3D_TEX_WRAP_RCOMP_LEQUAL; case PIPE_FUNC_ALWAYS : return NV30_3D_TEX_WRAP_RCOMP_ALWAYS; default: return 0; } } static void * nv30_sampler_state_create(struct pipe_context *pipe, const struct pipe_sampler_state *cso) { struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; struct nv30_sampler_state *so; const float max_lod = 15.0 + (255.0 / 256.0); so = MALLOC_STRUCT(nv30_sampler_state); if (!so) return NULL; so->pipe = *cso; so->fmt = 0; so->wrap = (wrap_mode(cso->wrap_s) << NV30_3D_TEX_WRAP_S__SHIFT) | (wrap_mode(cso->wrap_t) << NV30_3D_TEX_WRAP_T__SHIFT) | (wrap_mode(cso->wrap_r) << NV30_3D_TEX_WRAP_R__SHIFT); so->en = 0; so->wrap |= compare_mode(cso); so->filt = filter_mode(cso) | 0x00002000; so->bcol = (float_to_ubyte(cso->border_color.f[3]) << 24) | (float_to_ubyte(cso->border_color.f[0]) << 16) | (float_to_ubyte(cso->border_color.f[1]) << 8) | (float_to_ubyte(cso->border_color.f[2]) << 0); if (eng3d->oclass >= NV40_3D_CLASS) { unsigned aniso = cso->max_anisotropy; if (!cso->normalized_coords) so->fmt |= NV40_3D_TEX_FORMAT_RECT; if (aniso > 1) { if (aniso >= 16) so->en |= NV40_3D_TEX_ENABLE_ANISO_16X; else if (aniso >= 12) so->en |= NV40_3D_TEX_ENABLE_ANISO_12X; else if (aniso >= 10) so->en |= NV40_3D_TEX_ENABLE_ANISO_10X; else if (aniso >= 8) so->en |= NV40_3D_TEX_ENABLE_ANISO_8X; else if (aniso >= 6) so->en |= NV40_3D_TEX_ENABLE_ANISO_6X; else if (aniso >= 4) so->en |= NV40_3D_TEX_ENABLE_ANISO_4X; else so->en |= NV40_3D_TEX_ENABLE_ANISO_2X; so->wrap |= nv30_context(pipe)->config.aniso; } } else { so->en |= NV30_3D_TEX_ENABLE_ENABLE; if (cso->max_anisotropy >= 8) so->en |= NV30_3D_TEX_ENABLE_ANISO_8X; else if (cso->max_anisotropy >= 4) so->en |= NV30_3D_TEX_ENABLE_ANISO_4X; else if (cso->max_anisotropy >= 2) so->en |= NV30_3D_TEX_ENABLE_ANISO_2X; } so->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff; so->max_lod = (int)(CLAMP(cso->max_lod, 0.0, max_lod) * 256.0); so->min_lod = (int)(CLAMP(cso->min_lod, 0.0, max_lod) * 256.0); return so; } static void nv30_sampler_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static INLINE uint32_t swizzle(const struct nv30_texfmt *fmt, unsigned cmp, unsigned swz) { uint32_t data = fmt->swz[swz].src << 8; if (swz <= PIPE_SWIZZLE_ALPHA) data |= fmt->swz[swz].cmp; else data |= fmt->swz[cmp].cmp; return data; } static struct pipe_sampler_view * nv30_sampler_view_create(struct pipe_context *pipe, struct pipe_resource *pt, const struct pipe_sampler_view *tmpl) { const struct nv30_texfmt *fmt = nv30_texfmt(pipe->screen, tmpl->format); struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; struct nv30_miptree *mt = nv30_miptree(pt); struct nv30_sampler_view *so; so = MALLOC_STRUCT(nv30_sampler_view); if (!so) return NULL; so->pipe = *tmpl; so->pipe.reference.count = 1; so->pipe.texture = NULL; so->pipe.context = pipe; pipe_resource_reference(&so->pipe.texture, pt); so->fmt = NV30_3D_TEX_FORMAT_NO_BORDER; switch (pt->target) { case PIPE_TEXTURE_1D: so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D; break; case PIPE_TEXTURE_CUBE: so->fmt |= NV30_3D_TEX_FORMAT_CUBIC; case PIPE_TEXTURE_2D: case PIPE_TEXTURE_RECT: so->fmt |= NV30_3D_TEX_FORMAT_DIMS_2D; break; case PIPE_TEXTURE_3D: so->fmt |= NV30_3D_TEX_FORMAT_DIMS_3D; break; default: assert(0); so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D; break; } so->filt = fmt->filter; so->wrap = fmt->wrap; so->swz = fmt->swizzle; so->swz |= swizzle(fmt, 3, tmpl->swizzle_a); so->swz |= swizzle(fmt, 0, tmpl->swizzle_r) << 2; so->swz |= swizzle(fmt, 1, tmpl->swizzle_g) << 4; so->swz |= swizzle(fmt, 2, tmpl->swizzle_b) << 6; /* apparently, we need to ignore the t coordinate for 1D textures to * fix piglit tex1d-2dborder */ so->wrap_mask = ~0; if (pt->target == PIPE_TEXTURE_1D) { so->wrap_mask &= ~NV30_3D_TEX_WRAP_T__MASK; so->wrap |= NV30_3D_TEX_WRAP_T_REPEAT; } /* yet more hardware suckage, can't filter 32-bit float formats */ switch (tmpl->format) { case PIPE_FORMAT_R32_FLOAT: case PIPE_FORMAT_R32G32B32A32_FLOAT: so->filt_mask = ~(NV30_3D_TEX_FILTER_MIN__MASK | NV30_3D_TEX_FILTER_MAG__MASK); so->filt |= NV30_3D_TEX_FILTER_MIN_NEAREST | NV30_3D_TEX_FILTER_MAG_NEAREST; break; default: so->filt_mask = ~0; break; } so->npot_size0 = (pt->width0 << 16) | pt->height0; if (eng3d->oclass >= NV40_3D_CLASS) { so->npot_size1 = (pt->depth0 << 20) | mt->uniform_pitch; if (!mt->swizzled) so->fmt |= NV40_3D_TEX_FORMAT_LINEAR; so->fmt |= 0x00008000; so->fmt |= (pt->last_level + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT; } else { so->swz |= mt->uniform_pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT; if (pt->last_level) so->fmt |= NV30_3D_TEX_FORMAT_MIPMAP; so->fmt |= util_logbase2(pt->width0) << 20; so->fmt |= util_logbase2(pt->height0) << 24; so->fmt |= util_logbase2(pt->depth0) << 28; so->fmt |= 0x00010000; } so->base_lod = so->pipe.u.tex.first_level << 8; so->high_lod = MIN2(pt->last_level, so->pipe.u.tex.last_level) << 8; return &so->pipe; } static void nv30_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } void nv30_texture_init(struct pipe_context *pipe) { pipe->create_sampler_state = nv30_sampler_state_create; pipe->delete_sampler_state = nv30_sampler_state_delete; pipe->create_sampler_view = nv30_sampler_view_create; pipe->sampler_view_destroy = nv30_sampler_view_destroy; }