# Microsoft Developer Studio Project File - Name="SfxSetup" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=SfxSetup - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "SfxSetup.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "SfxSetup.mak" CFG="SfxSetup - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "SfxSetup - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "SfxSetup - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

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!ELSEIF  "$(CFG)" == "SfxSetup - Win32 Debug"

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!ENDIF 

# Begin Target

# Name "SfxSetup - Win32 Release"
# Name "SfxSetup - Win32 Debug"
# Begin Group "Common"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\7z.h
# End Source File
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SOURCE=..\..\7zAlloc.c
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SOURCE=..\..\7zAlloc.h
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SOURCE=..\..\7zBuf.c
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SOURCE=..\..\7zBuf.h
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SOURCE=..\..\7zCrc.c
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SOURCE=..\..\7zStream.c
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SOURCE=..\..\Bcj2.c
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SOURCE=..\..\Bcj2.h
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SOURCE=..\..\CpuArch.c
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SOURCE=..\..\CpuArch.h
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SOURCE=..\..\Lzma2Dec.c
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SOURCE=..\..\Lzma2Dec.h
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SOURCE=..\..\LzmaDec.c
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SOURCE=..\..\LzmaDec.h
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# Begin Source File

SOURCE=..\..\Types.h
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# Begin Source File

SOURCE=.\SfxSetup.c
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# End Project