//===-- StackFrameList.cpp --------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Target/StackFrameList.h" // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Breakpoint/BreakpointLocation.h" #include "lldb/Breakpoint/Breakpoint.h" #include "lldb/Core/Log.h" #include "lldb/Core/StreamFile.h" #include "lldb/Core/SourceManager.h" #include "lldb/Symbol/Block.h" #include "lldb/Symbol/Function.h" #include "lldb/Symbol/Symbol.h" #include "lldb/Target/Process.h" #include "lldb/Target/RegisterContext.h" #include "lldb/Target/StackFrame.h" #include "lldb/Target/StopInfo.h" #include "lldb/Target/Target.h" #include "lldb/Target/Thread.h" #include "lldb/Target/Unwind.h" //#define DEBUG_STACK_FRAMES 1 using namespace lldb; using namespace lldb_private; //---------------------------------------------------------------------- // StackFrameList constructor //---------------------------------------------------------------------- StackFrameList::StackFrameList ( Thread &thread, const lldb::StackFrameListSP &prev_frames_sp, bool show_inline_frames ) : m_thread (thread), m_prev_frames_sp (prev_frames_sp), m_mutex (Mutex::eMutexTypeRecursive), m_frames (), m_selected_frame_idx (0), m_concrete_frames_fetched (0), m_current_inlined_depth (UINT32_MAX), m_current_inlined_pc (LLDB_INVALID_ADDRESS), m_show_inlined_frames (show_inline_frames) { if (prev_frames_sp) { m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; } } //---------------------------------------------------------------------- // Destructor //---------------------------------------------------------------------- StackFrameList::~StackFrameList() { // Call clear since this takes a lock and clears the stack frame list // in case another thread is currently using this stack frame list Clear(); } void StackFrameList::CalculateCurrentInlinedDepth() { uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); if (cur_inlined_depth == UINT32_MAX) { ResetCurrentInlinedDepth(); } } uint32_t StackFrameList::GetCurrentInlinedDepth () { if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) { lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); if (cur_pc != m_current_inlined_pc) { m_current_inlined_pc = LLDB_INVALID_ADDRESS; m_current_inlined_depth = UINT32_MAX; Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); if (log && log->GetVerbose()) log->Printf ("GetCurrentInlinedDepth: invalidating current inlined depth.\n"); } return m_current_inlined_depth; } else { return UINT32_MAX; } } void StackFrameList::ResetCurrentInlinedDepth () { if (m_show_inlined_frames) { GetFramesUpTo(0); if (!m_frames[0]->IsInlined()) { m_current_inlined_depth = UINT32_MAX; m_current_inlined_pc = LLDB_INVALID_ADDRESS; Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); if (log && log->GetVerbose()) log->Printf ("ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); } else { // We only need to do something special about inlined blocks when we // are at the beginning of an inlined function: // FIXME: We probably also have to do something special if the PC is at the END // of an inlined function, which coincides with the end of either its containing // function or another inlined function. lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); Block *block_ptr = m_frames[0]->GetFrameBlock(); if (block_ptr) { Address pc_as_address; pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget())); AddressRange containing_range; if (block_ptr->GetRangeContainingAddress(pc_as_address, containing_range)) { if (pc_as_address == containing_range.GetBaseAddress()) { // If we got here because of a breakpoint hit, then set the inlined depth depending on where // the breakpoint was set. // If we got here because of a crash, then set the inlined depth to the deepest most block. // Otherwise, we stopped here naturally as the result of a step, so set ourselves in the // containing frame of the whole set of nested inlines, so the user can then "virtually" // step into the frames one by one, or next over the whole mess. // Note: We don't have to handle being somewhere in the middle of the stack here, since // ResetCurrentInlinedDepth doesn't get called if there is a valid inlined depth set. StopInfoSP stop_info_sp = m_thread.GetStopInfo(); if (stop_info_sp) { switch (stop_info_sp->GetStopReason()) { case eStopReasonWatchpoint: case eStopReasonException: case eStopReasonExec: case eStopReasonSignal: // In all these cases we want to stop in the deepest most frame. m_current_inlined_pc = curr_pc; m_current_inlined_depth = 0; break; case eStopReasonBreakpoint: { // FIXME: Figure out what this break point is doing, and set the inline depth // appropriately. Be careful to take into account breakpoints that implement // step over prologue, since that should do the default calculation. // For now, if the breakpoints corresponding to this hit are all internal, // I set the stop location to the top of the inlined stack, since that will make // things like stepping over prologues work right. But if there are any non-internal // breakpoints I do to the bottom of the stack, since that was the old behavior. uint32_t bp_site_id = stop_info_sp->GetValue(); BreakpointSiteSP bp_site_sp(m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id)); bool all_internal = true; if (bp_site_sp) { uint32_t num_owners = bp_site_sp->GetNumberOfOwners(); for (uint32_t i = 0; i < num_owners; i++) { Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint(); if (!bp_ref.IsInternal()) { all_internal = false; } } } if (!all_internal) { m_current_inlined_pc = curr_pc; m_current_inlined_depth = 0; break; } } default: { // Otherwise, we should set ourselves at the container of the inlining, so that the // user can descend into them. // So first we check whether we have more than one inlined block sharing this PC: int num_inlined_functions = 0; for (Block *container_ptr = block_ptr->GetInlinedParent(); container_ptr != NULL; container_ptr = container_ptr->GetInlinedParent()) { if (!container_ptr->GetRangeContainingAddress(pc_as_address, containing_range)) break; if (pc_as_address != containing_range.GetBaseAddress()) break; num_inlined_functions++; } m_current_inlined_pc = curr_pc; m_current_inlined_depth = num_inlined_functions + 1; Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); if (log && log->GetVerbose()) log->Printf ("ResetCurrentInlinedDepth: setting inlined depth: %d 0x%" PRIx64 ".\n", m_current_inlined_depth, curr_pc); } break; } } } } } } } } bool StackFrameList::DecrementCurrentInlinedDepth () { if (m_show_inlined_frames) { uint32_t current_inlined_depth = GetCurrentInlinedDepth(); if (current_inlined_depth != UINT32_MAX) { if (current_inlined_depth > 0) { m_current_inlined_depth--; return true; } } } return false; } void StackFrameList::SetCurrentInlinedDepth (uint32_t new_depth) { m_current_inlined_depth = new_depth; if (new_depth == UINT32_MAX) m_current_inlined_pc = LLDB_INVALID_ADDRESS; else m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); } void StackFrameList::GetFramesUpTo(uint32_t end_idx) { // this makes sure we do not fetch frames for an invalid thread if (m_thread.IsValid() == false) return; // We've already gotten more frames than asked for, or we've already finished unwinding, return. if (m_frames.size() > end_idx || GetAllFramesFetched()) return; Unwind *unwinder = m_thread.GetUnwinder (); if (m_show_inlined_frames) { #if defined (DEBUG_STACK_FRAMES) StreamFile s(stdout, false); #endif // If we are hiding some frames from the outside world, we need to add those onto the total count of // frames to fetch. However, we don't need ot do that if end_idx is 0 since in that case we always // get the first concrete frame and all the inlined frames below it... And of course, if end_idx is // UINT32_MAX that means get all, so just do that... uint32_t inlined_depth = 0; if (end_idx > 0 && end_idx != UINT32_MAX) { inlined_depth = GetCurrentInlinedDepth(); if (inlined_depth != UINT32_MAX) { if (end_idx > 0) end_idx += inlined_depth; } } StackFrameSP unwind_frame_sp; do { uint32_t idx = m_concrete_frames_fetched++; lldb::addr_t pc; lldb::addr_t cfa; if (idx == 0) { // We might have already created frame zero, only create it // if we need to if (m_frames.empty()) { RegisterContextSP reg_ctx_sp (m_thread.GetRegisterContext()); if (reg_ctx_sp) { const bool success = unwinder->GetFrameInfoAtIndex(idx, cfa, pc); // There shouldn't be any way not to get the frame info for frame 0. // But if the unwinder can't make one, lets make one by hand with the // SP as the CFA and see if that gets any further. if (!success) { cfa = reg_ctx_sp->GetSP(); pc = reg_ctx_sp->GetPC(); } unwind_frame_sp.reset (new StackFrame (m_thread.shared_from_this(), m_frames.size(), idx, reg_ctx_sp, cfa, pc, NULL)); m_frames.push_back (unwind_frame_sp); } } else { unwind_frame_sp = m_frames.front(); cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); } } else { const bool success = unwinder->GetFrameInfoAtIndex(idx, cfa, pc); if (!success) { // We've gotten to the end of the stack. SetAllFramesFetched(); break; } unwind_frame_sp.reset (new StackFrame (m_thread.shared_from_this(), m_frames.size(), idx, cfa, pc, NULL)); m_frames.push_back (unwind_frame_sp); } SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext (eSymbolContextBlock | eSymbolContextFunction); Block *unwind_block = unwind_sc.block; if (unwind_block) { Address curr_frame_address (unwind_frame_sp->GetFrameCodeAddress()); // Be sure to adjust the frame address to match the address // that was used to lookup the symbol context above. If we are // in the first concrete frame, then we lookup using the current // address, else we decrement the address by one to get the correct // location. if (idx > 0) curr_frame_address.Slide(-1); SymbolContext next_frame_sc; Address next_frame_address; while (unwind_sc.GetParentOfInlinedScope(curr_frame_address, next_frame_sc, next_frame_address)) { StackFrameSP frame_sp(new StackFrame (m_thread.shared_from_this(), m_frames.size(), idx, unwind_frame_sp->GetRegisterContextSP (), cfa, next_frame_address, &next_frame_sc)); m_frames.push_back (frame_sp); unwind_sc = next_frame_sc; curr_frame_address = next_frame_address; } } } while (m_frames.size() - 1 < end_idx); // Don't try to merge till you've calculated all the frames in this stack. if (GetAllFramesFetched() && m_prev_frames_sp) { StackFrameList *prev_frames = m_prev_frames_sp.get(); StackFrameList *curr_frames = this; //curr_frames->m_current_inlined_depth = prev_frames->m_current_inlined_depth; //curr_frames->m_current_inlined_pc = prev_frames->m_current_inlined_pc; //printf ("GetFramesUpTo: Copying current inlined depth: %d 0x%" PRIx64 ".\n", curr_frames->m_current_inlined_depth, curr_frames->m_current_inlined_pc); #if defined (DEBUG_STACK_FRAMES) s.PutCString("\nprev_frames:\n"); prev_frames->Dump (&s); s.PutCString("\ncurr_frames:\n"); curr_frames->Dump (&s); s.EOL(); #endif size_t curr_frame_num, prev_frame_num; for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size(); curr_frame_num > 0 && prev_frame_num > 0; --curr_frame_num, --prev_frame_num) { const size_t curr_frame_idx = curr_frame_num-1; const size_t prev_frame_idx = prev_frame_num-1; StackFrameSP curr_frame_sp (curr_frames->m_frames[curr_frame_idx]); StackFrameSP prev_frame_sp (prev_frames->m_frames[prev_frame_idx]); #if defined (DEBUG_STACK_FRAMES) s.Printf("\n\nCurr frame #%u ", curr_frame_idx); if (curr_frame_sp) curr_frame_sp->Dump (&s, true, false); else s.PutCString("NULL"); s.Printf("\nPrev frame #%u ", prev_frame_idx); if (prev_frame_sp) prev_frame_sp->Dump (&s, true, false); else s.PutCString("NULL"); #endif StackFrame *curr_frame = curr_frame_sp.get(); StackFrame *prev_frame = prev_frame_sp.get(); if (curr_frame == NULL || prev_frame == NULL) break; // Check the stack ID to make sure they are equal if (curr_frame->GetStackID() != prev_frame->GetStackID()) break; prev_frame->UpdatePreviousFrameFromCurrentFrame (*curr_frame); // Now copy the fixed up previous frame into the current frames // so the pointer doesn't change m_frames[curr_frame_idx] = prev_frame_sp; //curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame); #if defined (DEBUG_STACK_FRAMES) s.Printf("\n Copying previous frame to current frame"); #endif } // We are done with the old stack frame list, we can release it now m_prev_frames_sp.reset(); } #if defined (DEBUG_STACK_FRAMES) s.PutCString("\n\nNew frames:\n"); Dump (&s); s.EOL(); #endif } else { if (end_idx < m_concrete_frames_fetched) return; uint32_t num_frames = unwinder->GetFramesUpTo(end_idx); if (num_frames <= end_idx + 1) { //Done unwinding. m_concrete_frames_fetched = UINT32_MAX; } m_frames.resize(num_frames); } } uint32_t StackFrameList::GetNumFrames (bool can_create) { Mutex::Locker locker (m_mutex); if (can_create) GetFramesUpTo (UINT32_MAX); uint32_t inlined_depth = GetCurrentInlinedDepth(); if (inlined_depth == UINT32_MAX) return m_frames.size(); else return m_frames.size() - inlined_depth; } void StackFrameList::Dump (Stream *s) { if (s == NULL) return; Mutex::Locker locker (m_mutex); const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); for (pos = begin; pos != end; ++pos) { StackFrame *frame = (*pos).get(); s->Printf("%p: ", frame); if (frame) { frame->GetStackID().Dump (s); frame->DumpUsingSettingsFormat (s); } else s->Printf("frame #%u", (uint32_t)std::distance (begin, pos)); s->EOL(); } s->EOL(); } StackFrameSP StackFrameList::GetFrameAtIndex (uint32_t idx) { StackFrameSP frame_sp; Mutex::Locker locker (m_mutex); uint32_t original_idx = idx; uint32_t inlined_depth = GetCurrentInlinedDepth(); if (inlined_depth != UINT32_MAX) idx += inlined_depth; if (idx < m_frames.size()) frame_sp = m_frames[idx]; if (frame_sp) return frame_sp; // GetFramesUpTo will fill m_frames with as many frames as you asked for, // if there are that many. If there weren't then you asked for too many // frames. GetFramesUpTo (idx); if (idx < m_frames.size()) { if (m_show_inlined_frames) { // When inline frames are enabled we actually create all the frames in GetFramesUpTo. frame_sp = m_frames[idx]; } else { Unwind *unwinder = m_thread.GetUnwinder (); if (unwinder) { addr_t pc, cfa; if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc)) { frame_sp.reset (new StackFrame (m_thread.shared_from_this(), idx, idx, cfa, pc, NULL)); Function *function = frame_sp->GetSymbolContext (eSymbolContextFunction).function; if (function) { // When we aren't showing inline functions we always use // the top most function block as the scope. frame_sp->SetSymbolContextScope (&function->GetBlock(false)); } else { // Set the symbol scope from the symbol regardless if it is NULL or valid. frame_sp->SetSymbolContextScope (frame_sp->GetSymbolContext (eSymbolContextSymbol).symbol); } SetFrameAtIndex(idx, frame_sp); } } } } else if (original_idx == 0) { // There should ALWAYS be a frame at index 0. If something went wrong with the CurrentInlinedDepth such that // there weren't as many frames as we thought taking that into account, then reset the current inlined depth // and return the real zeroth frame. if (m_frames.size() > 0) { ResetCurrentInlinedDepth(); frame_sp = m_frames[original_idx]; } else { // Why do we have a thread with zero frames, that should not ever happen... if (m_thread.IsValid()) assert ("A valid thread has no frames."); } } return frame_sp; } StackFrameSP StackFrameList::GetFrameWithConcreteFrameIndex (uint32_t unwind_idx) { // First try assuming the unwind index is the same as the frame index. The // unwind index is always greater than or equal to the frame index, so it // is a good place to start. If we have inlined frames we might have 5 // concrete frames (frame unwind indexes go from 0-4), but we might have 15 // frames after we make all the inlined frames. Most of the time the unwind // frame index (or the concrete frame index) is the same as the frame index. uint32_t frame_idx = unwind_idx; StackFrameSP frame_sp (GetFrameAtIndex (frame_idx)); while (frame_sp) { if (frame_sp->GetFrameIndex() == unwind_idx) break; frame_sp = GetFrameAtIndex (++frame_idx); } return frame_sp; } static bool CompareStackID (const StackFrameSP &stack_sp, const StackID &stack_id) { return stack_sp->GetStackID() < stack_id; } StackFrameSP StackFrameList::GetFrameWithStackID (const StackID &stack_id) { StackFrameSP frame_sp; if (stack_id.IsValid()) { Mutex::Locker locker (m_mutex); uint32_t frame_idx = 0; // Do a binary search in case the stack frame is already in our cache collection::const_iterator begin = m_frames.begin(); collection::const_iterator end = m_frames.end(); if (begin != end) { collection::const_iterator pos = std::lower_bound (begin, end, stack_id, CompareStackID); if (pos != end && (*pos)->GetStackID() == stack_id) return *pos; if (m_frames.back()->GetStackID() < stack_id) frame_idx = m_frames.size(); } do { frame_sp = GetFrameAtIndex (frame_idx); if (frame_sp && frame_sp->GetStackID() == stack_id) break; frame_idx++; } while (frame_sp); } return frame_sp; } bool StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp) { if (idx >= m_frames.size()) m_frames.resize(idx + 1); // Make sure allocation succeeded by checking bounds again if (idx < m_frames.size()) { m_frames[idx] = frame_sp; return true; } return false; // resize failed, out of memory? } uint32_t StackFrameList::GetSelectedFrameIndex () const { Mutex::Locker locker (m_mutex); return m_selected_frame_idx; } uint32_t StackFrameList::SetSelectedFrame (lldb_private::StackFrame *frame) { Mutex::Locker locker (m_mutex); const_iterator pos; const_iterator begin = m_frames.begin(); const_iterator end = m_frames.end(); m_selected_frame_idx = 0; for (pos = begin; pos != end; ++pos) { if (pos->get() == frame) { m_selected_frame_idx = std::distance (begin, pos); uint32_t inlined_depth = GetCurrentInlinedDepth(); if (inlined_depth != UINT32_MAX) m_selected_frame_idx -= inlined_depth; break; } } SetDefaultFileAndLineToSelectedFrame(); return m_selected_frame_idx; } // Mark a stack frame as the current frame using the frame index bool StackFrameList::SetSelectedFrameByIndex (uint32_t idx) { Mutex::Locker locker (m_mutex); StackFrameSP frame_sp (GetFrameAtIndex (idx)); if (frame_sp) { SetSelectedFrame(frame_sp.get()); return true; } else return false; } void StackFrameList::SetDefaultFileAndLineToSelectedFrame() { if (m_thread.GetID() == m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) { StackFrameSP frame_sp (GetFrameAtIndex (GetSelectedFrameIndex())); if (frame_sp) { SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); if (sc.line_entry.file) m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine (sc.line_entry.file, sc.line_entry.line); } } } // The thread has been run, reset the number stack frames to zero so we can // determine how many frames we have lazily. void StackFrameList::Clear () { Mutex::Locker locker (m_mutex); m_frames.clear(); m_concrete_frames_fetched = 0; } void StackFrameList::InvalidateFrames (uint32_t start_idx) { Mutex::Locker locker (m_mutex); if (m_show_inlined_frames) { Clear(); } else { const size_t num_frames = m_frames.size(); while (start_idx < num_frames) { m_frames[start_idx].reset(); ++start_idx; } } } void StackFrameList::Merge (std::unique_ptr<StackFrameList>& curr_ap, lldb::StackFrameListSP& prev_sp) { Mutex::Locker curr_locker (curr_ap.get() ? &curr_ap->m_mutex : NULL); Mutex::Locker prev_locker (prev_sp.get() ? &prev_sp->m_mutex : NULL); #if defined (DEBUG_STACK_FRAMES) StreamFile s(stdout, false); s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); if (prev_sp.get()) prev_sp->Dump (&s); else s.PutCString ("NULL"); s.PutCString("\nCurr:\n"); if (curr_ap.get()) curr_ap->Dump (&s); else s.PutCString ("NULL"); s.EOL(); #endif if (curr_ap.get() == NULL || curr_ap->GetNumFrames (false) == 0) { #if defined (DEBUG_STACK_FRAMES) s.PutCString("No current frames, leave previous frames alone...\n"); #endif curr_ap.release(); return; } if (prev_sp.get() == NULL || prev_sp->GetNumFrames (false) == 0) { #if defined (DEBUG_STACK_FRAMES) s.PutCString("No previous frames, so use current frames...\n"); #endif // We either don't have any previous frames, or since we have more than // one current frames it means we have all the frames and can safely // replace our previous frames. prev_sp.reset (curr_ap.release()); return; } const uint32_t num_curr_frames = curr_ap->GetNumFrames (false); if (num_curr_frames > 1) { #if defined (DEBUG_STACK_FRAMES) s.PutCString("We have more than one current frame, so use current frames...\n"); #endif // We have more than one current frames it means we have all the frames // and can safely replace our previous frames. prev_sp.reset (curr_ap.release()); #if defined (DEBUG_STACK_FRAMES) s.PutCString("\nMerged:\n"); prev_sp->Dump (&s); #endif return; } StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex (0)); StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex (0)); StackID curr_stack_id (curr_frame_zero_sp->GetStackID()); StackID prev_stack_id (prev_frame_zero_sp->GetStackID()); #if defined (DEBUG_STACK_FRAMES) const uint32_t num_prev_frames = prev_sp->GetNumFrames (false); s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); #endif // We have only a single current frame // Our previous stack frames only had a single frame as well... if (curr_stack_id == prev_stack_id) { #if defined (DEBUG_STACK_FRAMES) s.Printf("\nPrevious frame #0 is same as current frame #0, merge the cached data\n"); #endif curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame (*prev_frame_zero_sp); // prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame (*curr_frame_zero_sp); // prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); } else if (curr_stack_id < prev_stack_id) { #if defined (DEBUG_STACK_FRAMES) s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous frame #0, insert current frame zero in front of previous\n"); #endif prev_sp->m_frames.insert (prev_sp->m_frames.begin(), curr_frame_zero_sp); } curr_ap.release(); #if defined (DEBUG_STACK_FRAMES) s.PutCString("\nMerged:\n"); prev_sp->Dump (&s); #endif } lldb::StackFrameSP StackFrameList::GetStackFrameSPForStackFramePtr (StackFrame *stack_frame_ptr) { const_iterator pos; const_iterator begin = m_frames.begin(); const_iterator end = m_frames.end(); lldb::StackFrameSP ret_sp; for (pos = begin; pos != end; ++pos) { if (pos->get() == stack_frame_ptr) { ret_sp = (*pos); break; } } return ret_sp; } size_t StackFrameList::GetStatus (Stream& strm, uint32_t first_frame, uint32_t num_frames, bool show_frame_info, uint32_t num_frames_with_source) { size_t num_frames_displayed = 0; if (num_frames == 0) return 0; StackFrameSP frame_sp; uint32_t frame_idx = 0; uint32_t last_frame; // Don't let the last frame wrap around... if (num_frames == UINT32_MAX) last_frame = UINT32_MAX; else last_frame = first_frame + num_frames; for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) { frame_sp = GetFrameAtIndex(frame_idx); if (frame_sp.get() == NULL) break; if (!frame_sp->GetStatus (strm, show_frame_info, num_frames_with_source > (first_frame - frame_idx))) break; ++num_frames_displayed; } strm.IndentLess(); return num_frames_displayed; }