<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="libFLAC_dynamic" ProjectGUID="{4cefbc83-c215-11db-8314-0800200c9a66}" RootNamespace="libFLAC_dynamic" Keyword="Win32Proj" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="..\..\obj\debug\lib" IntermediateDirectory="Debug_dynamic" ConfigurationType="2" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories=".\include;..\..\include" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;FLAC_API_EXPORTS;FLAC__HAS_OGG;FLAC__CPU_IA32;FLAC__HAS_NASM;FLAC__USE_3DNOW;VERSION=\"1.2.0\";DEBUG;FLAC__OVERFLOW_DETECT" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="true" DebugInformationFormat="4" CompileAs="0" DisableSpecificWarnings="4267;4996" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="..\..\obj\release\lib\ogg_static.lib" LinkIncremental="2" IgnoreDefaultLibraryNames="uuid.lib" GenerateDebugInformation="true" SubSystem="2" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="..\..\obj\release\lib" IntermediateDirectory="Release_dynamic" ConfigurationType="2" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" EnableIntrinsicFunctions="true" FavorSizeOrSpeed="1" OmitFramePointers="true" WholeProgramOptimization="true" AdditionalIncludeDirectories=".\include;..\..\include" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;FLAC_API_EXPORTS;FLAC__HAS_OGG;FLAC__CPU_IA32;FLAC__HAS_NASM;FLAC__USE_3DNOW;VERSION=\"1.2.0\"" RuntimeLibrary="0" BufferSecurityCheck="false" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="true" DebugInformationFormat="3" CompileAs="0" DisableSpecificWarnings="4267;4996" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="..\..\obj\release\lib\ogg_static.lib" LinkIncremental="1" IgnoreDefaultLibraryNames="uuid.lib" GenerateDebugInformation="true" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" LinkTimeCodeGeneration="1" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" > <File RelativePath=".\include\private\all.h" > </File> <File RelativePath=".\include\protected\all.h" > </File> <File RelativePath=".\include\private\bitmath.h" > </File> <File RelativePath=".\include\private\bitreader.h" > </File> <File RelativePath=".\include\private\bitwriter.h" > </File> <File RelativePath=".\include\private\cpu.h" > </File> <File RelativePath=".\include\private\crc.h" > </File> <File RelativePath=".\include\private\fixed.h" > </File> <File RelativePath=".\include\private\float.h" > </File> <File RelativePath=".\include\private\format.h" > </File> <File RelativePath=".\include\private\lpc.h" > </File> <File RelativePath=".\include\private\md5.h" > </File> <File RelativePath=".\include\private\memory.h" > </File> <File RelativePath=".\include\private\metadata.h" > </File> <File RelativePath=".\ia32\nasm.h" > </File> <File RelativePath=".\include\private\ogg_decoder_aspect.h" > </File> <File RelativePath=".\include\private\ogg_encoder_aspect.h" > </File> <File RelativePath=".\include\private\ogg_helper.h" > </File> <File RelativePath=".\include\private\ogg_mapping.h" > </File> <File RelativePath=".\include\protected\stream_decoder.h" > </File> <File RelativePath=".\include\protected\stream_encoder.h" > </File> <File RelativePath=".\include\private\stream_encoder_framing.h" > </File> <File RelativePath=".\include\private\window.h" > </File> </Filter> <Filter Name="Source Files" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" > <File RelativePath=".\bitmath.c" > </File> <File RelativePath=".\bitreader.c" > </File> <File RelativePath=".\bitwriter.c" > </File> <File RelativePath=".\cpu.c" > </File> <File RelativePath=".\crc.c" > </File> <File RelativePath=".\fixed.c" > </File> <File RelativePath=".\float.c" > </File> <File RelativePath=".\format.c" > </File> <File RelativePath=".\lpc.c" > </File> <File RelativePath=".\md5.c" > </File> <File RelativePath=".\memory.c" > </File> <File RelativePath=".\metadata_iterators.c" > </File> <File RelativePath=".\metadata_object.c" > </File> <File RelativePath=".\ogg_decoder_aspect.c" > </File> <File RelativePath=".\ogg_encoder_aspect.c" > </File> <File RelativePath=".\ogg_helper.c" > </File> <File RelativePath=".\ogg_mapping.c" > </File> <File RelativePath=".\stream_decoder.c" > </File> <File RelativePath=".\stream_encoder.c" > </File> <File RelativePath=".\stream_encoder_framing.c" > </File> <File RelativePath=".\window.c" > </File> </Filter> <Filter Name="Public Header Files" > <File RelativePath="..\..\include\FLAC\all.h" > </File> <File RelativePath="..\..\include\FLAC\assert.h" > </File> <File RelativePath="..\..\include\FLAC\callback.h" > </File> <File RelativePath="..\..\include\FLAC\export.h" > </File> <File RelativePath="..\..\include\FLAC\format.h" > </File> <File RelativePath="..\..\include\FLAC\metadata.h" > </File> <File RelativePath="..\..\include\FLAC\ordinals.h" > </File> <File RelativePath="..\..\include\FLAC\stream_decoder.h" > </File> <File RelativePath="..\..\include\FLAC\stream_encoder.h" > </File> </Filter> <File RelativePath=".\ia32\bitreader_asm.nasm" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" CommandLine="nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
" AdditionalDependencies="ia32/bitreader_asm.nasm;ia32/nasm.h" Outputs="ia32/bitreader_asm.obj" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" CommandLine="nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
" AdditionalDependencies="ia32/bitreader_asm.nasm;ia32/nasm.h" Outputs="ia32/bitreader_asm.obj" /> </FileConfiguration> </File> <File RelativePath=".\release_static\BuildLog.htm" > </File> <File RelativePath=".\ia32\cpu_asm.nasm" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" CommandLine="nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
" AdditionalDependencies="ia32/cpu_asm.nasm;ia32/nasm.h" Outputs="ia32/cpu_asm.obj" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" CommandLine="nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
" AdditionalDependencies="ia32/cpu_asm.nasm;ia32/nasm.h" Outputs="ia32/cpu_asm.obj" /> </FileConfiguration> </File> <File RelativePath=".\ia32\fixed_asm.nasm" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" CommandLine="nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
" AdditionalDependencies="ia32/fixed_asm.nasm;ia32/nasm.h" Outputs="ia32/fixed_asm.obj" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" CommandLine="nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
" AdditionalDependencies="ia32/fixed_asm.nasm;ia32/nasm.h" Outputs="ia32/fixed_asm.obj" /> </FileConfiguration> </File> <File RelativePath=".\ia32\lpc_asm.nasm" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" CommandLine="nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
" AdditionalDependencies="ia32/lpc_asm.nasm;ia32/nasm.h" Outputs="ia32/lpc_asm.obj" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" CommandLine="nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
" AdditionalDependencies="ia32/lpc_asm.nasm;ia32/nasm.h" Outputs="ia32/lpc_asm.obj" /> </FileConfiguration> </File> <File RelativePath=".\ia32\stream_encoder_asm.nasm" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" CommandLine="nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
" AdditionalDependencies="ia32/stream_encoder_asm.nasm;ia32/nasm.h" Outputs="ia32/stream_encoder_asm.obj" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" CommandLine="nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
" AdditionalDependencies="ia32/stream_encoder_asm.nasm;ia32/nasm.h" Outputs="ia32/stream_encoder_asm.obj" /> </FileConfiguration> </File> </Files> <Globals> </Globals> </VisualStudioProject>