/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief rasterization test utils. *//*--------------------------------------------------------------------*/ #include "glsRasterizationTestUtil.hpp" #include "tcuVector.hpp" #include "tcuSurface.hpp" #include "tcuTestLog.hpp" #include "tcuTextureUtil.hpp" #include "tcuVectorUtil.hpp" #include "tcuFloat.hpp" #include "deMath.h" #include "rrRasterizer.hpp" #include <limits> namespace deqp { namespace gls { namespace RasterizationTestUtil { namespace { bool lineLineIntersect (const tcu::Vector<deInt64, 2>& line0Beg, const tcu::Vector<deInt64, 2>& line0End, const tcu::Vector<deInt64, 2>& line1Beg, const tcu::Vector<deInt64, 2>& line1End) { typedef tcu::Vector<deInt64, 2> I64Vec2; // Lines do not intersect if the other line's endpoints are on the same side // otherwise, the do intersect // Test line 0 { const I64Vec2 line = line0End - line0Beg; const I64Vec2 v0 = line1Beg - line0Beg; const I64Vec2 v1 = line1End - line0Beg; const deInt64 crossProduct0 = (line.x() * v0.y() - line.y() * v0.x()); const deInt64 crossProduct1 = (line.x() * v1.y() - line.y() * v1.x()); // check signs if ((crossProduct0 < 0 && crossProduct1 < 0) || (crossProduct0 > 0 && crossProduct1 > 0)) return false; } // Test line 1 { const I64Vec2 line = line1End - line1Beg; const I64Vec2 v0 = line0Beg - line1Beg; const I64Vec2 v1 = line0End - line1Beg; const deInt64 crossProduct0 = (line.x() * v0.y() - line.y() * v0.x()); const deInt64 crossProduct1 = (line.x() * v1.y() - line.y() * v1.x()); // check signs if ((crossProduct0 < 0 && crossProduct1 < 0) || (crossProduct0 > 0 && crossProduct1 > 0)) return false; } return true; } bool isTriangleClockwise (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& p2) { const tcu::Vec2 u (p1.x() / p1.w() - p0.x() / p0.w(), p1.y() / p1.w() - p0.y() / p0.w()); const tcu::Vec2 v (p2.x() / p2.w() - p0.x() / p0.w(), p2.y() / p2.w() - p0.y() / p0.w()); const float crossProduct = (u.x() * v.y() - u.y() * v.x()); return crossProduct > 0.0f; } bool compareColors (const tcu::RGBA& colorA, const tcu::RGBA& colorB, int redBits, int greenBits, int blueBits) { const int thresholdRed = 1 << (8 - redBits); const int thresholdGreen = 1 << (8 - greenBits); const int thresholdBlue = 1 << (8 - blueBits); return deAbs32(colorA.getRed() - colorB.getRed()) <= thresholdRed && deAbs32(colorA.getGreen() - colorB.getGreen()) <= thresholdGreen && deAbs32(colorA.getBlue() - colorB.getBlue()) <= thresholdBlue; } bool pixelNearLineSegment (const tcu::IVec2& pixel, const tcu::Vec2& p0, const tcu::Vec2& p1) { const tcu::Vec2 pixelCenterPosition = tcu::Vec2(pixel.x() + 0.5f, pixel.y() + 0.5f); // "Near" = Distance from the line to the pixel is less than 2 * pixel_max_radius. (pixel_max_radius = sqrt(2) / 2) const float maxPixelDistance = 1.414f; const float maxPixelDistanceSquared = 2.0f; // Near the line { const tcu::Vec2 line = p1 - p0; const tcu::Vec2 v = pixelCenterPosition - p0; const float crossProduct = (line.x() * v.y() - line.y() * v.x()); // distance to line: (line x v) / |line| // |(line x v) / |line|| > maxPixelDistance // ==> (line x v)^2 / |line|^2 > maxPixelDistance^2 // ==> (line x v)^2 > maxPixelDistance^2 * |line|^2 if (crossProduct * crossProduct > maxPixelDistanceSquared * tcu::lengthSquared(line)) return false; } // Between the endpoints { // distance from line endpoint 1 to pixel is less than line length + maxPixelDistance const float maxDistance = tcu::length(p1 - p0) + maxPixelDistance; if (tcu::length(pixelCenterPosition - p0) > maxDistance) return false; if (tcu::length(pixelCenterPosition - p1) > maxDistance) return false; } return true; } bool pixelOnlyOnASharedEdge (const tcu::IVec2& pixel, const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize) { if (triangle.sharedEdge[0] || triangle.sharedEdge[1] || triangle.sharedEdge[2]) { const tcu::Vec2 triangleNormalizedDeviceSpace[3] = { tcu::Vec2(triangle.positions[0].x() / triangle.positions[0].w(), triangle.positions[0].y() / triangle.positions[0].w()), tcu::Vec2(triangle.positions[1].x() / triangle.positions[1].w(), triangle.positions[1].y() / triangle.positions[1].w()), tcu::Vec2(triangle.positions[2].x() / triangle.positions[2].w(), triangle.positions[2].y() / triangle.positions[2].w()), }; const tcu::Vec2 triangleScreenSpace[3] = { (triangleNormalizedDeviceSpace[0] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()), (triangleNormalizedDeviceSpace[1] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()), (triangleNormalizedDeviceSpace[2] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()), }; const bool pixelOnEdge0 = pixelNearLineSegment(pixel, triangleScreenSpace[0], triangleScreenSpace[1]); const bool pixelOnEdge1 = pixelNearLineSegment(pixel, triangleScreenSpace[1], triangleScreenSpace[2]); const bool pixelOnEdge2 = pixelNearLineSegment(pixel, triangleScreenSpace[2], triangleScreenSpace[0]); // If the pixel is on a multiple edges return false if (pixelOnEdge0 && !pixelOnEdge1 && !pixelOnEdge2) return triangle.sharedEdge[0]; if (!pixelOnEdge0 && pixelOnEdge1 && !pixelOnEdge2) return triangle.sharedEdge[1]; if (!pixelOnEdge0 && !pixelOnEdge1 && pixelOnEdge2) return triangle.sharedEdge[2]; } return false; } float triangleArea (const tcu::Vec2& s0, const tcu::Vec2& s1, const tcu::Vec2& s2) { const tcu::Vec2 u (s1.x() - s0.x(), s1.y() - s0.y()); const tcu::Vec2 v (s2.x() - s0.x(), s2.y() - s0.y()); const float crossProduct = (u.x() * v.y() - u.y() * v.x()); return crossProduct / 2.0f; } tcu::IVec4 getTriangleAABB (const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize) { const tcu::Vec2 normalizedDeviceSpace[3] = { tcu::Vec2(triangle.positions[0].x() / triangle.positions[0].w(), triangle.positions[0].y() / triangle.positions[0].w()), tcu::Vec2(triangle.positions[1].x() / triangle.positions[1].w(), triangle.positions[1].y() / triangle.positions[1].w()), tcu::Vec2(triangle.positions[2].x() / triangle.positions[2].w(), triangle.positions[2].y() / triangle.positions[2].w()), }; const tcu::Vec2 screenSpace[3] = { (normalizedDeviceSpace[0] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()), (normalizedDeviceSpace[1] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()), (normalizedDeviceSpace[2] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()), }; tcu::IVec4 aabb; aabb.x() = (int)deFloatFloor(de::min(de::min(screenSpace[0].x(), screenSpace[1].x()), screenSpace[2].x())); aabb.y() = (int)deFloatFloor(de::min(de::min(screenSpace[0].y(), screenSpace[1].y()), screenSpace[2].y())); aabb.z() = (int)deFloatCeil (de::max(de::max(screenSpace[0].x(), screenSpace[1].x()), screenSpace[2].x())); aabb.w() = (int)deFloatCeil (de::max(de::max(screenSpace[0].y(), screenSpace[1].y()), screenSpace[2].y())); return aabb; } float getExponentEpsilonFromULP (int valueExponent, deUint32 ulp) { DE_ASSERT(ulp < (1u<<10)); // assume mediump precision, using ulp as ulps in a 10 bit mantissa return tcu::Float32::construct(+1, valueExponent, (1u<<23) + (ulp << (23 - 10))).asFloat() - tcu::Float32::construct(+1, valueExponent, (1u<<23)).asFloat(); } float getValueEpsilonFromULP (float value, deUint32 ulp) { DE_ASSERT(value != std::numeric_limits<float>::infinity() && value != -std::numeric_limits<float>::infinity()); const int exponent = tcu::Float32(value).exponent(); return getExponentEpsilonFromULP(exponent, ulp); } float getMaxValueWithinError (float value, deUint32 ulp) { if (value == std::numeric_limits<float>::infinity() || value == -std::numeric_limits<float>::infinity()) return value; return value + getValueEpsilonFromULP(value, ulp); } float getMinValueWithinError (float value, deUint32 ulp) { if (value == std::numeric_limits<float>::infinity() || value == -std::numeric_limits<float>::infinity()) return value; return value - getValueEpsilonFromULP(value, ulp); } float getMinFlushToZero (float value) { // flush to zero if that decreases the value // assume mediump precision if (value > 0.0f && value < tcu::Float32::construct(+1, -14, 1u<<23).asFloat()) return 0.0f; return value; } float getMaxFlushToZero (float value) { // flush to zero if that increases the value // assume mediump precision if (value < 0.0f && value > tcu::Float32::construct(-1, -14, 1u<<23).asFloat()) return 0.0f; return value; } tcu::IVec3 convertRGB8ToNativeFormat (const tcu::RGBA& color, const RasterizationArguments& args) { tcu::IVec3 pixelNativeColor; for (int channelNdx = 0; channelNdx < 3; ++channelNdx) { const int channelBitCount = (channelNdx == 0) ? (args.redBits) : (channelNdx == 1) ? (args.greenBits) : (args.blueBits); const int channelPixelValue = (channelNdx == 0) ? (color.getRed()) : (channelNdx == 1) ? (color.getGreen()) : (color.getBlue()); if (channelBitCount <= 8) pixelNativeColor[channelNdx] = channelPixelValue >> (8 - channelBitCount); else if (channelBitCount == 8) pixelNativeColor[channelNdx] = channelPixelValue; else { // just in case someone comes up with 8+ bits framebuffers pixel formats. But as // we can only read in rgba8, we have to guess the trailing bits. Guessing 0. pixelNativeColor[channelNdx] = channelPixelValue << (channelBitCount - 8); } } return pixelNativeColor; } /*--------------------------------------------------------------------*//*! * Returns the maximum value of x / y, where x c [minDividend, maxDividend] * and y c [minDivisor, maxDivisor] *//*--------------------------------------------------------------------*/ float maximalRangeDivision (float minDividend, float maxDividend, float minDivisor, float maxDivisor) { DE_ASSERT(minDividend <= maxDividend); DE_ASSERT(minDivisor <= maxDivisor); // special cases if (minDividend == 0.0f && maxDividend == 0.0f) return 0.0f; if (minDivisor <= 0.0f && maxDivisor >= 0.0f) return std::numeric_limits<float>::infinity(); return de::max(de::max(minDividend / minDivisor, minDividend / maxDivisor), de::max(maxDividend / minDivisor, maxDividend / maxDivisor)); } /*--------------------------------------------------------------------*//*! * Returns the minimum value of x / y, where x c [minDividend, maxDividend] * and y c [minDivisor, maxDivisor] *//*--------------------------------------------------------------------*/ float minimalRangeDivision (float minDividend, float maxDividend, float minDivisor, float maxDivisor) { DE_ASSERT(minDividend <= maxDividend); DE_ASSERT(minDivisor <= maxDivisor); // special cases if (minDividend == 0.0f && maxDividend == 0.0f) return 0.0f; if (minDivisor <= 0.0f && maxDivisor >= 0.0f) return -std::numeric_limits<float>::infinity(); return de::min(de::min(minDividend / minDivisor, minDividend / maxDivisor), de::min(maxDividend / minDivisor, maxDividend / maxDivisor)); } struct InterpolationRange { tcu::Vec3 max; tcu::Vec3 min; }; struct LineInterpolationRange { tcu::Vec2 max; tcu::Vec2 min; }; InterpolationRange calcTriangleInterpolationWeights (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& p2, const tcu::Vec2& ndpixel) { const int roundError = 1; const int barycentricError = 3; const int divError = 8; const tcu::Vec2 nd0 = p0.swizzle(0, 1) / p0.w(); const tcu::Vec2 nd1 = p1.swizzle(0, 1) / p1.w(); const tcu::Vec2 nd2 = p2.swizzle(0, 1) / p2.w(); const float ka = triangleArea(ndpixel, nd1, nd2); const float kb = triangleArea(ndpixel, nd2, nd0); const float kc = triangleArea(ndpixel, nd0, nd1); const float kaMax = getMaxFlushToZero(getMaxValueWithinError(ka, barycentricError)); const float kbMax = getMaxFlushToZero(getMaxValueWithinError(kb, barycentricError)); const float kcMax = getMaxFlushToZero(getMaxValueWithinError(kc, barycentricError)); const float kaMin = getMinFlushToZero(getMinValueWithinError(ka, barycentricError)); const float kbMin = getMinFlushToZero(getMinValueWithinError(kb, barycentricError)); const float kcMin = getMinFlushToZero(getMinValueWithinError(kc, barycentricError)); DE_ASSERT(kaMin <= kaMax); DE_ASSERT(kbMin <= kbMax); DE_ASSERT(kcMin <= kcMax); // calculate weights: vec3(ka / p0.w, kb / p1.w, kc / p2.w) / (ka / p0.w + kb / p1.w + kc / p2.w) const float maxPreDivisionValues[3] = { getMaxFlushToZero(getMaxValueWithinError(getMaxFlushToZero(kaMax / p0.w()), divError)), getMaxFlushToZero(getMaxValueWithinError(getMaxFlushToZero(kbMax / p1.w()), divError)), getMaxFlushToZero(getMaxValueWithinError(getMaxFlushToZero(kcMax / p2.w()), divError)), }; const float minPreDivisionValues[3] = { getMinFlushToZero(getMinValueWithinError(getMinFlushToZero(kaMin / p0.w()), divError)), getMinFlushToZero(getMinValueWithinError(getMinFlushToZero(kbMin / p1.w()), divError)), getMinFlushToZero(getMinValueWithinError(getMinFlushToZero(kcMin / p2.w()), divError)), }; DE_ASSERT(minPreDivisionValues[0] <= maxPreDivisionValues[0]); DE_ASSERT(minPreDivisionValues[1] <= maxPreDivisionValues[1]); DE_ASSERT(minPreDivisionValues[2] <= maxPreDivisionValues[2]); const float maxDivisor = getMaxFlushToZero(getMaxValueWithinError(maxPreDivisionValues[0] + maxPreDivisionValues[1] + maxPreDivisionValues[2], 2*roundError)); const float minDivisor = getMinFlushToZero(getMinValueWithinError(minPreDivisionValues[0] + minPreDivisionValues[1] + minPreDivisionValues[2], 2*roundError)); DE_ASSERT(minDivisor <= maxDivisor); InterpolationRange returnValue; returnValue.max.x() = getMaxFlushToZero(getMaxValueWithinError(getMaxFlushToZero(maximalRangeDivision(minPreDivisionValues[0], maxPreDivisionValues[0], minDivisor, maxDivisor)), divError)); returnValue.max.y() = getMaxFlushToZero(getMaxValueWithinError(getMaxFlushToZero(maximalRangeDivision(minPreDivisionValues[1], maxPreDivisionValues[1], minDivisor, maxDivisor)), divError)); returnValue.max.z() = getMaxFlushToZero(getMaxValueWithinError(getMaxFlushToZero(maximalRangeDivision(minPreDivisionValues[2], maxPreDivisionValues[2], minDivisor, maxDivisor)), divError)); returnValue.min.x() = getMinFlushToZero(getMinValueWithinError(getMinFlushToZero(minimalRangeDivision(minPreDivisionValues[0], maxPreDivisionValues[0], minDivisor, maxDivisor)), divError)); returnValue.min.y() = getMinFlushToZero(getMinValueWithinError(getMinFlushToZero(minimalRangeDivision(minPreDivisionValues[1], maxPreDivisionValues[1], minDivisor, maxDivisor)), divError)); returnValue.min.z() = getMinFlushToZero(getMinValueWithinError(getMinFlushToZero(minimalRangeDivision(minPreDivisionValues[2], maxPreDivisionValues[2], minDivisor, maxDivisor)), divError)); DE_ASSERT(returnValue.min.x() <= returnValue.max.x()); DE_ASSERT(returnValue.min.y() <= returnValue.max.y()); DE_ASSERT(returnValue.min.z() <= returnValue.max.z()); return returnValue; } LineInterpolationRange calcSingleSampleLineInterpolationWeights (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec2& ndpoint) { const int divError = 3; const tcu::Vec2 nd0 = p0.swizzle(0, 1) / p0.w(); const tcu::Vec2 nd1 = p1.swizzle(0, 1) / p1.w(); // project p to the line along the minor direction const bool xMajor = (de::abs(nd0.x() - nd1.x()) >= de::abs(nd0.y() - nd1.y())); const tcu::Vec2 minorDir = (xMajor) ? (tcu::Vec2(0.0f, 1.0f)) : (tcu::Vec2(1.0f, 0.0f)); const tcu::Vec2 lineDir (nd1 - nd0); const tcu::Vec2 d (ndpoint - nd0); // calculate factors: vec2((1-t) / p0.w, t / p1.w) / ((1-t) / p0.w + t / p1.w) const float tFactorMax = getMaxValueWithinError(-(1.0f / (minorDir.x()*lineDir.y() - lineDir.x()*minorDir.y())), divError); const float tFactorMin = getMinValueWithinError(-(1.0f / (minorDir.x()*lineDir.y() - lineDir.x()*minorDir.y())), divError); DE_ASSERT(tFactorMin <= tFactorMax); const float tResult1 = tFactorMax * (minorDir.y()*d.x() - minorDir.x()*d.y()); const float tResult2 = tFactorMin * (minorDir.y()*d.x() - minorDir.x()*d.y()); const float tMax = de::max(tResult1, tResult2); const float tMin = de::min(tResult1, tResult2); DE_ASSERT(tMin <= tMax); const float perspectiveTMax = getMaxValueWithinError(maximalRangeDivision(tMin, tMax, p1.w(), p1.w()), divError); const float perspectiveTMin = getMinValueWithinError(minimalRangeDivision(tMin, tMax, p1.w(), p1.w()), divError); DE_ASSERT(perspectiveTMin <= perspectiveTMax); const float perspectiveInvTMax = getMaxValueWithinError(maximalRangeDivision((1.0f - tMax), (1.0f - tMin), p0.w(), p0.w()), divError); const float perspectiveInvTMin = getMinValueWithinError(minimalRangeDivision((1.0f - tMax), (1.0f - tMin), p0.w(), p0.w()), divError); DE_ASSERT(perspectiveInvTMin <= perspectiveInvTMax); const float perspectiveDivisorMax = perspectiveTMax + perspectiveInvTMax; const float perspectiveDivisorMin = perspectiveTMin + perspectiveInvTMin; DE_ASSERT(perspectiveDivisorMin <= perspectiveDivisorMax); LineInterpolationRange returnValue; returnValue.max.x() = getMaxValueWithinError(maximalRangeDivision(perspectiveInvTMin, perspectiveInvTMax, perspectiveDivisorMin, perspectiveDivisorMax), divError); returnValue.max.y() = getMaxValueWithinError(maximalRangeDivision(perspectiveTMin, perspectiveTMax, perspectiveDivisorMin, perspectiveDivisorMax), divError); returnValue.min.x() = getMinValueWithinError(minimalRangeDivision(perspectiveInvTMin, perspectiveInvTMax, perspectiveDivisorMin, perspectiveDivisorMax), divError); returnValue.min.y() = getMinValueWithinError(minimalRangeDivision(perspectiveTMin, perspectiveTMax, perspectiveDivisorMin, perspectiveDivisorMax), divError); DE_ASSERT(returnValue.min.x() <= returnValue.max.x()); DE_ASSERT(returnValue.min.y() <= returnValue.max.y()); return returnValue; } LineInterpolationRange calcMultiSampleLineInterpolationWeights (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec2& ndpoint) { const int divError = 3; // calc weights: vec2((1-t) / p0.w, t / p1.w) / ((1-t) / p0.w + t / p1.w) // highp vertex shader const tcu::Vec2 nd0 = p0.swizzle(0, 1) / p0.w(); const tcu::Vec2 nd1 = p1.swizzle(0, 1) / p1.w(); // Allow 1 ULP const float dividend = tcu::dot(ndpoint - nd0, nd1 - nd0); const float dividendMax = getMaxValueWithinError(dividend, 1); const float dividendMin = getMaxValueWithinError(dividend, 1); DE_ASSERT(dividendMin <= dividendMax); // Assuming lengthSquared will not be implemented as sqrt(x)^2, allow 1 ULP const float divisor = tcu::lengthSquared(nd1 - nd0); const float divisorMax = getMaxValueWithinError(divisor, 1); const float divisorMin = getMaxValueWithinError(divisor, 1); DE_ASSERT(divisorMin <= divisorMax); // Allow 3 ULP precision for division const float tMax = getMaxValueWithinError(maximalRangeDivision(dividendMin, dividendMax, divisorMin, divisorMax), divError); const float tMin = getMinValueWithinError(minimalRangeDivision(dividendMin, dividendMax, divisorMin, divisorMax), divError); DE_ASSERT(tMin <= tMax); const float perspectiveTMax = getMaxValueWithinError(maximalRangeDivision(tMin, tMax, p1.w(), p1.w()), divError); const float perspectiveTMin = getMinValueWithinError(minimalRangeDivision(tMin, tMax, p1.w(), p1.w()), divError); DE_ASSERT(perspectiveTMin <= perspectiveTMax); const float perspectiveInvTMax = getMaxValueWithinError(maximalRangeDivision((1.0f - tMax), (1.0f - tMin), p0.w(), p0.w()), divError); const float perspectiveInvTMin = getMinValueWithinError(minimalRangeDivision((1.0f - tMax), (1.0f - tMin), p0.w(), p0.w()), divError); DE_ASSERT(perspectiveInvTMin <= perspectiveInvTMax); const float perspectiveDivisorMax = perspectiveTMax + perspectiveInvTMax; const float perspectiveDivisorMin = perspectiveTMin + perspectiveInvTMin; DE_ASSERT(perspectiveDivisorMin <= perspectiveDivisorMax); LineInterpolationRange returnValue; returnValue.max.x() = getMaxValueWithinError(maximalRangeDivision(perspectiveInvTMin, perspectiveInvTMax, perspectiveDivisorMin, perspectiveDivisorMax), divError); returnValue.max.y() = getMaxValueWithinError(maximalRangeDivision(perspectiveTMin, perspectiveTMax, perspectiveDivisorMin, perspectiveDivisorMax), divError); returnValue.min.x() = getMinValueWithinError(minimalRangeDivision(perspectiveInvTMin, perspectiveInvTMax, perspectiveDivisorMin, perspectiveDivisorMax), divError); returnValue.min.y() = getMinValueWithinError(minimalRangeDivision(perspectiveTMin, perspectiveTMax, perspectiveDivisorMin, perspectiveDivisorMax), divError); DE_ASSERT(returnValue.min.x() <= returnValue.max.x()); DE_ASSERT(returnValue.min.y() <= returnValue.max.y()); return returnValue; } LineInterpolationRange calcSingleSampleLineInterpolationRange (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::IVec2& pixel, const tcu::IVec2& viewportSize, int subpixelBits) { // allow interpolation weights anywhere in the central subpixels const float testSquareSize = (2.0f / (1UL << subpixelBits)); const float testSquarePos = (0.5f - testSquareSize / 2); const tcu::Vec2 corners[4] = { tcu::Vec2((pixel.x() + testSquarePos + 0.0f) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + 0.0f ) / viewportSize.y() * 2.0f - 1.0f), tcu::Vec2((pixel.x() + testSquarePos + 0.0f) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + testSquareSize) / viewportSize.y() * 2.0f - 1.0f), tcu::Vec2((pixel.x() + testSquarePos + testSquareSize) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + testSquareSize) / viewportSize.y() * 2.0f - 1.0f), tcu::Vec2((pixel.x() + testSquarePos + testSquareSize) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + 0.0f ) / viewportSize.y() * 2.0f - 1.0f), }; // calculate interpolation as a line const LineInterpolationRange weights[4] = { calcSingleSampleLineInterpolationWeights(p0, p1, corners[0]), calcSingleSampleLineInterpolationWeights(p0, p1, corners[1]), calcSingleSampleLineInterpolationWeights(p0, p1, corners[2]), calcSingleSampleLineInterpolationWeights(p0, p1, corners[3]), }; const tcu::Vec2 minWeights = tcu::min(tcu::min(weights[0].min, weights[1].min), tcu::min(weights[2].min, weights[3].min)); const tcu::Vec2 maxWeights = tcu::max(tcu::max(weights[0].max, weights[1].max), tcu::max(weights[2].max, weights[3].max)); // convert to three-component form. For all triangles, the vertex 0 is always emitted by the line starting point, and vertex 2 by the ending point LineInterpolationRange result; result.min = minWeights; result.max = maxWeights; return result; } struct TriangleInterpolator { const TriangleSceneSpec& scene; TriangleInterpolator (const TriangleSceneSpec& scene_) : scene(scene_) { } InterpolationRange interpolate (int primitiveNdx, const tcu::IVec2 pixel, const tcu::IVec2 viewportSize, bool multisample, int subpixelBits) const { // allow anywhere in the pixel area in multisample // allow only in the center subpixels (4 subpixels) in singlesample const float testSquareSize = (multisample) ? (1.0f) : (2.0f / (1UL << subpixelBits)); const float testSquarePos = (multisample) ? (0.0f) : (0.5f - testSquareSize / 2); const tcu::Vec2 corners[4] = { tcu::Vec2((pixel.x() + testSquarePos + 0.0f) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + 0.0f ) / viewportSize.y() * 2.0f - 1.0f), tcu::Vec2((pixel.x() + testSquarePos + 0.0f) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + testSquareSize) / viewportSize.y() * 2.0f - 1.0f), tcu::Vec2((pixel.x() + testSquarePos + testSquareSize) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + testSquareSize) / viewportSize.y() * 2.0f - 1.0f), tcu::Vec2((pixel.x() + testSquarePos + testSquareSize) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + 0.0f ) / viewportSize.y() * 2.0f - 1.0f), }; const InterpolationRange weights[4] = { calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[0]), calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[1]), calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[2]), calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[3]), }; InterpolationRange result; result.min = tcu::min(tcu::min(weights[0].min, weights[1].min), tcu::min(weights[2].min, weights[3].min)); result.max = tcu::max(tcu::max(weights[0].max, weights[1].max), tcu::max(weights[2].max, weights[3].max)); return result; } }; /*--------------------------------------------------------------------*//*! * Used only by verifyMultisampleLineGroupInterpolation to calculate * correct line interpolations for the triangulated lines. *//*--------------------------------------------------------------------*/ struct MultisampleLineInterpolator { const LineSceneSpec& scene; MultisampleLineInterpolator (const LineSceneSpec& scene_) : scene(scene_) { } InterpolationRange interpolate (int primitiveNdx, const tcu::IVec2 pixel, const tcu::IVec2 viewportSize, bool multisample, int subpixelBits) const { DE_ASSERT(multisample); DE_UNREF(multisample); DE_UNREF(subpixelBits); // in triangulation, one line emits two triangles const int lineNdx = primitiveNdx / 2; // allow interpolation weights anywhere in the pixel const tcu::Vec2 corners[4] = { tcu::Vec2((pixel.x() + 0.0f) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + 0.0f) / viewportSize.y() * 2.0f - 1.0f), tcu::Vec2((pixel.x() + 0.0f) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + 1.0f) / viewportSize.y() * 2.0f - 1.0f), tcu::Vec2((pixel.x() + 1.0f) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + 1.0f) / viewportSize.y() * 2.0f - 1.0f), tcu::Vec2((pixel.x() + 1.0f) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + 0.0f) / viewportSize.y() * 2.0f - 1.0f), }; // calculate interpolation as a line const LineInterpolationRange weights[4] = { calcMultiSampleLineInterpolationWeights(scene.lines[lineNdx].positions[0], scene.lines[lineNdx].positions[1], corners[0]), calcMultiSampleLineInterpolationWeights(scene.lines[lineNdx].positions[0], scene.lines[lineNdx].positions[1], corners[1]), calcMultiSampleLineInterpolationWeights(scene.lines[lineNdx].positions[0], scene.lines[lineNdx].positions[1], corners[2]), calcMultiSampleLineInterpolationWeights(scene.lines[lineNdx].positions[0], scene.lines[lineNdx].positions[1], corners[3]), }; const tcu::Vec2 minWeights = tcu::min(tcu::min(weights[0].min, weights[1].min), tcu::min(weights[2].min, weights[3].min)); const tcu::Vec2 maxWeights = tcu::max(tcu::max(weights[0].max, weights[1].max), tcu::max(weights[2].max, weights[3].max)); // convert to three-component form. For all triangles, the vertex 0 is always emitted by the line starting point, and vertex 2 by the ending point InterpolationRange result; result.min = tcu::Vec3(minWeights.x(), 0.0f, minWeights.y()); result.max = tcu::Vec3(maxWeights.x(), 0.0f, maxWeights.y()); return result; } }; template <typename Interpolator> bool verifyTriangleGroupInterpolationWithInterpolator (const tcu::Surface& surface, const TriangleSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log, const Interpolator& interpolator) { const tcu::RGBA invalidPixelColor = tcu::RGBA(255, 0, 0, 255); const bool multisampled = (args.numSamples != 0); const tcu::IVec2 viewportSize = tcu::IVec2(surface.getWidth(), surface.getHeight()); const int errorFloodThreshold = 4; int errorCount = 0; int invalidPixels = 0; int subPixelBits = args.subpixelBits; tcu::Surface errorMask (surface.getWidth(), surface.getHeight()); tcu::clear(errorMask.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); // log format log << tcu::TestLog::Message << "Verifying rasterization result. Native format is RGB" << args.redBits << args.greenBits << args.blueBits << tcu::TestLog::EndMessage; if (args.redBits > 8 || args.greenBits > 8 || args.blueBits > 8) log << tcu::TestLog::Message << "Warning! More than 8 bits in a color channel, this may produce false negatives." << tcu::TestLog::EndMessage; // subpixel bits in in a valid range? if (subPixelBits < 0) { log << tcu::TestLog::Message << "Invalid subpixel count (" << subPixelBits << "), assuming 0" << tcu::TestLog::EndMessage; subPixelBits = 0; } else if (subPixelBits > 16) { // At high subpixel bit counts we might overflow. Checking at lower bit count is ok, but is less strict log << tcu::TestLog::Message << "Subpixel count is greater than 16 (" << subPixelBits << "). Checking results using less strict 16 bit requirements. This may produce false positives." << tcu::TestLog::EndMessage; subPixelBits = 16; } // check pixels for (int y = 0; y < surface.getHeight(); ++y) for (int x = 0; x < surface.getWidth(); ++x) { const tcu::RGBA color = surface.getPixel(x, y); bool stackBottomFound = false; int stackSize = 0; tcu::Vec4 colorStackMin; tcu::Vec4 colorStackMax; // Iterate triangle coverage front to back, find the stack of pontentially contributing fragments for (int triNdx = (int)scene.triangles.size() - 1; triNdx >= 0; --triNdx) { const CoverageType coverage = calculateTriangleCoverage(scene.triangles[triNdx].positions[0], scene.triangles[triNdx].positions[1], scene.triangles[triNdx].positions[2], tcu::IVec2(x, y), viewportSize, subPixelBits, multisampled); if (coverage == COVERAGE_FULL || coverage == COVERAGE_PARTIAL) { // potentially contributes to the result fragment's value const InterpolationRange weights = interpolator.interpolate(triNdx, tcu::IVec2(x, y), viewportSize, multisampled, subPixelBits); const tcu::Vec4 fragmentColorMax = de::clamp(weights.max.x(), 0.0f, 1.0f) * scene.triangles[triNdx].colors[0] + de::clamp(weights.max.y(), 0.0f, 1.0f) * scene.triangles[triNdx].colors[1] + de::clamp(weights.max.z(), 0.0f, 1.0f) * scene.triangles[triNdx].colors[2]; const tcu::Vec4 fragmentColorMin = de::clamp(weights.min.x(), 0.0f, 1.0f) * scene.triangles[triNdx].colors[0] + de::clamp(weights.min.y(), 0.0f, 1.0f) * scene.triangles[triNdx].colors[1] + de::clamp(weights.min.z(), 0.0f, 1.0f) * scene.triangles[triNdx].colors[2]; if (stackSize++ == 0) { // first triangle, set the values properly colorStackMin = fragmentColorMin; colorStackMax = fragmentColorMax; } else { // contributing triangle colorStackMin = tcu::min(colorStackMin, fragmentColorMin); colorStackMax = tcu::max(colorStackMax, fragmentColorMax); } if (coverage == COVERAGE_FULL) { // loop terminates, this is the bottommost fragment stackBottomFound = true; break; } } } // Partial coverage == background may be visible if (stackSize != 0 && !stackBottomFound) { stackSize++; colorStackMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f); } // Is the result image color in the valid range. if (stackSize == 0) { // No coverage, allow only background (black, value=0) const tcu::IVec3 pixelNativeColor = convertRGB8ToNativeFormat(color, args); const int threshold = 1; if (pixelNativeColor.x() > threshold || pixelNativeColor.y() > threshold || pixelNativeColor.z() > threshold) { ++errorCount; // don't fill the logs with too much data if (errorCount < errorFloodThreshold) { log << tcu::TestLog::Message << "Found an invalid pixel at (" << x << "," << y << ")\n" << "\tPixel color:\t\t" << color << "\n" << "\tExpected background color.\n" << tcu::TestLog::EndMessage; } ++invalidPixels; errorMask.setPixel(x, y, invalidPixelColor); } } else { DE_ASSERT(stackSize); // Each additional step in the stack may cause conversion error of 1 bit due to undefined rounding direction const int thresholdRed = stackSize - 1; const int thresholdGreen = stackSize - 1; const int thresholdBlue = stackSize - 1; const tcu::Vec3 valueRangeMin = tcu::Vec3(colorStackMin.xyz()); const tcu::Vec3 valueRangeMax = tcu::Vec3(colorStackMax.xyz()); const tcu::IVec3 formatLimit ((1 << args.redBits) - 1, (1 << args.greenBits) - 1, (1 << args.blueBits) - 1); const tcu::Vec3 colorMinF (de::clamp(valueRangeMin.x() * formatLimit.x(), 0.0f, (float)formatLimit.x()), de::clamp(valueRangeMin.y() * formatLimit.y(), 0.0f, (float)formatLimit.y()), de::clamp(valueRangeMin.z() * formatLimit.z(), 0.0f, (float)formatLimit.z())); const tcu::Vec3 colorMaxF (de::clamp(valueRangeMax.x() * formatLimit.x(), 0.0f, (float)formatLimit.x()), de::clamp(valueRangeMax.y() * formatLimit.y(), 0.0f, (float)formatLimit.y()), de::clamp(valueRangeMax.z() * formatLimit.z(), 0.0f, (float)formatLimit.z())); const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), (int)deFloatFloor(colorMinF.y()), (int)deFloatFloor(colorMinF.z())); const tcu::IVec3 colorMax ((int)deFloatCeil (colorMaxF.x()), (int)deFloatCeil (colorMaxF.y()), (int)deFloatCeil (colorMaxF.z())); // Convert pixel color from rgba8 to the real pixel format. Usually rgba8 or 565 const tcu::IVec3 pixelNativeColor = convertRGB8ToNativeFormat(color, args); // Validity check if (pixelNativeColor.x() < colorMin.x() - thresholdRed || pixelNativeColor.y() < colorMin.y() - thresholdGreen || pixelNativeColor.z() < colorMin.z() - thresholdBlue || pixelNativeColor.x() > colorMax.x() + thresholdRed || pixelNativeColor.y() > colorMax.y() + thresholdGreen || pixelNativeColor.z() > colorMax.z() + thresholdBlue) { ++errorCount; // don't fill the logs with too much data if (errorCount <= errorFloodThreshold) { log << tcu::TestLog::Message << "Found an invalid pixel at (" << x << "," << y << ")\n" << "\tPixel color:\t\t" << color << "\n" << "\tNative color:\t\t" << pixelNativeColor << "\n" << "\tAllowed error:\t\t" << tcu::IVec3(thresholdRed, thresholdGreen, thresholdBlue) << "\n" << "\tReference native color min: " << tcu::clamp(colorMin - tcu::IVec3(thresholdRed, thresholdGreen, thresholdBlue), tcu::IVec3(0,0,0), formatLimit) << "\n" << "\tReference native color max: " << tcu::clamp(colorMax + tcu::IVec3(thresholdRed, thresholdGreen, thresholdBlue), tcu::IVec3(0,0,0), formatLimit) << "\n" << "\tReference native float min: " << tcu::clamp(colorMinF - tcu::IVec3(thresholdRed, thresholdGreen, thresholdBlue).cast<float>(), tcu::Vec3(0.0f, 0.0f, 0.0f), formatLimit.cast<float>()) << "\n" << "\tReference native float max: " << tcu::clamp(colorMaxF + tcu::IVec3(thresholdRed, thresholdGreen, thresholdBlue).cast<float>(), tcu::Vec3(0.0f, 0.0f, 0.0f), formatLimit.cast<float>()) << "\n" << "\tFmin:\t" << tcu::clamp(valueRangeMin, tcu::Vec3(0.0f, 0.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 1.0f)) << "\n" << "\tFmax:\t" << tcu::clamp(valueRangeMax, tcu::Vec3(0.0f, 0.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 1.0f)) << "\n" << tcu::TestLog::EndMessage; } ++invalidPixels; errorMask.setPixel(x, y, invalidPixelColor); } } } // don't just hide failures if (errorCount > errorFloodThreshold) log << tcu::TestLog::Message << "Omitted " << (errorCount-errorFloodThreshold) << " pixel error description(s)." << tcu::TestLog::EndMessage; // report result if (invalidPixels) { log << tcu::TestLog::Message << invalidPixels << " invalid pixel(s) found." << tcu::TestLog::EndMessage; log << tcu::TestLog::ImageSet("Verification result", "Result of rendering") << tcu::TestLog::Image("Result", "Result", surface) << tcu::TestLog::Image("ErrorMask", "ErrorMask", errorMask) << tcu::TestLog::EndImageSet; return false; } else { log << tcu::TestLog::Message << "No invalid pixels found." << tcu::TestLog::EndMessage; log << tcu::TestLog::ImageSet("Verification result", "Result of rendering") << tcu::TestLog::Image("Result", "Result", surface) << tcu::TestLog::EndImageSet; return true; } } bool verifyMultisampleLineGroupRasterization (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log) { // Multisampled line == 2 triangles const tcu::Vec2 viewportSize = tcu::Vec2((float)surface.getWidth(), (float)surface.getHeight()); const float halfLineWidth = scene.lineWidth * 0.5f; TriangleSceneSpec triangleScene; triangleScene.triangles.resize(2 * scene.lines.size()); for (int lineNdx = 0; lineNdx < (int)scene.lines.size(); ++lineNdx) { // Transform to screen space, add pixel offsets, convert back to normalized device space, and test as triangles const tcu::Vec2 lineNormalizedDeviceSpace[2] = { tcu::Vec2(scene.lines[lineNdx].positions[0].x() / scene.lines[lineNdx].positions[0].w(), scene.lines[lineNdx].positions[0].y() / scene.lines[lineNdx].positions[0].w()), tcu::Vec2(scene.lines[lineNdx].positions[1].x() / scene.lines[lineNdx].positions[1].w(), scene.lines[lineNdx].positions[1].y() / scene.lines[lineNdx].positions[1].w()), }; const tcu::Vec2 lineScreenSpace[2] = { (lineNormalizedDeviceSpace[0] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * viewportSize, (lineNormalizedDeviceSpace[1] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * viewportSize, }; const tcu::Vec2 lineDir = tcu::normalize(lineScreenSpace[1] - lineScreenSpace[0]); const tcu::Vec2 lineNormalDir = tcu::Vec2(lineDir.y(), -lineDir.x()); const tcu::Vec2 lineQuadScreenSpace[4] = { lineScreenSpace[0] + lineNormalDir * halfLineWidth, lineScreenSpace[0] - lineNormalDir * halfLineWidth, lineScreenSpace[1] - lineNormalDir * halfLineWidth, lineScreenSpace[1] + lineNormalDir * halfLineWidth, }; const tcu::Vec2 lineQuadNormalizedDeviceSpace[4] = { lineQuadScreenSpace[0] / viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), lineQuadScreenSpace[1] / viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), lineQuadScreenSpace[2] / viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), lineQuadScreenSpace[3] / viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), }; triangleScene.triangles[lineNdx*2 + 0].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].x(), lineQuadNormalizedDeviceSpace[0].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 0].sharedEdge[0] = false; triangleScene.triangles[lineNdx*2 + 0].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[1].x(), lineQuadNormalizedDeviceSpace[1].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 0].sharedEdge[1] = false; triangleScene.triangles[lineNdx*2 + 0].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].x(), lineQuadNormalizedDeviceSpace[2].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 0].sharedEdge[2] = true; triangleScene.triangles[lineNdx*2 + 1].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].x(), lineQuadNormalizedDeviceSpace[0].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 1].sharedEdge[0] = true; triangleScene.triangles[lineNdx*2 + 1].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].x(), lineQuadNormalizedDeviceSpace[2].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 1].sharedEdge[1] = false; triangleScene.triangles[lineNdx*2 + 1].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[3].x(), lineQuadNormalizedDeviceSpace[3].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 1].sharedEdge[2] = false; } return verifyTriangleGroupRasterization(surface, triangleScene, args, log); } bool verifyMultisampleLineGroupInterpolation (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log) { // Multisampled line == 2 triangles const tcu::Vec2 viewportSize = tcu::Vec2((float)surface.getWidth(), (float)surface.getHeight()); const float halfLineWidth = scene.lineWidth * 0.5f; TriangleSceneSpec triangleScene; triangleScene.triangles.resize(2 * scene.lines.size()); for (int lineNdx = 0; lineNdx < (int)scene.lines.size(); ++lineNdx) { // Transform to screen space, add pixel offsets, convert back to normalized device space, and test as triangles const tcu::Vec2 lineNormalizedDeviceSpace[2] = { tcu::Vec2(scene.lines[lineNdx].positions[0].x() / scene.lines[lineNdx].positions[0].w(), scene.lines[lineNdx].positions[0].y() / scene.lines[lineNdx].positions[0].w()), tcu::Vec2(scene.lines[lineNdx].positions[1].x() / scene.lines[lineNdx].positions[1].w(), scene.lines[lineNdx].positions[1].y() / scene.lines[lineNdx].positions[1].w()), }; const tcu::Vec2 lineScreenSpace[2] = { (lineNormalizedDeviceSpace[0] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * viewportSize, (lineNormalizedDeviceSpace[1] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * viewportSize, }; const tcu::Vec2 lineDir = tcu::normalize(lineScreenSpace[1] - lineScreenSpace[0]); const tcu::Vec2 lineNormalDir = tcu::Vec2(lineDir.y(), -lineDir.x()); const tcu::Vec2 lineQuadScreenSpace[4] = { lineScreenSpace[0] + lineNormalDir * halfLineWidth, lineScreenSpace[0] - lineNormalDir * halfLineWidth, lineScreenSpace[1] - lineNormalDir * halfLineWidth, lineScreenSpace[1] + lineNormalDir * halfLineWidth, }; const tcu::Vec2 lineQuadNormalizedDeviceSpace[4] = { lineQuadScreenSpace[0] / viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), lineQuadScreenSpace[1] / viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), lineQuadScreenSpace[2] / viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), lineQuadScreenSpace[3] / viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), }; triangleScene.triangles[lineNdx*2 + 0].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].x(), lineQuadNormalizedDeviceSpace[0].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 0].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[1].x(), lineQuadNormalizedDeviceSpace[1].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 0].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].x(), lineQuadNormalizedDeviceSpace[2].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 0].sharedEdge[0] = false; triangleScene.triangles[lineNdx*2 + 0].sharedEdge[1] = false; triangleScene.triangles[lineNdx*2 + 0].sharedEdge[2] = true; triangleScene.triangles[lineNdx*2 + 0].colors[0] = scene.lines[lineNdx].colors[0]; triangleScene.triangles[lineNdx*2 + 0].colors[1] = scene.lines[lineNdx].colors[0]; triangleScene.triangles[lineNdx*2 + 0].colors[2] = scene.lines[lineNdx].colors[1]; triangleScene.triangles[lineNdx*2 + 1].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].x(), lineQuadNormalizedDeviceSpace[0].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 1].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].x(), lineQuadNormalizedDeviceSpace[2].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 1].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[3].x(), lineQuadNormalizedDeviceSpace[3].y(), 0.0f, 1.0f); triangleScene.triangles[lineNdx*2 + 1].sharedEdge[0] = true; triangleScene.triangles[lineNdx*2 + 1].sharedEdge[1] = false; triangleScene.triangles[lineNdx*2 + 1].sharedEdge[2] = false; triangleScene.triangles[lineNdx*2 + 1].colors[0] = scene.lines[lineNdx].colors[0]; triangleScene.triangles[lineNdx*2 + 1].colors[1] = scene.lines[lineNdx].colors[1]; triangleScene.triangles[lineNdx*2 + 1].colors[2] = scene.lines[lineNdx].colors[1]; } return verifyTriangleGroupInterpolationWithInterpolator(surface, triangleScene, args, log, MultisampleLineInterpolator(scene)); } bool verifyMultisamplePointGroupRasterization (const tcu::Surface& surface, const PointSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log) { // Multisampled point == 2 triangles const tcu::Vec2 viewportSize = tcu::Vec2((float)surface.getWidth(), (float)surface.getHeight()); TriangleSceneSpec triangleScene; triangleScene.triangles.resize(2 * scene.points.size()); for (int pointNdx = 0; pointNdx < (int)scene.points.size(); ++pointNdx) { // Transform to screen space, add pixel offsets, convert back to normalized device space, and test as triangles const tcu::Vec2 pointNormalizedDeviceSpace = tcu::Vec2(scene.points[pointNdx].position.x() / scene.points[pointNdx].position.w(), scene.points[pointNdx].position.y() / scene.points[pointNdx].position.w()); const tcu::Vec2 pointScreenSpace = (pointNormalizedDeviceSpace + tcu::Vec2(1.0f, 1.0f)) * 0.5f * viewportSize; const float offset = scene.points[pointNdx].pointSize * 0.5f; const tcu::Vec2 lineQuadNormalizedDeviceSpace[4] = { (pointScreenSpace + tcu::Vec2(-offset, -offset))/ viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), (pointScreenSpace + tcu::Vec2(-offset, offset))/ viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), (pointScreenSpace + tcu::Vec2( offset, offset))/ viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), (pointScreenSpace + tcu::Vec2( offset, -offset))/ viewportSize * 2.0f - tcu::Vec2(1.0f, 1.0f), }; triangleScene.triangles[pointNdx*2 + 0].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].x(), lineQuadNormalizedDeviceSpace[0].y(), 0.0f, 1.0f); triangleScene.triangles[pointNdx*2 + 0].sharedEdge[0] = false; triangleScene.triangles[pointNdx*2 + 0].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[1].x(), lineQuadNormalizedDeviceSpace[1].y(), 0.0f, 1.0f); triangleScene.triangles[pointNdx*2 + 0].sharedEdge[1] = false; triangleScene.triangles[pointNdx*2 + 0].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].x(), lineQuadNormalizedDeviceSpace[2].y(), 0.0f, 1.0f); triangleScene.triangles[pointNdx*2 + 0].sharedEdge[2] = true; triangleScene.triangles[pointNdx*2 + 1].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].x(), lineQuadNormalizedDeviceSpace[0].y(), 0.0f, 1.0f); triangleScene.triangles[pointNdx*2 + 1].sharedEdge[0] = true; triangleScene.triangles[pointNdx*2 + 1].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].x(), lineQuadNormalizedDeviceSpace[2].y(), 0.0f, 1.0f); triangleScene.triangles[pointNdx*2 + 1].sharedEdge[1] = false; triangleScene.triangles[pointNdx*2 + 1].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[3].x(), lineQuadNormalizedDeviceSpace[3].y(), 0.0f, 1.0f); triangleScene.triangles[pointNdx*2 + 1].sharedEdge[2] = false; } return verifyTriangleGroupRasterization(surface, triangleScene, args, log); } bool verifySinglesampleLineGroupRasterization (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log) { DE_ASSERT(deFloatFrac(scene.lineWidth) != 0.5f); // rounding direction is not defined, disallow undefined cases DE_ASSERT(scene.lines.size() < 255); // indices are stored as unsigned 8-bit ints bool allOK = true; bool overdrawInReference = false; int referenceFragments = 0; int resultFragments = 0; int lineWidth = deFloorFloatToInt32(scene.lineWidth + 0.5f); bool imageShown = false; std::vector<bool> lineIsXMajor (scene.lines.size()); // Reference renderer produces correct fragments using the diamond-rule. Make 2D int array, each cell contains the highest index (first index = 1) of the overlapping lines or 0 if no line intersects the pixel tcu::TextureLevel referenceLineMap(tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::UNSIGNED_INT8), surface.getWidth(), surface.getHeight()); tcu::clear(referenceLineMap.getAccess(), tcu::IVec4(0, 0, 0, 0)); for (int lineNdx = 0; lineNdx < (int)scene.lines.size(); ++lineNdx) { rr::SingleSampleLineRasterizer rasterizer(tcu::IVec4(0, 0, surface.getWidth(), surface.getHeight())); const tcu::Vec2 lineNormalizedDeviceSpace[2] = { tcu::Vec2(scene.lines[lineNdx].positions[0].x() / scene.lines[lineNdx].positions[0].w(), scene.lines[lineNdx].positions[0].y() / scene.lines[lineNdx].positions[0].w()), tcu::Vec2(scene.lines[lineNdx].positions[1].x() / scene.lines[lineNdx].positions[1].w(), scene.lines[lineNdx].positions[1].y() / scene.lines[lineNdx].positions[1].w()), }; const tcu::Vec4 lineScreenSpace[2] = { tcu::Vec4((lineNormalizedDeviceSpace[0].x() + 1.0f) * 0.5f * (float)surface.getWidth(), (lineNormalizedDeviceSpace[0].y() + 1.0f) * 0.5f * (float)surface.getHeight(), 0.0f, 1.0f), tcu::Vec4((lineNormalizedDeviceSpace[1].x() + 1.0f) * 0.5f * (float)surface.getWidth(), (lineNormalizedDeviceSpace[1].y() + 1.0f) * 0.5f * (float)surface.getHeight(), 0.0f, 1.0f), }; rasterizer.init(lineScreenSpace[0], lineScreenSpace[1], scene.lineWidth); // calculate majority of later use lineIsXMajor[lineNdx] = de::abs(lineScreenSpace[1].x() - lineScreenSpace[0].x()) >= de::abs(lineScreenSpace[1].y() - lineScreenSpace[0].y()); for (;;) { const int maxPackets = 32; int numRasterized = 0; rr::FragmentPacket packets[maxPackets]; rasterizer.rasterize(packets, DE_NULL, maxPackets, numRasterized); for (int packetNdx = 0; packetNdx < numRasterized; ++packetNdx) { for (int fragNdx = 0; fragNdx < 4; ++fragNdx) { if ((deUint32)packets[packetNdx].coverage & (1 << fragNdx)) { const tcu::IVec2 fragPos = packets[packetNdx].position + tcu::IVec2(fragNdx%2, fragNdx/2); // Check for overdraw if (!overdrawInReference) overdrawInReference = referenceLineMap.getAccess().getPixelInt(fragPos.x(), fragPos.y()).x() != 0; // Output pixel referenceLineMap.getAccess().setPixel(tcu::IVec4(lineNdx + 1, 0, 0, 0), fragPos.x(), fragPos.y()); } } } if (numRasterized != maxPackets) break; } } // Requirement 1: The coordinates of a fragment produced by the algorithm may not deviate by more than one unit { tcu::Surface errorMask (surface.getWidth(), surface.getHeight()); bool missingFragments = false; tcu::clear(errorMask.getAccess(), tcu::IVec4(0, 255, 0, 255)); log << tcu::TestLog::Message << "Searching for deviating fragments." << tcu::TestLog::EndMessage; for (int y = 0; y < referenceLineMap.getHeight(); ++y) for (int x = 0; x < referenceLineMap.getWidth(); ++x) { const bool reference = referenceLineMap.getAccess().getPixelInt(x, y).x() != 0; const bool result = compareColors(surface.getPixel(x, y), tcu::RGBA::white, args.redBits, args.greenBits, args.blueBits); if (reference) ++referenceFragments; if (result) ++resultFragments; if (reference == result) continue; // Reference fragment here, matching result fragment must be nearby if (reference && !result) { bool foundFragment = false; if (x == 0 || y == 0 || x == referenceLineMap.getWidth() - 1 || y == referenceLineMap.getHeight() -1) { // image boundary, missing fragment could be over the image edge foundFragment = true; } // find nearby fragment for (int dy = -1; dy < 2 && !foundFragment; ++dy) for (int dx = -1; dx < 2 && !foundFragment; ++dx) { if (compareColors(surface.getPixel(x+dx, y+dy), tcu::RGBA::white, args.redBits, args.greenBits, args.blueBits)) foundFragment = true; } if (!foundFragment) { missingFragments = true; errorMask.setPixel(x, y, tcu::RGBA::red); } } } if (missingFragments) { log << tcu::TestLog::Message << "Invalid deviation(s) found." << tcu::TestLog::EndMessage; log << tcu::TestLog::ImageSet("Verification result", "Result of rendering") << tcu::TestLog::Image("Result", "Result", surface) << tcu::TestLog::Image("ErrorMask", "ErrorMask", errorMask) << tcu::TestLog::EndImageSet; imageShown = true; allOK = false; } else { log << tcu::TestLog::Message << "No invalid deviations found." << tcu::TestLog::EndMessage; } } // Requirement 2: The total number of fragments produced by the algorithm may differ from // that produced by the diamond-exit rule by no more than one. { // Check is not valid if the primitives intersect or otherwise share same fragments if (!overdrawInReference) { int allowedDeviation = (int)scene.lines.size() * lineWidth; // one pixel per primitive in the major direction log << tcu::TestLog::Message << "Verifying fragment counts:\n" << "\tDiamond-exit rule: " << referenceFragments << " fragments.\n" << "\tResult image: " << resultFragments << " fragments.\n" << "\tAllowing deviation of " << allowedDeviation << " fragments.\n" << tcu::TestLog::EndMessage; if (deAbs32(referenceFragments - resultFragments) > allowedDeviation) { tcu::Surface reference(surface.getWidth(), surface.getHeight()); // show a helpful reference image tcu::clear(reference.getAccess(), tcu::IVec4(0, 0, 0, 255)); for (int y = 0; y < surface.getHeight(); ++y) for (int x = 0; x < surface.getWidth(); ++x) if (referenceLineMap.getAccess().getPixelInt(x, y).x()) reference.setPixel(x, y, tcu::RGBA::white); log << tcu::TestLog::Message << "Invalid fragment count in result image." << tcu::TestLog::EndMessage; log << tcu::TestLog::ImageSet("Verification result", "Result of rendering") << tcu::TestLog::Image("Reference", "Reference", reference) << tcu::TestLog::Image("Result", "Result", surface) << tcu::TestLog::EndImageSet; allOK = false; imageShown = true; } else { log << tcu::TestLog::Message << "Fragment count is valid." << tcu::TestLog::EndMessage; } } else { log << tcu::TestLog::Message << "Overdraw in scene. Fragment count cannot be verified. Skipping fragment count checks." << tcu::TestLog::EndMessage; } } // Requirement 3: Line width must be constant { bool invalidWidthFound = false; log << tcu::TestLog::Message << "Verifying line widths of the x-major lines." << tcu::TestLog::EndMessage; for (int y = 1; y < referenceLineMap.getHeight() - 1; ++y) { bool fullyVisibleLine = false; bool previousPixelUndefined = false; int currentLine = 0; int currentWidth = 1; for (int x = 1; x < referenceLineMap.getWidth() - 1; ++x) { const bool result = compareColors(surface.getPixel(x, y), tcu::RGBA::white, args.redBits, args.greenBits, args.blueBits); int lineID = 0; // Which line does this fragment belong to? if (result) { bool multipleNearbyLines = false; for (int dy = -1; dy < 2; ++dy) for (int dx = -1; dx < 2; ++dx) { const int nearbyID = referenceLineMap.getAccess().getPixelInt(x+dx, y+dy).x(); if (nearbyID) { if (lineID && lineID != nearbyID) multipleNearbyLines = true; lineID = nearbyID; } } if (multipleNearbyLines) { // Another line is too close, don't try to calculate width here previousPixelUndefined = true; continue; } } // Only line with id of lineID is nearby if (previousPixelUndefined) { // The line might have been overdrawn or not currentLine = lineID; currentWidth = 1; fullyVisibleLine = false; previousPixelUndefined = false; } else if (lineID == currentLine) { // Current line continues ++currentWidth; } else if (lineID > currentLine) { // Another line was drawn over or the line ends currentLine = lineID; currentWidth = 1; fullyVisibleLine = true; } else { // The line ends if (fullyVisibleLine && !lineIsXMajor[currentLine-1]) { // check width if (currentWidth != lineWidth) { log << tcu::TestLog::Message << "\tInvalid line width at (" << x - currentWidth << ", " << y << ") - (" << x - 1 << ", " << y << "). Detected width of " << currentWidth << ", expected " << lineWidth << tcu::TestLog::EndMessage; invalidWidthFound = true; } } currentLine = lineID; currentWidth = 1; fullyVisibleLine = false; } } } log << tcu::TestLog::Message << "Verifying line widths of the y-major lines." << tcu::TestLog::EndMessage; for (int x = 1; x < referenceLineMap.getWidth() - 1; ++x) { bool fullyVisibleLine = false; bool previousPixelUndefined = false; int currentLine = 0; int currentWidth = 1; for (int y = 1; y < referenceLineMap.getHeight() - 1; ++y) { const bool result = compareColors(surface.getPixel(x, y), tcu::RGBA::white, args.redBits, args.greenBits, args.blueBits); int lineID = 0; // Which line does this fragment belong to? if (result) { bool multipleNearbyLines = false; for (int dy = -1; dy < 2; ++dy) for (int dx = -1; dx < 2; ++dx) { const int nearbyID = referenceLineMap.getAccess().getPixelInt(x+dx, y+dy).x(); if (nearbyID) { if (lineID && lineID != nearbyID) multipleNearbyLines = true; lineID = nearbyID; } } if (multipleNearbyLines) { // Another line is too close, don't try to calculate width here previousPixelUndefined = true; continue; } } // Only line with id of lineID is nearby if (previousPixelUndefined) { // The line might have been overdrawn or not currentLine = lineID; currentWidth = 1; fullyVisibleLine = false; previousPixelUndefined = false; } else if (lineID == currentLine) { // Current line continues ++currentWidth; } else if (lineID > currentLine) { // Another line was drawn over or the line ends currentLine = lineID; currentWidth = 1; fullyVisibleLine = true; } else { // The line ends if (fullyVisibleLine && lineIsXMajor[currentLine-1]) { // check width if (currentWidth != lineWidth) { log << tcu::TestLog::Message << "\tInvalid line width at (" << x << ", " << y - currentWidth << ") - (" << x << ", " << y - 1 << "). Detected width of " << currentWidth << ", expected " << lineWidth << tcu::TestLog::EndMessage; invalidWidthFound = true; } } currentLine = lineID; currentWidth = 1; fullyVisibleLine = false; } } } if (invalidWidthFound) { log << tcu::TestLog::Message << "Invalid line width found, image is not valid." << tcu::TestLog::EndMessage; allOK = false; } else { log << tcu::TestLog::Message << "Line widths are valid." << tcu::TestLog::EndMessage; } } //\todo [2013-10-24 jarkko]. //Requirement 4. If two line segments share a common endpoint, and both segments are either //x-major (both left-to-right or both right-to-left) or y-major (both bottom-totop //or both top-to-bottom), then rasterizing both segments may not produce //duplicate fragments, nor may any fragments be omitted so as to interrupt //continuity of the connected segments. if (!imageShown) { log << tcu::TestLog::ImageSet("Verification result", "Result of rendering") << tcu::TestLog::Image("Result", "Result", surface) << tcu::TestLog::EndImageSet; } return allOK; } struct SingleSampleLineCoverageCandidate { int lineNdx; tcu::IVec3 colorMin; tcu::IVec3 colorMax; tcu::Vec3 colorMinF; tcu::Vec3 colorMaxF; tcu::Vec3 valueRangeMin; tcu::Vec3 valueRangeMax; }; bool verifySinglesampleLineGroupInterpolation (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log) { DE_ASSERT(deFloatFrac(scene.lineWidth) != 0.5f); // rounding direction is not defined, disallow undefined cases DE_ASSERT(scene.lines.size() < 8); // coverage indices are stored as bitmask in a unsigned 8-bit ints const tcu::RGBA invalidPixelColor = tcu::RGBA(255, 0, 0, 255); const tcu::IVec2 viewportSize = tcu::IVec2(surface.getWidth(), surface.getHeight()); const int errorFloodThreshold = 4; int errorCount = 0; tcu::Surface errorMask (surface.getWidth(), surface.getHeight()); int invalidPixels = 0; // log format log << tcu::TestLog::Message << "Verifying rasterization result. Native format is RGB" << args.redBits << args.greenBits << args.blueBits << tcu::TestLog::EndMessage; if (args.redBits > 8 || args.greenBits > 8 || args.blueBits > 8) log << tcu::TestLog::Message << "Warning! More than 8 bits in a color channel, this may produce false negatives." << tcu::TestLog::EndMessage; // Reference renderer produces correct fragments using the diamond-exit-rule. Make 2D int array, store line coverage as a 8-bit bitfield // The map is used to find lines with potential coverage to a given pixel tcu::TextureLevel referenceLineMap(tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::UNSIGNED_INT8), surface.getWidth(), surface.getHeight()); tcu::clear(referenceLineMap.getAccess(), tcu::IVec4(0, 0, 0, 0)); tcu::clear(errorMask.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); for (int lineNdx = 0; lineNdx < (int)scene.lines.size(); ++lineNdx) { rr::SingleSampleLineRasterizer rasterizer(tcu::IVec4(0, 0, surface.getWidth(), surface.getHeight())); const tcu::Vec2 lineNormalizedDeviceSpace[2] = { tcu::Vec2(scene.lines[lineNdx].positions[0].x() / scene.lines[lineNdx].positions[0].w(), scene.lines[lineNdx].positions[0].y() / scene.lines[lineNdx].positions[0].w()), tcu::Vec2(scene.lines[lineNdx].positions[1].x() / scene.lines[lineNdx].positions[1].w(), scene.lines[lineNdx].positions[1].y() / scene.lines[lineNdx].positions[1].w()), }; const tcu::Vec4 lineScreenSpace[2] = { tcu::Vec4((lineNormalizedDeviceSpace[0].x() + 1.0f) * 0.5f * (float)surface.getWidth(), (lineNormalizedDeviceSpace[0].y() + 1.0f) * 0.5f * (float)surface.getHeight(), 0.0f, 1.0f), tcu::Vec4((lineNormalizedDeviceSpace[1].x() + 1.0f) * 0.5f * (float)surface.getWidth(), (lineNormalizedDeviceSpace[1].y() + 1.0f) * 0.5f * (float)surface.getHeight(), 0.0f, 1.0f), }; rasterizer.init(lineScreenSpace[0], lineScreenSpace[1], scene.lineWidth); // Calculate correct line coverage for (;;) { const int maxPackets = 32; int numRasterized = 0; rr::FragmentPacket packets[maxPackets]; rasterizer.rasterize(packets, DE_NULL, maxPackets, numRasterized); for (int packetNdx = 0; packetNdx < numRasterized; ++packetNdx) { for (int fragNdx = 0; fragNdx < 4; ++fragNdx) { if ((deUint32)packets[packetNdx].coverage & (1 << fragNdx)) { const tcu::IVec2 fragPos = packets[packetNdx].position + tcu::IVec2(fragNdx%2, fragNdx/2); const int previousMask = referenceLineMap.getAccess().getPixelInt(fragPos.x(), fragPos.y()).x(); const int newMask = (previousMask) | (1UL << lineNdx); referenceLineMap.getAccess().setPixel(tcu::IVec4(newMask, 0, 0, 0), fragPos.x(), fragPos.y()); } } } if (numRasterized != maxPackets) break; } } // Find all possible lines with coverage, check pixel color matches one of them for (int y = 1; y < surface.getHeight() - 1; ++y) for (int x = 1; x < surface.getWidth() - 1; ++x) { const tcu::RGBA color = surface.getPixel(x, y); const tcu::IVec3 pixelNativeColor = convertRGB8ToNativeFormat(color, args); // Convert pixel color from rgba8 to the real pixel format. Usually rgba8 or 565 int lineCoverageSet = 0; // !< lines that may cover this fragment int lineSurroundingCoverage = 0xFFFF; // !< lines that will cover this fragment bool matchFound = false; const tcu::IVec3 formatLimit ((1 << args.redBits) - 1, (1 << args.greenBits) - 1, (1 << args.blueBits) - 1); std::vector<SingleSampleLineCoverageCandidate> candidates; // Find lines with possible coverage for (int dy = -1; dy < 2; ++dy) for (int dx = -1; dx < 2; ++dx) { const int coverage = referenceLineMap.getAccess().getPixelInt(x+dx, y+dy).x(); lineCoverageSet |= coverage; lineSurroundingCoverage &= coverage; } // background color is possible? if (lineSurroundingCoverage == 0 && compareColors(color, tcu::RGBA::black, args.redBits, args.greenBits, args.blueBits)) continue; // Check those lines for (int lineNdx = 0; lineNdx < (int)scene.lines.size(); ++lineNdx) { if (((lineCoverageSet >> lineNdx) & 0x01) != 0) { const LineInterpolationRange range = calcSingleSampleLineInterpolationRange(scene.lines[lineNdx].positions[0], scene.lines[lineNdx].positions[1], tcu::IVec2(x, y), viewportSize, args.subpixelBits); const tcu::Vec4 valueMin = de::clamp(range.min.x(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[0] + de::clamp(range.min.y(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[1]; const tcu::Vec4 valueMax = de::clamp(range.max.x(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[0] + de::clamp(range.max.y(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[1]; const tcu::Vec3 colorMinF (de::clamp(valueMin.x() * formatLimit.x(), 0.0f, (float)formatLimit.x()), de::clamp(valueMin.y() * formatLimit.y(), 0.0f, (float)formatLimit.y()), de::clamp(valueMin.z() * formatLimit.z(), 0.0f, (float)formatLimit.z())); const tcu::Vec3 colorMaxF (de::clamp(valueMax.x() * formatLimit.x(), 0.0f, (float)formatLimit.x()), de::clamp(valueMax.y() * formatLimit.y(), 0.0f, (float)formatLimit.y()), de::clamp(valueMax.z() * formatLimit.z(), 0.0f, (float)formatLimit.z())); const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), (int)deFloatFloor(colorMinF.y()), (int)deFloatFloor(colorMinF.z())); const tcu::IVec3 colorMax ((int)deFloatCeil (colorMaxF.x()), (int)deFloatCeil (colorMaxF.y()), (int)deFloatCeil (colorMaxF.z())); // Verify validity if (pixelNativeColor.x() < colorMin.x() || pixelNativeColor.y() < colorMin.y() || pixelNativeColor.z() < colorMin.z() || pixelNativeColor.x() > colorMax.x() || pixelNativeColor.y() > colorMax.y() || pixelNativeColor.z() > colorMax.z()) { if (errorCount < errorFloodThreshold) { // Store candidate information for logging SingleSampleLineCoverageCandidate candidate; candidate.lineNdx = lineNdx; candidate.colorMin = colorMin; candidate.colorMax = colorMax; candidate.colorMinF = colorMinF; candidate.colorMaxF = colorMaxF; candidate.valueRangeMin = valueMin.swizzle(0, 1, 2); candidate.valueRangeMax = valueMax.swizzle(0, 1, 2); candidates.push_back(candidate); } } else { matchFound = true; break; } } } if (matchFound) continue; // invalid fragment ++invalidPixels; errorMask.setPixel(x, y, invalidPixelColor); ++errorCount; // don't fill the logs with too much data if (errorCount < errorFloodThreshold) { log << tcu::TestLog::Message << "Found an invalid pixel at (" << x << "," << y << "), " << (int)candidates.size() << " candidate reference value(s) found:\n" << "\tPixel color:\t\t" << color << "\n" << "\tNative color:\t\t" << pixelNativeColor << "\n" << tcu::TestLog::EndMessage; for (int candidateNdx = 0; candidateNdx < (int)candidates.size(); ++candidateNdx) { const SingleSampleLineCoverageCandidate& candidate = candidates[candidateNdx]; log << tcu::TestLog::Message << "\tCandidate (line " << candidate.lineNdx << "):\n" << "\t\tReference native color min: " << tcu::clamp(candidate.colorMin, tcu::IVec3(0,0,0), formatLimit) << "\n" << "\t\tReference native color max: " << tcu::clamp(candidate.colorMax, tcu::IVec3(0,0,0), formatLimit) << "\n" << "\t\tReference native float min: " << tcu::clamp(candidate.colorMinF, tcu::Vec3(0.0f, 0.0f, 0.0f), formatLimit.cast<float>()) << "\n" << "\t\tReference native float max: " << tcu::clamp(candidate.colorMaxF, tcu::Vec3(0.0f, 0.0f, 0.0f), formatLimit.cast<float>()) << "\n" << "\t\tFmin:\t" << tcu::clamp(candidate.valueRangeMin, tcu::Vec3(0.0f, 0.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 1.0f)) << "\n" << "\t\tFmax:\t" << tcu::clamp(candidate.valueRangeMax, tcu::Vec3(0.0f, 0.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 1.0f)) << "\n" << tcu::TestLog::EndMessage; } } } // don't just hide failures if (errorCount > errorFloodThreshold) log << tcu::TestLog::Message << "Omitted " << (errorCount-errorFloodThreshold) << " pixel error description(s)." << tcu::TestLog::EndMessage; // report result if (invalidPixels) { log << tcu::TestLog::Message << invalidPixels << " invalid pixel(s) found." << tcu::TestLog::EndMessage; log << tcu::TestLog::ImageSet("Verification result", "Result of rendering") << tcu::TestLog::Image("Result", "Result", surface) << tcu::TestLog::Image("ErrorMask", "ErrorMask", errorMask) << tcu::TestLog::EndImageSet; return false; } else { log << tcu::TestLog::Message << "No invalid pixels found." << tcu::TestLog::EndMessage; log << tcu::TestLog::ImageSet("Verification result", "Result of rendering") << tcu::TestLog::Image("Result", "Result", surface) << tcu::TestLog::EndImageSet; return true; } } } // anonymous CoverageType calculateTriangleCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& p2, const tcu::IVec2& pixel, const tcu::IVec2& viewportSize, int subpixelBits, bool multisample) { typedef tcu::Vector<deInt64, 2> I64Vec2; const deUint64 numSubPixels = ((deUint64)1) << subpixelBits; const deUint64 pixelHitBoxSize = (multisample) ? (numSubPixels) : (2+2); //!< allow 4 central (2x2) for non-multisample pixels. Rounding may move edges 1 subpixel to any direction. const bool order = isTriangleClockwise(p0, p1, p2); //!< clockwise / counter-clockwise const tcu::Vec4& orderedP0 = p0; //!< vertices of a clockwise triangle const tcu::Vec4& orderedP1 = (order) ? (p1) : (p2); const tcu::Vec4& orderedP2 = (order) ? (p2) : (p1); const tcu::Vec2 triangleNormalizedDeviceSpace[3] = { tcu::Vec2(orderedP0.x() / orderedP0.w(), orderedP0.y() / orderedP0.w()), tcu::Vec2(orderedP1.x() / orderedP1.w(), orderedP1.y() / orderedP1.w()), tcu::Vec2(orderedP2.x() / orderedP2.w(), orderedP2.y() / orderedP2.w()), }; const tcu::Vec2 triangleScreenSpace[3] = { (triangleNormalizedDeviceSpace[0] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()), (triangleNormalizedDeviceSpace[1] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()), (triangleNormalizedDeviceSpace[2] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()), }; // Broad bounding box - pixel check { const float minX = de::min(de::min(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triangleScreenSpace[2].x()); const float minY = de::min(de::min(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triangleScreenSpace[2].y()); const float maxX = de::max(de::max(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triangleScreenSpace[2].x()); const float maxY = de::max(de::max(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triangleScreenSpace[2].y()); if ((float)pixel.x() > maxX + 1 || (float)pixel.y() > maxY + 1 || (float)pixel.x() < minX - 1 || (float)pixel.y() < minY - 1) return COVERAGE_NONE; } // Broad triangle - pixel area intersection { const I64Vec2 pixelCenterPosition = I64Vec2(pixel.x(), pixel.y()) * I64Vec2(numSubPixels, numSubPixels) + I64Vec2(numSubPixels / 2, numSubPixels / 2); const I64Vec2 triangleSubPixelSpaceRound[3] = { I64Vec2(deRoundFloatToInt32(triangleScreenSpace[0].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[0].y()*numSubPixels)), I64Vec2(deRoundFloatToInt32(triangleScreenSpace[1].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[1].y()*numSubPixels)), I64Vec2(deRoundFloatToInt32(triangleScreenSpace[2].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[2].y()*numSubPixels)), }; // Check (using cross product) if pixel center is // a) too far from any edge // b) fully inside all edges bool insideAllEdges = true; for (int vtxNdx = 0; vtxNdx < 3; ++vtxNdx) { const int otherVtxNdx = (vtxNdx + 1) % 3; const deInt64 maxPixelDistanceSquared = pixelHitBoxSize*pixelHitBoxSize; // Max distance from the pixel center from within the pixel is (sqrt(2) * boxWidth/2). Use 2x value for rounding tolerance const I64Vec2 edge = triangleSubPixelSpaceRound[otherVtxNdx] - triangleSubPixelSpaceRound[vtxNdx]; const I64Vec2 v = pixelCenterPosition - triangleSubPixelSpaceRound[vtxNdx]; const deInt64 crossProduct = (edge.x() * v.y() - edge.y() * v.x()); // distance from edge: (edge x v) / |edge| // (edge x v) / |edge| > maxPixelDistance // ==> (edge x v)^2 / edge^2 > maxPixelDistance^2 | edge x v > 0 // ==> (edge x v)^2 > maxPixelDistance^2 * edge^2 if (crossProduct < 0 && crossProduct*crossProduct > maxPixelDistanceSquared * tcu::lengthSquared(edge)) return COVERAGE_NONE; if (crossProduct < 0 || crossProduct*crossProduct < maxPixelDistanceSquared * tcu::lengthSquared(edge)) insideAllEdges = false; } if (insideAllEdges) return COVERAGE_FULL; } // Accurate intersection for edge pixels { // In multisampling, the sample points can be anywhere in the pixel, and in single sampling only in the center. const I64Vec2 pixelCorners[4] = { I64Vec2((pixel.x()+0) * numSubPixels, (pixel.y()+0) * numSubPixels), I64Vec2((pixel.x()+1) * numSubPixels, (pixel.y()+0) * numSubPixels), I64Vec2((pixel.x()+1) * numSubPixels, (pixel.y()+1) * numSubPixels), I64Vec2((pixel.x()+0) * numSubPixels, (pixel.y()+1) * numSubPixels), }; const I64Vec2 pixelCenterCorners[4] = { I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 0, pixel.y() * numSubPixels + numSubPixels/2 + 0), I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 1, pixel.y() * numSubPixels + numSubPixels/2 + 0), I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 1, pixel.y() * numSubPixels + numSubPixels/2 + 1), I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 0, pixel.y() * numSubPixels + numSubPixels/2 + 1), }; // both rounding directions const I64Vec2 triangleSubPixelSpaceFloor[3] = { I64Vec2(deFloorFloatToInt32(triangleScreenSpace[0].x()*numSubPixels), deFloorFloatToInt32(triangleScreenSpace[0].y()*numSubPixels)), I64Vec2(deFloorFloatToInt32(triangleScreenSpace[1].x()*numSubPixels), deFloorFloatToInt32(triangleScreenSpace[1].y()*numSubPixels)), I64Vec2(deFloorFloatToInt32(triangleScreenSpace[2].x()*numSubPixels), deFloorFloatToInt32(triangleScreenSpace[2].y()*numSubPixels)), }; const I64Vec2 triangleSubPixelSpaceCeil[3] = { I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x()*numSubPixels), deCeilFloatToInt32(triangleScreenSpace[0].y()*numSubPixels)), I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x()*numSubPixels), deCeilFloatToInt32(triangleScreenSpace[1].y()*numSubPixels)), I64Vec2(deCeilFloatToInt32(triangleScreenSpace[2].x()*numSubPixels), deCeilFloatToInt32(triangleScreenSpace[2].y()*numSubPixels)), }; const I64Vec2* const corners = (multisample) ? (pixelCorners) : (pixelCenterCorners); // Test if any edge (with any rounding) intersects the pixel (boundary). If it does => Partial. If not => fully inside or outside for (int edgeNdx = 0; edgeNdx < 3; ++edgeNdx) for (int startRounding = 0; startRounding < 4; ++startRounding) for (int endRounding = 0; endRounding < 4; ++endRounding) { const int nextEdgeNdx = (edgeNdx+1) % 3; const I64Vec2 startPos ((startRounding&0x01) ? (triangleSubPixelSpaceFloor[edgeNdx].x()) : (triangleSubPixelSpaceCeil[edgeNdx].x()), (startRounding&0x02) ? (triangleSubPixelSpaceFloor[edgeNdx].y()) : (triangleSubPixelSpaceCeil[edgeNdx].y())); const I64Vec2 endPos ((endRounding&0x01) ? (triangleSubPixelSpaceFloor[nextEdgeNdx].x()) : (triangleSubPixelSpaceCeil[nextEdgeNdx].x()), (endRounding&0x02) ? (triangleSubPixelSpaceFloor[nextEdgeNdx].y()) : (triangleSubPixelSpaceCeil[nextEdgeNdx].y())); const I64Vec2 edge = endPos - startPos; for (int pixelEdgeNdx = 0; pixelEdgeNdx < 4; ++pixelEdgeNdx) { const int pixelEdgeEnd = (pixelEdgeNdx + 1) % 4; if (lineLineIntersect(startPos, endPos, corners[pixelEdgeNdx], corners[pixelEdgeEnd])) return COVERAGE_PARTIAL; } } // fully inside or outside for (int edgeNdx = 0; edgeNdx < 3; ++edgeNdx) { const int nextEdgeNdx = (edgeNdx+1) % 3; const I64Vec2& startPos = triangleSubPixelSpaceFloor[edgeNdx]; const I64Vec2& endPos = triangleSubPixelSpaceFloor[nextEdgeNdx]; const I64Vec2 edge = endPos - startPos; const I64Vec2 v = corners[0] - endPos; const deInt64 crossProduct = (edge.x() * v.y() - edge.y() * v.x()); // a corner of the pixel is outside => "fully inside" option is impossible if (crossProduct < 0) return COVERAGE_NONE; } return COVERAGE_FULL; } } bool verifyTriangleGroupRasterization (const tcu::Surface& surface, const TriangleSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log, VerificationMode mode) { DE_ASSERT(mode < VERIFICATIONMODE_LAST); const tcu::RGBA backGroundColor = tcu::RGBA(0, 0, 0, 255); const tcu::RGBA triangleColor = tcu::RGBA(255, 255, 255, 255); const tcu::RGBA missingPixelColor = tcu::RGBA(255, 0, 255, 255); const tcu::RGBA unexpectedPixelColor = tcu::RGBA(255, 0, 0, 255); const tcu::RGBA partialPixelColor = tcu::RGBA(255, 255, 0, 255); const tcu::RGBA primitivePixelColor = tcu::RGBA(30, 30, 30, 255); const int weakVerificationThreshold = 10; const bool multisampled = (args.numSamples != 0); const tcu::IVec2 viewportSize = tcu::IVec2(surface.getWidth(), surface.getHeight()); int missingPixels = 0; int unexpectedPixels = 0; int subPixelBits = args.subpixelBits; tcu::TextureLevel coverageMap (tcu::TextureFormat(tcu::TextureFormat::R, tcu::TextureFormat::UNSIGNED_INT8), surface.getWidth(), surface.getHeight()); tcu::Surface errorMask (surface.getWidth(), surface.getHeight()); // subpixel bits in in a valid range? if (subPixelBits < 0) { log << tcu::TestLog::Message << "Invalid subpixel count (" << subPixelBits << "), assuming 0" << tcu::TestLog::EndMessage; subPixelBits = 0; } else if (subPixelBits > 16) { // At high subpixel bit counts we might overflow. Checking at lower bit count is ok, but is less strict log << tcu::TestLog::Message << "Subpixel count is greater than 16 (" << subPixelBits << "). Checking results using less strict 16 bit requirements. This may produce false positives." << tcu::TestLog::EndMessage; subPixelBits = 16; } // generate coverage map tcu::clear(coverageMap.getAccess(), tcu::IVec4(COVERAGE_NONE, 0, 0, 0)); for (int triNdx = 0; triNdx < (int)scene.triangles.size(); ++triNdx) { const tcu::IVec4 aabb = getTriangleAABB(scene.triangles[triNdx], viewportSize); for (int y = de::max(0, aabb.y()); y <= de::min(aabb.w(), coverageMap.getHeight() - 1); ++y) for (int x = de::max(0, aabb.x()); x <= de::min(aabb.z(), coverageMap.getWidth() - 1); ++x) { if (coverageMap.getAccess().getPixelUint(x, y).x() == COVERAGE_FULL) continue; const CoverageType coverage = calculateTriangleCoverage(scene.triangles[triNdx].positions[0], scene.triangles[triNdx].positions[1], scene.triangles[triNdx].positions[2], tcu::IVec2(x, y), viewportSize, subPixelBits, multisampled); if (coverage == COVERAGE_FULL) { coverageMap.getAccess().setPixel(tcu::IVec4(COVERAGE_FULL, 0, 0, 0), x, y); } else if (coverage == COVERAGE_PARTIAL) { CoverageType resultCoverage = COVERAGE_PARTIAL; // Sharing an edge with another triangle? // There should always be such a triangle, but the pixel in the other triangle might be // on multiple edges, some of which are not shared. In these cases the coverage cannot be determined. // Assume full coverage if the pixel is only on a shared edge in shared triangle too. if (pixelOnlyOnASharedEdge(tcu::IVec2(x, y), scene.triangles[triNdx], viewportSize)) { bool friendFound = false; for (int friendTriNdx = 0; friendTriNdx < (int)scene.triangles.size(); ++friendTriNdx) { if (friendTriNdx != triNdx && pixelOnlyOnASharedEdge(tcu::IVec2(x, y), scene.triangles[friendTriNdx], viewportSize)) { friendFound = true; break; } } if (friendFound) resultCoverage = COVERAGE_FULL; } coverageMap.getAccess().setPixel(tcu::IVec4(resultCoverage, 0, 0, 0), x, y); } } } // check pixels tcu::clear(errorMask.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); for (int y = 0; y < surface.getHeight(); ++y) for (int x = 0; x < surface.getWidth(); ++x) { const tcu::RGBA color = surface.getPixel(x, y); const bool imageNoCoverage = compareColors(color, backGroundColor, args.redBits, args.greenBits, args.blueBits); const bool imageFullCoverage = compareColors(color, triangleColor, args.redBits, args.greenBits, args.blueBits); CoverageType referenceCoverage = (CoverageType)coverageMap.getAccess().getPixelUint(x, y).x(); switch (referenceCoverage) { case COVERAGE_NONE: if (!imageNoCoverage) { // coverage where there should not be ++unexpectedPixels; errorMask.setPixel(x, y, unexpectedPixelColor); } break; case COVERAGE_PARTIAL: // anything goes errorMask.setPixel(x, y, partialPixelColor); break; case COVERAGE_FULL: if (!imageFullCoverage) { // no coverage where there should be ++missingPixels; errorMask.setPixel(x, y, missingPixelColor); } else { errorMask.setPixel(x, y, primitivePixelColor); } break; default: DE_ASSERT(false); }; } // Output results log << tcu::TestLog::Message << "Verifying rasterization result." << tcu::TestLog::EndMessage; if (((mode == VERIFICATIONMODE_STRICT) && (missingPixels + unexpectedPixels > 0)) || ((mode == VERIFICATIONMODE_WEAK) && (missingPixels + unexpectedPixels > weakVerificationThreshold))) { log << tcu::TestLog::Message << "Invalid pixels found:\n\t" << missingPixels << " missing pixels. (Marked with purple)\n\t" << unexpectedPixels << " incorrectly filled pixels. (Marked with red)\n\t" << "Unknown (subpixel on edge) pixels are marked with yellow." << tcu::TestLog::EndMessage; log << tcu::TestLog::ImageSet("Verification result", "Result of rendering") << tcu::TestLog::Image("Result", "Result", surface) << tcu::TestLog::Image("ErrorMask", "ErrorMask", errorMask) << tcu::TestLog::EndImageSet; return false; } else { log << tcu::TestLog::Message << "No invalid pixels found." << tcu::TestLog::EndMessage; log << tcu::TestLog::ImageSet("Verification result", "Result of rendering") << tcu::TestLog::Image("Result", "Result", surface) << tcu::TestLog::EndImageSet; return true; } } bool verifyLineGroupRasterization (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log) { const bool multisampled = args.numSamples != 0; if (multisampled) return verifyMultisampleLineGroupRasterization(surface, scene, args, log); else return verifySinglesampleLineGroupRasterization(surface, scene, args, log); } bool verifyPointGroupRasterization (const tcu::Surface& surface, const PointSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log) { // Splitting to triangles is a valid solution in multisampled cases and even in non-multisample cases too. return verifyMultisamplePointGroupRasterization(surface, scene, args, log); } bool verifyTriangleGroupInterpolation (const tcu::Surface& surface, const TriangleSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log) { return verifyTriangleGroupInterpolationWithInterpolator(surface, scene, args, log, TriangleInterpolator(scene)); } bool verifyLineGroupInterpolation (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log) { const bool multisampled = args.numSamples != 0; if (multisampled) return verifyMultisampleLineGroupInterpolation(surface, scene, args, log); else return verifySinglesampleLineGroupInterpolation(surface, scene, args, log); } } // StateQueryUtil } // gls } // deqp