#ifndef _ES3PTEXTURECASES_HPP
#define _ES3PTEXTURECASES_HPP
/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 3.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Texture format performance tests.
 *//*--------------------------------------------------------------------*/

#include "tcuDefs.hpp"
#include "tes3TestCase.hpp"
#include "glsShaderPerformanceCase.hpp"
#include "tcuMatrix.hpp"
#include "gluTexture.hpp"

namespace deqp
{
namespace gles3
{
namespace Performance
{

class Texture2DRenderCase : public gls::ShaderPerformanceCase
{
public:
									Texture2DRenderCase			(Context&				context,
																 const char*			name,
																 const char*			description,
																 deUint32				internalFormat,
																 deUint32				wrapS,
																 deUint32				wrapT,
																 deUint32				minFilter,
																 deUint32				magFilter,
																 const tcu::Mat3&		coordTransform,
																 int					numTextures,
																 bool					powerOfTwo);
									~Texture2DRenderCase		(void);

	void							init						(void);
	void							deinit						(void);

private:
	void							setupProgram				(deUint32 program);
	void							setupRenderState			(void);

	const deUint32					m_internalFormat;
	const deUint32					m_wrapS;
	const deUint32					m_wrapT;
	const deUint32					m_minFilter;
	const deUint32					m_magFilter;
	const tcu::Mat3					m_coordTransform;
	const int						m_numTextures;
	const bool						m_powerOfTwo;

	std::vector<glu::Texture2D*>	m_textures;
};

} // Performance
} // gles3
} // deqp

#endif // _ES3PTEXTURECASES_HPP