/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Capability Tests. *//*--------------------------------------------------------------------*/ #include "tes2CapabilityTests.hpp" #include "gluStrUtil.hpp" #include "tcuTestLog.hpp" #include "deStringUtil.hpp" #include "gluContextInfo.hpp" #include <algorithm> #include <iterator> #include "glw.h" using tcu::TestLog; using std::vector; using std::string; namespace deqp { namespace gles2 { class GetIntCase : public tcu::TestCase { public: GetIntCase (Context& context, const char* name, const char* description, GLenum param) : tcu::TestCase (context.getTestContext(), tcu::NODETYPE_CAPABILITY, name, description) , m_param (param) { } IterateResult iterate (void) { GLint value; GLU_CHECK_CALL(glGetIntegerv(m_param, &value)); m_testCtx.getLog() << TestLog::Message << glu::getParamQueryStr(m_param) << " = " << value << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(value).c_str()); return STOP; } private: GLenum m_param; }; class LimitTests : public TestCaseGroup { public: LimitTests (Context& context) : TestCaseGroup(context, "limits", "Implementation-defined limits") { } void init (void) { static const struct { const char* name; const char* description; GLenum param; } getIntCases[] = { { "vertex_attribs", "Number of vertex attributes supported", GL_MAX_VERTEX_ATTRIBS }, { "varying_vectors", "Number of varying vectors supported", GL_MAX_VARYING_VECTORS }, { "vertex_uniform_vectors", "Number of vertex uniform vectors supported", GL_MAX_VERTEX_UNIFORM_VECTORS }, { "fragment_uniform_vectors", "Number of fragment uniform vectors supported", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, { "texture_image_units", "Number of fragment texture units supported", GL_MAX_TEXTURE_IMAGE_UNITS }, { "vertex_texture_image_units", "Number of vertex texture units supported", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, { "combined_texture_image_units", "Number of vertex and fragment combined texture units supported", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, { "texture_2d_size", "Maximum 2D texture size", GL_MAX_TEXTURE_SIZE }, { "texture_cube_size", "Maximum cubemap texture size", GL_MAX_CUBE_MAP_TEXTURE_SIZE }, { "renderbuffer_size", "Maximum renderbuffer size", GL_MAX_RENDERBUFFER_SIZE }, }; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(getIntCases); ndx++) addChild(new GetIntCase(m_context, getIntCases[ndx].name, getIntCases[ndx].description, getIntCases[ndx].param)); } }; class ExtensionCase : public tcu::TestCase { public: ExtensionCase (tcu::TestContext& testCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, const char* extName); IterateResult iterate (void); private: const glu::ContextInfo& m_ctxInfo; std::string m_extName; }; ExtensionCase::ExtensionCase (tcu::TestContext& testCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, const char* extName) : tcu::TestCase (testCtx, tcu::NODETYPE_CAPABILITY, name, desc) , m_ctxInfo (ctxInfo) , m_extName (extName) { } ExtensionCase::IterateResult ExtensionCase::iterate (void) { bool isSupported = std::find(m_ctxInfo.getExtensions().begin(), m_ctxInfo.getExtensions().end(), m_extName) != m_ctxInfo.getExtensions().end(); m_testCtx.setTestResult(isSupported ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_NOT_SUPPORTED, isSupported ? "Supported" : "Not supported"); return STOP; } class ExtensionTests : public TestCaseGroup { public: ExtensionTests (Context& context) : TestCaseGroup(context, "extensions", "Supported extensions") { } void init (void) { struct ExtGroup { tcu::TestCaseGroup* group; const glu::ContextInfo& ctxInfo; ExtGroup (TestCaseGroup* parent, const char* name, const char* desc) : group (DE_NULL) , ctxInfo (parent->getContext().getContextInfo()) { group = new tcu::TestCaseGroup(parent->getTestContext(), name, desc); parent->addChild(group); } ExtGroup& operator<< (const char* extName) { group->addChild(new ExtensionCase(group->getTestContext(), ctxInfo, extName, "", extName)); return *this; } }; // Uncompressed formats. ExtGroup(this, "uncompressed_texture_formats", "Uncompressed texture formats") << "GL_OES_texture_float_linear" << "GL_OES_texture_half_float_linear" << "GL_OES_texture_float" << "GL_OES_texture_half_float" << "GL_OES_texture_npot" << "GL_EXT_texture_format_BGRA8888" << "GL_EXT_texture_rg" << "GL_EXT_texture_type_2_10_10_10_REV" << "GL_EXT_sRGB" << "GL_APPLE_rgb_422" << "GL_APPLE_texture_format_BGRA8888"; // Compressed formats. ExtGroup(this, "compressed_texture_formats", "Compressed texture formats") << "GL_OES_compressed_ETC1_RGB8_texture" << "GL_OES_compressed_paletted_texture" << "GL_EXT_texture_compression_dxt1" << "GL_AMD_compressed_3DC_texture" << "GL_AMD_compressed_ATC_texture" << "GL_IMG_texture_compression_pvrtc" << "GL_NV_texture_compression_s3tc_update"; // Texture features. ExtGroup(this, "texture", "Texturing features") << "GL_OES_texture_3D" << "GL_OES_depth_texture" << "GL_EXT_texture_filter_anisotropic" << "GL_EXT_texture_lod_bias" << "GL_EXT_shadow_samplers" << "GL_EXT_texture_storage" << "GL_NV_texture_npot_2D_mipmap" << "GL_APPLE_texture_max_level"; // FBO features ExtGroup(this, "fbo", "FBO features") << "GL_OES_depth24" << "GL_OES_depth32" << "GL_OES_packed_depth_stencil" << "GL_OES_fbo_render_mipmap" << "GL_OES_rgb8_rgba8" << "GL_OES_stencil1" << "GL_OES_stencil4" << "GL_OES_stencil8" << "GL_EXT_color_buffer_half_float" << "GL_EXT_multisampled_render_to_texture" << "GL_IMG_multisampled_render_to_texture" << "GL_ARM_rgba8" << "GL_NV_depth_nonlinear" << "GL_NV_draw_buffers" << "GL_NV_fbo_color_attachments" << "GL_NV_read_buffer" << "GL_APPLE_framebuffer_multisample"; // Vertex data formats. ExtGroup(this, "vertex_data_formats", "Vertex data formats") << "GL_OES_element_index_uint" << "GL_OES_vertex_half_float" << "GL_OES_vertex_type_10_10_10_2"; // Shader functionality. ExtGroup(this, "shaders", "Shader features") << "GL_OES_fragment_precision_high" << "GL_OES_standard_derivatives" << "GL_EXT_shader_texture_lod" << "GL_EXT_frag_depth" << "GL_EXT_separate_shader_objects"; // Shader binary formats. ExtGroup(this, "shader_binary_formats", "Shader binary formats") << "GL_OES_get_program_binary" << "GL_AMD_program_binary_Z400" << "GL_IMG_shader_binary" << "GL_IMG_program_binary" << "GL_ARM_mali_shader_binary" << "GL_VIV_shader_binary" << "GL_DMP_shader_binary"; // Development features. ExtGroup(this, "development", "Development aids") << "GL_EXT_debug_label" << "GL_EXT_debug_marker" << "GL_AMD_performance_monitor" << "GL_QCOM_performance_monitor_global_mode" << "GL_QCOM_extended_get" << "GL_QCOM_extended_get2"; // Other extensions. ExtGroup(this, "other", "Other extensions") << "GL_OES_draw_texture" << "GL_OES_mapbuffer" << "GL_OES_vertex_array_object" << "GL_EXT_occlusion_query_boolean" << "GL_EXT_robustness" << "GL_EXT_discard_framebuffer" << "GL_EXT_read_format_bgra" << "GL_EXT_multi_draw_arrays" << "GL_EXT_unpack_subimage" << "GL_EXT_blend_minmax" << "GL_IMG_read_format" << "GL_NV_coverage_sample" << "GL_NV_read_depth_stencil" << "GL_SUN_multi_draw_arrays"; } }; CapabilityTests::CapabilityTests (Context& context) : TestCaseGroup(context, "capability", "Capability Tests") { } CapabilityTests::~CapabilityTests (void) { } void CapabilityTests::init (void) { addChild(new LimitTests (m_context)); addChild(new ExtensionTests (m_context)); } } // gles2 } // deqp