#ifndef _TEGLRENDERCASE_HPP #define _TEGLRENDERCASE_HPP /*------------------------------------------------------------------------- * drawElements Quality Program EGL Module * --------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Base class for rendering tests. * \todo [2011-07-18 pyry] Uses currently gles2-specific RenderContext. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "teglTestCase.hpp" #include "teglSimpleConfigCase.hpp" #include <vector> namespace deqp { namespace egl { class RenderCase : public SimpleConfigCase { public: RenderCase (EglTestContext& eglTestCtx, const char* name, const char* description, EGLint apiMask, EGLint surfaceTypeMask, const std::vector<EGLint>& configIds); virtual ~RenderCase (void); static EGLint getSupportedApis (void); protected: virtual void executeForConfig (tcu::egl::Display& display, EGLConfig config); virtual void executeForSurface (tcu::egl::Display& display, tcu::egl::Surface& surface, EGLConfig config) = DE_NULL; EGLint m_apiMask; EGLint m_surfaceTypeMask; }; class SingleContextRenderCase : public RenderCase { public: SingleContextRenderCase (EglTestContext& eglTestCtx, const char* name, const char* description, EGLint apiMask, EGLint surfaceTypeMask, const std::vector<EGLint>& configIds); virtual ~SingleContextRenderCase (void); protected: virtual void executeForSurface (tcu::egl::Display& display, tcu::egl::Surface& surface, EGLConfig config); virtual void executeForContext (const tcu::egl::Display& display, tcu::egl::Context& context, tcu::egl::Surface& surface, EGLint api) = DE_NULL; }; class MultiContextRenderCase : public RenderCase { public: MultiContextRenderCase (EglTestContext& eglTestCtx, const char* name, const char* description, EGLint api, EGLint surfaceType, const std::vector<EGLint>& configIds, int numContextsPerApi); virtual ~MultiContextRenderCase (void); protected: void executeForSurface (tcu::egl::Display& display, tcu::egl::Surface& surface, EGLConfig config); virtual void executeForContexts (tcu::egl::Display& display, tcu::egl::Surface& surface, EGLConfig config, const std::vector<std::pair<EGLint, tcu::egl::Context*> >& contexts) = DE_NULL; int m_numContextsPerApi; }; class RenderConfigIdSet : public NamedConfigIdSet { public: RenderConfigIdSet (const char* name, const char* description, std::vector<EGLint> configIds, EGLint surfaceTypeMask) : NamedConfigIdSet (name, description, configIds) , m_surfaceTypeMask (surfaceTypeMask) { } EGLint getSurfaceTypeMask (void) const { return m_surfaceTypeMask; } private: EGLint m_surfaceTypeMask; }; void getDefaultRenderConfigIdSets (std::vector<RenderConfigIdSet>& configSets, const std::vector<eglu::ConfigInfo>& configInfos, const eglu::FilterList& baseFilters); } // egl } // deqp #endif // _TEGLRENDERCASE_HPP