/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture format utilities. *//*--------------------------------------------------------------------*/ #include "gluTextureUtil.hpp" #include "gluRenderContext.hpp" #include "gluContextInfo.hpp" #include "tcuTextureUtil.hpp" #include "tcuFormatUtil.hpp" #include "glwEnums.hpp" namespace glu { using std::string; /*--------------------------------------------------------------------*//*! * \brief Map tcu::TextureFormat to GL pixel transfer format. * * Maps generic texture format description to GL pixel transfer format. * If no mapping is found, throws tcu::InternalError. * * \param texFormat Generic texture format. * \return GL pixel transfer format. *//*--------------------------------------------------------------------*/ TransferFormat getTransferFormat (tcu::TextureFormat texFormat) { using tcu::TextureFormat; deUint32 format = GL_NONE; deUint32 type = GL_NONE; bool isInt = false; switch (texFormat.type) { case TextureFormat::SIGNED_INT8: case TextureFormat::SIGNED_INT16: case TextureFormat::SIGNED_INT32: case TextureFormat::UNSIGNED_INT8: case TextureFormat::UNSIGNED_INT16: case TextureFormat::UNSIGNED_INT32: case TextureFormat::UNSIGNED_INT_1010102_REV: isInt = true; break; default: isInt = false; break; } switch (texFormat.order) { case TextureFormat::A: format = GL_ALPHA; break; case TextureFormat::L: format = GL_LUMINANCE; break; case TextureFormat::LA: format = GL_LUMINANCE_ALPHA; break; case TextureFormat::R: format = isInt ? GL_RED_INTEGER : GL_RED; break; case TextureFormat::RG: format = isInt ? GL_RG_INTEGER : GL_RG; break; case TextureFormat::RGB: format = isInt ? GL_RGB_INTEGER : GL_RGB; break; case TextureFormat::RGBA: format = isInt ? GL_RGBA_INTEGER : GL_RGBA; break; case TextureFormat::sRGB: format = GL_RGB; break; case TextureFormat::sRGBA: format = GL_RGBA; break; case TextureFormat::D: format = GL_DEPTH_COMPONENT; break; case TextureFormat::DS: format = GL_DEPTH_STENCIL; break; case TextureFormat::S: format = GL_STENCIL_INDEX; break; default: DE_ASSERT(false); } switch (texFormat.type) { case TextureFormat::SNORM_INT8: type = GL_BYTE; break; case TextureFormat::SNORM_INT16: type = GL_SHORT; break; case TextureFormat::UNORM_INT8: type = GL_UNSIGNED_BYTE; break; case TextureFormat::UNORM_INT16: type = GL_UNSIGNED_SHORT; break; case TextureFormat::UNORM_SHORT_565: type = GL_UNSIGNED_SHORT_5_6_5; break; case TextureFormat::UNORM_SHORT_4444: type = GL_UNSIGNED_SHORT_4_4_4_4; break; case TextureFormat::UNORM_SHORT_5551: type = GL_UNSIGNED_SHORT_5_5_5_1; break; case TextureFormat::SIGNED_INT8: type = GL_BYTE; break; case TextureFormat::SIGNED_INT16: type = GL_SHORT; break; case TextureFormat::SIGNED_INT32: type = GL_INT; break; case TextureFormat::UNSIGNED_INT8: type = GL_UNSIGNED_BYTE; break; case TextureFormat::UNSIGNED_INT16: type = GL_UNSIGNED_SHORT; break; case TextureFormat::UNSIGNED_INT32: type = GL_UNSIGNED_INT; break; case TextureFormat::FLOAT: type = GL_FLOAT; break; case TextureFormat::UNORM_INT_101010: type = GL_UNSIGNED_INT_2_10_10_10_REV; break; case TextureFormat::UNORM_INT_1010102_REV: type = GL_UNSIGNED_INT_2_10_10_10_REV; break; case TextureFormat::UNSIGNED_INT_1010102_REV: type = GL_UNSIGNED_INT_2_10_10_10_REV; break; case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV: type = GL_UNSIGNED_INT_10F_11F_11F_REV; break; case TextureFormat::UNSIGNED_INT_999_E5_REV: type = GL_UNSIGNED_INT_5_9_9_9_REV; break; case TextureFormat::HALF_FLOAT: type = GL_HALF_FLOAT; break; case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; break; case TextureFormat::UNSIGNED_INT_24_8: type = texFormat.order == TextureFormat::D ? GL_UNSIGNED_INT : GL_UNSIGNED_INT_24_8; break; default: throw tcu::InternalError("Can't map texture format to GL transfer format"); } return TransferFormat(format, type); } /*--------------------------------------------------------------------*//*! * \brief Map tcu::TextureFormat to GL internal sized format. * * Maps generic texture format description to GL internal format. * If no mapping is found, throws tcu::InternalError. * * \param texFormat Generic texture format. * \return GL sized internal format. *//*--------------------------------------------------------------------*/ deUint32 getInternalFormat (tcu::TextureFormat texFormat) { DE_STATIC_ASSERT(tcu::TextureFormat::CHANNELORDER_LAST < (1<<16)); DE_STATIC_ASSERT(tcu::TextureFormat::CHANNELTYPE_LAST < (1<<16)); #define PACK_FMT(ORDER, TYPE) ((int(ORDER) << 16) | int(TYPE)) #define FMT_CASE(ORDER, TYPE) PACK_FMT(tcu::TextureFormat::ORDER, tcu::TextureFormat::TYPE) switch (PACK_FMT(texFormat.order, texFormat.type)) { case FMT_CASE(RGBA, UNORM_SHORT_5551): return GL_RGB5_A1; case FMT_CASE(RGBA, UNORM_SHORT_4444): return GL_RGBA4; case FMT_CASE(RGB, UNORM_SHORT_565): return GL_RGB565; case FMT_CASE(D, UNORM_INT16): return GL_DEPTH_COMPONENT16; case FMT_CASE(S, UNSIGNED_INT8): return GL_STENCIL_INDEX8; case FMT_CASE(RGBA, FLOAT): return GL_RGBA32F; case FMT_CASE(RGBA, SIGNED_INT32): return GL_RGBA32I; case FMT_CASE(RGBA, UNSIGNED_INT32): return GL_RGBA32UI; case FMT_CASE(RGBA, UNORM_INT16): return GL_RGBA16; case FMT_CASE(RGBA, SNORM_INT16): return GL_RGBA16_SNORM; case FMT_CASE(RGBA, HALF_FLOAT): return GL_RGBA16F; case FMT_CASE(RGBA, SIGNED_INT16): return GL_RGBA16I; case FMT_CASE(RGBA, UNSIGNED_INT16): return GL_RGBA16UI; case FMT_CASE(RGBA, UNORM_INT8): return GL_RGBA8; case FMT_CASE(RGBA, SIGNED_INT8): return GL_RGBA8I; case FMT_CASE(RGBA, UNSIGNED_INT8): return GL_RGBA8UI; case FMT_CASE(sRGBA, UNORM_INT8): return GL_SRGB8_ALPHA8; case FMT_CASE(RGBA, UNORM_INT_1010102_REV): return GL_RGB10_A2; case FMT_CASE(RGBA, UNSIGNED_INT_1010102_REV): return GL_RGB10_A2UI; case FMT_CASE(RGBA, SNORM_INT8): return GL_RGBA8_SNORM; case FMT_CASE(RGB, UNORM_INT8): return GL_RGB8; case FMT_CASE(RGB, UNSIGNED_INT_11F_11F_10F_REV): return GL_R11F_G11F_B10F; case FMT_CASE(RGB, FLOAT): return GL_RGB32F; case FMT_CASE(RGB, SIGNED_INT32): return GL_RGB32I; case FMT_CASE(RGB, UNSIGNED_INT32): return GL_RGB32UI; case FMT_CASE(RGB, UNORM_INT16): return GL_RGB16; case FMT_CASE(RGB, SNORM_INT16): return GL_RGB16_SNORM; case FMT_CASE(RGB, HALF_FLOAT): return GL_RGB16F; case FMT_CASE(RGB, SIGNED_INT16): return GL_RGB16I; case FMT_CASE(RGB, UNSIGNED_INT16): return GL_RGB16UI; case FMT_CASE(RGB, SNORM_INT8): return GL_RGB8_SNORM; case FMT_CASE(RGB, SIGNED_INT8): return GL_RGB8I; case FMT_CASE(RGB, UNSIGNED_INT8): return GL_RGB8UI; case FMT_CASE(sRGB, UNORM_INT8): return GL_SRGB8; case FMT_CASE(RGB, UNSIGNED_INT_999_E5_REV): return GL_RGB9_E5; case FMT_CASE(RGB, UNORM_INT_1010102_REV): return GL_RGB10; case FMT_CASE(RG, FLOAT): return GL_RG32F; case FMT_CASE(RG, SIGNED_INT32): return GL_RG32I; case FMT_CASE(RG, UNSIGNED_INT32): return GL_RG32UI; case FMT_CASE(RG, UNORM_INT16): return GL_RG16; case FMT_CASE(RG, SNORM_INT16): return GL_RG16_SNORM; case FMT_CASE(RG, HALF_FLOAT): return GL_RG16F; case FMT_CASE(RG, SIGNED_INT16): return GL_RG16I; case FMT_CASE(RG, UNSIGNED_INT16): return GL_RG16UI; case FMT_CASE(RG, UNORM_INT8): return GL_RG8; case FMT_CASE(RG, SIGNED_INT8): return GL_RG8I; case FMT_CASE(RG, UNSIGNED_INT8): return GL_RG8UI; case FMT_CASE(RG, SNORM_INT8): return GL_RG8_SNORM; case FMT_CASE(R, FLOAT): return GL_R32F; case FMT_CASE(R, SIGNED_INT32): return GL_R32I; case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI; case FMT_CASE(R, UNORM_INT16): return GL_R16; case FMT_CASE(R, SNORM_INT16): return GL_R16_SNORM; case FMT_CASE(R, HALF_FLOAT): return GL_R16F; case FMT_CASE(R, SIGNED_INT16): return GL_R16I; case FMT_CASE(R, UNSIGNED_INT16): return GL_R16UI; case FMT_CASE(R, UNORM_INT8): return GL_R8; case FMT_CASE(R, SIGNED_INT8): return GL_R8I; case FMT_CASE(R, UNSIGNED_INT8): return GL_R8UI; case FMT_CASE(R, SNORM_INT8): return GL_R8_SNORM; case FMT_CASE(D, FLOAT): return GL_DEPTH_COMPONENT32F; case FMT_CASE(D, UNSIGNED_INT_24_8): return GL_DEPTH_COMPONENT24; case FMT_CASE(D, UNSIGNED_INT32): return GL_DEPTH_COMPONENT32; case FMT_CASE(DS, FLOAT_UNSIGNED_INT_24_8_REV): return GL_DEPTH32F_STENCIL8; case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8; default: throw tcu::InternalError("Can't map texture format to GL internal format"); } } /*--------------------------------------------------------------------*//*! * \brief Map generic compressed format to GL compressed format enum. * * Maps generic compressed format to GL compressed format enum value. * If no mapping is found, throws tcu::InternalError. * * \param format Generic compressed format. * \return GL compressed texture format. *//*--------------------------------------------------------------------*/ deUint32 getGLFormat (tcu::CompressedTexture::Format format) { switch (format) { case tcu::CompressedTexture::ETC1_RGB8: return GL_ETC1_RGB8_OES; case tcu::CompressedTexture::EAC_R11: return GL_COMPRESSED_R11_EAC; case tcu::CompressedTexture::EAC_SIGNED_R11: return GL_COMPRESSED_SIGNED_R11_EAC; case tcu::CompressedTexture::EAC_RG11: return GL_COMPRESSED_RG11_EAC; case tcu::CompressedTexture::EAC_SIGNED_RG11: return GL_COMPRESSED_SIGNED_RG11_EAC; case tcu::CompressedTexture::ETC2_RGB8: return GL_COMPRESSED_RGB8_ETC2; case tcu::CompressedTexture::ETC2_SRGB8: return GL_COMPRESSED_SRGB8_ETC2; case tcu::CompressedTexture::ETC2_RGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; case tcu::CompressedTexture::ETC2_SRGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; case tcu::CompressedTexture::ETC2_EAC_RGBA8: return GL_COMPRESSED_RGBA8_ETC2_EAC; case tcu::CompressedTexture::ETC2_EAC_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; case tcu::CompressedTexture::ASTC_4x4_RGBA: return GL_COMPRESSED_RGBA_ASTC_4x4_KHR; case tcu::CompressedTexture::ASTC_5x4_RGBA: return GL_COMPRESSED_RGBA_ASTC_5x4_KHR; case tcu::CompressedTexture::ASTC_5x5_RGBA: return GL_COMPRESSED_RGBA_ASTC_5x5_KHR; case tcu::CompressedTexture::ASTC_6x5_RGBA: return GL_COMPRESSED_RGBA_ASTC_6x5_KHR; case tcu::CompressedTexture::ASTC_6x6_RGBA: return GL_COMPRESSED_RGBA_ASTC_6x6_KHR; case tcu::CompressedTexture::ASTC_8x5_RGBA: return GL_COMPRESSED_RGBA_ASTC_8x5_KHR; case tcu::CompressedTexture::ASTC_8x6_RGBA: return GL_COMPRESSED_RGBA_ASTC_8x6_KHR; case tcu::CompressedTexture::ASTC_8x8_RGBA: return GL_COMPRESSED_RGBA_ASTC_8x8_KHR; case tcu::CompressedTexture::ASTC_10x5_RGBA: return GL_COMPRESSED_RGBA_ASTC_10x5_KHR; case tcu::CompressedTexture::ASTC_10x6_RGBA: return GL_COMPRESSED_RGBA_ASTC_10x6_KHR; case tcu::CompressedTexture::ASTC_10x8_RGBA: return GL_COMPRESSED_RGBA_ASTC_10x8_KHR; case tcu::CompressedTexture::ASTC_10x10_RGBA: return GL_COMPRESSED_RGBA_ASTC_10x10_KHR; case tcu::CompressedTexture::ASTC_12x10_RGBA: return GL_COMPRESSED_RGBA_ASTC_12x10_KHR; case tcu::CompressedTexture::ASTC_12x12_RGBA: return GL_COMPRESSED_RGBA_ASTC_12x12_KHR; case tcu::CompressedTexture::ASTC_4x4_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; case tcu::CompressedTexture::ASTC_5x4_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR; case tcu::CompressedTexture::ASTC_5x5_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR; case tcu::CompressedTexture::ASTC_6x5_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR; case tcu::CompressedTexture::ASTC_6x6_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR; case tcu::CompressedTexture::ASTC_8x5_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR; case tcu::CompressedTexture::ASTC_8x6_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR; case tcu::CompressedTexture::ASTC_8x8_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR; case tcu::CompressedTexture::ASTC_10x5_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR; case tcu::CompressedTexture::ASTC_10x6_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR; case tcu::CompressedTexture::ASTC_10x8_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR; case tcu::CompressedTexture::ASTC_10x10_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR; case tcu::CompressedTexture::ASTC_12x10_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR; case tcu::CompressedTexture::ASTC_12x12_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR; default: throw tcu::InternalError("Can't map compressed format to GL format"); } } static tcu::TextureFormat::ChannelType mapGLChannelType (deUint32 dataType, bool normalized) { // \note Normalized bit is ignored where it doesn't apply. using tcu::TextureFormat; switch (dataType) { case GL_UNSIGNED_BYTE: return normalized ? TextureFormat::UNORM_INT8 : TextureFormat::UNSIGNED_INT8; case GL_BYTE: return normalized ? TextureFormat::SNORM_INT8 : TextureFormat::SIGNED_INT8; case GL_UNSIGNED_SHORT: return normalized ? TextureFormat::UNORM_INT16 : TextureFormat::UNSIGNED_INT16; case GL_SHORT: return normalized ? TextureFormat::SNORM_INT16 : TextureFormat::SIGNED_INT16; case GL_UNSIGNED_INT: return normalized ? TextureFormat::UNORM_INT32 : TextureFormat::UNSIGNED_INT32; case GL_INT: return normalized ? TextureFormat::SNORM_INT32 : TextureFormat::SIGNED_INT32; case GL_FLOAT: return TextureFormat::FLOAT; case GL_UNSIGNED_SHORT_4_4_4_4: return TextureFormat::UNORM_SHORT_4444; case GL_UNSIGNED_SHORT_5_5_5_1: return TextureFormat::UNORM_SHORT_5551; case GL_UNSIGNED_SHORT_5_6_5: return TextureFormat::UNORM_SHORT_565; case GL_HALF_FLOAT: return TextureFormat::HALF_FLOAT; case GL_UNSIGNED_INT_2_10_10_10_REV: return normalized ? TextureFormat::UNORM_INT_1010102_REV : TextureFormat::UNSIGNED_INT_1010102_REV; case GL_UNSIGNED_INT_10F_11F_11F_REV: return TextureFormat::UNSIGNED_INT_11F_11F_10F_REV; case GL_UNSIGNED_INT_24_8: return TextureFormat::UNSIGNED_INT_24_8; case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV; case GL_UNSIGNED_INT_5_9_9_9_REV: return TextureFormat::UNSIGNED_INT_999_E5_REV; default: DE_ASSERT(false); return TextureFormat::CHANNELTYPE_LAST; } } /*--------------------------------------------------------------------*//*! * \brief Map GL pixel transfer format to tcu::TextureFormat. * * If no mapping is found, throws tcu::InternalError. * * \param format GL pixel format. * \param dataType GL data type. * \return Generic texture format. *//*--------------------------------------------------------------------*/ tcu::TextureFormat mapGLTransferFormat (deUint32 format, deUint32 dataType) { using tcu::TextureFormat; switch (format) { case GL_ALPHA: return TextureFormat(TextureFormat::A, mapGLChannelType(dataType, true)); case GL_LUMINANCE: return TextureFormat(TextureFormat::L, mapGLChannelType(dataType, true)); case GL_LUMINANCE_ALPHA: return TextureFormat(TextureFormat::LA, mapGLChannelType(dataType, true)); case GL_RGB: return TextureFormat(TextureFormat::RGB, mapGLChannelType(dataType, true)); case GL_RGBA: return TextureFormat(TextureFormat::RGBA, mapGLChannelType(dataType, true)); case GL_BGRA: return TextureFormat(TextureFormat::BGRA, mapGLChannelType(dataType, true)); case GL_RG: return TextureFormat(TextureFormat::RG, mapGLChannelType(dataType, true)); case GL_RED: return TextureFormat(TextureFormat::R, mapGLChannelType(dataType, true)); case GL_RGBA_INTEGER: return TextureFormat(TextureFormat::RGBA, mapGLChannelType(dataType, false)); case GL_RGB_INTEGER: return TextureFormat(TextureFormat::RGB, mapGLChannelType(dataType, false)); case GL_RG_INTEGER: return TextureFormat(TextureFormat::RG, mapGLChannelType(dataType, false)); case GL_RED_INTEGER: return TextureFormat(TextureFormat::R, mapGLChannelType(dataType, false)); case GL_DEPTH_COMPONENT: return TextureFormat(TextureFormat::D, mapGLChannelType(dataType, true)); case GL_DEPTH_STENCIL: return TextureFormat(TextureFormat::DS, mapGLChannelType(dataType, true)); default: throw tcu::InternalError(string("Can't map GL pixel format (") + tcu::toHex(format).toString() + ", " + tcu::toHex(dataType).toString() + ") to texture format"); } } /*--------------------------------------------------------------------*//*! * \brief Map GL internal texture format to tcu::TextureFormat. * * If no mapping is found, throws tcu::InternalError. * * \param internalFormat Sized internal format. * \return Generic texture format. *//*--------------------------------------------------------------------*/ tcu::TextureFormat mapGLInternalFormat (deUint32 internalFormat) { using tcu::TextureFormat; switch (internalFormat) { case GL_RGB5_A1: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_SHORT_5551); case GL_RGBA4: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_SHORT_4444); case GL_RGB565: return TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_SHORT_565); case GL_DEPTH_COMPONENT16: return TextureFormat(TextureFormat::D, TextureFormat::UNORM_INT16); case GL_STENCIL_INDEX8: return TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8); case GL_RGBA32F: return TextureFormat(TextureFormat::RGBA, TextureFormat::FLOAT); case GL_RGBA32I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT32); case GL_RGBA32UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32); case GL_RGBA16: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT16); case GL_RGBA16_SNORM: return TextureFormat(TextureFormat::RGBA, TextureFormat::SNORM_INT16); case GL_RGBA16F: return TextureFormat(TextureFormat::RGBA, TextureFormat::HALF_FLOAT); case GL_RGBA16I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT16); case GL_RGBA16UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT16); case GL_RGBA8: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8); case GL_RGBA8I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT8); case GL_RGBA8UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT8); case GL_SRGB8_ALPHA8: return TextureFormat(TextureFormat::sRGBA, TextureFormat::UNORM_INT8); case GL_RGB10_A2: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT_1010102_REV); case GL_RGB10_A2UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT_1010102_REV); case GL_RGBA8_SNORM: return TextureFormat(TextureFormat::RGBA, TextureFormat::SNORM_INT8); case GL_RGB8: return TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT8); case GL_R11F_G11F_B10F: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT_11F_11F_10F_REV); case GL_RGB32F: return TextureFormat(TextureFormat::RGB, TextureFormat::FLOAT); case GL_RGB32I: return TextureFormat(TextureFormat::RGB, TextureFormat::SIGNED_INT32); case GL_RGB32UI: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT32); case GL_RGB16: return TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT16); case GL_RGB16_SNORM: return TextureFormat(TextureFormat::RGB, TextureFormat::SNORM_INT16); case GL_RGB16F: return TextureFormat(TextureFormat::RGB, TextureFormat::HALF_FLOAT); case GL_RGB16I: return TextureFormat(TextureFormat::RGB, TextureFormat::SIGNED_INT16); case GL_RGB16UI: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT16); case GL_RGB8_SNORM: return TextureFormat(TextureFormat::RGB, TextureFormat::SNORM_INT8); case GL_RGB8I: return TextureFormat(TextureFormat::RGB, TextureFormat::SIGNED_INT8); case GL_RGB8UI: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT8); case GL_SRGB8: return TextureFormat(TextureFormat::sRGB, TextureFormat::UNORM_INT8); case GL_RGB9_E5: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT_999_E5_REV); case GL_RGB10: return TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT_1010102_REV); case GL_RG32F: return TextureFormat(TextureFormat::RG, TextureFormat::FLOAT); case GL_RG32I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT32); case GL_RG32UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT32); case GL_RG16: return TextureFormat(TextureFormat::RG, TextureFormat::UNORM_INT16); case GL_RG16_SNORM: return TextureFormat(TextureFormat::RG, TextureFormat::SNORM_INT16); case GL_RG16F: return TextureFormat(TextureFormat::RG, TextureFormat::HALF_FLOAT); case GL_RG16I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT16); case GL_RG16UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT16); case GL_RG8: return TextureFormat(TextureFormat::RG, TextureFormat::UNORM_INT8); case GL_RG8I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT8); case GL_RG8UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT8); case GL_RG8_SNORM: return TextureFormat(TextureFormat::RG, TextureFormat::SNORM_INT8); case GL_R32F: return TextureFormat(TextureFormat::R, TextureFormat::FLOAT); case GL_R32I: return TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT32); case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32); case GL_R16: return TextureFormat(TextureFormat::R, TextureFormat::UNORM_INT16); case GL_R16_SNORM: return TextureFormat(TextureFormat::R, TextureFormat::SNORM_INT16); case GL_R16F: return TextureFormat(TextureFormat::R, TextureFormat::HALF_FLOAT); case GL_R16I: return TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT16); case GL_R16UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT16); case GL_R8: return TextureFormat(TextureFormat::R, TextureFormat::UNORM_INT8); case GL_R8I: return TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT8); case GL_R8UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT8); case GL_R8_SNORM: return TextureFormat(TextureFormat::R, TextureFormat::SNORM_INT8); case GL_DEPTH_COMPONENT32F: return TextureFormat(TextureFormat::D, TextureFormat::FLOAT); case GL_DEPTH_COMPONENT24: return TextureFormat(TextureFormat::D, TextureFormat::UNSIGNED_INT_24_8); case GL_DEPTH_COMPONENT32: return TextureFormat(TextureFormat::D, TextureFormat::UNSIGNED_INT32); case GL_DEPTH32F_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV); case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_8); default: throw tcu::InternalError(string("Can't map GL sized internal format (") + tcu::toHex(internalFormat).toString() + ") to texture format"); } } bool isGLInternalColorFormatFilterable (deUint32 format) { switch (format) { case GL_R8: case GL_R8_SNORM: case GL_RG8: case GL_RG8_SNORM: case GL_RGB8: case GL_RGB8_SNORM: case GL_RGB565: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGBA8_SNORM: case GL_RGB10_A2: case GL_SRGB8: case GL_SRGB8_ALPHA8: case GL_R16F: case GL_RG16F: case GL_RGB16F: case GL_RGBA16F: case GL_R11F_G11F_B10F: case GL_RGB9_E5: return true; case GL_RGB10_A2UI: case GL_R32F: case GL_RG32F: case GL_RGB32F: case GL_RGBA32F: case GL_R8I: case GL_R8UI: case GL_R16I: case GL_R16UI: case GL_R32I: case GL_R32UI: case GL_RG8I: case GL_RG8UI: case GL_RG16I: case GL_RG16UI: case GL_RG32I: case GL_RG32UI: case GL_RGB8I: case GL_RGB8UI: case GL_RGB16I: case GL_RGB16UI: case GL_RGB32I: case GL_RGB32UI: case GL_RGBA8I: case GL_RGBA8UI: case GL_RGBA16I: case GL_RGBA16UI: case GL_RGBA32I: case GL_RGBA32UI: return false; default: DE_ASSERT(false); return false; } } static inline tcu::Sampler::WrapMode mapGLWrapMode (deUint32 wrapMode) { switch (wrapMode) { case GL_CLAMP_TO_EDGE: return tcu::Sampler::CLAMP_TO_EDGE; case GL_CLAMP_TO_BORDER: return tcu::Sampler::CLAMP_TO_BORDER; case GL_REPEAT: return tcu::Sampler::REPEAT_GL; case GL_MIRRORED_REPEAT: return tcu::Sampler::MIRRORED_REPEAT_GL; default: throw tcu::InternalError("Can't map GL wrap mode " + tcu::toHex(wrapMode).toString()); } } static inline tcu::Sampler::FilterMode mapGLFilterMode (deUint32 filterMode) { switch (filterMode) { case GL_NEAREST: return tcu::Sampler::NEAREST; case GL_LINEAR: return tcu::Sampler::LINEAR; case GL_NEAREST_MIPMAP_NEAREST: return tcu::Sampler::NEAREST_MIPMAP_NEAREST; case GL_NEAREST_MIPMAP_LINEAR: return tcu::Sampler::NEAREST_MIPMAP_LINEAR; case GL_LINEAR_MIPMAP_NEAREST: return tcu::Sampler::LINEAR_MIPMAP_NEAREST; case GL_LINEAR_MIPMAP_LINEAR: return tcu::Sampler::LINEAR_MIPMAP_LINEAR; default: throw tcu::InternalError("Can't map GL filter mode" + tcu::toHex(filterMode).toString()); } } /*--------------------------------------------------------------------*//*! * \brief Map GL sampler parameters to tcu::Sampler. * * If no mapping is found, throws tcu::InternalError. * * \param wrapS S-component wrap mode * \param minFilter Minification filter mode * \param magFilter Magnification filter mode * \return Sampler description. *//*--------------------------------------------------------------------*/ tcu::Sampler mapGLSampler (deUint32 wrapS, deUint32 minFilter, deUint32 magFilter) { return mapGLSampler(wrapS, wrapS, wrapS, minFilter, magFilter); } /*--------------------------------------------------------------------*//*! * \brief Map GL sampler parameters to tcu::Sampler. * * If no mapping is found, throws tcu::InternalError. * * \param wrapS S-component wrap mode * \param wrapT T-component wrap mode * \param minFilter Minification filter mode * \param magFilter Magnification filter mode * \return Sampler description. *//*--------------------------------------------------------------------*/ tcu::Sampler mapGLSampler (deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter) { return mapGLSampler(wrapS, wrapT, wrapS, minFilter, magFilter); } /*--------------------------------------------------------------------*//*! * \brief Map GL sampler parameters to tcu::Sampler. * * If no mapping is found, throws tcu::InternalError. * * \param wrapS S-component wrap mode * \param wrapT T-component wrap mode * \param wrapR R-component wrap mode * \param minFilter Minification filter mode * \param magFilter Magnification filter mode * \return Sampler description. *//*--------------------------------------------------------------------*/ tcu::Sampler mapGLSampler (deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 minFilter, deUint32 magFilter) { return tcu::Sampler(mapGLWrapMode(wrapS), mapGLWrapMode(wrapT), mapGLWrapMode(wrapR), mapGLFilterMode(minFilter), mapGLFilterMode(magFilter), 0.0f /* lod threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE /* no compare */, 0 /* compare channel */, tcu::Vec4(0.0f) /* border color, not used */); } /*--------------------------------------------------------------------*//*! * \brief Map GL compare function to tcu::Sampler::CompareMode. * * If no mapping is found, throws tcu::InternalError. * * \param mode GL compare mode * \return Compare mode *//*--------------------------------------------------------------------*/ tcu::Sampler::CompareMode mapGLCompareFunc (deUint32 mode) { switch (mode) { case GL_LESS: return tcu::Sampler::COMPAREMODE_LESS; case GL_LEQUAL: return tcu::Sampler::COMPAREMODE_LESS_OR_EQUAL; case GL_GREATER: return tcu::Sampler::COMPAREMODE_GREATER; case GL_GEQUAL: return tcu::Sampler::COMPAREMODE_GREATER_OR_EQUAL; case GL_EQUAL: return tcu::Sampler::COMPAREMODE_EQUAL; case GL_NOTEQUAL: return tcu::Sampler::COMPAREMODE_NOT_EQUAL; case GL_ALWAYS: return tcu::Sampler::COMPAREMODE_ALWAYS; case GL_NEVER: return tcu::Sampler::COMPAREMODE_NEVER; default: throw tcu::InternalError("Can't map GL compare mode " + tcu::toHex(mode).toString()); } } /*--------------------------------------------------------------------*//*! * \brief Get GL wrap mode. * * If no mapping is found, throws tcu::InternalError. * * \param wrapMode Wrap mode * \return GL wrap mode *//*--------------------------------------------------------------------*/ deUint32 getGLWrapMode (tcu::Sampler::WrapMode wrapMode) { DE_ASSERT(wrapMode != tcu::Sampler::WRAPMODE_LAST); switch (wrapMode) { case tcu::Sampler::CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE; case tcu::Sampler::CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER; case tcu::Sampler::REPEAT_GL: return GL_REPEAT; case tcu::Sampler::MIRRORED_REPEAT_GL: return GL_MIRRORED_REPEAT; default: throw tcu::InternalError("Can't map wrap mode"); } } /*--------------------------------------------------------------------*//*! * \brief Get GL filter mode. * * If no mapping is found, throws tcu::InternalError. * * \param filterMode Filter mode * \return GL filter mode *//*--------------------------------------------------------------------*/ deUint32 getGLFilterMode (tcu::Sampler::FilterMode filterMode) { DE_ASSERT(filterMode != tcu::Sampler::FILTERMODE_LAST); switch (filterMode) { case tcu::Sampler::NEAREST: return GL_NEAREST; case tcu::Sampler::LINEAR: return GL_LINEAR; case tcu::Sampler::NEAREST_MIPMAP_NEAREST: return GL_NEAREST_MIPMAP_NEAREST; case tcu::Sampler::NEAREST_MIPMAP_LINEAR: return GL_NEAREST_MIPMAP_LINEAR; case tcu::Sampler::LINEAR_MIPMAP_NEAREST: return GL_LINEAR_MIPMAP_NEAREST; case tcu::Sampler::LINEAR_MIPMAP_LINEAR: return GL_LINEAR_MIPMAP_LINEAR; default: throw tcu::InternalError("Can't map filter mode"); } } /*--------------------------------------------------------------------*//*! * \brief Get GL compare mode. * * If no mapping is found, throws tcu::InternalError. * * \param compareMode Compare mode * \return GL compare mode *//*--------------------------------------------------------------------*/ deUint32 getGLCompareFunc (tcu::Sampler::CompareMode compareMode) { DE_ASSERT(compareMode != tcu::Sampler::COMPAREMODE_NONE); switch (compareMode) { case tcu::Sampler::COMPAREMODE_NONE: return GL_NONE; case tcu::Sampler::COMPAREMODE_LESS: return GL_LESS; case tcu::Sampler::COMPAREMODE_LESS_OR_EQUAL: return GL_LEQUAL; case tcu::Sampler::COMPAREMODE_GREATER: return GL_GREATER; case tcu::Sampler::COMPAREMODE_GREATER_OR_EQUAL: return GL_GEQUAL; case tcu::Sampler::COMPAREMODE_EQUAL: return GL_EQUAL; case tcu::Sampler::COMPAREMODE_NOT_EQUAL: return GL_NOTEQUAL; case tcu::Sampler::COMPAREMODE_ALWAYS: return GL_ALWAYS; case tcu::Sampler::COMPAREMODE_NEVER: return GL_NEVER; default: throw tcu::InternalError("Can't map compare mode"); } } /*--------------------------------------------------------------------*//*! * \brief Get GL cube face. * * If no mapping is found, throws tcu::InternalError. * * \param face Cube face * \return GL cube face *//*--------------------------------------------------------------------*/ deUint32 getGLCubeFace (tcu::CubeFace face) { DE_ASSERT(face != tcu::CUBEFACE_LAST); switch (face) { case tcu::CUBEFACE_NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X; case tcu::CUBEFACE_POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X; case tcu::CUBEFACE_NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; case tcu::CUBEFACE_NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; case tcu::CUBEFACE_POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; default: throw tcu::InternalError("Can't map cube face"); } } /*--------------------------------------------------------------------*//*! * \brief Get GLSL sampler type for texture format. * * If no mapping is found, glu::TYPE_LAST is returned. * * \param format Texture format * \return GLSL 1D sampler type for format *//*--------------------------------------------------------------------*/ DataType getSampler1DType (tcu::TextureFormat format) { using tcu::TextureFormat; if (format.order == TextureFormat::D || format.order == TextureFormat::DS) return TYPE_SAMPLER_1D; if (format.order == TextureFormat::S) return TYPE_LAST; switch (tcu::getTextureChannelClass(format.type)) { case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: return glu::TYPE_SAMPLER_1D; case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: return glu::TYPE_INT_SAMPLER_1D; case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: return glu::TYPE_UINT_SAMPLER_1D; default: return glu::TYPE_LAST; } } /*--------------------------------------------------------------------*//*! * \brief Get GLSL sampler type for texture format. * * If no mapping is found, glu::TYPE_LAST is returned. * * \param format Texture format * \return GLSL 2D sampler type for format *//*--------------------------------------------------------------------*/ DataType getSampler2DType (tcu::TextureFormat format) { using tcu::TextureFormat; if (format.order == TextureFormat::D || format.order == TextureFormat::DS) return TYPE_SAMPLER_2D; if (format.order == TextureFormat::S) return TYPE_LAST; switch (tcu::getTextureChannelClass(format.type)) { case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: return glu::TYPE_SAMPLER_2D; case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: return glu::TYPE_INT_SAMPLER_2D; case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: return glu::TYPE_UINT_SAMPLER_2D; default: return glu::TYPE_LAST; } } /*--------------------------------------------------------------------*//*! * \brief Get GLSL sampler type for texture format. * * If no mapping is found, glu::TYPE_LAST is returned. * * \param format Texture format * \return GLSL cube map sampler type for format *//*--------------------------------------------------------------------*/ DataType getSamplerCubeType (tcu::TextureFormat format) { using tcu::TextureFormat; if (format.order == TextureFormat::D || format.order == TextureFormat::DS) return TYPE_SAMPLER_CUBE; if (format.order == TextureFormat::S) return TYPE_LAST; switch (tcu::getTextureChannelClass(format.type)) { case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: return glu::TYPE_SAMPLER_CUBE; case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: return glu::TYPE_INT_SAMPLER_CUBE; case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: return glu::TYPE_UINT_SAMPLER_CUBE; default: return glu::TYPE_LAST; } } /*--------------------------------------------------------------------*//*! * \brief Get GLSL sampler type for texture format. * * If no mapping is found, glu::TYPE_LAST is returned. * * \param format Texture format * \return GLSL 2D array sampler type for format *//*--------------------------------------------------------------------*/ DataType getSampler2DArrayType (tcu::TextureFormat format) { using tcu::TextureFormat; if (format.order == TextureFormat::D || format.order == TextureFormat::DS) return TYPE_SAMPLER_2D_ARRAY; if (format.order == TextureFormat::S) return TYPE_LAST; switch (tcu::getTextureChannelClass(format.type)) { case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: return glu::TYPE_SAMPLER_2D_ARRAY; case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: return glu::TYPE_INT_SAMPLER_2D_ARRAY; case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: return glu::TYPE_UINT_SAMPLER_2D_ARRAY; default: return glu::TYPE_LAST; } } /*--------------------------------------------------------------------*//*! * \brief Get GLSL sampler type for texture format. * * If no mapping is found, glu::TYPE_LAST is returned. * * \param format Texture format * \return GLSL 3D sampler type for format *//*--------------------------------------------------------------------*/ DataType getSampler3DType (tcu::TextureFormat format) { using tcu::TextureFormat; if (format.order == TextureFormat::D || format.order == TextureFormat::DS) return TYPE_SAMPLER_3D; if (format.order == TextureFormat::S) return TYPE_LAST; switch (tcu::getTextureChannelClass(format.type)) { case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: return glu::TYPE_SAMPLER_3D; case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: return glu::TYPE_INT_SAMPLER_3D; case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: return glu::TYPE_UINT_SAMPLER_3D; default: return glu::TYPE_LAST; } } /*--------------------------------------------------------------------*//*! * \brief Get GLSL sampler type for texture format. * * If no mapping is found, glu::TYPE_LAST is returned. * * \param format Texture format * \return GLSL cube map array sampler type for format *//*--------------------------------------------------------------------*/ DataType getSamplerCubeArrayType (tcu::TextureFormat format) { using tcu::TextureFormat; if (format.order == TextureFormat::D || format.order == TextureFormat::DS) return TYPE_SAMPLER_CUBE_ARRAY; if (format.order == TextureFormat::S) return TYPE_LAST; switch (tcu::getTextureChannelClass(format.type)) { case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: return glu::TYPE_SAMPLER_CUBE_ARRAY; case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: return glu::TYPE_INT_SAMPLER_CUBE_ARRAY; case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: return glu::TYPE_UINT_SAMPLER_CUBE_ARRAY; default: return glu::TYPE_LAST; } } enum RenderableType { RENDERABLE_COLOR = (1<<0), RENDERABLE_DEPTH = (1<<1), RENDERABLE_STENCIL = (1<<2) }; static deUint32 getRenderableBitsES3 (const ContextInfo& contextInfo, deUint32 internalFormat) { switch (internalFormat) { // Color-renderable formats case GL_RGBA32I: case GL_RGBA32UI: case GL_RGBA16I: case GL_RGBA16UI: case GL_RGBA8: case GL_RGBA8I: case GL_RGBA8UI: case GL_SRGB8_ALPHA8: case GL_RGB10_A2: case GL_RGB10_A2UI: case GL_RGBA4: case GL_RGB5_A1: case GL_RGB8: case GL_RGB565: case GL_RG32I: case GL_RG32UI: case GL_RG16I: case GL_RG16UI: case GL_RG8: case GL_RG8I: case GL_RG8UI: case GL_R32I: case GL_R32UI: case GL_R16I: case GL_R16UI: case GL_R8: case GL_R8I: case GL_R8UI: return RENDERABLE_COLOR; // GL_EXT_color_buffer_float case GL_RGBA32F: case GL_R11F_G11F_B10F: case GL_RG32F: case GL_R32F: if (contextInfo.isExtensionSupported("GL_EXT_color_buffer_float")) return RENDERABLE_COLOR; else return 0; // GL_EXT_color_buffer_float / GL_EXT_color_buffer_half_float case GL_RGBA16F: case GL_RG16F: case GL_R16F: if (contextInfo.isExtensionSupported("GL_EXT_color_buffer_float") || contextInfo.isExtensionSupported("GL_EXT_color_buffer_half_float")) return RENDERABLE_COLOR; else return 0; // Depth formats case GL_DEPTH_COMPONENT32F: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT16: return RENDERABLE_DEPTH; // Depth+stencil formats case GL_DEPTH32F_STENCIL8: case GL_DEPTH24_STENCIL8: return RENDERABLE_DEPTH|RENDERABLE_STENCIL; // Stencil formats case GL_STENCIL_INDEX8: return RENDERABLE_STENCIL; default: return 0; } } /*--------------------------------------------------------------------*//*! * \brief Check if sized internal format is color-renderable. * \note Works currently only on ES3 context. *//*--------------------------------------------------------------------*/ bool isSizedFormatColorRenderable (const RenderContext& renderCtx, const ContextInfo& contextInfo, deUint32 sizedFormat) { deUint32 renderable = 0; if (renderCtx.getType().getAPI() == ApiType::es(3,0)) renderable = getRenderableBitsES3(contextInfo, sizedFormat); else throw tcu::InternalError("Context type not supported in query"); return (renderable & RENDERABLE_COLOR) != 0; } } // glu