#ifndef _GLUSHADERUTIL_HPP #define _GLUSHADERUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Shader utilities. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "deInt32.h" #include "gluRenderContext.hpp" #include "tcuVector.hpp" #include "tcuVector.hpp" #include "tcuMatrix.hpp" namespace glu { // ShadingLanguageVersion enum GLSLVersion { GLSL_VERSION_100_ES = 0, //!< GLSL ES 1.0 GLSL_VERSION_300_ES, //!< GLSL ES 3.0 GLSL_VERSION_310_ES, //!< GLSL ES 3.1 GLSL_VERSION_130, //!< GLSL 1.3 GLSL_VERSION_140, //!< GLSL 1.4 GLSL_VERSION_150, //!< GLSL 1.5 GLSL_VERSION_330, //!< GLSL 3.0 GLSL_VERSION_400, //!< GLSL 4.0 GLSL_VERSION_410, //!< GLSL 4.1 GLSL_VERSION_420, //!< GLSL 4.2 GLSL_VERSION_430, //!< GLSL 4.3 GLSL_VERSION_440, //!< GLSL 4.4 GLSL_VERSION_LAST }; const char* getGLSLVersionName (GLSLVersion version); const char* getGLSLVersionDeclaration (GLSLVersion version); bool glslVersionUsesInOutQualifiers (GLSLVersion version); bool glslVersionIsES (GLSLVersion version); bool isGLSLVersionSupported (ContextType type, GLSLVersion version); GLSLVersion getContextTypeGLSLVersion (ContextType type); // ShaderType enum ShaderType { SHADERTYPE_VERTEX = 0, SHADERTYPE_FRAGMENT, SHADERTYPE_GEOMETRY, SHADERTYPE_TESSELLATION_CONTROL, SHADERTYPE_TESSELLATION_EVALUATION, SHADERTYPE_COMPUTE, SHADERTYPE_LAST }; const char* getShaderTypeName (ShaderType shaderType); // Precision enum Precision { PRECISION_LOWP = 0, PRECISION_MEDIUMP, PRECISION_HIGHP, PRECISION_LAST }; const char* getPrecisionName (Precision precision); // DataType enum DataType { TYPE_INVALID = 0, TYPE_FLOAT, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC3, TYPE_FLOAT_VEC4, TYPE_FLOAT_MAT2, TYPE_FLOAT_MAT2X3, TYPE_FLOAT_MAT2X4, TYPE_FLOAT_MAT3X2, TYPE_FLOAT_MAT3, TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT4X2, TYPE_FLOAT_MAT4X3, TYPE_FLOAT_MAT4, TYPE_INT, TYPE_INT_VEC2, TYPE_INT_VEC3, TYPE_INT_VEC4, TYPE_UINT, TYPE_UINT_VEC2, TYPE_UINT_VEC3, TYPE_UINT_VEC4, TYPE_BOOL, TYPE_BOOL_VEC2, TYPE_BOOL_VEC3, TYPE_BOOL_VEC4, TYPE_SAMPLER_1D, TYPE_SAMPLER_2D, TYPE_SAMPLER_CUBE, TYPE_SAMPLER_2D_ARRAY, TYPE_SAMPLER_3D, TYPE_SAMPLER_CUBE_ARRAY, TYPE_SAMPLER_1D_SHADOW, TYPE_SAMPLER_2D_SHADOW, TYPE_SAMPLER_CUBE_SHADOW, TYPE_SAMPLER_2D_ARRAY_SHADOW, TYPE_SAMPLER_CUBE_ARRAY_SHADOW, TYPE_INT_SAMPLER_1D, TYPE_INT_SAMPLER_2D, TYPE_INT_SAMPLER_CUBE, TYPE_INT_SAMPLER_2D_ARRAY, TYPE_INT_SAMPLER_3D, TYPE_INT_SAMPLER_CUBE_ARRAY, TYPE_UINT_SAMPLER_1D, TYPE_UINT_SAMPLER_2D, TYPE_UINT_SAMPLER_CUBE, TYPE_UINT_SAMPLER_2D_ARRAY, TYPE_UINT_SAMPLER_3D, TYPE_UINT_SAMPLER_CUBE_ARRAY, TYPE_SAMPLER_2D_MULTISAMPLE, TYPE_INT_SAMPLER_2D_MULTISAMPLE, TYPE_UINT_SAMPLER_2D_MULTISAMPLE, TYPE_IMAGE_2D, TYPE_IMAGE_CUBE, TYPE_IMAGE_2D_ARRAY, TYPE_IMAGE_3D, TYPE_IMAGE_CUBE_ARRAY, TYPE_INT_IMAGE_2D, TYPE_INT_IMAGE_CUBE, TYPE_INT_IMAGE_2D_ARRAY, TYPE_INT_IMAGE_3D, TYPE_INT_IMAGE_CUBE_ARRAY, TYPE_UINT_IMAGE_2D, TYPE_UINT_IMAGE_CUBE, TYPE_UINT_IMAGE_2D_ARRAY, TYPE_UINT_IMAGE_3D, TYPE_UINT_IMAGE_CUBE_ARRAY, TYPE_UINT_ATOMIC_COUNTER, TYPE_LAST }; const char* getDataTypeName (DataType dataType); int getDataTypeScalarSize (DataType dataType); DataType getDataTypeScalarType (DataType dataType); DataType getDataTypeFloatScalars (DataType dataType); DataType getDataTypeVector (DataType scalarType, int size); DataType getDataTypeFloatVec (int vecSize); DataType getDataTypeIntVec (int vecSize); DataType getDataTypeUintVec (int vecSize); DataType getDataTypeBoolVec (int vecSize); DataType getDataTypeMatrix (int numCols, int numRows); DataType getDataTypeFromGLType (deUint32 glType); inline bool isDataTypeFloatOrVec (DataType dataType) { return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_VEC4); } inline bool isDataTypeMatrix (DataType dataType) { return (dataType >= TYPE_FLOAT_MAT2) && (dataType <= TYPE_FLOAT_MAT4); } inline bool isDataTypeIntOrIVec (DataType dataType) { return (dataType >= TYPE_INT) && (dataType <= TYPE_INT_VEC4); } inline bool isDataTypeUintOrUVec (DataType dataType) { return (dataType >= TYPE_UINT) && (dataType <= TYPE_UINT_VEC4); } inline bool isDataTypeBoolOrBVec (DataType dataType) { return (dataType >= TYPE_BOOL) && (dataType <= TYPE_BOOL_VEC4); } inline bool isDataTypeScalar (DataType dataType) { return (dataType == TYPE_FLOAT) || (dataType == TYPE_INT) || (dataType == TYPE_UINT) || (dataType == TYPE_BOOL); } inline bool isDataTypeVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); } inline bool isDataTypeScalarOrVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4); } inline bool isDataTypeSampler (DataType dataType) { return (dataType >= TYPE_SAMPLER_1D) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); } inline bool isDataTypeImage (DataType dataType) { return (dataType >= TYPE_IMAGE_2D) && (dataType <= TYPE_UINT_IMAGE_3D); } inline bool isDataTypeSamplerMultisample(DataType dataType) { return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); } inline bool isDataTypeAtomicCounter (DataType dataType) { return dataType == TYPE_UINT_ATOMIC_COUNTER; } int getDataTypeMatrixNumRows (DataType dataType); int getDataTypeMatrixNumColumns (DataType dataType); int getDataTypeNumLocations (DataType dataType); int getDataTypeNumComponents (DataType dataType); template <typename T> struct DataTypeTraits; template <> struct DataTypeTraits<float> { enum { DATATYPE = TYPE_FLOAT }; }; template <> struct DataTypeTraits<bool> { enum { DATATYPE = TYPE_BOOL }; }; template <> struct DataTypeTraits<int> { enum { DATATYPE = TYPE_INT }; }; template <> struct DataTypeTraits<deUint32> { enum { DATATYPE = TYPE_UINT }; }; template <> struct DataTypeTraits<tcu::Mat2> { enum { DATATYPE = TYPE_FLOAT_MAT2 }; }; template <> struct DataTypeTraits<tcu::Mat2x3> { enum { DATATYPE = TYPE_FLOAT_MAT2X3 }; }; template <> struct DataTypeTraits<tcu::Mat2x4> { enum { DATATYPE = TYPE_FLOAT_MAT2X4 }; }; template <> struct DataTypeTraits<tcu::Mat3x2> { enum { DATATYPE = TYPE_FLOAT_MAT3X2 }; }; template <> struct DataTypeTraits<tcu::Mat3> { enum { DATATYPE = TYPE_FLOAT_MAT3 }; }; template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; }; template <> struct DataTypeTraits<tcu::Mat4x2> { enum { DATATYPE = TYPE_FLOAT_MAT4X2 }; }; template <> struct DataTypeTraits<tcu::Mat4x3> { enum { DATATYPE = TYPE_FLOAT_MAT4X3 }; }; template <> struct DataTypeTraits<tcu::Mat4> { enum { DATATYPE = TYPE_FLOAT_MAT4 }; }; template <typename T, int Size> struct DataTypeTraits<tcu::Vector<T, Size> > { DE_STATIC_ASSERT(TYPE_FLOAT_VEC4 == TYPE_FLOAT + 3); DE_STATIC_ASSERT(TYPE_INT_VEC4 == TYPE_INT + 3); DE_STATIC_ASSERT(TYPE_UINT_VEC4 == TYPE_UINT + 3); DE_STATIC_ASSERT(TYPE_BOOL_VEC4 == TYPE_BOOL + 3); enum { DATATYPE = DataTypeTraits<T>::DATATYPE + Size - 1 }; }; template <typename T> inline DataType dataTypeOf (void) { return DataType(DataTypeTraits<T>::DATATYPE); } } // glu #endif // _GLUSHADERUTIL_HPP