#ifndef _GLURENDERCONFIG_HPP #define _GLURENDERCONFIG_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief OpenGL rendering configuration. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "gluRenderContext.hpp" namespace tcu { class CommandLine; } namespace glu { /*--------------------------------------------------------------------*//*! * \brief Rendering context configuration. *//*--------------------------------------------------------------------*/ struct RenderConfig { enum SurfaceType { SURFACETYPE_DONT_CARE = 0, SURFACETYPE_WINDOW, //!< Native window. SURFACETYPE_OFFSCREEN_NATIVE, //!< Native renderable offscreen buffer, such as pixmap or bitmap. SURFACETYPE_OFFSCREEN_GENERIC, //!< Generic offscreen buffer, such as EGL pbuffer. SURFACETYPE_LAST }; enum Visibility { VISIBILITY_HIDDEN = 0, VISIBILITY_VISIBLE, VISIBILITY_FULLSCREEN, VISIBILITY_LAST }; enum { DONT_CARE = -1 }; ContextType type; int width; int height; SurfaceType surfaceType; Visibility windowVisibility; int id; int redBits; int greenBits; int blueBits; int alphaBits; int depthBits; int stencilBits; int numSamples; RenderConfig (ContextType type_ = ContextType()) : type (type_) , width (DONT_CARE) , height (DONT_CARE) , surfaceType (SURFACETYPE_DONT_CARE) , windowVisibility (VISIBILITY_VISIBLE) , id (DONT_CARE) , redBits (DONT_CARE) , greenBits (DONT_CARE) , blueBits (DONT_CARE) , alphaBits (DONT_CARE) , depthBits (DONT_CARE) , stencilBits (DONT_CARE) , numSamples (DONT_CARE) { } }; // Utilities void parseRenderConfig (RenderConfig* config, const tcu::CommandLine& cmdLine); RenderConfig::Visibility parseWindowVisibility (const tcu::CommandLine& cmdLine); template<typename T> T getValueOrDefault (const RenderConfig& config, const T RenderConfig::*field, T defaultValue) { T value = config.*field; return value == (T)RenderConfig::DONT_CARE ? defaultValue : value; } } // glu #endif // _GLURENDERCONFIG_HPP