#ifndef _GLUDRAWUTIL_HPP #define _GLUDRAWUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL Utilities * --------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Draw call utilities. * * Draw call utilities provide an abstraction for commonly used draw calls. * The objective of that abstraction is to allow moving data to buffers * and state to VAOs automatically if target context doesn't support * user pointers or default VAOs. *//*--------------------------------------------------------------------*/ #include "gluDefs.hpp" #include <string> namespace glu { class RenderContext; enum VertexComponentType { // Standard types: all conversion types apply. VTX_COMP_UNSIGNED_INT8 = 0, VTX_COMP_UNSIGNED_INT16, VTX_COMP_UNSIGNED_INT32, VTX_COMP_SIGNED_INT8, VTX_COMP_SIGNED_INT16, VTX_COMP_SIGNED_INT32, // Special types: only CONVERT_NONE is allowed. VTX_COMP_FIXED, VTX_COMP_HALF_FLOAT, VTX_COMP_FLOAT, VTX_COMP_TYPE_LAST }; enum VertexComponentConversion { VTX_COMP_CONVERT_NONE = 0, //!< No conversion: integer types, or floating-point values. VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT, //!< Normalize integers to range [0,1] or [-1,1] depending on type. VTX_COMP_CONVERT_CAST_TO_FLOAT, //!< Convert to floating-point directly. VTX_COMP_CONVERT_LAST }; enum IndexType { INDEXTYPE_UINT8, INDEXTYPE_UINT16, INDEXTYPE_UINT32, INDEXTYPE_LAST }; enum PrimitiveType { PRIMITIVETYPE_TRIANGLES = 0, PRIMITIVETYPE_TRIANGLE_STRIP, PRIMITIVETYPE_TRIANGLE_FAN, PRIMITIVETYPE_LINES, PRIMITIVETYPE_LINE_STRIP, PRIMITIVETYPE_LINE_LOOP, PRIMITIVETYPE_POINTS, PRIMITIVETYPE_PATCHES, PRIMITIVETYPE_LAST }; struct BindingPoint { enum Type { TYPE_LOCATION = 0, //!< Binding by numeric location. TYPE_NAME, //!< Binding by input name. TYPE_LAST }; Type type; //!< Binding type (name or location). std::string name; //!< Input name, or empty if is not binding by name. int location; //!< Input location, or offset to named location if binding by name. BindingPoint (void) : type(TYPE_LAST), location (0) {} explicit BindingPoint (int location_) : type(TYPE_LOCATION), location(location_) {} explicit BindingPoint (const std::string& name_, int location_ = 0) : type(TYPE_NAME), name(name_), location(location_) {} }; struct VertexArrayPointer { VertexComponentType componentType; //!< Component type. VertexComponentConversion convert; //!< Component conversion type. int numComponents; //!< Number of components per element. int numElements; //!< Number of elements in total. int stride; //!< Element stride. const void* data; //!< Data pointer. VertexArrayPointer (VertexComponentType componentType_, VertexComponentConversion convert_, int numComponents_, int numElements_, int stride_, const void* data_) : componentType (componentType_) , convert (convert_) , numComponents (numComponents_) , numElements (numElements_) , stride (stride_) , data (data_) { } VertexArrayPointer (void) : componentType (VTX_COMP_TYPE_LAST) , convert (VTX_COMP_CONVERT_LAST) , numComponents (0) , numElements (0) , stride (0) , data (0) { } }; struct VertexArrayBinding { BindingPoint binding; VertexArrayPointer pointer; VertexArrayBinding (const BindingPoint& binding_, const VertexArrayPointer& pointer_) : binding (binding_) , pointer (pointer_) { } VertexArrayBinding (void) { } }; struct PrimitiveList { PrimitiveType type; //!< Primitive type. int numElements; //!< Number of elements to be drawn. IndexType indexType; //!< Index type or INDEXTYPE_LAST if not used const void* indices; //!< Index list or DE_NULL if not used. PrimitiveList (PrimitiveType type_, int numElements_) : type (type_) , numElements (numElements_) , indexType (INDEXTYPE_LAST) , indices (0) { } PrimitiveList (PrimitiveType type_, int numElements_, IndexType indexType_, const void* indices_) : type (type_) , numElements (numElements_) , indexType (indexType_) , indices (indices_) { } PrimitiveList (void) : type (PRIMITIVETYPE_LAST) , numElements (0) , indexType (INDEXTYPE_LAST) , indices (0) { } }; class DrawUtilCallback { public: virtual void beforeDrawCall (void) { } virtual void afterDrawCall (void) { } }; void draw (const RenderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const PrimitiveList& primitives, DrawUtilCallback* callback = DE_NULL); void drawFromUserPointers (const RenderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const PrimitiveList& primitives, DrawUtilCallback* callback = DE_NULL); void drawFromBuffers (const RenderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const PrimitiveList& primitives, DrawUtilCallback* callback = DE_NULL); void drawFromVAOBuffers (const RenderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const PrimitiveList& primitives, DrawUtilCallback* callback = DE_NULL); // Shorthands for PrimitiveList namespace pr { #define DECLARE_PR_CTOR(NAME, TYPE) \ inline PrimitiveList NAME (int numElements) \ { \ return PrimitiveList(TYPE, numElements); \ } \ inline PrimitiveList NAME (int numElements, const deUint8* indices) \ { \ return PrimitiveList(TYPE, numElements, INDEXTYPE_UINT8, indices); \ } \ inline PrimitiveList NAME (int numElements, const deUint16* indices) \ { \ return PrimitiveList(TYPE, numElements, INDEXTYPE_UINT16, indices); \ } \ inline PrimitiveList NAME (int numElements, const deUint32* indices) \ { \ return PrimitiveList(TYPE, numElements, INDEXTYPE_UINT32, indices); \ } \ struct DeclarePRCtor##NAME##Unused_s { int unused; } DECLARE_PR_CTOR(Triangles, PRIMITIVETYPE_TRIANGLES); DECLARE_PR_CTOR(TriangleStrip, PRIMITIVETYPE_TRIANGLE_STRIP); DECLARE_PR_CTOR(TriangleFan, PRIMITIVETYPE_TRIANGLE_FAN); DECLARE_PR_CTOR(Lines, PRIMITIVETYPE_LINES); DECLARE_PR_CTOR(LineStrip, PRIMITIVETYPE_LINE_STRIP); DECLARE_PR_CTOR(LineLineLoop, PRIMITIVETYPE_LINE_LOOP); DECLARE_PR_CTOR(Points, PRIMITIVETYPE_POINTS); DECLARE_PR_CTOR(Patches, PRIMITIVETYPE_PATCHES); } // pr // Shorthands for VertexArrayBinding namespace va { #define DECLARE_VA_CTOR(NAME, DATATYPE, TYPE, CONVERT) \ inline VertexArrayBinding NAME (const std::string& name, int offset, int numComponents, int numElements, int stride, const DATATYPE* data) \ { \ return VertexArrayBinding(BindingPoint(name, offset), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data)); \ } \ inline VertexArrayBinding NAME (const std::string& name, int numComponents, int numElements, int stride, const DATATYPE* data) \ { \ return NAME(name, 0, numComponents, numElements, stride, data); \ } \ inline VertexArrayBinding NAME (int location, int numComponents, int numElements, int stride, const DATATYPE* data) \ { \ return VertexArrayBinding(BindingPoint(location), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data)); \ } \ struct DeclareVACtor##NAME##Unused_s { int unused; } // Integer types DECLARE_VA_CTOR(Uint8, deUint8, VTX_COMP_UNSIGNED_INT8, VTX_COMP_CONVERT_NONE); DECLARE_VA_CTOR(Uint16, deUint16, VTX_COMP_UNSIGNED_INT16, VTX_COMP_CONVERT_NONE); DECLARE_VA_CTOR(Uint32, deUint32, VTX_COMP_UNSIGNED_INT32, VTX_COMP_CONVERT_NONE); DECLARE_VA_CTOR(Int8, deInt8, VTX_COMP_SIGNED_INT8, VTX_COMP_CONVERT_NONE); DECLARE_VA_CTOR(Int16, deInt16, VTX_COMP_SIGNED_INT16, VTX_COMP_CONVERT_NONE); DECLARE_VA_CTOR(Int32, deInt32, VTX_COMP_SIGNED_INT32, VTX_COMP_CONVERT_NONE); // Normalized integers. DECLARE_VA_CTOR(Unorm8, deUint8, VTX_COMP_UNSIGNED_INT8, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT); DECLARE_VA_CTOR(Unorm16, deUint16, VTX_COMP_UNSIGNED_INT16, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT); DECLARE_VA_CTOR(Unorm32, deUint32, VTX_COMP_UNSIGNED_INT32, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT); DECLARE_VA_CTOR(Snorm8, deInt8, VTX_COMP_SIGNED_INT8, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT); DECLARE_VA_CTOR(Snorm16, deInt16, VTX_COMP_SIGNED_INT16, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT); DECLARE_VA_CTOR(Snorm32, deInt32, VTX_COMP_SIGNED_INT32, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT); // Integers converted to float. DECLARE_VA_CTOR(Uint8Float, deUint8, VTX_COMP_UNSIGNED_INT8, VTX_COMP_CONVERT_CAST_TO_FLOAT); DECLARE_VA_CTOR(Uint16Float, deUint16, VTX_COMP_UNSIGNED_INT16, VTX_COMP_CONVERT_CAST_TO_FLOAT); DECLARE_VA_CTOR(Uint32Float, deUint32, VTX_COMP_UNSIGNED_INT32, VTX_COMP_CONVERT_CAST_TO_FLOAT); DECLARE_VA_CTOR(Int8Float, deInt8, VTX_COMP_SIGNED_INT8, VTX_COMP_CONVERT_CAST_TO_FLOAT); DECLARE_VA_CTOR(Int16Float, deInt16, VTX_COMP_SIGNED_INT16, VTX_COMP_CONVERT_CAST_TO_FLOAT); DECLARE_VA_CTOR(Int32Float, deInt32, VTX_COMP_SIGNED_INT32, VTX_COMP_CONVERT_CAST_TO_FLOAT); // Special types. DECLARE_VA_CTOR(Fixed, void, VTX_COMP_FIXED, VTX_COMP_CONVERT_NONE); DECLARE_VA_CTOR(Half, void, VTX_COMP_HALF_FLOAT, VTX_COMP_CONVERT_NONE); DECLARE_VA_CTOR(Float, float, VTX_COMP_FLOAT, VTX_COMP_CONVERT_NONE); #undef DECLARE_VA_CTOR } // va } // glu #endif // _GLUDRAWUTIL_HPP