/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. */ { "glReadBuffer", (deFunctionPtr)glReadBuffer }, { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements }, { "glTexImage3D", (deFunctionPtr)glTexImage3D }, { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D }, { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D }, { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D }, { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D }, { "glGenQueries", (deFunctionPtr)glGenQueries }, { "glDeleteQueries", (deFunctionPtr)glDeleteQueries }, { "glIsQuery", (deFunctionPtr)glIsQuery }, { "glBeginQuery", (deFunctionPtr)glBeginQuery }, { "glEndQuery", (deFunctionPtr)glEndQuery }, { "glGetQueryiv", (deFunctionPtr)glGetQueryiv }, { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv }, { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer }, { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv }, { "glDrawBuffers", (deFunctionPtr)glDrawBuffers }, { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv }, { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv }, { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv }, { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv }, { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv }, { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv }, { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer }, { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample }, { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer }, { "glMapBufferRange", (deFunctionPtr)glMapBufferRange }, { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange }, { "glBindVertexArray", (deFunctionPtr)glBindVertexArray }, { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays }, { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays }, { "glIsVertexArray", (deFunctionPtr)glIsVertexArray }, { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v }, { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback }, { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback }, { "glBindBufferRange", (deFunctionPtr)glBindBufferRange }, { "glBindBufferBase", (deFunctionPtr)glBindBufferBase }, { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings }, { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying }, { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer }, { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv }, { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv }, { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i }, { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui }, { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv }, { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv }, { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv }, { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation }, { "glUniform1ui", (deFunctionPtr)glUniform1ui }, { "glUniform2ui", (deFunctionPtr)glUniform2ui }, { "glUniform3ui", (deFunctionPtr)glUniform3ui }, { "glUniform4ui", (deFunctionPtr)glUniform4ui }, { "glUniform1uiv", (deFunctionPtr)glUniform1uiv }, { "glUniform2uiv", (deFunctionPtr)glUniform2uiv }, { "glUniform3uiv", (deFunctionPtr)glUniform3uiv }, { "glUniform4uiv", (deFunctionPtr)glUniform4uiv }, { "glClearBufferiv", (deFunctionPtr)glClearBufferiv }, { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv }, { "glClearBufferfv", (deFunctionPtr)glClearBufferfv }, { "glClearBufferfi", (deFunctionPtr)glClearBufferfi }, { "glGetStringi", (deFunctionPtr)glGetStringi }, { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData }, { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices }, { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv }, { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex }, { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv }, { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName }, { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding }, { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced }, { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced }, { "glFenceSync", (deFunctionPtr)glFenceSync }, { "glIsSync", (deFunctionPtr)glIsSync }, { "glDeleteSync", (deFunctionPtr)glDeleteSync }, { "glClientWaitSync", (deFunctionPtr)glClientWaitSync }, { "glWaitSync", (deFunctionPtr)glWaitSync }, { "glGetInteger64v", (deFunctionPtr)glGetInteger64v }, { "glGetSynciv", (deFunctionPtr)glGetSynciv }, { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v }, { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v }, { "glGenSamplers", (deFunctionPtr)glGenSamplers }, { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers }, { "glIsSampler", (deFunctionPtr)glIsSampler }, { "glBindSampler", (deFunctionPtr)glBindSampler }, { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri }, { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv }, { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf }, { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv }, { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv }, { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv }, { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor }, { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback }, { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks }, { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks }, { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback }, { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback }, { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback }, { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary }, { "glProgramBinary", (deFunctionPtr)glProgramBinary }, { "glProgramParameteri", (deFunctionPtr)glProgramParameteri }, { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer }, { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer }, { "glTexStorage2D", (deFunctionPtr)glTexStorage2D }, { "glTexStorage3D", (deFunctionPtr)glTexStorage3D }, { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ },