// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "webkit/common/gpu/webgraphicscontext3d_impl.h" #include "base/atomicops.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "gpu/GLES2/gl2extchromium.h" #include "gpu/command_buffer/client/gles2_implementation.h" #include "gpu/command_buffer/client/gles2_lib.h" #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" #include "third_party/khronos/GLES2/gl2.h" #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES 1 #endif #include "third_party/khronos/GLES2/gl2ext.h" namespace webkit { namespace gpu { namespace { uint32_t GenFlushID() { static base::subtle::Atomic32 flush_id = 0; base::subtle::Atomic32 my_id = base::subtle::Barrier_AtomicIncrement( &flush_id, 1); return static_cast<uint32_t>(my_id); } } // namespace anonymous class WebGraphicsContext3DErrorMessageCallback : public ::gpu::gles2::GLES2ImplementationErrorMessageCallback { public: WebGraphicsContext3DErrorMessageCallback( WebGraphicsContext3DImpl* context) : graphics_context_(context) { } virtual void OnErrorMessage(const char* msg, int id) OVERRIDE; private: WebGraphicsContext3DImpl* graphics_context_; DISALLOW_COPY_AND_ASSIGN(WebGraphicsContext3DErrorMessageCallback); }; void WebGraphicsContext3DErrorMessageCallback::OnErrorMessage( const char* msg, int id) { graphics_context_->OnErrorMessage(msg, id); } // Helper macros to reduce the amount of code. #define DELEGATE_TO_GL(name, glname) \ void WebGraphicsContext3DImpl::name() { \ gl_->glname(); \ } #define DELEGATE_TO_GL_R(name, glname, rt) \ rt WebGraphicsContext3DImpl::name() { \ return gl_->glname(); \ } #define DELEGATE_TO_GL_1(name, glname, t1) \ void WebGraphicsContext3DImpl::name(t1 a1) { \ gl_->glname(a1); \ } #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1) { \ return gl_->glname(a1); \ } #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1) { \ return gl_->glname(a1) ? true : false; \ } #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \ gl_->glname(a1, a2); \ } #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \ return gl_->glname(a1, a2); \ } #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \ gl_->glname(a1, a2, a3); \ } #define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \ return gl_->glname(a1, a2, a3); \ } #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ gl_->glname(a1, a2, a3, a4); \ } #define DELEGATE_TO_GL_4R(name, glname, t1, t2, t3, t4, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ return gl_->glname(a1, a2, a3, a4); \ } #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) {\ \ gl_->glname(a1, a2, a3, a4, a5); \ } #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6) { \ gl_->glname(a1, a2, a3, a4, a5, a6); \ } #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6, t7 a7) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7); \ } #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6, t7 a7, t8 a8) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \ } #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6, t7 a7, t8 a8, t9 a9) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ } #define DELEGATE_TO_GL_9R(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \ t9, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6, t7 a7, t8 a8, t9 a9) { \ return gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ } WebGraphicsContext3DImpl::WebGraphicsContext3DImpl() : initialized_(false), initialize_failed_(false), context_lost_callback_(0), context_lost_reason_(GL_NO_ERROR), error_message_callback_(0), gl_(NULL), flush_id_(0) { } WebGraphicsContext3DImpl::~WebGraphicsContext3DImpl() { } void WebGraphicsContext3DImpl::synthesizeGLError(WGC3Denum error) { if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == synthetic_errors_.end()) { synthetic_errors_.push_back(error); } } uint32_t WebGraphicsContext3DImpl::lastFlushID() { return flush_id_; } DELEGATE_TO_GL_R(insertSyncPoint, InsertSyncPointCHROMIUM, unsigned int) DELEGATE_TO_GL_3(reshapeWithScaleFactor, ResizeCHROMIUM, int, int, float) DELEGATE_TO_GL_4R(mapBufferSubDataCHROMIUM, MapBufferSubDataCHROMIUM, WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, WGC3Denum, void*) DELEGATE_TO_GL_1(unmapBufferSubDataCHROMIUM, UnmapBufferSubDataCHROMIUM, const void*) DELEGATE_TO_GL_9R(mapTexSubImage2DCHROMIUM, MapTexSubImage2DCHROMIUM, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, WGC3Denum, void*) DELEGATE_TO_GL_1(unmapTexSubImage2DCHROMIUM, UnmapTexSubImage2DCHROMIUM, const void*) DELEGATE_TO_GL_3(discardFramebufferEXT, DiscardFramebufferEXT, WGC3Denum, WGC3Dsizei, const WGC3Denum*) blink::WebString WebGraphicsContext3DImpl:: getRequestableExtensionsCHROMIUM() { return blink::WebString::fromUTF8( gl_->GetRequestableExtensionsCHROMIUM()); } DELEGATE_TO_GL_1(requestExtensionCHROMIUM, RequestExtensionCHROMIUM, const char*) void WebGraphicsContext3DImpl::blitFramebufferCHROMIUM( WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { gl_->BlitFramebufferCHROMIUM( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } DELEGATE_TO_GL_5(renderbufferStorageMultisampleCHROMIUM, RenderbufferStorageMultisampleCHROMIUM, WGC3Denum, WGC3Dsizei, WGC3Denum, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum) DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, WGC3Duint, const WGC3Dchar*) DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId) DELEGATE_TO_GL_2(bindFramebuffer, BindFramebuffer, WGC3Denum, WebGLId) DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId) DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) DELEGATE_TO_GL_4(blendColor, BlendColor, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(bufferData, BufferData, WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) DELEGATE_TO_GL_4(bufferSubData, BufferSubData, WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) DELEGATE_TO_GL_4(clearColor, ClearColor, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf) DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) DELEGATE_TO_GL_4(colorMask, ColorMask, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, const void*) DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Denum, WGC3Dsizei, const void*) DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dint) DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, WGC3Duint) DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) void WebGraphicsContext3DImpl::drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { gl_->DrawElements( mode, count, type, reinterpret_cast<void*>(static_cast<intptr_t>(offset))); } DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, WGC3Duint) void WebGraphicsContext3DImpl::finish() { flush_id_ = GenFlushID(); gl_->Finish(); } void WebGraphicsContext3DImpl::flush() { flush_id_ = GenFlushID(); gl_->Flush(); } DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, WGC3Denum, WGC3Denum, WGC3Denum, WebGLId) DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint) DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum) bool WebGraphicsContext3DImpl::getActiveAttrib( WebGLId program, WGC3Duint index, ActiveInfo& info) { if (!program) { synthesizeGLError(GL_INVALID_VALUE); return false; } GLint max_name_length = -1; gl_->GetProgramiv( program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return false; scoped_ptr<GLchar[]> name(new GLchar[max_name_length]); if (!name) { synthesizeGLError(GL_OUT_OF_MEMORY); return false; } GLsizei length = 0; GLint size = -1; GLenum type = 0; gl_->GetActiveAttrib( program, index, max_name_length, &length, &size, &type, name.get()); if (size < 0) { return false; } info.name = blink::WebString::fromUTF8(name.get(), length); info.type = type; info.size = size; return true; } bool WebGraphicsContext3DImpl::getActiveUniform( WebGLId program, WGC3Duint index, ActiveInfo& info) { GLint max_name_length = -1; gl_->GetProgramiv( program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return false; scoped_ptr<GLchar[]> name(new GLchar[max_name_length]); if (!name) { synthesizeGLError(GL_OUT_OF_MEMORY); return false; } GLsizei length = 0; GLint size = -1; GLenum type = 0; gl_->GetActiveUniform( program, index, max_name_length, &length, &size, &type, name.get()); if (size < 0) { return false; } info.name = blink::WebString::fromUTF8(name.get(), length); info.type = type; info.size = size; return true; } DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, WebGLId, const WGC3Dchar*, WGC3Dint) DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*) DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) WGC3Denum WebGraphicsContext3DImpl::getError() { if (!synthetic_errors_.empty()) { std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin(); WGC3Denum err = *iter; synthetic_errors_.erase(iter); return err; } return gl_->GetError(); } DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, GetFramebufferAttachmentParameteriv, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) blink::WebString WebGraphicsContext3DImpl::getProgramInfoLog( WebGLId program) { GLint logLength = 0; gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr<GLchar[]> log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetProgramInfoLog( program, logLength, &returnedLogLength, log.get()); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*) blink::WebString WebGraphicsContext3DImpl::getShaderInfoLog( WebGLId shader) { GLint logLength = 0; gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr<GLchar[]> log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetShaderInfoLog( shader, logLength, &returnedLogLength, log.get()); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat, WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*) blink::WebString WebGraphicsContext3DImpl::getShaderSource( WebGLId shader) { GLint logLength = 0; gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr<GLchar[]> log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetShaderSource( shader, logLength, &returnedLogLength, log.get()); if (!returnedLogLength) return blink::WebString(); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } blink::WebString WebGraphicsContext3DImpl:: getTranslatedShaderSourceANGLE(WebGLId shader) { GLint logLength = 0; gl_->GetShaderiv( shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength); if (!logLength) return blink::WebString(); scoped_ptr<GLchar[]> log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetTranslatedShaderSourceANGLE( shader, logLength, &returnedLogLength, log.get()); if (!returnedLogLength) return blink::WebString(); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } blink::WebString WebGraphicsContext3DImpl::getString( WGC3Denum name) { return blink::WebString::fromUTF8( reinterpret_cast<const char*>(gl_->GetString(name))); } DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, WGC3Denum, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, WebGLId, const WGC3Dchar*, WGC3Dint) DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, WGC3Duint, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, WGC3Duint, WGC3Denum, WGC3Dint*) WGC3Dsizeiptr WebGraphicsContext3DImpl::getVertexAttribOffset( WGC3Duint index, WGC3Denum pname) { GLvoid* value = NULL; // NOTE: If pname is ever a value that returns more then 1 element // this will corrupt memory. gl_->GetVertexAttribPointerv(index, pname, &value); return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value)); } DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_7(readPixels, ReadPixels, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, void*) DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean) DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) void WebGraphicsContext3DImpl::shaderSource( WebGLId shader, const WGC3Dchar* string) { GLint length = strlen(string); gl_->ShaderSource(shader, 1, &string, &length); } DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, WGC3Denum, WGC3Duint) DELEGATE_TO_GL_3(stencilOp, StencilOp, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_9(texImage2D, TexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_3(texParameterf, TexParameterf, WGC3Denum, WGC3Denum, WGC3Dfloat); static const unsigned int kTextureWrapR = 0x8072; void WebGraphicsContext3DImpl::texParameteri( WGC3Denum target, WGC3Denum pname, WGC3Dint param) { // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in // GraphicsContext3D.cpp is strictly necessary to avoid seams at the // edge of cube maps, and, if it is, push it into the GLES2 service // side code. if (pname == kTextureWrapR) { return; } gl_->TexParameteri(target, pname, param); } DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, const WGC3Dfloat*) void WebGraphicsContext3DImpl::vertexAttribPointer( WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset) { gl_->VertexAttribPointer( index, size, type, normalized, stride, reinterpret_cast<void*>(static_cast<intptr_t>(offset))); } DELEGATE_TO_GL_4(viewport, Viewport, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_2(genBuffers, GenBuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(genFramebuffers, GenFramebuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(genRenderbuffers, GenRenderbuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(genTextures, GenTextures, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteBuffers, DeleteBuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteFramebuffers, DeleteFramebuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteRenderbuffers, DeleteRenderbuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteTextures, DeleteTextures, WGC3Dsizei, WebGLId*); WebGLId WebGraphicsContext3DImpl::createBuffer() { GLuint o; gl_->GenBuffers(1, &o); return o; } WebGLId WebGraphicsContext3DImpl::createFramebuffer() { GLuint o = 0; gl_->GenFramebuffers(1, &o); return o; } WebGLId WebGraphicsContext3DImpl::createRenderbuffer() { GLuint o; gl_->GenRenderbuffers(1, &o); return o; } WebGLId WebGraphicsContext3DImpl::createTexture() { GLuint o; gl_->GenTextures(1, &o); return o; } void WebGraphicsContext3DImpl::deleteBuffer(WebGLId buffer) { gl_->DeleteBuffers(1, &buffer); } void WebGraphicsContext3DImpl::deleteFramebuffer( WebGLId framebuffer) { gl_->DeleteFramebuffers(1, &framebuffer); } void WebGraphicsContext3DImpl::deleteRenderbuffer( WebGLId renderbuffer) { gl_->DeleteRenderbuffers(1, &renderbuffer); } void WebGraphicsContext3DImpl::deleteTexture(WebGLId texture) { gl_->DeleteTextures(1, &texture); } DELEGATE_TO_GL_R(createProgram, CreateProgram, WebGLId) DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId) DELEGATE_TO_GL_1(deleteProgram, DeleteProgram, WebGLId) DELEGATE_TO_GL_1(deleteShader, DeleteShader, WebGLId) void WebGraphicsContext3DImpl::setErrorMessageCallback( WebGraphicsContext3D::WebGraphicsErrorMessageCallback* cb) { error_message_callback_ = cb; } void WebGraphicsContext3DImpl::setContextLostCallback( WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) { context_lost_callback_ = cb; } DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT, WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint) WebGLId WebGraphicsContext3DImpl::createQueryEXT() { GLuint o; gl_->GenQueriesEXT(1, &o); return o; } void WebGraphicsContext3DImpl::deleteQueryEXT( WebGLId query) { gl_->DeleteQueriesEXT(1, &query); } DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId) DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum) DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT, WebGLId, WGC3Denum, WGC3Duint*) DELEGATE_TO_GL_6(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum, WebGLId, WebGLId, WGC3Dint, WGC3Denum, WGC3Denum); DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM, WebGLId, WGC3Dint, const WGC3Dchar*) void WebGraphicsContext3DImpl::shallowFlushCHROMIUM() { flush_id_ = GenFlushID(); gl_->ShallowFlushCHROMIUM(); } void WebGraphicsContext3DImpl::shallowFinishCHROMIUM() { flush_id_ = GenFlushID(); gl_->ShallowFinishCHROMIUM(); } DELEGATE_TO_GL_1(waitSyncPoint, WaitSyncPointCHROMIUM, GLuint) void WebGraphicsContext3DImpl::loseContextCHROMIUM( WGC3Denum current, WGC3Denum other) { gl_->LoseContextCHROMIUM(current, other); gl_->Flush(); } DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*) DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM, WGC3Denum, const WGC3Dbyte*) DELEGATE_TO_GL_3(produceTextureDirectCHROMIUM, ProduceTextureDirectCHROMIUM, WebGLId, WGC3Denum, const WGC3Dbyte*) DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM, WGC3Denum, const WGC3Dbyte*) DELEGATE_TO_GL_2R(createAndConsumeTextureCHROMIUM, CreateAndConsumeTextureCHROMIUM, WGC3Denum, const WGC3Dbyte*, WebGLId) void WebGraphicsContext3DImpl::insertEventMarkerEXT( const WGC3Dchar* marker) { gl_->InsertEventMarkerEXT(0, marker); } void WebGraphicsContext3DImpl::pushGroupMarkerEXT( const WGC3Dchar* marker) { gl_->PushGroupMarkerEXT(0, marker); } DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT); WebGLId WebGraphicsContext3DImpl::createVertexArrayOES() { GLuint array; gl_->GenVertexArraysOES(1, &array); return array; } void WebGraphicsContext3DImpl::deleteVertexArrayOES( WebGLId array) { gl_->DeleteVertexArraysOES(1, &array); } DELEGATE_TO_GL_1R(isVertexArrayOES, IsVertexArrayOES, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1(bindVertexArrayOES, BindVertexArrayOES, WebGLId) DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_2R(mapBufferCHROMIUM, MapBufferCHROMIUM, WGC3Denum, WGC3Denum, void*) DELEGATE_TO_GL_1R(unmapBufferCHROMIUM, UnmapBufferCHROMIUM, WGC3Denum, WGC3Dboolean) DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM, WGC3Denum) DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT, WGC3Dsizei, const WGC3Denum*) DELEGATE_TO_GL_4(drawArraysInstancedANGLE, DrawArraysInstancedANGLE, WGC3Denum, WGC3Dint, WGC3Dsizei, WGC3Dsizei) void WebGraphicsContext3DImpl::drawElementsInstancedANGLE( WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount) { gl_->DrawElementsInstancedANGLE( mode, count, type, reinterpret_cast<void*>(static_cast<intptr_t>(offset)), primcount); } DELEGATE_TO_GL_2(vertexAttribDivisorANGLE, VertexAttribDivisorANGLE, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_4R(createImageCHROMIUM, CreateImageCHROMIUM, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, WGC3Duint); DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint); DELEGATE_TO_GL_3(getImageParameterivCHROMIUM, GetImageParameterivCHROMIUM, WGC3Duint, WGC3Denum, GLint*); DELEGATE_TO_GL_1R(mapImageCHROMIUM, MapImageCHROMIUM, WGC3Duint, void*); DELEGATE_TO_GL_1(unmapImageCHROMIUM, UnmapImageCHROMIUM, WGC3Duint); DELEGATE_TO_GL_6(framebufferTexture2DMultisampleEXT, FramebufferTexture2DMultisampleEXT, WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint, WGC3Dsizei) DELEGATE_TO_GL_5(renderbufferStorageMultisampleEXT, RenderbufferStorageMultisampleEXT, WGC3Denum, WGC3Dsizei, WGC3Denum, WGC3Dsizei, WGC3Dsizei) GrGLInterface* WebGraphicsContext3DImpl::createGrGLInterface() { makeContextCurrent(); return skia_bindings::CreateCommandBufferSkiaGLBinding(); } ::gpu::gles2::GLES2ImplementationErrorMessageCallback* WebGraphicsContext3DImpl::getErrorMessageCallback() { if (!client_error_message_callback_) { client_error_message_callback_.reset( new WebGraphicsContext3DErrorMessageCallback(this)); } return client_error_message_callback_.get(); } void WebGraphicsContext3DImpl::OnErrorMessage( const std::string& message, int id) { if (error_message_callback_) { blink::WebString str = blink::WebString::fromUTF8(message.c_str()); error_message_callback_->onErrorMessage(str, id); } } // TODO(bajones): Look into removing these functions from the blink interface void WebGraphicsContext3DImpl::prepareTexture() { NOTREACHED(); } void WebGraphicsContext3DImpl::postSubBufferCHROMIUM( int x, int y, int width, int height) { NOTREACHED(); } void WebGraphicsContext3DImpl::setVisibilityCHROMIUM( bool visible) { NOTREACHED(); } void WebGraphicsContext3DImpl::copyTextureToParentTextureCHROMIUM( WebGLId texture, WebGLId parentTexture) { NOTIMPLEMENTED(); } void WebGraphicsContext3DImpl::releaseShaderCompiler() { } } // namespace gpu } // namespace webkit