// Copyright 2011 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_VARIABLES_H_ #define V8_VARIABLES_H_ #include "src/zone.h" #include "src/interface.h" namespace v8 { namespace internal { // The AST refers to variables via VariableProxies - placeholders for the actual // variables. Variables themselves are never directly referred to from the AST, // they are maintained by scopes, and referred to from VariableProxies and Slots // after binding and variable allocation. class Variable: public ZoneObject { public: enum Kind { NORMAL, THIS, ARGUMENTS }; enum Location { // Before and during variable allocation, a variable whose location is // not yet determined. After allocation, a variable looked up as a // property on the global object (and possibly absent). name() is the // variable name, index() is invalid. UNALLOCATED, // A slot in the parameter section on the stack. index() is the // parameter index, counting left-to-right. The receiver is index -1; // the first parameter is index 0. PARAMETER, // A slot in the local section on the stack. index() is the variable // index in the stack frame, starting at 0. LOCAL, // An indexed slot in a heap context. index() is the variable index in // the context object on the heap, starting at 0. scope() is the // corresponding scope. CONTEXT, // A named slot in a heap context. name() is the variable name in the // context object on the heap, with lookup starting at the current // context. index() is invalid. LOOKUP }; Variable(Scope* scope, Handle<String> name, VariableMode mode, bool is_valid_ref, Kind kind, InitializationFlag initialization_flag, Interface* interface = Interface::NewValue()); // Printing support static const char* Mode2String(VariableMode mode); bool IsValidReference() { return is_valid_ref_; } // The source code for an eval() call may refer to a variable that is // in an outer scope about which we don't know anything (it may not // be the global scope). scope() is NULL in that case. Currently the // scope is only used to follow the context chain length. Scope* scope() const { return scope_; } Handle<String> name() const { return name_; } VariableMode mode() const { return mode_; } bool has_forced_context_allocation() const { return force_context_allocation_; } void ForceContextAllocation() { ASSERT(mode_ != TEMPORARY); force_context_allocation_ = true; } bool is_used() { return is_used_; } void set_is_used(bool flag) { is_used_ = flag; } int initializer_position() { return initializer_position_; } void set_initializer_position(int pos) { initializer_position_ = pos; } bool IsVariable(Handle<String> n) const { return !is_this() && name().is_identical_to(n); } bool IsUnallocated() const { return location_ == UNALLOCATED; } bool IsParameter() const { return location_ == PARAMETER; } bool IsStackLocal() const { return location_ == LOCAL; } bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); } bool IsContextSlot() const { return location_ == CONTEXT; } bool IsLookupSlot() const { return location_ == LOOKUP; } bool IsGlobalObjectProperty() const; bool is_dynamic() const { return IsDynamicVariableMode(mode_); } bool is_const_mode() const { return IsImmutableVariableMode(mode_); } bool binding_needs_init() const { return initialization_flag_ == kNeedsInitialization; } bool is_this() const { return kind_ == THIS; } bool is_arguments() const { return kind_ == ARGUMENTS; } // True if the variable is named eval and not known to be shadowed. bool is_possibly_eval(Isolate* isolate) const { return IsVariable(isolate->factory()->eval_string()); } Variable* local_if_not_shadowed() const { ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL); return local_if_not_shadowed_; } void set_local_if_not_shadowed(Variable* local) { local_if_not_shadowed_ = local; } Location location() const { return location_; } int index() const { return index_; } InitializationFlag initialization_flag() const { return initialization_flag_; } Interface* interface() const { return interface_; } void AllocateTo(Location location, int index) { location_ = location; index_ = index; } static int CompareIndex(Variable* const* v, Variable* const* w); private: Scope* scope_; Handle<String> name_; VariableMode mode_; Kind kind_; Location location_; int index_; int initializer_position_; // If this field is set, this variable references the stored locally bound // variable, but it might be shadowed by variable bindings introduced by // sloppy 'eval' calls between the reference scope (inclusive) and the // binding scope (exclusive). Variable* local_if_not_shadowed_; // Valid as a reference? (const and this are not valid, for example) bool is_valid_ref_; // Usage info. bool force_context_allocation_; // set by variable resolver bool is_used_; InitializationFlag initialization_flag_; // Module type info. Interface* interface_; }; } } // namespace v8::internal #endif // V8_VARIABLES_H_