// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/v8.h" #include "src/arguments.h" #include "src/vm-state-inl.h" namespace v8 { namespace internal { template<typename T> template<typename V> v8::Handle<V> CustomArguments<T>::GetReturnValue(Isolate* isolate) { // Check the ReturnValue. Object** handle = &this->begin()[kReturnValueOffset]; // Nothing was set, return empty handle as per previous behaviour. if ((*handle)->IsTheHole()) return v8::Handle<V>(); return Utils::Convert<Object, V>(Handle<Object>(handle)); } v8::Handle<v8::Value> FunctionCallbackArguments::Call(FunctionCallback f) { Isolate* isolate = this->isolate(); VMState<EXTERNAL> state(isolate); ExternalCallbackScope call_scope(isolate, FUNCTION_ADDR(f)); FunctionCallbackInfo<v8::Value> info(begin(), argv_, argc_, is_construct_call_); f(info); return GetReturnValue<v8::Value>(isolate); } #define WRITE_CALL_0(Function, ReturnValue) \ v8::Handle<ReturnValue> PropertyCallbackArguments::Call(Function f) { \ Isolate* isolate = this->isolate(); \ VMState<EXTERNAL> state(isolate); \ ExternalCallbackScope call_scope(isolate, FUNCTION_ADDR(f)); \ PropertyCallbackInfo<ReturnValue> info(begin()); \ f(info); \ return GetReturnValue<ReturnValue>(isolate); \ } #define WRITE_CALL_1(Function, ReturnValue, Arg1) \ v8::Handle<ReturnValue> PropertyCallbackArguments::Call(Function f, \ Arg1 arg1) { \ Isolate* isolate = this->isolate(); \ VMState<EXTERNAL> state(isolate); \ ExternalCallbackScope call_scope(isolate, FUNCTION_ADDR(f)); \ PropertyCallbackInfo<ReturnValue> info(begin()); \ f(arg1, info); \ return GetReturnValue<ReturnValue>(isolate); \ } #define WRITE_CALL_2(Function, ReturnValue, Arg1, Arg2) \ v8::Handle<ReturnValue> PropertyCallbackArguments::Call(Function f, \ Arg1 arg1, \ Arg2 arg2) { \ Isolate* isolate = this->isolate(); \ VMState<EXTERNAL> state(isolate); \ ExternalCallbackScope call_scope(isolate, FUNCTION_ADDR(f)); \ PropertyCallbackInfo<ReturnValue> info(begin()); \ f(arg1, arg2, info); \ return GetReturnValue<ReturnValue>(isolate); \ } #define WRITE_CALL_2_VOID(Function, ReturnValue, Arg1, Arg2) \ void PropertyCallbackArguments::Call(Function f, \ Arg1 arg1, \ Arg2 arg2) { \ Isolate* isolate = this->isolate(); \ VMState<EXTERNAL> state(isolate); \ ExternalCallbackScope call_scope(isolate, FUNCTION_ADDR(f)); \ PropertyCallbackInfo<ReturnValue> info(begin()); \ f(arg1, arg2, info); \ } FOR_EACH_CALLBACK_TABLE_MAPPING_0(WRITE_CALL_0) FOR_EACH_CALLBACK_TABLE_MAPPING_1(WRITE_CALL_1) FOR_EACH_CALLBACK_TABLE_MAPPING_2(WRITE_CALL_2) FOR_EACH_CALLBACK_TABLE_MAPPING_2_VOID_RETURN(WRITE_CALL_2_VOID) #undef WRITE_CALL_0 #undef WRITE_CALL_1 #undef WRITE_CALL_2 #undef WRITE_CALL_2_VOID double ClobberDoubleRegisters(double x1, double x2, double x3, double x4) { // TODO(ulan): This clobbers only subset of registers depending on compiler, // Rewrite this in assembly to really clobber all registers. // GCC for ia32 uses the FPU and does not touch XMM registers. return x1 * 1.01 + x2 * 2.02 + x3 * 3.03 + x4 * 4.04; } } } // namespace v8::internal