// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/v8.h" #include "src/accessors.h" #include "src/compiler.h" #include "src/contexts.h" #include "src/deoptimizer.h" #include "src/execution.h" #include "src/factory.h" #include "src/frames-inl.h" #include "src/isolate.h" #include "src/list-inl.h" #include "src/property-details.h" #include "src/api.h" namespace v8 { namespace internal { // We have a slight impedance mismatch between the external API and the way we // use callbacks internally: Externally, callbacks can only be used with // v8::Object, but internally we even have callbacks on entities which are // higher in the hierarchy, so we can only return i::Object here, not // i::JSObject. Handle<Object> GetThisFrom(const v8::PropertyCallbackInfo<v8::Value>& info) { return Utils::OpenHandle(*v8::Local<v8::Value>(info.This())); } Handle<AccessorInfo> Accessors::MakeAccessor( Isolate* isolate, Handle<String> name, AccessorGetterCallback getter, AccessorSetterCallback setter, PropertyAttributes attributes) { Factory* factory = isolate->factory(); Handle<ExecutableAccessorInfo> info = factory->NewExecutableAccessorInfo(); info->set_property_attributes(attributes); info->set_all_can_read(false); info->set_all_can_write(false); info->set_name(*name); Handle<Object> get = v8::FromCData(isolate, getter); Handle<Object> set = v8::FromCData(isolate, setter); info->set_getter(*get); info->set_setter(*set); return info; } Handle<ExecutableAccessorInfo> Accessors::CloneAccessor( Isolate* isolate, Handle<ExecutableAccessorInfo> accessor) { Factory* factory = isolate->factory(); Handle<ExecutableAccessorInfo> info = factory->NewExecutableAccessorInfo(); info->set_name(accessor->name()); info->set_flag(accessor->flag()); info->set_expected_receiver_type(accessor->expected_receiver_type()); info->set_getter(accessor->getter()); info->set_setter(accessor->setter()); info->set_data(accessor->data()); return info; } template <class C> static C* FindInstanceOf(Isolate* isolate, Object* obj) { for (Object* cur = obj; !cur->IsNull(); cur = cur->GetPrototype(isolate)) { if (Is<C>(cur)) return C::cast(cur); } return NULL; } static V8_INLINE bool CheckForName(Handle<String> name, Handle<String> property_name, int offset, int* object_offset) { if (String::Equals(name, property_name)) { *object_offset = offset; return true; } return false; } // Returns true for properties that are accessors to object fields. // If true, *object_offset contains offset of object field. template <class T> bool Accessors::IsJSObjectFieldAccessor(typename T::TypeHandle type, Handle<String> name, int* object_offset) { Isolate* isolate = name->GetIsolate(); if (type->Is(T::String())) { return CheckForName(name, isolate->factory()->length_string(), String::kLengthOffset, object_offset); } if (!type->IsClass()) return false; Handle<Map> map = type->AsClass()->Map(); switch (map->instance_type()) { case JS_ARRAY_TYPE: return CheckForName(name, isolate->factory()->length_string(), JSArray::kLengthOffset, object_offset); case JS_TYPED_ARRAY_TYPE: return CheckForName(name, isolate->factory()->length_string(), JSTypedArray::kLengthOffset, object_offset) || CheckForName(name, isolate->factory()->byte_length_string(), JSTypedArray::kByteLengthOffset, object_offset) || CheckForName(name, isolate->factory()->byte_offset_string(), JSTypedArray::kByteOffsetOffset, object_offset); case JS_ARRAY_BUFFER_TYPE: return CheckForName(name, isolate->factory()->byte_length_string(), JSArrayBuffer::kByteLengthOffset, object_offset); case JS_DATA_VIEW_TYPE: return CheckForName(name, isolate->factory()->byte_length_string(), JSDataView::kByteLengthOffset, object_offset) || CheckForName(name, isolate->factory()->byte_offset_string(), JSDataView::kByteOffsetOffset, object_offset); default: return false; } } template bool Accessors::IsJSObjectFieldAccessor<Type>(Type* type, Handle<String> name, int* object_offset); template bool Accessors::IsJSObjectFieldAccessor<HeapType>(Handle<HeapType> type, Handle<String> name, int* object_offset); // // Accessors::ArrayLength // // The helper function will 'flatten' Number objects. Handle<Object> Accessors::FlattenNumber(Isolate* isolate, Handle<Object> value) { if (value->IsNumber() || !value->IsJSValue()) return value; Handle<JSValue> wrapper = Handle<JSValue>::cast(value); ASSERT(wrapper->GetIsolate()->context()->native_context()->number_function()-> has_initial_map()); if (wrapper->map() == isolate->context()->native_context()->number_function()->initial_map()) { return handle(wrapper->value(), isolate); } return value; } void Accessors::ArrayLengthGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); DisallowHeapAllocation no_allocation; HandleScope scope(isolate); Object* object = *GetThisFrom(info); // Traverse the prototype chain until we reach an array. JSArray* holder = FindInstanceOf<JSArray>(isolate, object); Object* result; if (holder != NULL) { result = holder->length(); } else { result = Smi::FromInt(0); } info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(result, isolate))); } void Accessors::ArrayLengthSetter( v8::Local<v8::String> name, v8::Local<v8::Value> val, const v8::PropertyCallbackInfo<void>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); HandleScope scope(isolate); Handle<JSObject> object = Handle<JSObject>::cast( Utils::OpenHandle(*info.This())); Handle<Object> value = Utils::OpenHandle(*val); // This means one of the object's prototypes is a JSArray and the // object does not have a 'length' property. Calling SetProperty // causes an infinite loop. if (!object->IsJSArray()) { MaybeHandle<Object> maybe_result = JSObject::SetOwnPropertyIgnoreAttributes( object, isolate->factory()->length_string(), value, NONE); maybe_result.Check(); return; } value = FlattenNumber(isolate, value); Handle<JSArray> array_handle = Handle<JSArray>::cast(object); MaybeHandle<Object> maybe; Handle<Object> uint32_v; maybe = Execution::ToUint32(isolate, value); if (!maybe.ToHandle(&uint32_v)) { isolate->OptionalRescheduleException(false); return; } Handle<Object> number_v; maybe = Execution::ToNumber(isolate, value); if (!maybe.ToHandle(&number_v)) { isolate->OptionalRescheduleException(false); return; } if (uint32_v->Number() == number_v->Number()) { maybe = JSArray::SetElementsLength(array_handle, uint32_v); maybe.Check(); return; } isolate->ScheduleThrow( *isolate->factory()->NewRangeError("invalid_array_length", HandleVector<Object>(NULL, 0))); } Handle<AccessorInfo> Accessors::ArrayLengthInfo( Isolate* isolate, PropertyAttributes attributes) { return MakeAccessor(isolate, isolate->factory()->length_string(), &ArrayLengthGetter, &ArrayLengthSetter, attributes); } // // Accessors::StringLength // void Accessors::StringLengthGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); DisallowHeapAllocation no_allocation; HandleScope scope(isolate); Object* value = *GetThisFrom(info); Object* result; if (value->IsJSValue()) value = JSValue::cast(value)->value(); if (value->IsString()) { result = Smi::FromInt(String::cast(value)->length()); } else { // If object is not a string we return 0 to be compatible with WebKit. // Note: Firefox returns the length of ToString(object). result = Smi::FromInt(0); } info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(result, isolate))); } void Accessors::StringLengthSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::StringLengthInfo( Isolate* isolate, PropertyAttributes attributes) { return MakeAccessor(isolate, isolate->factory()->length_string(), &StringLengthGetter, &StringLengthSetter, attributes); } // // Accessors::ScriptColumnOffset // void Accessors::ScriptColumnOffsetGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); DisallowHeapAllocation no_allocation; HandleScope scope(isolate); Object* object = *Utils::OpenHandle(*info.This()); Object* res = Script::cast(JSValue::cast(object)->value())->column_offset(); info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(res, isolate))); } void Accessors::ScriptColumnOffsetSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptColumnOffsetInfo( Isolate* isolate, PropertyAttributes attributes) { Handle<String> name(isolate->factory()->InternalizeOneByteString( STATIC_ASCII_VECTOR("column_offset"))); return MakeAccessor(isolate, name, &ScriptColumnOffsetGetter, &ScriptColumnOffsetSetter, attributes); } // // Accessors::ScriptId // void Accessors::ScriptIdGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); DisallowHeapAllocation no_allocation; HandleScope scope(isolate); Object* object = *Utils::OpenHandle(*info.This()); Object* id = Script::cast(JSValue::cast(object)->value())->id(); info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(id, isolate))); } void Accessors::ScriptIdSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptIdInfo( Isolate* isolate, PropertyAttributes attributes) { Handle<String> name(isolate->factory()->InternalizeOneByteString( STATIC_ASCII_VECTOR("id"))); return MakeAccessor(isolate, name, &ScriptIdGetter, &ScriptIdSetter, attributes); } // // Accessors::ScriptName // void Accessors::ScriptNameGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); DisallowHeapAllocation no_allocation; HandleScope scope(isolate); Object* object = *Utils::OpenHandle(*info.This()); Object* source = Script::cast(JSValue::cast(object)->value())->name(); info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(source, isolate))); } void Accessors::ScriptNameSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptNameInfo( Isolate* isolate, PropertyAttributes attributes) { return MakeAccessor(isolate, isolate->factory()->name_string(), &ScriptNameGetter, &ScriptNameSetter, attributes); } // // Accessors::ScriptSource // void Accessors::ScriptSourceGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); DisallowHeapAllocation no_allocation; HandleScope scope(isolate); Object* object = *Utils::OpenHandle(*info.This()); Object* source = Script::cast(JSValue::cast(object)->value())->source(); info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(source, isolate))); } void Accessors::ScriptSourceSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptSourceInfo( Isolate* isolate, PropertyAttributes attributes) { return MakeAccessor(isolate, isolate->factory()->source_string(), &ScriptSourceGetter, &ScriptSourceSetter, attributes); } // // Accessors::ScriptLineOffset // void Accessors::ScriptLineOffsetGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); DisallowHeapAllocation no_allocation; HandleScope scope(isolate); Object* object = *Utils::OpenHandle(*info.This()); Object* res = Script::cast(JSValue::cast(object)->value())->line_offset(); info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(res, isolate))); } void Accessors::ScriptLineOffsetSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptLineOffsetInfo( Isolate* isolate, PropertyAttributes attributes) { Handle<String> name(isolate->factory()->InternalizeOneByteString( STATIC_ASCII_VECTOR("line_offset"))); return MakeAccessor(isolate, name, &ScriptLineOffsetGetter, &ScriptLineOffsetSetter, attributes); } // // Accessors::ScriptType // void Accessors::ScriptTypeGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); DisallowHeapAllocation no_allocation; HandleScope scope(isolate); Object* object = *Utils::OpenHandle(*info.This()); Object* res = Script::cast(JSValue::cast(object)->value())->type(); info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(res, isolate))); } void Accessors::ScriptTypeSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptTypeInfo( Isolate* isolate, PropertyAttributes attributes) { Handle<String> name(isolate->factory()->InternalizeOneByteString( STATIC_ASCII_VECTOR("type"))); return MakeAccessor(isolate, name, &ScriptTypeGetter, &ScriptTypeSetter, attributes); } // // Accessors::ScriptCompilationType // void Accessors::ScriptCompilationTypeGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); DisallowHeapAllocation no_allocation; HandleScope scope(isolate); Object* object = *Utils::OpenHandle(*info.This()); Object* res = Smi::FromInt( Script::cast(JSValue::cast(object)->value())->compilation_type()); info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(res, isolate))); } void Accessors::ScriptCompilationTypeSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptCompilationTypeInfo( Isolate* isolate, PropertyAttributes attributes) { Handle<String> name(isolate->factory()->InternalizeOneByteString( STATIC_ASCII_VECTOR("compilation_type"))); return MakeAccessor(isolate, name, &ScriptCompilationTypeGetter, &ScriptCompilationTypeSetter, attributes); } // // Accessors::ScriptGetLineEnds // void Accessors::ScriptLineEndsGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); HandleScope scope(isolate); Handle<Object> object = Utils::OpenHandle(*info.This()); Handle<Script> script( Script::cast(Handle<JSValue>::cast(object)->value()), isolate); Script::InitLineEnds(script); ASSERT(script->line_ends()->IsFixedArray()); Handle<FixedArray> line_ends(FixedArray::cast(script->line_ends())); // We do not want anyone to modify this array from JS. ASSERT(*line_ends == isolate->heap()->empty_fixed_array() || line_ends->map() == isolate->heap()->fixed_cow_array_map()); Handle<JSArray> js_array = isolate->factory()->NewJSArrayWithElements(line_ends); info.GetReturnValue().Set(Utils::ToLocal(js_array)); } void Accessors::ScriptLineEndsSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptLineEndsInfo( Isolate* isolate, PropertyAttributes attributes) { Handle<String> name(isolate->factory()->InternalizeOneByteString( STATIC_ASCII_VECTOR("line_ends"))); return MakeAccessor(isolate, name, &ScriptLineEndsGetter, &ScriptLineEndsSetter, attributes); } // // Accessors::ScriptGetContextData // void Accessors::ScriptContextDataGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); DisallowHeapAllocation no_allocation; HandleScope scope(isolate); Object* object = *Utils::OpenHandle(*info.This()); Object* res = Script::cast(JSValue::cast(object)->value())->context_data(); info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(res, isolate))); } void Accessors::ScriptContextDataSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptContextDataInfo( Isolate* isolate, PropertyAttributes attributes) { Handle<String> name(isolate->factory()->InternalizeOneByteString( STATIC_ASCII_VECTOR("context_data"))); return MakeAccessor(isolate, name, &ScriptContextDataGetter, &ScriptContextDataSetter, attributes); } // // Accessors::ScriptGetEvalFromScript // void Accessors::ScriptEvalFromScriptGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); HandleScope scope(isolate); Handle<Object> object = Utils::OpenHandle(*info.This()); Handle<Script> script( Script::cast(Handle<JSValue>::cast(object)->value()), isolate); Handle<Object> result = isolate->factory()->undefined_value(); if (!script->eval_from_shared()->IsUndefined()) { Handle<SharedFunctionInfo> eval_from_shared( SharedFunctionInfo::cast(script->eval_from_shared())); if (eval_from_shared->script()->IsScript()) { Handle<Script> eval_from_script(Script::cast(eval_from_shared->script())); result = Script::GetWrapper(eval_from_script); } } info.GetReturnValue().Set(Utils::ToLocal(result)); } void Accessors::ScriptEvalFromScriptSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptEvalFromScriptInfo( Isolate* isolate, PropertyAttributes attributes) { Handle<String> name(isolate->factory()->InternalizeOneByteString( STATIC_ASCII_VECTOR("eval_from_script"))); return MakeAccessor(isolate, name, &ScriptEvalFromScriptGetter, &ScriptEvalFromScriptSetter, attributes); } // // Accessors::ScriptGetEvalFromScriptPosition // void Accessors::ScriptEvalFromScriptPositionGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); HandleScope scope(isolate); Handle<Object> object = Utils::OpenHandle(*info.This()); Handle<Script> script( Script::cast(Handle<JSValue>::cast(object)->value()), isolate); Handle<Object> result = isolate->factory()->undefined_value(); if (script->compilation_type() == Script::COMPILATION_TYPE_EVAL) { Handle<Code> code(SharedFunctionInfo::cast( script->eval_from_shared())->code()); result = Handle<Object>( Smi::FromInt(code->SourcePosition(code->instruction_start() + script->eval_from_instructions_offset()->value())), isolate); } info.GetReturnValue().Set(Utils::ToLocal(result)); } void Accessors::ScriptEvalFromScriptPositionSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptEvalFromScriptPositionInfo( Isolate* isolate, PropertyAttributes attributes) { Handle<String> name(isolate->factory()->InternalizeOneByteString( STATIC_ASCII_VECTOR("eval_from_script_position"))); return MakeAccessor(isolate, name, &ScriptEvalFromScriptPositionGetter, &ScriptEvalFromScriptPositionSetter, attributes); } // // Accessors::ScriptGetEvalFromFunctionName // void Accessors::ScriptEvalFromFunctionNameGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); HandleScope scope(isolate); Handle<Object> object = Utils::OpenHandle(*info.This()); Handle<Script> script( Script::cast(Handle<JSValue>::cast(object)->value()), isolate); Handle<Object> result; Handle<SharedFunctionInfo> shared( SharedFunctionInfo::cast(script->eval_from_shared())); // Find the name of the function calling eval. if (!shared->name()->IsUndefined()) { result = Handle<Object>(shared->name(), isolate); } else { result = Handle<Object>(shared->inferred_name(), isolate); } info.GetReturnValue().Set(Utils::ToLocal(result)); } void Accessors::ScriptEvalFromFunctionNameSetter( v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) { UNREACHABLE(); } Handle<AccessorInfo> Accessors::ScriptEvalFromFunctionNameInfo( Isolate* isolate, PropertyAttributes attributes) { Handle<String> name(isolate->factory()->InternalizeOneByteString( STATIC_ASCII_VECTOR("eval_from_function_name"))); return MakeAccessor(isolate, name, &ScriptEvalFromFunctionNameGetter, &ScriptEvalFromFunctionNameSetter, attributes); } // // Accessors::FunctionPrototype // static Handle<Object> GetFunctionPrototype(Isolate* isolate, Handle<Object> receiver) { Handle<JSFunction> function; { DisallowHeapAllocation no_allocation; JSFunction* function_raw = FindInstanceOf<JSFunction>(isolate, *receiver); if (function_raw == NULL) return isolate->factory()->undefined_value(); while (!function_raw->should_have_prototype()) { function_raw = FindInstanceOf<JSFunction>(isolate, function_raw->GetPrototype()); // There has to be one because we hit the getter. ASSERT(function_raw != NULL); } function = Handle<JSFunction>(function_raw, isolate); } if (!function->has_prototype()) { Handle<Object> proto = isolate->factory()->NewFunctionPrototype(function); JSFunction::SetPrototype(function, proto); } return Handle<Object>(function->prototype(), isolate); } static Handle<Object> SetFunctionPrototype(Isolate* isolate, Handle<JSObject> receiver, Handle<Object> value) { Handle<JSFunction> function; { DisallowHeapAllocation no_allocation; JSFunction* function_raw = FindInstanceOf<JSFunction>(isolate, *receiver); if (function_raw == NULL) return isolate->factory()->undefined_value(); function = Handle<JSFunction>(function_raw, isolate); } if (!function->should_have_prototype()) { // Since we hit this accessor, object will have no prototype property. MaybeHandle<Object> maybe_result = JSObject::SetOwnPropertyIgnoreAttributes( receiver, isolate->factory()->prototype_string(), value, NONE); return maybe_result.ToHandleChecked(); } Handle<Object> old_value; bool is_observed = *function == *receiver && function->map()->is_observed(); if (is_observed) { if (function->has_prototype()) old_value = handle(function->prototype(), isolate); else old_value = isolate->factory()->NewFunctionPrototype(function); } JSFunction::SetPrototype(function, value); ASSERT(function->prototype() == *value); if (is_observed && !old_value->SameValue(*value)) { JSObject::EnqueueChangeRecord( function, "update", isolate->factory()->prototype_string(), old_value); } return function; } Handle<Object> Accessors::FunctionGetPrototype(Handle<JSFunction> function) { return GetFunctionPrototype(function->GetIsolate(), function); } Handle<Object> Accessors::FunctionSetPrototype(Handle<JSFunction> function, Handle<Object> prototype) { ASSERT(function->should_have_prototype()); Isolate* isolate = function->GetIsolate(); return SetFunctionPrototype(isolate, function, prototype); } void Accessors::FunctionPrototypeGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); HandleScope scope(isolate); Handle<Object> object = GetThisFrom(info); Handle<Object> result = GetFunctionPrototype(isolate, object); info.GetReturnValue().Set(Utils::ToLocal(result)); } void Accessors::FunctionPrototypeSetter( v8::Local<v8::String> name, v8::Local<v8::Value> val, const v8::PropertyCallbackInfo<void>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); HandleScope scope(isolate); Handle<JSObject> object = Handle<JSObject>::cast(Utils::OpenHandle(*info.This())); Handle<Object> value = Utils::OpenHandle(*val); SetFunctionPrototype(isolate, object, value); } Handle<AccessorInfo> Accessors::FunctionPrototypeInfo( Isolate* isolate, PropertyAttributes attributes) { return MakeAccessor(isolate, isolate->factory()->prototype_string(), &FunctionPrototypeGetter, &FunctionPrototypeSetter, attributes); } // // Accessors::FunctionLength // void Accessors::FunctionLengthGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); HandleScope scope(isolate); Handle<Object> object = GetThisFrom(info); MaybeHandle<JSFunction> maybe_function; { DisallowHeapAllocation no_allocation; JSFunction* function = FindInstanceOf<JSFunction>(isolate, *object); if (function != NULL) maybe_function = Handle<JSFunction>(function); } int length = 0; Handle<JSFunction> function; if (maybe_function.ToHandle(&function)) { if (function->shared()->is_compiled()) { length = function->shared()->length(); } else { // If the function isn't compiled yet, the length is not computed // correctly yet. Compile it now and return the right length. if (Compiler::EnsureCompiled(function, KEEP_EXCEPTION)) { length = function->shared()->length(); } if (isolate->has_pending_exception()) { isolate->OptionalRescheduleException(false); } } } Handle<Object> result(Smi::FromInt(length), isolate); info.GetReturnValue().Set(Utils::ToLocal(result)); } void Accessors::FunctionLengthSetter( v8::Local<v8::String> name, v8::Local<v8::Value> val, const v8::PropertyCallbackInfo<void>& info) { // Do nothing. } Handle<AccessorInfo> Accessors::FunctionLengthInfo( Isolate* isolate, PropertyAttributes attributes) { return MakeAccessor(isolate, isolate->factory()->length_string(), &FunctionLengthGetter, &FunctionLengthSetter, attributes); } // // Accessors::FunctionName // void Accessors::FunctionNameGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); HandleScope scope(isolate); Handle<Object> object = GetThisFrom(info); MaybeHandle<JSFunction> maybe_function; { DisallowHeapAllocation no_allocation; JSFunction* function = FindInstanceOf<JSFunction>(isolate, *object); if (function != NULL) maybe_function = Handle<JSFunction>(function); } Handle<JSFunction> function; Handle<Object> result; if (maybe_function.ToHandle(&function)) { result = Handle<Object>(function->shared()->name(), isolate); } else { result = isolate->factory()->undefined_value(); } info.GetReturnValue().Set(Utils::ToLocal(result)); } void Accessors::FunctionNameSetter( v8::Local<v8::String> name, v8::Local<v8::Value> val, const v8::PropertyCallbackInfo<void>& info) { // Do nothing. } Handle<AccessorInfo> Accessors::FunctionNameInfo( Isolate* isolate, PropertyAttributes attributes) { return MakeAccessor(isolate, isolate->factory()->name_string(), &FunctionNameGetter, &FunctionNameSetter, attributes); } // // Accessors::FunctionArguments // static Handle<Object> ArgumentsForInlinedFunction( JavaScriptFrame* frame, Handle<JSFunction> inlined_function, int inlined_frame_index) { Isolate* isolate = inlined_function->GetIsolate(); Factory* factory = isolate->factory(); SlotRefValueBuilder slot_refs( frame, inlined_frame_index, inlined_function->shared()->formal_parameter_count()); int args_count = slot_refs.args_length(); Handle<JSObject> arguments = factory->NewArgumentsObject(inlined_function, args_count); Handle<FixedArray> array = factory->NewFixedArray(args_count); slot_refs.Prepare(isolate); for (int i = 0; i < args_count; ++i) { Handle<Object> value = slot_refs.GetNext(isolate, 0); array->set(i, *value); } slot_refs.Finish(isolate); arguments->set_elements(*array); // Return the freshly allocated arguments object. return arguments; } static int FindFunctionInFrame(JavaScriptFrame* frame, Handle<JSFunction> function) { DisallowHeapAllocation no_allocation; List<JSFunction*> functions(2); frame->GetFunctions(&functions); for (int i = functions.length() - 1; i >= 0; i--) { if (functions[i] == *function) return i; } return -1; } Handle<Object> GetFunctionArguments(Isolate* isolate, Handle<JSFunction> function) { if (function->shared()->native()) return isolate->factory()->null_value(); // Find the top invocation of the function by traversing frames. for (JavaScriptFrameIterator it(isolate); !it.done(); it.Advance()) { JavaScriptFrame* frame = it.frame(); int function_index = FindFunctionInFrame(frame, function); if (function_index < 0) continue; if (function_index > 0) { // The function in question was inlined. Inlined functions have the // correct number of arguments and no allocated arguments object, so // we can construct a fresh one by interpreting the function's // deoptimization input data. return ArgumentsForInlinedFunction(frame, function, function_index); } if (!frame->is_optimized()) { // If there is an arguments variable in the stack, we return that. Handle<ScopeInfo> scope_info(function->shared()->scope_info()); int index = scope_info->StackSlotIndex( isolate->heap()->arguments_string()); if (index >= 0) { Handle<Object> arguments(frame->GetExpression(index), isolate); if (!arguments->IsArgumentsMarker()) return arguments; } } // If there is no arguments variable in the stack or we have an // optimized frame, we find the frame that holds the actual arguments // passed to the function. it.AdvanceToArgumentsFrame(); frame = it.frame(); // Get the number of arguments and construct an arguments object // mirror for the right frame. const int length = frame->ComputeParametersCount(); Handle<JSObject> arguments = isolate->factory()->NewArgumentsObject( function, length); Handle<FixedArray> array = isolate->factory()->NewFixedArray(length); // Copy the parameters to the arguments object. ASSERT(array->length() == length); for (int i = 0; i < length; i++) array->set(i, frame->GetParameter(i)); arguments->set_elements(*array); // Return the freshly allocated arguments object. return arguments; } // No frame corresponding to the given function found. Return null. return isolate->factory()->null_value(); } Handle<Object> Accessors::FunctionGetArguments(Handle<JSFunction> function) { return GetFunctionArguments(function->GetIsolate(), function); } void Accessors::FunctionArgumentsGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); HandleScope scope(isolate); Handle<Object> object = GetThisFrom(info); MaybeHandle<JSFunction> maybe_function; { DisallowHeapAllocation no_allocation; JSFunction* function = FindInstanceOf<JSFunction>(isolate, *object); if (function != NULL) maybe_function = Handle<JSFunction>(function); } Handle<JSFunction> function; Handle<Object> result; if (maybe_function.ToHandle(&function)) { result = GetFunctionArguments(isolate, function); } else { result = isolate->factory()->undefined_value(); } info.GetReturnValue().Set(Utils::ToLocal(result)); } void Accessors::FunctionArgumentsSetter( v8::Local<v8::String> name, v8::Local<v8::Value> val, const v8::PropertyCallbackInfo<void>& info) { // Do nothing. } Handle<AccessorInfo> Accessors::FunctionArgumentsInfo( Isolate* isolate, PropertyAttributes attributes) { return MakeAccessor(isolate, isolate->factory()->arguments_string(), &FunctionArgumentsGetter, &FunctionArgumentsSetter, attributes); } // // Accessors::FunctionCaller // static inline bool AllowAccessToFunction(Context* current_context, JSFunction* function) { return current_context->HasSameSecurityTokenAs(function->context()); } class FrameFunctionIterator { public: FrameFunctionIterator(Isolate* isolate, const DisallowHeapAllocation& promise) : isolate_(isolate), frame_iterator_(isolate), functions_(2), index_(0) { GetFunctions(); } JSFunction* next() { while (true) { if (functions_.length() == 0) return NULL; JSFunction* next_function = functions_[index_]; index_--; if (index_ < 0) { GetFunctions(); } // Skip functions from other origins. if (!AllowAccessToFunction(isolate_->context(), next_function)) continue; return next_function; } } // Iterate through functions until the first occurence of 'function'. // Returns true if 'function' is found, and false if the iterator ends // without finding it. bool Find(JSFunction* function) { JSFunction* next_function; do { next_function = next(); if (next_function == function) return true; } while (next_function != NULL); return false; } private: void GetFunctions() { functions_.Rewind(0); if (frame_iterator_.done()) return; JavaScriptFrame* frame = frame_iterator_.frame(); frame->GetFunctions(&functions_); ASSERT(functions_.length() > 0); frame_iterator_.Advance(); index_ = functions_.length() - 1; } Isolate* isolate_; JavaScriptFrameIterator frame_iterator_; List<JSFunction*> functions_; int index_; }; MaybeHandle<JSFunction> FindCaller(Isolate* isolate, Handle<JSFunction> function) { DisallowHeapAllocation no_allocation; FrameFunctionIterator it(isolate, no_allocation); if (function->shared()->native()) { return MaybeHandle<JSFunction>(); } // Find the function from the frames. if (!it.Find(*function)) { // No frame corresponding to the given function found. Return null. return MaybeHandle<JSFunction>(); } // Find previously called non-toplevel function. JSFunction* caller; do { caller = it.next(); if (caller == NULL) return MaybeHandle<JSFunction>(); } while (caller->shared()->is_toplevel()); // If caller is a built-in function and caller's caller is also built-in, // use that instead. JSFunction* potential_caller = caller; while (potential_caller != NULL && potential_caller->IsBuiltin()) { caller = potential_caller; potential_caller = it.next(); } if (!caller->shared()->native() && potential_caller != NULL) { caller = potential_caller; } // If caller is bound, return null. This is compatible with JSC, and // allows us to make bound functions use the strict function map // and its associated throwing caller and arguments. if (caller->shared()->bound()) { return MaybeHandle<JSFunction>(); } // Censor if the caller is not a sloppy mode function. // Change from ES5, which used to throw, see: // https://bugs.ecmascript.org/show_bug.cgi?id=310 if (caller->shared()->strict_mode() == STRICT) { return MaybeHandle<JSFunction>(); } // Don't return caller from another security context. if (!AllowAccessToFunction(isolate->context(), caller)) { return MaybeHandle<JSFunction>(); } return Handle<JSFunction>(caller); } void Accessors::FunctionCallerGetter( v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info) { i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate()); HandleScope scope(isolate); Handle<Object> object = GetThisFrom(info); MaybeHandle<JSFunction> maybe_function; { DisallowHeapAllocation no_allocation; JSFunction* function = FindInstanceOf<JSFunction>(isolate, *object); if (function != NULL) maybe_function = Handle<JSFunction>(function); } Handle<JSFunction> function; Handle<Object> result; if (maybe_function.ToHandle(&function)) { MaybeHandle<JSFunction> maybe_caller; maybe_caller = FindCaller(isolate, function); Handle<JSFunction> caller; if (maybe_caller.ToHandle(&caller)) { result = caller; } else { result = isolate->factory()->null_value(); } } else { result = isolate->factory()->undefined_value(); } info.GetReturnValue().Set(Utils::ToLocal(result)); } void Accessors::FunctionCallerSetter( v8::Local<v8::String> name, v8::Local<v8::Value> val, const v8::PropertyCallbackInfo<void>& info) { // Do nothing. } Handle<AccessorInfo> Accessors::FunctionCallerInfo( Isolate* isolate, PropertyAttributes attributes) { return MakeAccessor(isolate, isolate->factory()->caller_string(), &FunctionCallerGetter, &FunctionCallerSetter, attributes); } // // Accessors::MakeModuleExport // static void ModuleGetExport( v8::Local<v8::String> property, const v8::PropertyCallbackInfo<v8::Value>& info) { JSModule* instance = JSModule::cast(*v8::Utils::OpenHandle(*info.Holder())); Context* context = Context::cast(instance->context()); ASSERT(context->IsModuleContext()); int slot = info.Data()->Int32Value(); Object* value = context->get(slot); Isolate* isolate = instance->GetIsolate(); if (value->IsTheHole()) { Handle<String> name = v8::Utils::OpenHandle(*property); isolate->ScheduleThrow( *isolate->factory()->NewReferenceError("not_defined", HandleVector(&name, 1))); return; } info.GetReturnValue().Set(v8::Utils::ToLocal(Handle<Object>(value, isolate))); } static void ModuleSetExport( v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<v8::Value>& info) { JSModule* instance = JSModule::cast(*v8::Utils::OpenHandle(*info.Holder())); Context* context = Context::cast(instance->context()); ASSERT(context->IsModuleContext()); int slot = info.Data()->Int32Value(); Object* old_value = context->get(slot); if (old_value->IsTheHole()) { Handle<String> name = v8::Utils::OpenHandle(*property); Isolate* isolate = instance->GetIsolate(); isolate->ScheduleThrow( *isolate->factory()->NewReferenceError("not_defined", HandleVector(&name, 1))); return; } context->set(slot, *v8::Utils::OpenHandle(*value)); } Handle<AccessorInfo> Accessors::MakeModuleExport( Handle<String> name, int index, PropertyAttributes attributes) { Isolate* isolate = name->GetIsolate(); Factory* factory = isolate->factory(); Handle<ExecutableAccessorInfo> info = factory->NewExecutableAccessorInfo(); info->set_property_attributes(attributes); info->set_all_can_read(true); info->set_all_can_write(true); info->set_name(*name); info->set_data(Smi::FromInt(index)); Handle<Object> getter = v8::FromCData(isolate, &ModuleGetExport); Handle<Object> setter = v8::FromCData(isolate, &ModuleSetExport); info->set_getter(*getter); if (!(attributes & ReadOnly)) info->set_setter(*setter); return info; } } } // namespace v8::internal