// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_VIEW_H_ #define UI_VIEWS_VIEW_H_ #include <algorithm> #include <map> #include <set> #include <string> #include <vector> #include "base/compiler_specific.h" #include "base/i18n/rtl.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "build/build_config.h" #include "ui/accessibility/ax_enums.h" #include "ui/base/accelerators/accelerator.h" #include "ui/base/dragdrop/drag_drop_types.h" #include "ui/base/dragdrop/drop_target_event.h" #include "ui/base/dragdrop/os_exchange_data.h" #include "ui/base/ui_base_types.h" #include "ui/compositor/layer_delegate.h" #include "ui/compositor/layer_owner.h" #include "ui/events/event.h" #include "ui/events/event_target.h" #include "ui/events/event_targeter.h" #include "ui/gfx/geometry/r_tree.h" #include "ui/gfx/insets.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/rect.h" #include "ui/gfx/vector2d.h" #include "ui/views/cull_set.h" #include "ui/views/views_export.h" #if defined(OS_WIN) #include "base/win/scoped_comptr.h" #endif using ui::OSExchangeData; namespace gfx { class Canvas; class Insets; class Path; class Transform; } namespace ui { struct AXViewState; class Compositor; class Layer; class NativeTheme; class TextInputClient; class Texture; class ThemeProvider; } namespace views { class Background; class Border; class ContextMenuController; class DragController; class FocusManager; class FocusTraversable; class InputMethod; class LayoutManager; class NativeViewAccessibility; class ScrollView; class Widget; namespace internal { class PreEventDispatchHandler; class PostEventDispatchHandler; class RootView; } ///////////////////////////////////////////////////////////////////////////// // // View class // // A View is a rectangle within the views View hierarchy. It is the base // class for all Views. // // A View is a container of other Views (there is no such thing as a Leaf // View - makes code simpler, reduces type conversion headaches, design // mistakes etc) // // The View contains basic properties for sizing (bounds), layout (flex, // orientation, etc), painting of children and event dispatch. // // The View also uses a simple Box Layout Manager similar to XUL's // SprocketLayout system. Alternative Layout Managers implementing the // LayoutManager interface can be used to lay out children if required. // // It is up to the subclass to implement Painting and storage of subclass - // specific properties and functionality. // // Unless otherwise documented, views is not thread safe and should only be // accessed from the main thread. // ///////////////////////////////////////////////////////////////////////////// class VIEWS_EXPORT View : public ui::LayerDelegate, public ui::LayerOwner, public ui::AcceleratorTarget, public ui::EventTarget { public: typedef std::vector<View*> Views; // TODO(tdanderson): Becomes obsolete with the refactoring of the event // targeting logic for views and windows. See // crbug.com/355425. // Specifies the source of the region used in a hit test. // HIT_TEST_SOURCE_MOUSE indicates the hit test is being performed with a // single point and HIT_TEST_SOURCE_TOUCH indicates the hit test is being // performed with a rect larger than a single point. This value can be used, // for example, to add extra padding or change the shape of the hit test mask. enum HitTestSource { HIT_TEST_SOURCE_MOUSE, HIT_TEST_SOURCE_TOUCH }; struct ViewHierarchyChangedDetails { ViewHierarchyChangedDetails() : is_add(false), parent(NULL), child(NULL), move_view(NULL) {} ViewHierarchyChangedDetails(bool is_add, View* parent, View* child, View* move_view) : is_add(is_add), parent(parent), child(child), move_view(move_view) {} bool is_add; // New parent if |is_add| is true, old parent if |is_add| is false. View* parent; // The view being added or removed. View* child; // If this is a move (reparent), meaning AddChildViewAt() is invoked with an // existing parent, then a notification for the remove is sent first, // followed by one for the add. This case can be distinguished by a // non-NULL |move_view|. // For the remove part of move, |move_view| is the new parent of the View // being removed. // For the add part of move, |move_view| is the old parent of the View being // added. View* move_view; }; // Creation and lifetime ----------------------------------------------------- View(); virtual ~View(); // By default a View is owned by its parent unless specified otherwise here. void set_owned_by_client() { owned_by_client_ = true; } // Tree operations ----------------------------------------------------------- // Get the Widget that hosts this View, if any. virtual const Widget* GetWidget() const; virtual Widget* GetWidget(); // Adds |view| as a child of this view, optionally at |index|. void AddChildView(View* view); void AddChildViewAt(View* view, int index); // Moves |view| to the specified |index|. A negative value for |index| moves // the view at the end. void ReorderChildView(View* view, int index); // Removes |view| from this view. The view's parent will change to NULL. void RemoveChildView(View* view); // Removes all the children from this view. If |delete_children| is true, // the views are deleted, unless marked as not parent owned. void RemoveAllChildViews(bool delete_children); int child_count() const { return static_cast<int>(children_.size()); } bool has_children() const { return !children_.empty(); } // Returns the child view at |index|. const View* child_at(int index) const { DCHECK_GE(index, 0); DCHECK_LT(index, child_count()); return children_[index]; } View* child_at(int index) { return const_cast<View*>(const_cast<const View*>(this)->child_at(index)); } // Returns the parent view. const View* parent() const { return parent_; } View* parent() { return parent_; } // Returns true if |view| is contained within this View's hierarchy, even as // an indirect descendant. Will return true if child is also this view. bool Contains(const View* view) const; // Returns the index of |view|, or -1 if |view| is not a child of this view. int GetIndexOf(const View* view) const; // Size and disposition ------------------------------------------------------ // Methods for obtaining and modifying the position and size of the view. // Position is in the coordinate system of the view's parent. // Position is NOT flipped for RTL. See "RTL positioning" for RTL-sensitive // position accessors. // Transformations are not applied on the size/position. For example, if // bounds is (0, 0, 100, 100) and it is scaled by 0.5 along the X axis, the // width will still be 100 (although when painted, it will be 50x50, painted // at location (0, 0)). void SetBounds(int x, int y, int width, int height); void SetBoundsRect(const gfx::Rect& bounds); void SetSize(const gfx::Size& size); void SetPosition(const gfx::Point& position); void SetX(int x); void SetY(int y); // No transformation is applied on the size or the locations. const gfx::Rect& bounds() const { return bounds_; } int x() const { return bounds_.x(); } int y() const { return bounds_.y(); } int width() const { return bounds_.width(); } int height() const { return bounds_.height(); } const gfx::Size& size() const { return bounds_.size(); } // Returns the bounds of the content area of the view, i.e. the rectangle // enclosed by the view's border. gfx::Rect GetContentsBounds() const; // Returns the bounds of the view in its own coordinates (i.e. position is // 0, 0). gfx::Rect GetLocalBounds() const; // Returns the bounds of the layer in its own pixel coordinates. gfx::Rect GetLayerBoundsInPixel() const; // Returns the insets of the current border. If there is no border an empty // insets is returned. virtual gfx::Insets GetInsets() const; // Returns the visible bounds of the receiver in the receivers coordinate // system. // // When traversing the View hierarchy in order to compute the bounds, the // function takes into account the mirroring setting and transformation for // each View and therefore it will return the mirrored and transformed version // of the visible bounds if need be. gfx::Rect GetVisibleBounds() const; // Return the bounds of the View in screen coordinate system. gfx::Rect GetBoundsInScreen() const; // Returns the baseline of this view, or -1 if this view has no baseline. The // return value is relative to the preferred height. virtual int GetBaseline() const; // Get the size the View would like to be, if enough space were available. virtual gfx::Size GetPreferredSize() const; // Convenience method that sizes this view to its preferred size. void SizeToPreferredSize(); // Gets the minimum size of the view. View's implementation invokes // GetPreferredSize. virtual gfx::Size GetMinimumSize() const; // Gets the maximum size of the view. Currently only used for sizing shell // windows. virtual gfx::Size GetMaximumSize() const; // Return the height necessary to display this view with the provided width. // View's implementation returns the value from getPreferredSize.cy. // Override if your View's preferred height depends upon the width (such // as with Labels). virtual int GetHeightForWidth(int w) const; // Set whether this view is visible. Painting is scheduled as needed. virtual void SetVisible(bool visible); // Return whether a view is visible bool visible() const { return visible_; } // Returns true if this view is drawn on screen. virtual bool IsDrawn() const; // Set whether this view is enabled. A disabled view does not receive keyboard // or mouse inputs. If |enabled| differs from the current value, SchedulePaint // is invoked. void SetEnabled(bool enabled); // Returns whether the view is enabled. bool enabled() const { return enabled_; } // This indicates that the view completely fills its bounds in an opaque // color. This doesn't affect compositing but is a hint to the compositor to // optimize painting. // Note that this method does not implicitly create a layer if one does not // already exist for the View, but is a no-op in that case. void SetFillsBoundsOpaquely(bool fills_bounds_opaquely); // Transformations ----------------------------------------------------------- // Methods for setting transformations for a view (e.g. rotation, scaling). gfx::Transform GetTransform() const; // Clipping parameters. Clipping is done relative to the view bounds. void set_clip_insets(gfx::Insets clip_insets) { clip_insets_ = clip_insets; } // Sets the transform to the supplied transform. void SetTransform(const gfx::Transform& transform); // Sets whether this view paints to a layer. A view paints to a layer if // either of the following are true: // . the view has a non-identity transform. // . SetPaintToLayer(true) has been invoked. // View creates the Layer only when it exists in a Widget with a non-NULL // Compositor. void SetPaintToLayer(bool paint_to_layer); // RTL positioning ----------------------------------------------------------- // Methods for accessing the bounds and position of the view, relative to its // parent. The position returned is mirrored if the parent view is using a RTL // layout. // // NOTE: in the vast majority of the cases, the mirroring implementation is // transparent to the View subclasses and therefore you should use the // bounds() accessor instead. gfx::Rect GetMirroredBounds() const; gfx::Point GetMirroredPosition() const; int GetMirroredX() const; // Given a rectangle specified in this View's coordinate system, the function // computes the 'left' value for the mirrored rectangle within this View. If // the View's UI layout is not right-to-left, then bounds.x() is returned. // // UI mirroring is transparent to most View subclasses and therefore there is // no need to call this routine from anywhere within your subclass // implementation. int GetMirroredXForRect(const gfx::Rect& rect) const; // Given the X coordinate of a point inside the View, this function returns // the mirrored X coordinate of the point if the View's UI layout is // right-to-left. If the layout is left-to-right, the same X coordinate is // returned. // // Following are a few examples of the values returned by this function for // a View with the bounds {0, 0, 100, 100} and a right-to-left layout: // // GetMirroredXCoordinateInView(0) -> 100 // GetMirroredXCoordinateInView(20) -> 80 // GetMirroredXCoordinateInView(99) -> 1 int GetMirroredXInView(int x) const; // Given a X coordinate and a width inside the View, this function returns // the mirrored X coordinate if the View's UI layout is right-to-left. If the // layout is left-to-right, the same X coordinate is returned. // // Following are a few examples of the values returned by this function for // a View with the bounds {0, 0, 100, 100} and a right-to-left layout: // // GetMirroredXCoordinateInView(0, 10) -> 90 // GetMirroredXCoordinateInView(20, 20) -> 60 int GetMirroredXWithWidthInView(int x, int w) const; // Layout -------------------------------------------------------------------- // Lay out the child Views (set their bounds based on sizing heuristics // specific to the current Layout Manager) virtual void Layout(); // TODO(beng): I think we should remove this. // Mark this view and all parents to require a relayout. This ensures the // next call to Layout() will propagate to this view, even if the bounds of // parent views do not change. void InvalidateLayout(); // Gets/Sets the Layout Manager used by this view to size and place its // children. // The LayoutManager is owned by the View and is deleted when the view is // deleted, or when a new LayoutManager is installed. LayoutManager* GetLayoutManager() const; void SetLayoutManager(LayoutManager* layout); // Attributes ---------------------------------------------------------------- // The view class name. static const char kViewClassName[]; // Return the receiving view's class name. A view class is a string which // uniquely identifies the view class. It is intended to be used as a way to // find out during run time if a view can be safely casted to a specific view // subclass. The default implementation returns kViewClassName. virtual const char* GetClassName() const; // Returns the first ancestor, starting at this, whose class name is |name|. // Returns null if no ancestor has the class name |name|. const View* GetAncestorWithClassName(const std::string& name) const; View* GetAncestorWithClassName(const std::string& name); // Recursively descends the view tree starting at this view, and returns // the first child that it encounters that has the given ID. // Returns NULL if no matching child view is found. virtual const View* GetViewByID(int id) const; virtual View* GetViewByID(int id); // Gets and sets the ID for this view. ID should be unique within the subtree // that you intend to search for it. 0 is the default ID for views. int id() const { return id_; } void set_id(int id) { id_ = id; } // A group id is used to tag views which are part of the same logical group. // Focus can be moved between views with the same group using the arrow keys. // Groups are currently used to implement radio button mutual exclusion. // The group id is immutable once it's set. void SetGroup(int gid); // Returns the group id of the view, or -1 if the id is not set yet. int GetGroup() const; // If this returns true, the views from the same group can each be focused // when moving focus with the Tab/Shift-Tab key. If this returns false, // only the selected view from the group (obtained with // GetSelectedViewForGroup()) is focused. virtual bool IsGroupFocusTraversable() const; // Fills |views| with all the available views which belong to the provided // |group|. void GetViewsInGroup(int group, Views* views); // Returns the View that is currently selected in |group|. // The default implementation simply returns the first View found for that // group. virtual View* GetSelectedViewForGroup(int group); // Coordinate conversion ----------------------------------------------------- // Note that the utility coordinate conversions functions always operate on // the mirrored position of the child Views if the parent View uses a // right-to-left UI layout. // Convert a point from the coordinate system of one View to another. // // |source| and |target| must be in the same widget, but doesn't need to be in // the same view hierarchy. // Neither |source| nor |target| can be NULL. static void ConvertPointToTarget(const View* source, const View* target, gfx::Point* point); // Convert |rect| from the coordinate system of |source| to the coordinate // system of |target|. // // |source| and |target| must be in the same widget, but doesn't need to be in // the same view hierarchy. // Neither |source| nor |target| can be NULL. static void ConvertRectToTarget(const View* source, const View* target, gfx::RectF* rect); // Convert a point from a View's coordinate system to that of its Widget. static void ConvertPointToWidget(const View* src, gfx::Point* point); // Convert a point from the coordinate system of a View's Widget to that // View's coordinate system. static void ConvertPointFromWidget(const View* dest, gfx::Point* p); // Convert a point from a View's coordinate system to that of the screen. static void ConvertPointToScreen(const View* src, gfx::Point* point); // Convert a point from a View's coordinate system to that of the screen. static void ConvertPointFromScreen(const View* dst, gfx::Point* point); // Applies transformation on the rectangle, which is in the view's coordinate // system, to convert it into the parent's coordinate system. gfx::Rect ConvertRectToParent(const gfx::Rect& rect) const; // Converts a rectangle from this views coordinate system to its widget // coordinate system. gfx::Rect ConvertRectToWidget(const gfx::Rect& rect) const; // Painting ------------------------------------------------------------------ // Mark all or part of the View's bounds as dirty (needing repaint). // |r| is in the View's coordinates. // Rectangle |r| should be in the view's coordinate system. The // transformations are applied to it to convert it into the parent coordinate // system before propagating SchedulePaint up the view hierarchy. // TODO(beng): Make protected. virtual void SchedulePaint(); virtual void SchedulePaintInRect(const gfx::Rect& r); // Called by the framework to paint a View. Performs translation and clipping // for View coordinates and language direction as required, allows the View // to paint itself via the various OnPaint*() event handlers and then paints // the hierarchy beneath it. virtual void Paint(gfx::Canvas* canvas, const CullSet& cull_set); // The background object is owned by this object and may be NULL. void set_background(Background* b); const Background* background() const { return background_.get(); } Background* background() { return background_.get(); } // The border object is owned by this object and may be NULL. virtual void SetBorder(scoped_ptr<Border> b); const Border* border() const { return border_.get(); } Border* border() { return border_.get(); } // Get the theme provider from the parent widget. ui::ThemeProvider* GetThemeProvider() const; // Returns the NativeTheme to use for this View. This calls through to // GetNativeTheme() on the Widget this View is in. If this View is not in a // Widget this returns ui::NativeTheme::instance(). ui::NativeTheme* GetNativeTheme() { return const_cast<ui::NativeTheme*>( const_cast<const View*>(this)->GetNativeTheme()); } const ui::NativeTheme* GetNativeTheme() const; // RTL painting -------------------------------------------------------------- // This method determines whether the gfx::Canvas object passed to // View::Paint() needs to be transformed such that anything drawn on the // canvas object during View::Paint() is flipped horizontally. // // By default, this function returns false (which is the initial value of // |flip_canvas_on_paint_for_rtl_ui_|). View subclasses that need to paint on // a flipped gfx::Canvas when the UI layout is right-to-left need to call // EnableCanvasFlippingForRTLUI(). bool FlipCanvasOnPaintForRTLUI() const { return flip_canvas_on_paint_for_rtl_ui_ ? base::i18n::IsRTL() : false; } // Enables or disables flipping of the gfx::Canvas during View::Paint(). // Note that if canvas flipping is enabled, the canvas will be flipped only // if the UI layout is right-to-left; that is, the canvas will be flipped // only if base::i18n::IsRTL() returns true. // // Enabling canvas flipping is useful for leaf views that draw an image that // needs to be flipped horizontally when the UI layout is right-to-left // (views::Button, for example). This method is helpful for such classes // because their drawing logic stays the same and they can become agnostic to // the UI directionality. void EnableCanvasFlippingForRTLUI(bool enable) { flip_canvas_on_paint_for_rtl_ui_ = enable; } // Input --------------------------------------------------------------------- // The points, rects, mouse locations, and touch locations in the following // functions are in the view's coordinates, except for a RootView. // TODO(tdanderson): GetEventHandlerForPoint() and GetEventHandlerForRect() // will be removed once their logic is moved into // ViewTargeter and its derived classes. See // crbug.com/355425. // Convenience functions which calls into GetEventHandler() with // a 1x1 rect centered at |point|. View* GetEventHandlerForPoint(const gfx::Point& point); // If point-based targeting should be used, return the deepest visible // descendant that contains the center point of |rect|. // If rect-based targeting (i.e., fuzzing) should be used, return the // closest visible descendant having at least kRectTargetOverlap of // its area covered by |rect|. If no such descendant exists, return the // deepest visible descendant that contains the center point of |rect|. // See http://goo.gl/3Jp2BD for more information about rect-based targeting. virtual View* GetEventHandlerForRect(const gfx::Rect& rect); // Returns the deepest visible descendant that contains the specified point // and supports tooltips. If the view does not contain the point, returns // NULL. virtual View* GetTooltipHandlerForPoint(const gfx::Point& point); // Return the cursor that should be used for this view or the default cursor. // The event location is in the receiver's coordinate system. The caller is // responsible for managing the lifetime of the returned object, though that // lifetime may vary from platform to platform. On Windows and Aura, // the cursor is a shared resource. virtual gfx::NativeCursor GetCursor(const ui::MouseEvent& event); // TODO(tdanderson): HitTestPoint() and HitTestRect() will be removed once // their logic is moved into ViewTargeter and its // derived classes. See crbug.com/355425. // A convenience function which calls HitTestRect() with a rect of size // 1x1 and an origin of |point|. bool HitTestPoint(const gfx::Point& point) const; // Tests whether |rect| intersects this view's bounds. virtual bool HitTestRect(const gfx::Rect& rect) const; // Returns true if this view or any of its descendants are permitted to // be the target of an event. virtual bool CanProcessEventsWithinSubtree() const; // Returns true if the mouse cursor is over |view| and mouse events are // enabled. bool IsMouseHovered(); // This method is invoked when the user clicks on this view. // The provided event is in the receiver's coordinate system. // // Return true if you processed the event and want to receive subsequent // MouseDraggged and MouseReleased events. This also stops the event from // bubbling. If you return false, the event will bubble through parent // views. // // If you remove yourself from the tree while processing this, event bubbling // stops as if you returned true, but you will not receive future events. // The return value is ignored in this case. // // Default implementation returns true if a ContextMenuController has been // set, false otherwise. Override as needed. // virtual bool OnMousePressed(const ui::MouseEvent& event); // This method is invoked when the user clicked on this control. // and is still moving the mouse with a button pressed. // The provided event is in the receiver's coordinate system. // // Return true if you processed the event and want to receive // subsequent MouseDragged and MouseReleased events. // // Default implementation returns true if a ContextMenuController has been // set, false otherwise. Override as needed. // virtual bool OnMouseDragged(const ui::MouseEvent& event); // This method is invoked when the user releases the mouse // button. The event is in the receiver's coordinate system. // // Default implementation notifies the ContextMenuController is appropriate. // Subclasses that wish to honor the ContextMenuController should invoke // super. virtual void OnMouseReleased(const ui::MouseEvent& event); // This method is invoked when the mouse press/drag was canceled by a // system/user gesture. virtual void OnMouseCaptureLost(); // This method is invoked when the mouse is above this control // The event is in the receiver's coordinate system. // // Default implementation does nothing. Override as needed. virtual void OnMouseMoved(const ui::MouseEvent& event); // This method is invoked when the mouse enters this control. // // Default implementation does nothing. Override as needed. virtual void OnMouseEntered(const ui::MouseEvent& event); // This method is invoked when the mouse exits this control // The provided event location is always (0, 0) // Default implementation does nothing. Override as needed. virtual void OnMouseExited(const ui::MouseEvent& event); // Set the MouseHandler for a drag session. // // A drag session is a stream of mouse events starting // with a MousePressed event, followed by several MouseDragged // events and finishing with a MouseReleased event. // // This method should be only invoked while processing a // MouseDragged or MousePressed event. // // All further mouse dragged and mouse up events will be sent // the MouseHandler, even if it is reparented to another window. // // The MouseHandler is automatically cleared when the control // comes back from processing the MouseReleased event. // // Note: if the mouse handler is no longer connected to a // view hierarchy, events won't be sent. // // TODO(sky): rename this. virtual void SetMouseHandler(View* new_mouse_handler); // Invoked when a key is pressed or released. // Subclasser should return true if the event has been processed and false // otherwise. If the event has not been processed, the parent will be given a // chance. virtual bool OnKeyPressed(const ui::KeyEvent& event); virtual bool OnKeyReleased(const ui::KeyEvent& event); // Invoked when the user uses the mousewheel. Implementors should return true // if the event has been processed and false otherwise. This message is sent // if the view is focused. If the event has not been processed, the parent // will be given a chance. virtual bool OnMouseWheel(const ui::MouseWheelEvent& event); // See field for description. void set_notify_enter_exit_on_child(bool notify) { notify_enter_exit_on_child_ = notify; } bool notify_enter_exit_on_child() const { return notify_enter_exit_on_child_; } // Returns the View's TextInputClient instance or NULL if the View doesn't // support text input. virtual ui::TextInputClient* GetTextInputClient(); // Convenience method to retrieve the InputMethod associated with the // Widget that contains this view. Returns NULL if this view is not part of a // view hierarchy with a Widget. virtual InputMethod* GetInputMethod(); virtual const InputMethod* GetInputMethod() const; // Sets a new event-targeter for the view, and returns the previous // event-targeter. scoped_ptr<ui::EventTargeter> SetEventTargeter( scoped_ptr<ui::EventTargeter> targeter); // Overridden from ui::EventTarget: virtual bool CanAcceptEvent(const ui::Event& event) OVERRIDE; virtual ui::EventTarget* GetParentTarget() OVERRIDE; virtual scoped_ptr<ui::EventTargetIterator> GetChildIterator() const OVERRIDE; virtual ui::EventTargeter* GetEventTargeter() OVERRIDE; virtual void ConvertEventToTarget(ui::EventTarget* target, ui::LocatedEvent* event) OVERRIDE; const ui::EventTargeter* GetEventTargeter() const; // Overridden from ui::EventHandler: virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE; virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE; virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE FINAL; virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; // Accelerators -------------------------------------------------------------- // Sets a keyboard accelerator for that view. When the user presses the // accelerator key combination, the AcceleratorPressed method is invoked. // Note that you can set multiple accelerators for a view by invoking this // method several times. Note also that AcceleratorPressed is invoked only // when CanHandleAccelerators() is true. virtual void AddAccelerator(const ui::Accelerator& accelerator); // Removes the specified accelerator for this view. virtual void RemoveAccelerator(const ui::Accelerator& accelerator); // Removes all the keyboard accelerators for this view. virtual void ResetAccelerators(); // Overridden from AcceleratorTarget: virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE; // Returns whether accelerators are enabled for this view. Accelerators are // enabled if the containing widget is visible and the view is enabled() and // IsDrawn() virtual bool CanHandleAccelerators() const OVERRIDE; // Focus --------------------------------------------------------------------- // Returns whether this view currently has the focus. virtual bool HasFocus() const; // Returns the view that should be selected next when pressing Tab. View* GetNextFocusableView(); const View* GetNextFocusableView() const; // Returns the view that should be selected next when pressing Shift-Tab. View* GetPreviousFocusableView(); // Sets the component that should be selected next when pressing Tab, and // makes the current view the precedent view of the specified one. // Note that by default views are linked in the order they have been added to // their container. Use this method if you want to modify the order. // IMPORTANT NOTE: loops in the focus hierarchy are not supported. void SetNextFocusableView(View* view); // Sets whether this view is capable of taking focus. // Note that this is false by default so that a view used as a container does // not get the focus. void SetFocusable(bool focusable); // Returns true if this view is |focusable_|, |enabled_| and drawn. virtual bool IsFocusable() const; // Return whether this view is focusable when the user requires full keyboard // access, even though it may not be normally focusable. bool IsAccessibilityFocusable() const; // Set whether this view can be made focusable if the user requires // full keyboard access, even though it's not normally focusable. // Note that this is false by default. void SetAccessibilityFocusable(bool accessibility_focusable); // Convenience method to retrieve the FocusManager associated with the // Widget that contains this view. This can return NULL if this view is not // part of a view hierarchy with a Widget. virtual FocusManager* GetFocusManager(); virtual const FocusManager* GetFocusManager() const; // Request keyboard focus. The receiving view will become the focused view. virtual void RequestFocus(); // Invoked when a view is about to be requested for focus due to the focus // traversal. Reverse is this request was generated going backward // (Shift-Tab). virtual void AboutToRequestFocusFromTabTraversal(bool reverse) {} // Invoked when a key is pressed before the key event is processed (and // potentially eaten) by the focus manager for tab traversal, accelerators and // other focus related actions. // The default implementation returns false, ensuring that tab traversal and // accelerators processing is performed. // Subclasses should return true if they want to process the key event and not // have it processed as an accelerator (if any) or as a tab traversal (if the // key event is for the TAB key). In that case, OnKeyPressed will // subsequently be invoked for that event. virtual bool SkipDefaultKeyEventProcessing(const ui::KeyEvent& event); // Subclasses that contain traversable children that are not directly // accessible through the children hierarchy should return the associated // FocusTraversable for the focus traversal to work properly. virtual FocusTraversable* GetFocusTraversable(); // Subclasses that can act as a "pane" must implement their own // FocusTraversable to keep the focus trapped within the pane. // If this method returns an object, any view that's a direct or // indirect child of this view will always use this FocusTraversable // rather than the one from the widget. virtual FocusTraversable* GetPaneFocusTraversable(); // Tooltips ------------------------------------------------------------------ // Gets the tooltip for this View. If the View does not have a tooltip, // return false. If the View does have a tooltip, copy the tooltip into // the supplied string and return true. // Any time the tooltip text that a View is displaying changes, it must // invoke TooltipTextChanged. // |p| provides the coordinates of the mouse (relative to this view). virtual bool GetTooltipText(const gfx::Point& p, base::string16* tooltip) const; // Returns the location (relative to this View) for the text on the tooltip // to display. If false is returned (the default), the tooltip is placed at // a default position. virtual bool GetTooltipTextOrigin(const gfx::Point& p, gfx::Point* loc) const; // Context menus ------------------------------------------------------------- // Sets the ContextMenuController. Setting this to non-null makes the View // process mouse events. ContextMenuController* context_menu_controller() { return context_menu_controller_; } void set_context_menu_controller(ContextMenuController* menu_controller) { context_menu_controller_ = menu_controller; } // Provides default implementation for context menu handling. The default // implementation calls the ShowContextMenu of the current // ContextMenuController (if it is not NULL). Overridden in subclassed views // to provide right-click menu display triggerd by the keyboard (i.e. for the // Chrome toolbar Back and Forward buttons). No source needs to be specified, // as it is always equal to the current View. virtual void ShowContextMenu(const gfx::Point& p, ui::MenuSourceType source_type); // On some platforms, we show context menu on mouse press instead of release. // This method returns true for those platforms. static bool ShouldShowContextMenuOnMousePress(); // Drag and drop ------------------------------------------------------------- DragController* drag_controller() { return drag_controller_; } void set_drag_controller(DragController* drag_controller) { drag_controller_ = drag_controller; } // During a drag and drop session when the mouse moves the view under the // mouse is queried for the drop types it supports by way of the // GetDropFormats methods. If the view returns true and the drag site can // provide data in one of the formats, the view is asked if the drop data // is required before any other drop events are sent. Once the // data is available the view is asked if it supports the drop (by way of // the CanDrop method). If a view returns true from CanDrop, // OnDragEntered is sent to the view when the mouse first enters the view, // as the mouse moves around within the view OnDragUpdated is invoked. // If the user releases the mouse over the view and OnDragUpdated returns a // valid drop, then OnPerformDrop is invoked. If the mouse moves outside the // view or over another view that wants the drag, OnDragExited is invoked. // // Similar to mouse events, the deepest view under the mouse is first checked // if it supports the drop (Drop). If the deepest view under // the mouse does not support the drop, the ancestors are walked until one // is found that supports the drop. // Override and return the set of formats that can be dropped on this view. // |formats| is a bitmask of the formats defined bye OSExchangeData::Format. // The default implementation returns false, which means the view doesn't // support dropping. virtual bool GetDropFormats( int* formats, std::set<OSExchangeData::CustomFormat>* custom_formats); // Override and return true if the data must be available before any drop // methods should be invoked. The default is false. virtual bool AreDropTypesRequired(); // A view that supports drag and drop must override this and return true if // data contains a type that may be dropped on this view. virtual bool CanDrop(const OSExchangeData& data); // OnDragEntered is invoked when the mouse enters this view during a drag and // drop session and CanDrop returns true. This is immediately // followed by an invocation of OnDragUpdated, and eventually one of // OnDragExited or OnPerformDrop. virtual void OnDragEntered(const ui::DropTargetEvent& event); // Invoked during a drag and drop session while the mouse is over the view. // This should return a bitmask of the DragDropTypes::DragOperation supported // based on the location of the event. Return 0 to indicate the drop should // not be accepted. virtual int OnDragUpdated(const ui::DropTargetEvent& event); // Invoked during a drag and drop session when the mouse exits the views, or // when the drag session was canceled and the mouse was over the view. virtual void OnDragExited(); // Invoked during a drag and drop session when OnDragUpdated returns a valid // operation and the user release the mouse. virtual int OnPerformDrop(const ui::DropTargetEvent& event); // Invoked from DoDrag after the drag completes. This implementation does // nothing, and is intended for subclasses to do cleanup. virtual void OnDragDone(); // Returns true if the mouse was dragged enough to start a drag operation. // delta_x and y are the distance the mouse was dragged. static bool ExceededDragThreshold(const gfx::Vector2d& delta); // Accessibility ------------------------------------------------------------- // Modifies |state| to reflect the current accessible state of this view. virtual void GetAccessibleState(ui::AXViewState* state) { } // Returns an instance of the native accessibility interface for this view. virtual gfx::NativeViewAccessible GetNativeViewAccessible(); // Notifies assistive technology that an accessibility event has // occurred on this view, such as when the view is focused or when its // value changes. Pass true for |send_native_event| except for rare // cases where the view is a native control that's already sending a // native accessibility event and the duplicate event would cause // problems. void NotifyAccessibilityEvent(ui::AXEvent event_type, bool send_native_event); // Scrolling ----------------------------------------------------------------- // TODO(beng): Figure out if this can live somewhere other than View, i.e. // closer to ScrollView. // Scrolls the specified region, in this View's coordinate system, to be // visible. View's implementation passes the call onto the parent View (after // adjusting the coordinates). It is up to views that only show a portion of // the child view, such as Viewport, to override appropriately. virtual void ScrollRectToVisible(const gfx::Rect& rect); // The following methods are used by ScrollView to determine the amount // to scroll relative to the visible bounds of the view. For example, a // return value of 10 indicates the scrollview should scroll 10 pixels in // the appropriate direction. // // Each method takes the following parameters: // // is_horizontal: if true, scrolling is along the horizontal axis, otherwise // the vertical axis. // is_positive: if true, scrolling is by a positive amount. Along the // vertical axis scrolling by a positive amount equates to // scrolling down. // // The return value should always be positive and gives the number of pixels // to scroll. ScrollView interprets a return value of 0 (or negative) // to scroll by a default amount. // // See VariableRowHeightScrollHelper and FixedRowHeightScrollHelper for // implementations of common cases. virtual int GetPageScrollIncrement(ScrollView* scroll_view, bool is_horizontal, bool is_positive); virtual int GetLineScrollIncrement(ScrollView* scroll_view, bool is_horizontal, bool is_positive); protected: // Used to track a drag. RootView passes this into // ProcessMousePressed/Dragged. struct DragInfo { // Sets possible_drag to false and start_x/y to 0. This is invoked by // RootView prior to invoke ProcessMousePressed. void Reset(); // Sets possible_drag to true and start_pt to the specified point. // This is invoked by the target view if it detects the press may generate // a drag. void PossibleDrag(const gfx::Point& p); // Whether the press may generate a drag. bool possible_drag; // Coordinates of the mouse press. gfx::Point start_pt; }; // Size and disposition ------------------------------------------------------ // Override to be notified when the bounds of the view have changed. virtual void OnBoundsChanged(const gfx::Rect& previous_bounds); // Called when the preferred size of a child view changed. This gives the // parent an opportunity to do a fresh layout if that makes sense. virtual void ChildPreferredSizeChanged(View* child) {} // Called when the visibility of a child view changed. This gives the parent // an opportunity to do a fresh layout if that makes sense. virtual void ChildVisibilityChanged(View* child) {} // Invalidates the layout and calls ChildPreferredSizeChanged on the parent // if there is one. Be sure to call View::PreferredSizeChanged when // overriding such that the layout is properly invalidated. virtual void PreferredSizeChanged(); // Override returning true when the view needs to be notified when its visible // bounds relative to the root view may have changed. Only used by // NativeViewHost. virtual bool NeedsNotificationWhenVisibleBoundsChange() const; // Notification that this View's visible bounds relative to the root view may // have changed. The visible bounds are the region of the View not clipped by // its ancestors. This is used for clipping NativeViewHost. virtual void OnVisibleBoundsChanged(); // Override to be notified when the enabled state of this View has // changed. The default implementation calls SchedulePaint() on this View. virtual void OnEnabledChanged(); bool needs_layout() const { return needs_layout_; } // Tree operations ----------------------------------------------------------- // This method is invoked when the tree changes. // // When a view is removed, it is invoked for all children and grand // children. For each of these views, a notification is sent to the // view and all parents. // // When a view is added, a notification is sent to the view, all its // parents, and all its children (and grand children) // // Default implementation does nothing. Override to perform operations // required when a view is added or removed from a view hierarchy // // Refer to comments in struct |ViewHierarchyChangedDetails| for |details|. virtual void ViewHierarchyChanged(const ViewHierarchyChangedDetails& details); // When SetVisible() changes the visibility of a view, this method is // invoked for that view as well as all the children recursively. virtual void VisibilityChanged(View* starting_from, bool is_visible); // This method is invoked when the parent NativeView of the widget that the // view is attached to has changed and the view hierarchy has not changed. // ViewHierarchyChanged() is called when the parent NativeView of the widget // that the view is attached to is changed as a result of changing the view // hierarchy. Overriding this method is useful for tracking which // FocusManager manages this view. virtual void NativeViewHierarchyChanged(); // Painting ------------------------------------------------------------------ // Responsible for calling Paint() on child Views. Override to control the // order child Views are painted. virtual void PaintChildren(gfx::Canvas* canvas, const CullSet& cull_set); // Override to provide rendering in any part of the View's bounds. Typically // this is the "contents" of the view. If you override this method you will // have to call the subsequent OnPaint*() methods manually. virtual void OnPaint(gfx::Canvas* canvas); // Override to paint a background before any content is drawn. Typically this // is done if you are satisfied with a default OnPaint handler but wish to // supply a different background. virtual void OnPaintBackground(gfx::Canvas* canvas); // Override to paint a border not specified by SetBorder(). virtual void OnPaintBorder(gfx::Canvas* canvas); // Returns true if this View is the root for paint events, and should // therefore maintain a |bounds_tree_| member and use it for paint damage rect // calculations. virtual bool IsPaintRoot(); // Accelerated painting ------------------------------------------------------ // Returns the offset from this view to the nearest ancestor with a layer. If // |layer_parent| is non-NULL it is set to the nearest ancestor with a layer. virtual gfx::Vector2d CalculateOffsetToAncestorWithLayer( ui::Layer** layer_parent); // Updates the view's layer's parent. Called when a view is added to a view // hierarchy, responsible for parenting the view's layer to the enclosing // layer in the hierarchy. virtual void UpdateParentLayer(); // If this view has a layer, the layer is reparented to |parent_layer| and its // bounds is set based on |point|. If this view does not have a layer, then // recurses through all children. This is used when adding a layer to an // existing view to make sure all descendants that have layers are parented to // the right layer. void MoveLayerToParent(ui::Layer* parent_layer, const gfx::Point& point); // Called to update the bounds of any child layers within this View's // hierarchy when something happens to the hierarchy. void UpdateChildLayerBounds(const gfx::Vector2d& offset); // Overridden from ui::LayerDelegate: virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE; virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE; // Finds the layer that this view paints to (it may belong to an ancestor // view), then reorders the immediate children of that layer to match the // order of the view tree. virtual void ReorderLayers(); // This reorders the immediate children of |*parent_layer| to match the // order of the view tree. Child layers which are owned by a view are // reordered so that they are below any child layers not owned by a view. // Widget::ReorderNativeViews() should be called to reorder any child layers // with an associated view. Widget::ReorderNativeViews() may reorder layers // below layers owned by a view. virtual void ReorderChildLayers(ui::Layer* parent_layer); // Input --------------------------------------------------------------------- // Called by HitTestRect() to see if this View has a custom hit test mask. If // the return value is true, GetHitTestMask() will be called to obtain the // mask. Default value is false, in which case the View will hit-test against // its bounds. virtual bool HasHitTestMask() const; // Called by HitTestRect() to retrieve a mask for hit-testing against. // Subclasses override to provide custom shaped hit test regions. virtual void GetHitTestMask(HitTestSource source, gfx::Path* mask) const; virtual DragInfo* GetDragInfo(); // Focus --------------------------------------------------------------------- // Returns last value passed to SetFocusable(). Use IsFocusable() to determine // if a view can take focus right now. bool focusable() const { return focusable_; } // Override to be notified when focus has changed either to or from this View. virtual void OnFocus(); virtual void OnBlur(); // Handle view focus/blur events for this view. void Focus(); void Blur(); // System events ------------------------------------------------------------- // Called when the UI theme (not the NativeTheme) has changed, overriding // allows individual Views to do special cleanup and processing (such as // dropping resource caches). To dispatch a theme changed notification, call // Widget::ThemeChanged(). virtual void OnThemeChanged() {} // Called when the locale has changed, overriding allows individual Views to // update locale-dependent strings. // To dispatch a locale changed notification, call Widget::LocaleChanged(). virtual void OnLocaleChanged() {} // Tooltips ------------------------------------------------------------------ // Views must invoke this when the tooltip text they are to display changes. void TooltipTextChanged(); // Context menus ------------------------------------------------------------- // Returns the location, in screen coordinates, to show the context menu at // when the context menu is shown from the keyboard. This implementation // returns the middle of the visible region of this view. // // This method is invoked when the context menu is shown by way of the // keyboard. virtual gfx::Point GetKeyboardContextMenuLocation(); // Drag and drop ------------------------------------------------------------- // These are cover methods that invoke the method of the same name on // the DragController. Subclasses may wish to override rather than install // a DragController. // See DragController for a description of these methods. virtual int GetDragOperations(const gfx::Point& press_pt); virtual void WriteDragData(const gfx::Point& press_pt, OSExchangeData* data); // Returns whether we're in the middle of a drag session that was initiated // by us. bool InDrag(); // Returns how much the mouse needs to move in one direction to start a // drag. These methods cache in a platform-appropriate way. These values are // used by the public static method ExceededDragThreshold(). static int GetHorizontalDragThreshold(); static int GetVerticalDragThreshold(); // NativeTheme --------------------------------------------------------------- // Invoked when the NativeTheme associated with this View changes. virtual void OnNativeThemeChanged(const ui::NativeTheme* theme) {} // Debugging ----------------------------------------------------------------- #if !defined(NDEBUG) // Returns string containing a graph of the views hierarchy in graphViz DOT // language (http://graphviz.org/). Can be called within debugger and save // to a file to compile/view. // Note: Assumes initial call made with first = true. virtual std::string PrintViewGraph(bool first); // Some classes may own an object which contains the children to displayed in // the views hierarchy. The above function gives the class the flexibility to // decide which object should be used to obtain the children, but this // function makes the decision explicit. std::string DoPrintViewGraph(bool first, View* view_with_children); #endif private: friend class internal::PreEventDispatchHandler; friend class internal::PostEventDispatchHandler; friend class internal::RootView; friend class FocusManager; friend class Widget; typedef gfx::RTree<intptr_t> BoundsTree; // Painting ----------------------------------------------------------------- enum SchedulePaintType { // Indicates the size is the same (only the origin changed). SCHEDULE_PAINT_SIZE_SAME, // Indicates the size changed (and possibly the origin). SCHEDULE_PAINT_SIZE_CHANGED }; // Invoked before and after the bounds change to schedule painting the old and // new bounds. void SchedulePaintBoundsChanged(SchedulePaintType type); // Common Paint() code shared by accelerated and non-accelerated code paths to // invoke OnPaint() on the View. void PaintCommon(gfx::Canvas* canvas, const CullSet& cull_set); // Tree operations ----------------------------------------------------------- // Removes |view| from the hierarchy tree. If |update_focus_cycle| is true, // the next and previous focusable views of views pointing to this view are // updated. If |update_tool_tip| is true, the tooltip is updated. If // |delete_removed_view| is true, the view is also deleted (if it is parent // owned). If |new_parent| is not NULL, the remove is the result of // AddChildView() to a new parent. For this case, |new_parent| is the View // that |view| is going to be added to after the remove completes. void DoRemoveChildView(View* view, bool update_focus_cycle, bool update_tool_tip, bool delete_removed_view, View* new_parent); // Call ViewHierarchyChanged() for all child views and all parents. // |old_parent| is the original parent of the View that was removed. // If |new_parent| is not NULL, the View that was removed will be reparented // to |new_parent| after the remove operation. void PropagateRemoveNotifications(View* old_parent, View* new_parent); // Call ViewHierarchyChanged() for all children. void PropagateAddNotifications(const ViewHierarchyChangedDetails& details); // Propagates NativeViewHierarchyChanged() notification through all the // children. void PropagateNativeViewHierarchyChanged(); // Takes care of registering/unregistering accelerators if // |register_accelerators| true and calls ViewHierarchyChanged(). void ViewHierarchyChangedImpl(bool register_accelerators, const ViewHierarchyChangedDetails& details); // Invokes OnNativeThemeChanged() on this and all descendants. void PropagateNativeThemeChanged(const ui::NativeTheme* theme); // Size and disposition ------------------------------------------------------ // Call VisibilityChanged() recursively for all children. void PropagateVisibilityNotifications(View* from, bool is_visible); // Registers/unregisters accelerators as necessary and calls // VisibilityChanged(). void VisibilityChangedImpl(View* starting_from, bool is_visible); // Responsible for propagating bounds change notifications to relevant // views. void BoundsChanged(const gfx::Rect& previous_bounds); // Visible bounds notification registration. // When a view is added to a hierarchy, it and all its children are asked if // they need to be registered for "visible bounds within root" notifications // (see comment on OnVisibleBoundsChanged()). If they do, they are registered // with every ancestor between them and the root of the hierarchy. static void RegisterChildrenForVisibleBoundsNotification(View* view); static void UnregisterChildrenForVisibleBoundsNotification(View* view); void RegisterForVisibleBoundsNotification(); void UnregisterForVisibleBoundsNotification(); // Adds/removes view to the list of descendants that are notified any time // this views location and possibly size are changed. void AddDescendantToNotify(View* view); void RemoveDescendantToNotify(View* view); // Sets the layer's bounds given in DIP coordinates. void SetLayerBounds(const gfx::Rect& bounds_in_dip); // Sets the bit indicating that the cached bounds for this object within the // root view bounds tree are no longer valid. If |origin_changed| is true sets // the same bit for all of our children as well. void SetRootBoundsDirty(bool origin_changed); // If needed, updates the bounds rectangle in paint root coordinate space // in the supplied RTree. Recurses to children for recomputation as well. void UpdateRootBounds(BoundsTree* bounds_tree, const gfx::Vector2d& offset); // Remove self and all children from the supplied bounds tree. This is used, // for example, when a view gets a layer and therefore becomes paint root. It // needs to remove all references to itself and its children from any previous // paint root that may have been tracking it. void RemoveRootBounds(BoundsTree* bounds_tree); // Traverse up the View hierarchy to the first ancestor that is a paint root // and return a pointer to its |bounds_tree_| or NULL if no tree is found. BoundsTree* GetBoundsTreeFromPaintRoot(); // Transformations ----------------------------------------------------------- // Returns in |transform| the transform to get from coordinates of |ancestor| // to this. Returns true if |ancestor| is found. If |ancestor| is not found, // or NULL, |transform| is set to convert from root view coordinates to this. bool GetTransformRelativeTo(const View* ancestor, gfx::Transform* transform) const; // Coordinate conversion ----------------------------------------------------- // Convert a point in the view's coordinate to an ancestor view's coordinate // system using necessary transformations. Returns whether the point was // successfully converted to the ancestor's coordinate system. bool ConvertPointForAncestor(const View* ancestor, gfx::Point* point) const; // Convert a point in the ancestor's coordinate system to the view's // coordinate system using necessary transformations. Returns whether the // point was successfully converted from the ancestor's coordinate system // to the view's coordinate system. bool ConvertPointFromAncestor(const View* ancestor, gfx::Point* point) const; // Convert a rect in the view's coordinate to an ancestor view's coordinate // system using necessary transformations. Returns whether the rect was // successfully converted to the ancestor's coordinate system. bool ConvertRectForAncestor(const View* ancestor, gfx::RectF* rect) const; // Convert a rect in the ancestor's coordinate system to the view's // coordinate system using necessary transformations. Returns whether the // rect was successfully converted from the ancestor's coordinate system // to the view's coordinate system. bool ConvertRectFromAncestor(const View* ancestor, gfx::RectF* rect) const; // Accelerated painting ------------------------------------------------------ // Creates the layer and related fields for this view. void CreateLayer(); // Parents all un-parented layers within this view's hierarchy to this view's // layer. void UpdateParentLayers(); // Parents this view's layer to |parent_layer|, and sets its bounds and other // properties in accordance to |offset|, the view's offset from the // |parent_layer|. void ReparentLayer(const gfx::Vector2d& offset, ui::Layer* parent_layer); // Called to update the layer visibility. The layer will be visible if the // View itself, and all its parent Views are visible. This also updates // visibility of the child layers. void UpdateLayerVisibility(); void UpdateChildLayerVisibility(bool visible); // Orphans the layers in this subtree that are parented to layers outside of // this subtree. void OrphanLayers(); // Destroys the layer associated with this view, and reparents any descendants // to the destroyed layer's parent. void DestroyLayer(); // Input --------------------------------------------------------------------- bool ProcessMousePressed(const ui::MouseEvent& event); bool ProcessMouseDragged(const ui::MouseEvent& event); void ProcessMouseReleased(const ui::MouseEvent& event); // Accelerators -------------------------------------------------------------- // Registers this view's keyboard accelerators that are not registered to // FocusManager yet, if possible. void RegisterPendingAccelerators(); // Unregisters all the keyboard accelerators associated with this view. // |leave_data_intact| if true does not remove data from accelerators_ array, // so it could be re-registered with other focus manager void UnregisterAccelerators(bool leave_data_intact); // Focus --------------------------------------------------------------------- // Initialize the previous/next focusable views of the specified view relative // to the view at the specified index. void InitFocusSiblings(View* view, int index); // System events ------------------------------------------------------------- // Used to propagate theme changed notifications from the root view to all // views in the hierarchy. virtual void PropagateThemeChanged(); // Used to propagate locale changed notifications from the root view to all // views in the hierarchy. virtual void PropagateLocaleChanged(); // Tooltips ------------------------------------------------------------------ // Propagates UpdateTooltip() to the TooltipManager for the Widget. // This must be invoked any time the View hierarchy changes in such a way // the view under the mouse differs. For example, if the bounds of a View is // changed, this is invoked. Similarly, as Views are added/removed, this // is invoked. void UpdateTooltip(); // Drag and drop ------------------------------------------------------------- // Starts a drag and drop operation originating from this view. This invokes // WriteDragData to write the data and GetDragOperations to determine the // supported drag operations. When done, OnDragDone is invoked. |press_pt| is // in the view's coordinate system. // Returns true if a drag was started. bool DoDrag(const ui::LocatedEvent& event, const gfx::Point& press_pt, ui::DragDropTypes::DragEventSource source); ////////////////////////////////////////////////////////////////////////////// // Creation and lifetime ----------------------------------------------------- // False if this View is owned by its parent - i.e. it will be deleted by its // parent during its parents destruction. False is the default. bool owned_by_client_; // Attributes ---------------------------------------------------------------- // The id of this View. Used to find this View. int id_; // The group of this view. Some view subclasses use this id to find other // views of the same group. For example radio button uses this information // to find other radio buttons. int group_; // Tree operations ----------------------------------------------------------- // This view's parent. View* parent_; // This view's children. Views children_; // Size and disposition ------------------------------------------------------ // This View's bounds in the parent coordinate system. gfx::Rect bounds_; // Whether this view is visible. bool visible_; // Whether this view is enabled. bool enabled_; // When this flag is on, a View receives a mouse-enter and mouse-leave event // even if a descendant View is the event-recipient for the real mouse // events. When this flag is turned on, and mouse moves from outside of the // view into a child view, both the child view and this view receives // mouse-enter event. Similarly, if the mouse moves from inside a child view // and out of this view, then both views receive a mouse-leave event. // When this flag is turned off, if the mouse moves from inside this view into // a child view, then this view receives a mouse-leave event. When this flag // is turned on, it does not receive the mouse-leave event in this case. // When the mouse moves from inside the child view out of the child view but // still into this view, this view receives a mouse-enter event if this flag // is turned off, but doesn't if this flag is turned on. // This flag is initialized to false. bool notify_enter_exit_on_child_; // Whether or not RegisterViewForVisibleBoundsNotification on the RootView // has been invoked. bool registered_for_visible_bounds_notification_; // List of descendants wanting notification when their visible bounds change. scoped_ptr<Views> descendants_to_notify_; // True if the bounds on this object have changed since the last time the // paint root view constructed the spatial database. bool root_bounds_dirty_; // If this View IsPaintRoot() then this will be a pointer to a spatial data // structure where we will keep the bounding boxes of all our children, for // efficient paint damage rectangle intersection. scoped_ptr<BoundsTree> bounds_tree_; // Transformations ----------------------------------------------------------- // Clipping parameters. skia transformation matrix does not give us clipping. // So we do it ourselves. gfx::Insets clip_insets_; // Layout -------------------------------------------------------------------- // Whether the view needs to be laid out. bool needs_layout_; // The View's LayoutManager defines the sizing heuristics applied to child // Views. The default is absolute positioning according to bounds_. scoped_ptr<LayoutManager> layout_manager_; // Painting ------------------------------------------------------------------ // Background scoped_ptr<Background> background_; // Border. scoped_ptr<Border> border_; // RTL painting -------------------------------------------------------------- // Indicates whether or not the gfx::Canvas object passed to View::Paint() // is going to be flipped horizontally (using the appropriate transform) on // right-to-left locales for this View. bool flip_canvas_on_paint_for_rtl_ui_; // Accelerated painting ------------------------------------------------------ bool paint_to_layer_; // Accelerators -------------------------------------------------------------- // Focus manager accelerators registered on. FocusManager* accelerator_focus_manager_; // The list of accelerators. List elements in the range // [0, registered_accelerator_count_) are already registered to FocusManager, // and the rest are not yet. scoped_ptr<std::vector<ui::Accelerator> > accelerators_; size_t registered_accelerator_count_; // Focus --------------------------------------------------------------------- // Next view to be focused when the Tab key is pressed. View* next_focusable_view_; // Next view to be focused when the Shift-Tab key combination is pressed. View* previous_focusable_view_; // Whether this view can be focused. bool focusable_; // Whether this view is focusable if the user requires full keyboard access, // even though it may not be normally focusable. bool accessibility_focusable_; // Context menus ------------------------------------------------------------- // The menu controller. ContextMenuController* context_menu_controller_; // Drag and drop ------------------------------------------------------------- DragController* drag_controller_; // Input -------------------------------------------------------------------- scoped_ptr<ui::EventTargeter> targeter_; // Accessibility ------------------------------------------------------------- // Belongs to this view, but it's reference-counted on some platforms // so we can't use a scoped_ptr. It's dereferenced in the destructor. NativeViewAccessibility* native_view_accessibility_; DISALLOW_COPY_AND_ASSIGN(View); }; } // namespace views #endif // UI_VIEWS_VIEW_H_