// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/shadow_border.h" #include "ui/gfx/canvas.h" #include "ui/gfx/insets.h" #include "ui/gfx/rect.h" #include "ui/gfx/shadow_value.h" #include "ui/gfx/skia_util.h" #include "ui/views/view.h" namespace views { ShadowBorder::ShadowBorder(int blur, SkColor color, int vertical_offset, int horizontal_offset) : views::Border(), blur_(blur), color_(color), vertical_offset_(vertical_offset), horizontal_offset_(horizontal_offset) {} ShadowBorder::~ShadowBorder() {} // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield // poor performance. Ideally we should be caching the border to bitmaps. void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { SkPaint paint; std::vector<gfx::ShadowValue> shadows; shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); paint.setLooper(looper.get()); paint.setColor(SK_ColorTRANSPARENT); paint.setStrokeJoin(SkPaint::kRound_Join); gfx::Rect bounds(view.size()); // TODO(pkasting): This isn't right if one of the offsets is larger than // (blur_ / 2). bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); canvas->DrawRect(bounds, paint); } gfx::Insets ShadowBorder::GetInsets() const { return gfx::Insets(blur_ / 2 - vertical_offset_, blur_ / 2 - horizontal_offset_, blur_ / 2 + vertical_offset_, blur_ / 2 + horizontal_offset_); } gfx::Size ShadowBorder::GetMinimumSize() const { return gfx::Size(blur_, blur_); } } // namespace views