// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/focus/focus_manager.h" #include <algorithm> #include <vector> #include "base/auto_reset.h" #include "base/logging.h" #include "build/build_config.h" #include "ui/base/accelerators/accelerator.h" #include "ui/base/ime/input_method.h" #include "ui/base/ime/text_input_client.h" #include "ui/base/ime/text_input_focus_manager.h" #include "ui/base/ui_base_switches_util.h" #include "ui/events/event.h" #include "ui/events/keycodes/keyboard_codes.h" #include "ui/views/focus/focus_manager_delegate.h" #include "ui/views/focus/focus_search.h" #include "ui/views/focus/view_storage.h" #include "ui/views/focus/widget_focus_manager.h" #include "ui/views/view.h" #include "ui/views/widget/root_view.h" #include "ui/views/widget/widget.h" #include "ui/views/widget/widget_delegate.h" namespace views { namespace { } // namespace bool FocusManager::shortcut_handling_suspended_ = false; bool FocusManager::arrow_key_traversal_enabled_ = false; FocusManager::FocusManager(Widget* widget, FocusManagerDelegate* delegate) : widget_(widget), delegate_(delegate), focused_view_(NULL), accelerator_manager_(new ui::AcceleratorManager), focus_change_reason_(kReasonDirectFocusChange), is_changing_focus_(false) { DCHECK(widget_); stored_focused_view_storage_id_ = ViewStorage::GetInstance()->CreateStorageID(); } FocusManager::~FocusManager() { } bool FocusManager::OnKeyEvent(const ui::KeyEvent& event) { const int key_code = event.key_code(); if (event.type() != ui::ET_KEY_PRESSED && event.type() != ui::ET_KEY_RELEASED) return false; if (shortcut_handling_suspended()) return true; int modifiers = ui::EF_NONE; if (event.IsShiftDown()) modifiers |= ui::EF_SHIFT_DOWN; if (event.IsControlDown()) modifiers |= ui::EF_CONTROL_DOWN; if (event.IsAltDown()) modifiers |= ui::EF_ALT_DOWN; ui::Accelerator accelerator(event.key_code(), modifiers); accelerator.set_type(event.type()); accelerator.set_is_repeat(event.IsRepeat()); if (event.type() == ui::ET_KEY_PRESSED) { // If the focused view wants to process the key event as is, let it be. if (focused_view_ && focused_view_->SkipDefaultKeyEventProcessing(event) && !accelerator_manager_->HasPriorityHandler(accelerator)) return true; // Intercept Tab related messages for focus traversal. // Note that we don't do focus traversal if the root window is not part of // the active window hierarchy as this would mean we have no focused view // and would focus the first focusable view. if (IsTabTraversalKeyEvent(event)) { AdvanceFocus(event.IsShiftDown()); return false; } if (arrow_key_traversal_enabled_ && ProcessArrowKeyTraversal(event)) return false; // Intercept arrow key messages to switch between grouped views. if (focused_view_ && focused_view_->GetGroup() != -1 && (key_code == ui::VKEY_UP || key_code == ui::VKEY_DOWN || key_code == ui::VKEY_LEFT || key_code == ui::VKEY_RIGHT)) { bool next = (key_code == ui::VKEY_RIGHT || key_code == ui::VKEY_DOWN); View::Views views; focused_view_->parent()->GetViewsInGroup(focused_view_->GetGroup(), &views); View::Views::const_iterator i( std::find(views.begin(), views.end(), focused_view_)); DCHECK(i != views.end()); int index = static_cast<int>(i - views.begin()); index += next ? 1 : -1; if (index < 0) { index = static_cast<int>(views.size()) - 1; } else if (index >= static_cast<int>(views.size())) { index = 0; } SetFocusedViewWithReason(views[index], kReasonFocusTraversal); return false; } } // Process keyboard accelerators. // If the key combination matches an accelerator, the accelerator is // triggered, otherwise the key event is processed as usual. if (ProcessAccelerator(accelerator)) { // If a shortcut was activated for this keydown message, do not propagate // the event further. return false; } return true; } void FocusManager::ValidateFocusedView() { if (focused_view_ && !ContainsView(focused_view_)) ClearFocus(); } // Tests whether a view is valid, whether it still belongs to the window // hierarchy of the FocusManager. bool FocusManager::ContainsView(View* view) { Widget* widget = view->GetWidget(); return widget ? widget->GetFocusManager() == this : false; } void FocusManager::AdvanceFocus(bool reverse) { View* v = GetNextFocusableView(focused_view_, NULL, reverse, false); // Note: Do not skip this next block when v == focused_view_. If the user // tabs past the last focusable element in a webpage, we'll get here, and if // the TabContentsContainerView is the only focusable view (possible in // fullscreen mode), we need to run this block in order to cycle around to the // first element on the page. if (v) { views::View* focused_view = focused_view_; v->AboutToRequestFocusFromTabTraversal(reverse); // AboutToRequestFocusFromTabTraversal() may have changed focus. If it did, // don't change focus again. if (focused_view == focused_view_) SetFocusedViewWithReason(v, kReasonFocusTraversal); } } void FocusManager::ClearNativeFocus() { // Keep the top root window focused so we get keyboard events. widget_->ClearNativeFocus(); } bool FocusManager::RotatePaneFocus(Direction direction, FocusCycleWrappingBehavior wrap) { // Get the list of all accessible panes. std::vector<View*> panes; widget_->widget_delegate()->GetAccessiblePanes(&panes); // Count the number of panes and set the default index if no pane // is initially focused. int count = static_cast<int>(panes.size()); if (count == 0) return false; // Initialize |index| to an appropriate starting index if nothing is // focused initially. int index = direction == kBackward ? 0 : count - 1; // Check to see if a pane already has focus and update the index accordingly. const views::View* focused_view = GetFocusedView(); if (focused_view) { for (int i = 0; i < count; i++) { if (panes[i] && panes[i]->Contains(focused_view)) { index = i; break; } } } // Rotate focus. int start_index = index; for (;;) { if (direction == kBackward) index--; else index++; if (wrap == kNoWrap && (index >= count || index < 0)) return false; index = (index + count) % count; // Ensure that we don't loop more than once. if (index == start_index) break; views::View* pane = panes[index]; DCHECK(pane); if (!pane->visible()) continue; pane->RequestFocus(); focused_view = GetFocusedView(); if (pane == focused_view || pane->Contains(focused_view)) return true; } return false; } View* FocusManager::GetNextFocusableView(View* original_starting_view, Widget* starting_widget, bool reverse, bool dont_loop) { FocusTraversable* focus_traversable = NULL; // Let's revalidate the focused view. ValidateFocusedView(); View* starting_view = NULL; if (original_starting_view) { // Search up the containment hierarchy to see if a view is acting as // a pane, and wants to implement its own focus traversable to keep // the focus trapped within that pane. View* pane_search = original_starting_view; while (pane_search) { focus_traversable = pane_search->GetPaneFocusTraversable(); if (focus_traversable) { starting_view = original_starting_view; break; } pane_search = pane_search->parent(); } if (!focus_traversable) { if (!reverse) { // If the starting view has a focus traversable, use it. // This is the case with NativeWidgetWins for example. focus_traversable = original_starting_view->GetFocusTraversable(); // Otherwise default to the root view. if (!focus_traversable) { focus_traversable = original_starting_view->GetWidget()->GetFocusTraversable(); starting_view = original_starting_view; } } else { // When you are going back, starting view's FocusTraversable // should not be used. focus_traversable = original_starting_view->GetWidget()->GetFocusTraversable(); starting_view = original_starting_view; } } } else { Widget* widget = starting_widget ? starting_widget : widget_; focus_traversable = widget->GetFocusTraversable(); } // Traverse the FocusTraversable tree down to find the focusable view. View* v = FindFocusableView(focus_traversable, starting_view, reverse); if (v) { return v; } else { // Let's go up in the FocusTraversable tree. FocusTraversable* parent_focus_traversable = focus_traversable->GetFocusTraversableParent(); starting_view = focus_traversable->GetFocusTraversableParentView(); while (parent_focus_traversable) { FocusTraversable* new_focus_traversable = NULL; View* new_starting_view = NULL; // When we are going backward, the parent view might gain the next focus. bool check_starting_view = reverse; v = parent_focus_traversable->GetFocusSearch()->FindNextFocusableView( starting_view, reverse, FocusSearch::UP, check_starting_view, &new_focus_traversable, &new_starting_view); if (new_focus_traversable) { DCHECK(!v); // There is a FocusTraversable, traverse it down. v = FindFocusableView(new_focus_traversable, NULL, reverse); } if (v) return v; starting_view = focus_traversable->GetFocusTraversableParentView(); parent_focus_traversable = parent_focus_traversable->GetFocusTraversableParent(); } // If we get here, we have reached the end of the focus hierarchy, let's // loop. Make sure there was at least a view to start with, to prevent // infinitely looping in empty windows. if (!dont_loop && original_starting_view) { // Easy, just clear the selection and press tab again. // By calling with NULL as the starting view, we'll start from either // the starting views widget or |widget_|. Widget* widget = original_starting_view->GetWidget(); if (widget->widget_delegate()->ShouldAdvanceFocusToTopLevelWidget()) widget = widget_; return GetNextFocusableView(NULL, widget, reverse, true); } } return NULL; } void FocusManager::SetFocusedViewWithReason( View* view, FocusChangeReason reason) { if (focused_view_ == view) { // In the case that the widget lost the focus and gained it back without // changing the focused view, we have to make the text input client focused. // TODO(yukishiino): Remove this hack once we fix http://crbug.com/383236 FocusTextInputClient(focused_view_); return; } base::AutoReset<bool> auto_changing_focus(&is_changing_focus_, true); // Update the reason for the focus change (since this is checked by // some listeners), then notify all listeners. focus_change_reason_ = reason; FOR_EACH_OBSERVER(FocusChangeListener, focus_change_listeners_, OnWillChangeFocus(focused_view_, view)); View* old_focused_view = focused_view_; focused_view_ = view; if (old_focused_view) { old_focused_view->Blur(); BlurTextInputClient(old_focused_view); } // Also make |focused_view_| the stored focus view. This way the stored focus // view is remembered if focus changes are requested prior to a show or while // hidden. SetStoredFocusView(focused_view_); if (focused_view_) { FocusTextInputClient(focused_view_); focused_view_->Focus(); } FOR_EACH_OBSERVER(FocusChangeListener, focus_change_listeners_, OnDidChangeFocus(old_focused_view, focused_view_)); } void FocusManager::ClearFocus() { // SetFocusedView(NULL) is going to clear out the stored view to. We need to // persist it in this case. views::View* focused_view = GetStoredFocusView(); SetFocusedView(NULL); ClearNativeFocus(); SetStoredFocusView(focused_view); } void FocusManager::StoreFocusedView(bool clear_native_focus) { View* focused_view = focused_view_; // Don't do anything if no focused view. Storing the view (which is NULL), in // this case, would clobber the view that was previously saved. if (!focused_view_) return; View* v = focused_view_; if (clear_native_focus) { // Temporarily disable notification. ClearFocus() will set the focus to the // main browser window. This extra focus bounce which happens during // deactivation can confuse registered WidgetFocusListeners, as the focus // is not changing due to a user-initiated event. AutoNativeNotificationDisabler local_notification_disabler; // ClearFocus() also stores the focused view. ClearFocus(); } else { SetFocusedView(NULL); SetStoredFocusView(focused_view); } if (v) v->SchedulePaint(); // Remove focus border. } bool FocusManager::RestoreFocusedView() { View* view = GetStoredFocusView(); if (view) { if (ContainsView(view)) { if (!view->IsFocusable() && view->IsAccessibilityFocusable()) { // RequestFocus would fail, but we want to restore focus to controls // that had focus in accessibility mode. SetFocusedViewWithReason(view, kReasonFocusRestore); } else { // This usually just sets the focus if this view is focusable, but // let the view override RequestFocus if necessary. view->RequestFocus(); // If it succeeded, the reason would be incorrect; set it to // focus restore. if (focused_view_ == view) focus_change_reason_ = kReasonFocusRestore; } } return true; } return false; } void FocusManager::SetStoredFocusView(View* focus_view) { ViewStorage* view_storage = ViewStorage::GetInstance(); if (!view_storage) { // This should never happen but bug 981648 seems to indicate it could. NOTREACHED(); return; } // TODO(jcivelli): when a TabContents containing a popup is closed, the focus // is stored twice causing an assert. We should find a better alternative than // removing the view from the storage explicitly. view_storage->RemoveView(stored_focused_view_storage_id_); if (!focus_view) return; view_storage->StoreView(stored_focused_view_storage_id_, focus_view); } View* FocusManager::GetStoredFocusView() { ViewStorage* view_storage = ViewStorage::GetInstance(); if (!view_storage) { // This should never happen but bug 981648 seems to indicate it could. NOTREACHED(); return NULL; } return view_storage->RetrieveView(stored_focused_view_storage_id_); } void FocusManager::ClearStoredFocusedView() { SetStoredFocusView(NULL); } void FocusManager::OnTextInputClientChanged(View* view) { if (view == focused_view_) FocusTextInputClient(view); } void FocusManager::FocusTextInputClient(View* view) { if (!switches::IsTextInputFocusManagerEnabled()) return; // If the widget is not active, do not steal the text input focus. if (!widget_->IsActive()) return; ui::TextInputClient* text_input_client = view ? view->GetTextInputClient() : NULL; ui::TextInputFocusManager::GetInstance()-> FocusTextInputClient(text_input_client); ui::InputMethod* input_method = widget_->GetHostInputMethod(); if (input_method) { input_method->OnTextInputTypeChanged(text_input_client); input_method->OnCaretBoundsChanged(text_input_client); } } void FocusManager::BlurTextInputClient(View* view) { if (!switches::IsTextInputFocusManagerEnabled()) return; ui::TextInputClient* text_input_client = view ? view->GetTextInputClient() : NULL; if (text_input_client && text_input_client->HasCompositionText()) { text_input_client->ConfirmCompositionText(); ui::InputMethod* input_method = widget_->GetHostInputMethod(); if (input_method && input_method->GetTextInputClient() == text_input_client) input_method->CancelComposition(text_input_client); } ui::TextInputFocusManager::GetInstance()-> BlurTextInputClient(text_input_client); } // Find the next (previous if reverse is true) focusable view for the specified // FocusTraversable, starting at the specified view, traversing down the // FocusTraversable hierarchy. View* FocusManager::FindFocusableView(FocusTraversable* focus_traversable, View* starting_view, bool reverse) { FocusTraversable* new_focus_traversable = NULL; View* new_starting_view = NULL; View* v = focus_traversable->GetFocusSearch()->FindNextFocusableView( starting_view, reverse, FocusSearch::DOWN, false, &new_focus_traversable, &new_starting_view); // Let's go down the FocusTraversable tree as much as we can. while (new_focus_traversable) { DCHECK(!v); focus_traversable = new_focus_traversable; new_focus_traversable = NULL; starting_view = NULL; v = focus_traversable->GetFocusSearch()->FindNextFocusableView( starting_view, reverse, FocusSearch::DOWN, false, &new_focus_traversable, &new_starting_view); } return v; } void FocusManager::RegisterAccelerator( const ui::Accelerator& accelerator, ui::AcceleratorManager::HandlerPriority priority, ui::AcceleratorTarget* target) { accelerator_manager_->Register(accelerator, priority, target); } void FocusManager::UnregisterAccelerator(const ui::Accelerator& accelerator, ui::AcceleratorTarget* target) { accelerator_manager_->Unregister(accelerator, target); } void FocusManager::UnregisterAccelerators(ui::AcceleratorTarget* target) { accelerator_manager_->UnregisterAll(target); } bool FocusManager::ProcessAccelerator(const ui::Accelerator& accelerator) { if (accelerator_manager_->Process(accelerator)) return true; if (delegate_.get()) return delegate_->ProcessAccelerator(accelerator); return false; } ui::AcceleratorTarget* FocusManager::GetCurrentTargetForAccelerator( const ui::Accelerator& accelerator) const { ui::AcceleratorTarget* target = accelerator_manager_->GetCurrentTarget(accelerator); if (!target && delegate_.get()) target = delegate_->GetCurrentTargetForAccelerator(accelerator); return target; } bool FocusManager::HasPriorityHandler( const ui::Accelerator& accelerator) const { return accelerator_manager_->HasPriorityHandler(accelerator); } // static bool FocusManager::IsTabTraversalKeyEvent(const ui::KeyEvent& key_event) { return key_event.key_code() == ui::VKEY_TAB && !key_event.IsControlDown(); } void FocusManager::ViewRemoved(View* removed) { // If the view being removed contains (or is) the focused view, // clear the focus. However, it's not safe to call ClearFocus() // (and in turn ClearNativeFocus()) here because ViewRemoved() can // be called while the top level widget is being destroyed. if (focused_view_ && removed->Contains(focused_view_)) SetFocusedView(NULL); } void FocusManager::AddFocusChangeListener(FocusChangeListener* listener) { focus_change_listeners_.AddObserver(listener); } void FocusManager::RemoveFocusChangeListener(FocusChangeListener* listener) { focus_change_listeners_.RemoveObserver(listener); } bool FocusManager::ProcessArrowKeyTraversal(const ui::KeyEvent& event) { if (event.IsShiftDown() || event.IsControlDown() || event.IsAltDown()) return false; const int key_code = event.key_code(); if (key_code == ui::VKEY_LEFT || key_code == ui::VKEY_UP) { AdvanceFocus(true); return true; } if (key_code == ui::VKEY_RIGHT || key_code == ui::VKEY_DOWN) { AdvanceFocus(false); return true; } return false; } } // namespace views