// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/bubble/bubble_border.h" #include <algorithm> #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "grit/ui_resources.h" #include "ui/base/resource/resource_bundle.h" #include "ui/gfx/canvas.h" #include "ui/gfx/image/image_skia.h" #include "ui/gfx/rect.h" #include "ui/gfx/skia_util.h" #include "ui/views/painter.h" #include "ui/views/view.h" namespace views { namespace internal { // A helper that combines each border image-set painter with arrows and metrics. struct BorderImages { BorderImages(const int border_image_ids[], const int arrow_image_ids[], int border_interior_thickness, int arrow_interior_thickness, int corner_radius); scoped_ptr<Painter> border_painter; gfx::ImageSkia left_arrow; gfx::ImageSkia top_arrow; gfx::ImageSkia right_arrow; gfx::ImageSkia bottom_arrow; // The thickness of border and arrow images and their interior areas. // Thickness is the width of left/right and the height of top/bottom images. // The interior is measured without including stroke or shadow pixels. int border_thickness; int border_interior_thickness; int arrow_thickness; int arrow_interior_thickness; // The corner radius of the bubble's rounded-rect interior area. int corner_radius; }; BorderImages::BorderImages(const int border_image_ids[], const int arrow_image_ids[], int border_interior_thickness, int arrow_interior_thickness, int corner_radius) : border_painter(Painter::CreateImageGridPainter(border_image_ids)), border_thickness(0), border_interior_thickness(border_interior_thickness), arrow_thickness(0), arrow_interior_thickness(arrow_interior_thickness), corner_radius(corner_radius) { ResourceBundle& rb = ResourceBundle::GetSharedInstance(); border_thickness = rb.GetImageSkiaNamed(border_image_ids[0])->width(); if (arrow_image_ids[0] != 0) { left_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[0]); top_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[1]); right_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[2]); bottom_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[3]); arrow_thickness = top_arrow.height(); } } } // namespace internal namespace { // The border and arrow stroke size used in image assets, in pixels. const int kStroke = 1; // Bubble border and arrow image resource ids. They don't use the IMAGE_GRID // macro because there is no center image. const int kNoShadowImages[] = { IDR_BUBBLE_TL, IDR_BUBBLE_T, IDR_BUBBLE_TR, IDR_BUBBLE_L, 0, IDR_BUBBLE_R, IDR_BUBBLE_BL, IDR_BUBBLE_B, IDR_BUBBLE_BR }; const int kNoShadowArrows[] = { IDR_BUBBLE_L_ARROW, IDR_BUBBLE_T_ARROW, IDR_BUBBLE_R_ARROW, IDR_BUBBLE_B_ARROW, }; const int kBigShadowImages[] = { IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_LEFT, IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP, IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_RIGHT, IDR_WINDOW_BUBBLE_SHADOW_BIG_LEFT, 0, IDR_WINDOW_BUBBLE_SHADOW_BIG_RIGHT, IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_LEFT, IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM, IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_RIGHT }; const int kBigShadowArrows[] = { IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_LEFT, IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_TOP, IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_RIGHT, IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_BOTTOM }; const int kSmallShadowImages[] = { IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_LEFT, IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP, IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_RIGHT, IDR_WINDOW_BUBBLE_SHADOW_SMALL_LEFT, 0, IDR_WINDOW_BUBBLE_SHADOW_SMALL_RIGHT, IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_LEFT, IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM, IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_RIGHT }; const int kSmallShadowArrows[] = { IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_LEFT, IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_TOP, IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_RIGHT, IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_BOTTOM }; using internal::BorderImages; // Returns the cached BorderImages for the given |shadow| type. BorderImages* GetBorderImages(BubbleBorder::Shadow shadow) { // Keep a cache of bubble border image-set painters, arrows, and metrics. static BorderImages* kBorderImages[BubbleBorder::SHADOW_COUNT] = { NULL }; CHECK_LT(shadow, BubbleBorder::SHADOW_COUNT); struct BorderImages*& set = kBorderImages[shadow]; if (set) return set; switch (shadow) { case BubbleBorder::NO_SHADOW: case BubbleBorder::NO_SHADOW_OPAQUE_BORDER: set = new BorderImages(kNoShadowImages, kNoShadowArrows, 6, 7, 4); break; case BubbleBorder::BIG_SHADOW: set = new BorderImages(kBigShadowImages, kBigShadowArrows, 23, 9, 2); break; case BubbleBorder::SMALL_SHADOW: set = new BorderImages(kSmallShadowImages, kSmallShadowArrows, 5, 6, 2); break; case BubbleBorder::SHADOW_COUNT: NOTREACHED(); break; } return set; } } // namespace BubbleBorder::BubbleBorder(Arrow arrow, Shadow shadow, SkColor color) : arrow_(arrow), arrow_offset_(0), arrow_paint_type_(PAINT_NORMAL), alignment_(ALIGN_ARROW_TO_MID_ANCHOR), shadow_(shadow), background_color_(color), use_theme_background_color_(false) { DCHECK(shadow < SHADOW_COUNT); images_ = GetBorderImages(shadow); } BubbleBorder::~BubbleBorder() {} gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& anchor_rect, const gfx::Size& contents_size) const { int x = anchor_rect.x(); int y = anchor_rect.y(); int w = anchor_rect.width(); int h = anchor_rect.height(); const gfx::Size size(GetSizeForContentsSize(contents_size)); const int arrow_offset = GetArrowOffset(size); const int arrow_size = images_->arrow_interior_thickness + kStroke - images_->arrow_thickness; const bool mid_anchor = alignment_ == ALIGN_ARROW_TO_MID_ANCHOR; // Calculate the bubble coordinates based on the border and arrow settings. if (is_arrow_on_horizontal(arrow_)) { if (is_arrow_on_left(arrow_)) { x += mid_anchor ? w / 2 - arrow_offset : kStroke - GetBorderThickness(); } else if (is_arrow_at_center(arrow_)) { x += w / 2 - arrow_offset; } else { x += mid_anchor ? w / 2 + arrow_offset - size.width() : w - size.width() + GetBorderThickness() - kStroke; } y += is_arrow_on_top(arrow_) ? h + arrow_size : -arrow_size - size.height(); } else if (has_arrow(arrow_)) { x += is_arrow_on_left(arrow_) ? w + arrow_size : -arrow_size - size.width(); if (is_arrow_on_top(arrow_)) { y += mid_anchor ? h / 2 - arrow_offset : kStroke - GetBorderThickness(); } else if (is_arrow_at_center(arrow_)) { y += h / 2 - arrow_offset; } else { y += mid_anchor ? h / 2 + arrow_offset - size.height() : h - size.height() + GetBorderThickness() - kStroke; } } else { x += (w - size.width()) / 2; y += (arrow_ == NONE) ? h : (h - size.height()) / 2; } return gfx::Rect(x, y, size.width(), size.height()); } int BubbleBorder::GetBorderThickness() const { return images_->border_thickness - images_->border_interior_thickness; } int BubbleBorder::GetBorderCornerRadius() const { return images_->corner_radius; } int BubbleBorder::GetArrowOffset(const gfx::Size& border_size) const { const int edge_length = is_arrow_on_horizontal(arrow_) ? border_size.width() : border_size.height(); if (is_arrow_at_center(arrow_) && arrow_offset_ == 0) return edge_length / 2; // Calculate the minimum offset to not overlap arrow and corner images. const int min = images_->border_thickness + (images_->top_arrow.width() / 2); // Ensure the returned value will not cause image overlap, if possible. return std::max(min, std::min(arrow_offset_, edge_length - min)); } void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) { gfx::Rect bounds(view.GetContentsBounds()); bounds.Inset(-GetBorderThickness(), -GetBorderThickness()); const gfx::Rect arrow_bounds = GetArrowRect(view.GetLocalBounds()); if (arrow_bounds.IsEmpty()) { Painter::PaintPainterAt(canvas, images_->border_painter.get(), bounds); return; } // Clip the arrow bounds out to avoid painting the overlapping edge area. canvas->Save(); SkRect arrow_rect(gfx::RectToSkRect(arrow_bounds)); canvas->sk_canvas()->clipRect(arrow_rect, SkRegion::kDifference_Op); Painter::PaintPainterAt(canvas, images_->border_painter.get(), bounds); canvas->Restore(); DrawArrow(canvas, arrow_bounds); } gfx::Insets BubbleBorder::GetInsets() const { // The insets contain the stroke and shadow pixels outside the bubble fill. const int inset = GetBorderThickness(); if ((arrow_paint_type_ == PAINT_NONE) || !has_arrow(arrow_)) return gfx::Insets(inset, inset, inset, inset); int first_inset = inset; int second_inset = std::max(inset, images_->arrow_thickness); if (is_arrow_on_horizontal(arrow_) ? is_arrow_on_top(arrow_) : is_arrow_on_left(arrow_)) std::swap(first_inset, second_inset); return is_arrow_on_horizontal(arrow_) ? gfx::Insets(first_inset, inset, second_inset, inset) : gfx::Insets(inset, first_inset, inset, second_inset); } gfx::Size BubbleBorder::GetMinimumSize() const { return GetSizeForContentsSize(gfx::Size()); } gfx::Size BubbleBorder::GetSizeForContentsSize( const gfx::Size& contents_size) const { // Enlarge the contents size by the thickness of the border images. gfx::Size size(contents_size); const gfx::Insets insets = GetInsets(); size.Enlarge(insets.width(), insets.height()); // Ensure the bubble is large enough to not overlap border and arrow images. const int min = 2 * images_->border_thickness; const int min_with_arrow_width = min + images_->top_arrow.width(); const int min_with_arrow_thickness = images_->border_thickness + std::max(images_->arrow_thickness + images_->border_interior_thickness, images_->border_thickness); // Only take arrow image sizes into account when the bubble tip is shown. if (arrow_paint_type_ == PAINT_TRANSPARENT || !has_arrow(arrow_)) size.SetToMax(gfx::Size(min, min)); else if (is_arrow_on_horizontal(arrow_)) size.SetToMax(gfx::Size(min_with_arrow_width, min_with_arrow_thickness)); else size.SetToMax(gfx::Size(min_with_arrow_thickness, min_with_arrow_width)); return size; } gfx::ImageSkia* BubbleBorder::GetArrowImage() const { if (!has_arrow(arrow_)) return NULL; if (is_arrow_on_horizontal(arrow_)) { return is_arrow_on_top(arrow_) ? &images_->top_arrow : &images_->bottom_arrow; } return is_arrow_on_left(arrow_) ? &images_->left_arrow : &images_->right_arrow; } gfx::Rect BubbleBorder::GetArrowRect(const gfx::Rect& bounds) const { if (!has_arrow(arrow_) || arrow_paint_type_ != PAINT_NORMAL) return gfx::Rect(); gfx::Point origin; int offset = GetArrowOffset(bounds.size()); const int half_length = images_->top_arrow.width() / 2; const gfx::Insets insets = GetInsets(); if (is_arrow_on_horizontal(arrow_)) { origin.set_x(is_arrow_on_left(arrow_) || is_arrow_at_center(arrow_) ? offset : bounds.width() - offset); origin.Offset(-half_length, 0); if (is_arrow_on_top(arrow_)) origin.set_y(insets.top() - images_->arrow_thickness); else origin.set_y(bounds.height() - insets.bottom()); } else { origin.set_y(is_arrow_on_top(arrow_) || is_arrow_at_center(arrow_) ? offset : bounds.height() - offset); origin.Offset(0, -half_length); if (is_arrow_on_left(arrow_)) origin.set_x(insets.left() - images_->arrow_thickness); else origin.set_x(bounds.width() - insets.right()); } return gfx::Rect(origin, GetArrowImage()->size()); } void BubbleBorder::DrawArrow(gfx::Canvas* canvas, const gfx::Rect& arrow_bounds) const { canvas->DrawImageInt(*GetArrowImage(), arrow_bounds.x(), arrow_bounds.y()); const bool horizontal = is_arrow_on_horizontal(arrow_); const int thickness = images_->arrow_interior_thickness; float tip_x = horizontal ? arrow_bounds.CenterPoint().x() : is_arrow_on_left(arrow_) ? arrow_bounds.right() - thickness : arrow_bounds.x() + thickness; float tip_y = !horizontal ? arrow_bounds.CenterPoint().y() + 0.5f : is_arrow_on_top(arrow_) ? arrow_bounds.bottom() - thickness : arrow_bounds.y() + thickness; const bool positive_offset = horizontal ? is_arrow_on_top(arrow_) : is_arrow_on_left(arrow_); const int offset_to_next_vertex = positive_offset ? images_->arrow_interior_thickness : -images_->arrow_interior_thickness; SkPath path; path.incReserve(4); path.moveTo(SkDoubleToScalar(tip_x), SkDoubleToScalar(tip_y)); path.lineTo(SkDoubleToScalar(tip_x + offset_to_next_vertex), SkDoubleToScalar(tip_y + offset_to_next_vertex)); const int multiplier = horizontal ? 1 : -1; path.lineTo(SkDoubleToScalar(tip_x - multiplier * offset_to_next_vertex), SkDoubleToScalar(tip_y + multiplier * offset_to_next_vertex)); path.close(); SkPaint paint; paint.setStyle(SkPaint::kFill_Style); paint.setColor(background_color_); canvas->DrawPath(path, paint); } void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const { if (border_->shadow() == BubbleBorder::NO_SHADOW_OPAQUE_BORDER) canvas->DrawColor(border_->background_color()); // Fill the contents with a round-rect region to match the border images. SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kFill_Style); paint.setColor(border_->background_color()); SkPath path; gfx::Rect bounds(view->GetLocalBounds()); bounds.Inset(border_->GetInsets()); SkScalar radius = SkIntToScalar(border_->GetBorderCornerRadius()); path.addRoundRect(gfx::RectToSkRect(bounds), radius, radius); canvas->DrawPath(path, paint); } } // namespace views