// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_SCOPED_CGL_H_ #define UI_GL_SCOPED_CGL_H_ #include <OpenGL/OpenGL.h> #include "base/mac/scoped_typeref.h" #include "ui/gl/gl_export.h" namespace base { template<> struct ScopedTypeRefTraits<CGLContextObj> { static void Retain(CGLContextObj object) { CGLRetainContext(object); } static void Release(CGLContextObj object) { CGLReleaseContext(object); } }; template<> struct ScopedTypeRefTraits<CGLPixelFormatObj> { static void Retain(CGLPixelFormatObj object) { CGLRetainPixelFormat(object); } static void Release(CGLPixelFormatObj object) { CGLReleasePixelFormat(object); } }; } // namespace base namespace gfx { class GL_EXPORT ScopedCGLSetCurrentContext { public: explicit ScopedCGLSetCurrentContext(CGLContextObj context); ~ScopedCGLSetCurrentContext(); private: // Note that if a context is destroyed when it is current, then the current // context is changed to NULL. Take out a reference on |previous_context_| to // preserve this behavior (when this falls out of scope, |previous_context_| // will be made current, then released, so NULL will be current if that // release destroys the context). base::ScopedTypeRef<CGLContextObj> previous_context_; DISALLOW_COPY_AND_ASSIGN(ScopedCGLSetCurrentContext); }; } // namespace gfx #endif // UI_GL_SCOPED_CGL_H_