// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_ #define UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_ #include "base/memory/ref_counted.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_image.h" namespace gfx { class SurfaceTexture; class GL_EXPORT GLImageSurfaceTexture : public GLImage { public: explicit GLImageSurfaceTexture(gfx::Size size); bool Initialize(gfx::GpuMemoryBufferHandle buffer); // Overridden from GLImage: virtual void Destroy() OVERRIDE; virtual gfx::Size GetSize() OVERRIDE; virtual bool BindTexImage(unsigned target) OVERRIDE; virtual void ReleaseTexImage(unsigned target) OVERRIDE {} virtual void WillUseTexImage() OVERRIDE {} virtual void DidUseTexImage() OVERRIDE {} virtual void WillModifyTexImage() OVERRIDE {} virtual void DidModifyTexImage() OVERRIDE {} protected: virtual ~GLImageSurfaceTexture(); private: scoped_refptr<SurfaceTexture> surface_texture_; gfx::Size size_; GLint texture_id_; DISALLOW_COPY_AND_ASSIGN(GLImageSurfaceTexture); }; } // namespace gfx #endif // UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_