// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_CONTEXT_OSMESA_H_ #define UI_GL_GL_CONTEXT_OSMESA_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "ui/gl/gl_context.h" typedef struct osmesa_context* OSMesaContext; namespace gfx { class GLShareGroup; class GLSurface; // Encapsulates an OSMesa OpenGL context that uses software rendering. class GLContextOSMesa : public GLContextReal { public: explicit GLContextOSMesa(GLShareGroup* share_group); // Implement GLContext. virtual bool Initialize(GLSurface* compatible_surface, GpuPreference gpu_preference) OVERRIDE; virtual void Destroy() OVERRIDE; virtual bool MakeCurrent(GLSurface* surface) OVERRIDE; virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE; virtual bool IsCurrent(GLSurface* surface) OVERRIDE; virtual void* GetHandle() OVERRIDE; virtual void SetSwapInterval(int interval) OVERRIDE; protected: virtual ~GLContextOSMesa(); private: OSMesaContext context_; DISALLOW_COPY_AND_ASSIGN(GLContextOSMesa); }; } // namespace gfx #endif // UI_GL_GL_CONTEXT_OSMESA_H_