// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_DPI_WIN_H_ #define UI_GFX_DPI_WIN_H_ #include "ui/gfx/gfx_export.h" #include "ui/gfx/point.h" #include "ui/gfx/rect.h" #include "ui/gfx/size.h" namespace gfx { // Initialization of the scale factor that should be applied for rendering // in this process. Must be called before attempts to call any of the getter // methods below in this file, e.g. in the early toolkit/resource bundle setup. // This can be called multiple times during various tests, but subsequent calls // have no effect. GFX_EXPORT void InitDeviceScaleFactor(float scale); GFX_EXPORT Size GetDPI(); // Gets the scale factor of the display. For example, if the display DPI is // 96 then the scale factor is 1.0. GFX_EXPORT float GetDPIScale(); // Tests to see if the command line flag "--high-dpi-support" is set. GFX_EXPORT bool IsHighDPIEnabled(); GFX_EXPORT bool IsInHighDPIMode(); GFX_EXPORT void EnableHighDPISupport(); GFX_EXPORT void ForceHighDPISupportForTesting(float scale); // TODO(kevers|girard): Move above methods into win namespace. namespace win { GFX_EXPORT float GetDeviceScaleFactor(); GFX_EXPORT Point ScreenToDIPPoint(const Point& pixel_point); GFX_EXPORT Point DIPToScreenPoint(const Point& dip_point); GFX_EXPORT Rect ScreenToDIPRect(const Rect& pixel_bounds); GFX_EXPORT Rect DIPToScreenRect(const Rect& dip_bounds); GFX_EXPORT Size ScreenToDIPSize(const Size& size_in_pixels); GFX_EXPORT Size DIPToScreenSize(const Size& dip_size); // Win32's GetSystemMetrics uses pixel measures. This function calls // GetSystemMetrics for the given |metric|, then converts the result to DIP. GFX_EXPORT int GetSystemMetricsInDIP(int metric); // Returns true if the global device scale factor has been explicitly set for // the process. GFX_EXPORT bool IsDeviceScaleFactorSet(); GFX_EXPORT extern const wchar_t kRegistryProfilePath[]; GFX_EXPORT extern const wchar_t kHighDPISupportW[]; } // namespace win } // namespace gfx #endif // UI_GFX_DPI_WIN_H_