// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Provides an implementation the parts of the RTree data structure that don't // require knowledge of the generic key type. Don't use these objects directly, // rather specialize the RTree<> object in r_tree.h. This file defines the // internal objects of an RTree, namely Nodes (internal nodes of the tree) and // Records, which hold (key, rectangle) pairs. #ifndef UI_GFX_GEOMETRY_R_TREE_BASE_H_ #define UI_GFX_GEOMETRY_R_TREE_BASE_H_ #include <list> #include <vector> #include "base/containers/hash_tables.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/gfx_export.h" namespace gfx { class GFX_EXPORT RTreeBase { protected: class NodeBase; class RecordBase; typedef std::vector<const RecordBase*> Records; typedef ScopedVector<NodeBase> Nodes; RTreeBase(size_t min_children, size_t max_children); ~RTreeBase(); // Protected data structure class for storing internal Nodes or leaves with // Records. class GFX_EXPORT NodeBase { public: virtual ~NodeBase(); // Appends to |records_out| the set of Records in this subtree with rects // that intersect |query_rect|. Avoids clearing |records_out| so that it // can be called recursively. virtual void AppendIntersectingRecords(const Rect& query_rect, Records* records_out) const = 0; // Returns all records stored in the subtree rooted at this node. Appends to // |matches_out| without clearing. virtual void AppendAllRecords(Records* records_out) const = 0; // Returns NULL if no children. Does not recompute bounds. virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() = 0; // Returns -1 for Records, or the height of this subtree for Nodes. The // height of a leaf Node (a Node containing only Records) is 0, a leaf's // parent is 1, etc. Note that in an R*-Tree, all branches from the root // Node will be the same height. virtual int Level() const = 0; // Recomputes our bounds by taking the union of all child rects, then calls // recursively on our parent so that ultimately all nodes up to the root // recompute their bounds. void RecomputeBoundsUpToRoot(); NodeBase* parent() { return parent_; } const NodeBase* parent() const { return parent_; } void set_parent(NodeBase* parent) { parent_ = parent; } const Rect& rect() const { return rect_; } void set_rect(const Rect& rect) { rect_ = rect; } protected: NodeBase(const Rect& rect, NodeBase* parent); // Bounds recomputation without calling parents to do the same. virtual void RecomputeLocalBounds(); private: friend class RTreeTest; friend class RTreeNodeTest; // This Node's bounding rectangle. Rect rect_; // A weak pointer to our parent Node in the RTree. The root node will have a // NULL value for |parent_|. NodeBase* parent_; DISALLOW_COPY_AND_ASSIGN(NodeBase); }; class GFX_EXPORT RecordBase : public NodeBase { public: explicit RecordBase(const Rect& rect); virtual ~RecordBase(); virtual void AppendIntersectingRecords(const Rect& query_rect, Records* records_out) const OVERRIDE; virtual void AppendAllRecords(Records* records_out) const OVERRIDE; virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE; virtual int Level() const OVERRIDE; private: friend class RTreeTest; friend class RTreeNodeTest; DISALLOW_COPY_AND_ASSIGN(RecordBase); }; class GFX_EXPORT Node : public NodeBase { public: // Constructs an empty Node with |level_| of 0. Node(); virtual ~Node(); virtual void AppendIntersectingRecords(const Rect& query_rect, Records* records_out) const OVERRIDE; virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE; virtual int Level() const OVERRIDE; virtual void AppendAllRecords(Records* matches_out) const OVERRIDE; // Constructs a new Node that is the parent of this Node and already has // this Node as its sole child. Valid to call only on root Nodes, meaning // Nodes with |parent_| NULL. Note that ownership of this Node is // transferred to the parent returned by this function. scoped_ptr<Node> ConstructParent(); // Removes |number_to_remove| children from this Node, and appends them to // the supplied list. Does not repair bounds upon completion. Nodes are // selected in the manner suggested in the Beckmann et al. paper, which // suggests that the children should be sorted by the distance from the // center of their bounding rectangle to their parent's bounding rectangle, // and then the n closest children should be removed for re-insertion. This // removal occurs at most once on each level of the tree when overflowing // nodes that have exceeded the maximum number of children during an Insert. void RemoveNodesForReinsert(size_t number_to_remove, Nodes* nodes); // Given a pointer to a child node within this Node, removes it from our // list. If that child had any children, appends them to the supplied orphan // list. Returns the removed child. Does not recompute bounds, as the caller // might subsequently remove this node as well, meaning the recomputation // would be wasted work. scoped_ptr<NodeBase> RemoveChild(NodeBase* child_node, Nodes* orphans); // Returns the best parent for insertion of the provided |node| as a child. Node* ChooseSubtree(NodeBase* node); // Adds |node| as a child of this Node, and recomputes the bounds of this // node after the addition of the child. Returns the new count of children // stored in this Node. This node becomes the owner of |node|. size_t AddChild(scoped_ptr<NodeBase> node); // Returns a sibling to this Node with at least min_children and no greater // than max_children of this Node's children assigned to it, and having the // same parent. Bounds will be valid on both Nodes after this call. scoped_ptr<NodeBase> Split(size_t min_children, size_t max_children); size_t count() const { return children_.size(); } const NodeBase* child(size_t i) const { return children_[i]; } NodeBase* child(size_t i) { return children_[i]; } private: typedef std::vector<Rect> Rects; explicit Node(int level); // Given two arrays of bounds rectangles as computed by BuildLowBounds() // and BuildHighBounds(), returns the index of the element in those arrays // along which a split of the arrays would result in a minimum amount of // overlap (area of intersection) in the two groups. static size_t ChooseSplitIndex(size_t start_index, size_t end_index, const Rects& low_bounds, const Rects& high_bounds); // R*-Tree attempts to keep groups of rectangles that are roughly square // in shape. It does this by comparing the "margins" of different bounding // boxes, where margin is defined as the sum of the length of all four sides // of a rectangle. For two rectangles of equal area, the one with the // smallest margin will be the rectangle whose width and height differ the // least. When splitting we decide to split along an axis chosen from the // rectangles either sorted vertically or horizontally by finding the axis // that would result in the smallest sum of margins between the two bounding // boxes of the resulting split. Returns the smallest sum computed given the // sorted bounding boxes and a range to look within. static int SmallestMarginSum(size_t start_index, size_t end_index, const Rects& low_bounds, const Rects& high_bounds); // Sorts nodes primarily by increasing y coordinates, and secondarily by // increasing height. static bool CompareVertical(const NodeBase* a, const NodeBase* b); // Sorts nodes primarily by increasing x coordinates, and secondarily by // increasing width. static bool CompareHorizontal(const NodeBase* a, const NodeBase* b); // Sorts nodes by the distance of the center of their rectangles to the // center of their parent's rectangles. static bool CompareCenterDistanceFromParent( const NodeBase* a, const NodeBase* b); // Given two vectors of Nodes sorted by vertical or horizontal bounds, // populates two vectors of Rectangles in which the ith element is the union // of all bounding rectangles [0,i] in the associated sorted array of Nodes. static void BuildLowBounds(const std::vector<NodeBase*>& vertical_sort, const std::vector<NodeBase*>& horizontal_sort, Rects* vertical_bounds, Rects* horizontal_bounds); // Given two vectors of Nodes sorted by vertical or horizontal bounds, // populates two vectors of Rectangles in which the ith element is the // union of all bounding rectangles [i, count()) in the associated sorted // array of Nodes. static void BuildHighBounds(const std::vector<NodeBase*>& vertical_sort, const std::vector<NodeBase*>& horizontal_sort, Rects* vertical_bounds, Rects* horizontal_bounds); virtual void RecomputeLocalBounds() OVERRIDE; // Returns the increase in overlap value, as defined in Beckmann et al. as // the sum of the areas of the intersection of all child rectangles // (excepting the candidate child) with the argument rectangle. Here the // |candidate_node| is one of our |children_|, and |expanded_rect| is the // already-computed union of the candidate's rect and |rect|. int OverlapIncreaseToAdd(const Rect& rect, const NodeBase* candidate_node, const Rect& expanded_rect) const; // Returns a new node containing children [split_index, count()) within // |sorted_children|. Children before |split_index| remain with |this|. scoped_ptr<NodeBase> DivideChildren( const Rects& low_bounds, const Rects& high_bounds, const std::vector<NodeBase*>& sorted_children, size_t split_index); // Returns a pointer to the child node that will result in the least overlap // increase with the addition of node_rect, or NULL if there's a tie found. // Requires a precomputed vector of expanded rectangles where the ith // rectangle in the vector is the union of |children_|[i] and node_rect. // Overlap is defined in Beckmann et al. as the sum of the areas of // intersection of all child rectangles with the |node_rect| argument // rectangle. This heuristic attempts to choose the node for which adding // the new rectangle to their bounding box will result in the least overlap // with the other rectangles, thus trying to preserve the usefulness of the // bounding rectangle by keeping it from covering too much redundant area. Node* LeastOverlapIncrease(const Rect& node_rect, const Rects& expanded_rects); // Returns a pointer to the child node that will result in the least area // enlargement if the argument node rectangle were to be added to that // node's bounding box. Requires a precomputed vector of expanded rectangles // where the ith rectangle in the vector is the union of children_[i] and // |node_rect|. Node* LeastAreaEnlargement(const Rect& node_rect, const Rects& expanded_rects); const int level_; Nodes children_; friend class RTreeTest; friend class RTreeNodeTest; DISALLOW_COPY_AND_ASSIGN(Node); }; // Inserts |node| into the tree. The |highest_reinsert_level| supports // re-insertion as described by Beckmann et al. As Node overflows progagate // up the tree the algorithm performs a reinsertion of the overflow Nodes // (instead of a split) at most once per level of the tree. A starting value // of -1 for |highest_reinsert_level| means that reinserts are permitted for // every level of the tree. This should always be set to -1 except by // recursive calls from within InsertNode(). void InsertNode(scoped_ptr<NodeBase> node, int* highest_reinsert_level); // Removes |node| from the tree without deleting it. scoped_ptr<NodeBase> RemoveNode(NodeBase* node); // If |root_| has only one child, deletes the |root_| Node and replaces it // with its only descendant child. Otherwise does nothing. void PruneRootIfNecessary(); // Deletes the entire current tree and replaces it with an empty Node. void ResetRoot(); const Node* root() const { return root_.get(); } private: friend class RTreeTest; friend class RTreeNodeTest; // A pointer to the root node in the RTree. scoped_ptr<Node> root_; // The parameters used to define the shape of the RTree. const size_t min_children_; const size_t max_children_; DISALLOW_COPY_AND_ASSIGN(RTreeBase); }; } // namespace gfx #endif // UI_GFX_GEOMETRY_R_TREE_BASE_H_