// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/geometry/box_f.h" #include <algorithm> #include "base/logging.h" #include "base/strings/stringprintf.h" namespace gfx { std::string BoxF::ToString() const { return base::StringPrintf("%s %fx%fx%f", origin().ToString().c_str(), width_, height_, depth_); } bool BoxF::IsEmpty() const { return (width_ == 0 && height_ == 0) || (width_ == 0 && depth_ == 0) || (height_ == 0 && depth_ == 0); } void BoxF::ExpandTo(const Point3F& min, const Point3F& max) { DCHECK_LE(min.x(), max.x()); DCHECK_LE(min.y(), max.y()); DCHECK_LE(min.z(), max.z()); float min_x = std::min(x(), min.x()); float min_y = std::min(y(), min.y()); float min_z = std::min(z(), min.z()); float max_x = std::max(right(), max.x()); float max_y = std::max(bottom(), max.y()); float max_z = std::max(front(), max.z()); origin_.SetPoint(min_x, min_y, min_z); width_ = max_x - min_x; height_ = max_y - min_y; depth_ = max_z - min_z; } void BoxF::Union(const BoxF& box) { if (IsEmpty()) { *this = box; return; } if (box.IsEmpty()) return; ExpandTo(box); } void BoxF::ExpandTo(const Point3F& point) { ExpandTo(point, point); } void BoxF::ExpandTo(const BoxF& box) { ExpandTo(box.origin(), gfx::Point3F(box.right(), box.bottom(), box.front())); } BoxF UnionBoxes(const BoxF& a, const BoxF& b) { BoxF result = a; result.Union(b); return result; } } // namespace gfx