// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_ANIMATION_THROB_ANIMATION_H_ #define UI_GFX_ANIMATION_THROB_ANIMATION_H_ #include "ui/gfx/animation/slide_animation.h" namespace gfx { // A subclass of SlideAnimation that can continually slide. All of the Animation // methods behave like that of SlideAnimation: transition to the next state. // The StartThrobbing method causes the ThrobAnimation to cycle between hidden // and shown for a set number of cycles. // // A ThrobAnimation has two durations: the duration used when behavior like // a SlideAnimation, and the duration used when throbbing. class GFX_EXPORT ThrobAnimation : public SlideAnimation { public: explicit ThrobAnimation(AnimationDelegate* target); virtual ~ThrobAnimation() {} // Starts throbbing. cycles_til_stop gives the number of cycles to do before // stopping. A negative value means "throb indefinitely". void StartThrobbing(int cycles_til_stop); // Sets the duration of the slide animation when throbbing. void SetThrobDuration(int duration) { throb_duration_ = duration; } // Overridden to reset to the slide duration. virtual void Reset() OVERRIDE; virtual void Reset(double value) OVERRIDE; virtual void Show() OVERRIDE; virtual void Hide() OVERRIDE; // Overridden to maintain the slide duration. virtual void SetSlideDuration(int duration) OVERRIDE; // The number of cycles remaining until the animation stops. void set_cycles_remaining(int value) { cycles_remaining_ = value; } int cycles_remaining() const { return cycles_remaining_; } protected: // Overriden to continually throb (assuming we're throbbing). virtual void Step(base::TimeTicks time_now) OVERRIDE; private: // Resets state such that we behave like SlideAnimation. void ResetForSlide(); // Duration of the slide animation. int slide_duration_; // Duration of the slide animation when throbbing. int throb_duration_; // If throbbing, this is the number of cycles left. int cycles_remaining_; // Are we throbbing? bool throbbing_; DISALLOW_COPY_AND_ASSIGN(ThrobAnimation); }; } // namespace gfx #endif // UI_GFX_ANIMATION_THROB_ANIMATION_H_