// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_MODELS_TABLE_MODEL_H_ #define UI_BASE_MODELS_TABLE_MODEL_H_ #include <vector> #include "base/strings/string16.h" #include "third_party/icu/source/i18n/unicode/coll.h" #include "ui/base/ui_base_export.h" namespace gfx { class ImageSkia; } namespace ui { class TableModelObserver; // The model driving the TableView. class UI_BASE_EXPORT TableModel { public: // See HasGroups, get GetGroupID for details as to how this is used. struct Group { // The title text for the group. base::string16 title; // Unique id for the group. int id; }; typedef std::vector<Group> Groups; // Number of rows in the model. virtual int RowCount() = 0; // Returns the value at a particular location in text. virtual base::string16 GetText(int row, int column_id) = 0; // Returns the small icon (16x16) that should be displayed in the first // column before the text. This is only used when the TableView was created // with the ICON_AND_TEXT table type. Returns an isNull() image if there is // no image. virtual gfx::ImageSkia GetIcon(int row); // Returns the tooltip, if any, to show for a particular row. If there are // multiple columns in the row, this will only be shown when hovering over // column zero. virtual base::string16 GetTooltip(int row); // If true, this row should be indented. virtual bool ShouldIndent(int row); // Returns true if the TableView has groups. Groups provide a way to visually // delineate the rows in a table view. When groups are enabled table view // shows a visual separator for each group, followed by all the rows in // the group. // // On win2k a visual separator is not rendered for the group headers. virtual bool HasGroups(); // Returns the groups. // This is only used if HasGroups returns true. virtual Groups GetGroups(); // Returns the group id of the specified row. // This is only used if HasGroups returns true. virtual int GetGroupID(int row); // Sets the observer for the model. The TableView should NOT take ownership // of the observer. virtual void SetObserver(TableModelObserver* observer) = 0; // Compares the values in the column with id |column_id| for the two rows. // Returns a value < 0, == 0 or > 0 as to whether the first value is // <, == or > the second value. // // This implementation does a case insensitive locale specific string // comparison. virtual int CompareValues(int row1, int row2, int column_id); // Reset the collator. void ClearCollator(); protected: virtual ~TableModel() {} // Returns the collator used by CompareValues. icu::Collator* GetCollator(); }; // TableColumn specifies the title, alignment and size of a particular column. struct UI_BASE_EXPORT TableColumn { enum Alignment { LEFT, RIGHT, CENTER }; TableColumn(); TableColumn(int id, Alignment alignment, int width, float percent); // A unique identifier for the column. int id; // The title for the column. base::string16 title; // Alignment for the content. Alignment alignment; // The size of a column may be specified in two ways: // 1. A fixed width. Set the width field to a positive number and the // column will be given that width, in pixels. // 2. As a percentage of the available width. If width is -1, and percent is // > 0, the column is given a width of // available_width * percent / total_percent. // 3. If the width == -1 and percent == 0, the column is autosized based on // the width of the column header text. // // Sizing is done in four passes. Fixed width columns are given // their width, percentages are applied, autosized columns are autosized, // and finally percentages are applied again taking into account the widths // of autosized columns. int width; float percent; // The minimum width required for all items in this column // (including the header) // to be visible. int min_visible_width; // Is this column sortable? Default is false bool sortable; }; } // namespace ui #endif // UI_BASE_MODELS_TABLE_MODEL_H_