// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/base/ime/input_method_win.h" #include "base/basictypes.h" #include "ui/base/ime/text_input_client.h" #include "ui/base/ime/win/tsf_input_scope.h" #include "ui/events/event.h" #include "ui/events/event_constants.h" #include "ui/events/event_utils.h" #include "ui/events/keycodes/keyboard_codes.h" #include "ui/gfx/win/dpi.h" #include "ui/gfx/win/hwnd_util.h" namespace ui { namespace { // Extra number of chars before and after selection (or composition) range which // is returned to IME for improving conversion accuracy. static const size_t kExtraNumberOfChars = 20; } // namespace InputMethodWin::InputMethodWin(internal::InputMethodDelegate* delegate, HWND toplevel_window_handle) : toplevel_window_handle_(toplevel_window_handle), pending_requested_direction_(base::i18n::UNKNOWN_DIRECTION), accept_carriage_return_(false), active_(false), enabled_(false), is_candidate_popup_open_(false), composing_window_handle_(NULL) { SetDelegate(delegate); // In non-Aura environment, appropriate callbacks to OnFocus() and OnBlur() // are not implemented yet. To work around this limitation, here we use // "always focused" model. // TODO(ime): Fix the caller of OnFocus() and OnBlur() so that appropriate // focus event will be passed. InputMethodBase::OnFocus(); } void InputMethodWin::Init(bool focused) { // Gets the initial input locale. OnInputLocaleChanged(); InputMethodBase::Init(focused); } void InputMethodWin::OnFocus() { // Ignore OnFocus event for "always focused" model. See the comment in the // constructor. // TODO(ime): Implement OnFocus once the callers are fixed. } void InputMethodWin::OnBlur() { // Ignore OnBlur event for "always focused" model. See the comment in the // constructor. // TODO(ime): Implement OnFocus once the callers are fixed. } bool InputMethodWin::OnUntranslatedIMEMessage( const base::NativeEvent& event, InputMethod::NativeEventResult* result) { LRESULT original_result = 0; BOOL handled = FALSE; switch (event.message) { case WM_IME_SETCONTEXT: original_result = OnImeSetContext( event.hwnd, event.message, event.wParam, event.lParam, &handled); break; case WM_IME_STARTCOMPOSITION: original_result = OnImeStartComposition( event.hwnd, event.message, event.wParam, event.lParam, &handled); break; case WM_IME_COMPOSITION: original_result = OnImeComposition( event.hwnd, event.message, event.wParam, event.lParam, &handled); break; case WM_IME_ENDCOMPOSITION: original_result = OnImeEndComposition( event.hwnd, event.message, event.wParam, event.lParam, &handled); break; case WM_IME_REQUEST: original_result = OnImeRequest( event.message, event.wParam, event.lParam, &handled); break; case WM_CHAR: case WM_SYSCHAR: original_result = OnChar( event.hwnd, event.message, event.wParam, event.lParam, &handled); break; case WM_IME_NOTIFY: original_result = OnImeNotify( event.message, event.wParam, event.lParam, &handled); break; default: NOTREACHED() << "Unknown IME message:" << event.message; break; } if (result) *result = original_result; return !!handled; } bool InputMethodWin::DispatchKeyEvent(const ui::KeyEvent& event) { if (!event.HasNativeEvent()) return DispatchFabricatedKeyEvent(event); const base::NativeEvent& native_key_event = event.native_event(); if (native_key_event.message == WM_CHAR) { BOOL handled; OnChar(native_key_event.hwnd, native_key_event.message, native_key_event.wParam, native_key_event.lParam, &handled); return !!handled; // Don't send WM_CHAR for post event processing. } // Handles ctrl-shift key to change text direction and layout alignment. if (ui::IMM32Manager::IsRTLKeyboardLayoutInstalled() && !IsTextInputTypeNone()) { // TODO: shouldn't need to generate a KeyEvent here. const ui::KeyEvent key(native_key_event, native_key_event.message == WM_CHAR); ui::KeyboardCode code = key.key_code(); if (key.type() == ui::ET_KEY_PRESSED) { if (code == ui::VKEY_SHIFT) { base::i18n::TextDirection dir; if (ui::IMM32Manager::IsCtrlShiftPressed(&dir)) pending_requested_direction_ = dir; } else if (code != ui::VKEY_CONTROL) { pending_requested_direction_ = base::i18n::UNKNOWN_DIRECTION; } } else if (key.type() == ui::ET_KEY_RELEASED && (code == ui::VKEY_SHIFT || code == ui::VKEY_CONTROL) && pending_requested_direction_ != base::i18n::UNKNOWN_DIRECTION) { GetTextInputClient()->ChangeTextDirectionAndLayoutAlignment( pending_requested_direction_); pending_requested_direction_ = base::i18n::UNKNOWN_DIRECTION; } } return DispatchKeyEventPostIME(event); } void InputMethodWin::OnTextInputTypeChanged(const TextInputClient* client) { if (!IsTextInputClientFocused(client) || !IsWindowFocused(client)) return; imm32_manager_.CancelIME(GetAttachedWindowHandle(client)); UpdateIMEState(); } void InputMethodWin::OnCaretBoundsChanged(const TextInputClient* client) { if (!enabled_ || !IsTextInputClientFocused(client) || !IsWindowFocused(client)) { return; } // The current text input type should not be NONE if |client| is focused. DCHECK(!IsTextInputTypeNone()); // Tentatively assume that the returned value is DIP (Density Independent // Pixel). See the comment in text_input_client.h and http://crbug.com/360334. const gfx::Rect dip_screen_bounds(GetTextInputClient()->GetCaretBounds()); const gfx::Rect screen_bounds = gfx::win::DIPToScreenRect(dip_screen_bounds); HWND attached_window = GetAttachedWindowHandle(client); // TODO(ime): see comment in TextInputClient::GetCaretBounds(), this // conversion shouldn't be necessary. RECT r = {}; GetClientRect(attached_window, &r); POINT window_point = { screen_bounds.x(), screen_bounds.y() }; ScreenToClient(attached_window, &window_point); gfx::Rect caret_rect(gfx::Point(window_point.x, window_point.y), screen_bounds.size()); imm32_manager_.UpdateCaretRect(attached_window, caret_rect); } void InputMethodWin::CancelComposition(const TextInputClient* client) { if (enabled_ && IsTextInputClientFocused(client)) imm32_manager_.CancelIME(GetAttachedWindowHandle(client)); } void InputMethodWin::OnInputLocaleChanged() { active_ = imm32_manager_.SetInputLanguage(); locale_ = imm32_manager_.GetInputLanguageName(); OnInputMethodChanged(); } std::string InputMethodWin::GetInputLocale() { return locale_; } bool InputMethodWin::IsActive() { return active_; } bool InputMethodWin::IsCandidatePopupOpen() const { return is_candidate_popup_open_; } void InputMethodWin::OnWillChangeFocusedClient(TextInputClient* focused_before, TextInputClient* focused) { if (IsWindowFocused(focused_before)) ConfirmCompositionText(); } void InputMethodWin::OnDidChangeFocusedClient( TextInputClient* focused_before, TextInputClient* focused) { if (IsWindowFocused(focused)) { // Force to update the input type since client's TextInputStateChanged() // function might not be called if text input types before the client loses // focus and after it acquires focus again are the same. OnTextInputTypeChanged(focused); UpdateIMEState(); // Force to update caret bounds, in case the client thinks that the caret // bounds has not changed. OnCaretBoundsChanged(focused); } if (focused_before != focused) accept_carriage_return_ = false; } LRESULT InputMethodWin::OnChar(HWND window_handle, UINT message, WPARAM wparam, LPARAM lparam, BOOL* handled) { *handled = TRUE; // We need to send character events to the focused text input client event if // its text input type is ui::TEXT_INPUT_TYPE_NONE. if (GetTextInputClient()) { const base::char16 kCarriageReturn = L'\r'; const base::char16 ch = static_cast<base::char16>(wparam); // A mask to determine the previous key state from |lparam|. The value is 1 // if the key is down before the message is sent, or it is 0 if the key is // up. const uint32 kPrevKeyDownBit = 0x40000000; if (ch == kCarriageReturn && !(lparam & kPrevKeyDownBit)) accept_carriage_return_ = true; // Conditionally ignore '\r' events to work around crbug.com/319100. // TODO(yukawa, IME): Figure out long-term solution. if (ch != kCarriageReturn || accept_carriage_return_) GetTextInputClient()->InsertChar(ch, ui::GetModifiersFromKeyState()); } // Explicitly show the system menu at a good location on [Alt]+[Space]. // Note: Setting |handled| to FALSE for DefWindowProc triggering of the system // menu causes undesirable titlebar artifacts in the classic theme. if (message == WM_SYSCHAR && wparam == VK_SPACE) gfx::ShowSystemMenu(window_handle); return 0; } LRESULT InputMethodWin::OnImeSetContext(HWND window_handle, UINT message, WPARAM wparam, LPARAM lparam, BOOL* handled) { if (!!wparam) imm32_manager_.CreateImeWindow(window_handle); OnInputMethodChanged(); return imm32_manager_.SetImeWindowStyle( window_handle, message, wparam, lparam, handled); } LRESULT InputMethodWin::OnImeStartComposition(HWND window_handle, UINT message, WPARAM wparam, LPARAM lparam, BOOL* handled) { // We have to prevent WTL from calling ::DefWindowProc() because the function // calls ::ImmSetCompositionWindow() and ::ImmSetCandidateWindow() to // over-write the position of IME windows. *handled = TRUE; // Reset the composition status and create IME windows. composing_window_handle_ = window_handle; imm32_manager_.CreateImeWindow(window_handle); imm32_manager_.ResetComposition(window_handle); return 0; } LRESULT InputMethodWin::OnImeComposition(HWND window_handle, UINT message, WPARAM wparam, LPARAM lparam, BOOL* handled) { // We have to prevent WTL from calling ::DefWindowProc() because we do not // want for the IMM (Input Method Manager) to send WM_IME_CHAR messages. *handled = TRUE; // At first, update the position of the IME window. imm32_manager_.UpdateImeWindow(window_handle); // Retrieve the result string and its attributes of the ongoing composition // and send it to a renderer process. ui::CompositionText composition; if (imm32_manager_.GetResult(window_handle, lparam, &composition.text)) { if (!IsTextInputTypeNone()) GetTextInputClient()->InsertText(composition.text); imm32_manager_.ResetComposition(window_handle); // Fall though and try reading the composition string. // Japanese IMEs send a message containing both GCS_RESULTSTR and // GCS_COMPSTR, which means an ongoing composition has been finished // by the start of another composition. } // Retrieve the composition string and its attributes of the ongoing // composition and send it to a renderer process. if (imm32_manager_.GetComposition(window_handle, lparam, &composition) && !IsTextInputTypeNone()) GetTextInputClient()->SetCompositionText(composition); return 0; } LRESULT InputMethodWin::OnImeEndComposition(HWND window_handle, UINT message, WPARAM wparam, LPARAM lparam, BOOL* handled) { // Let WTL call ::DefWindowProc() and release its resources. *handled = FALSE; composing_window_handle_ = NULL; if (!IsTextInputTypeNone() && GetTextInputClient()->HasCompositionText()) GetTextInputClient()->ClearCompositionText(); imm32_manager_.ResetComposition(window_handle); imm32_manager_.DestroyImeWindow(window_handle); return 0; } LRESULT InputMethodWin::OnImeNotify(UINT message, WPARAM wparam, LPARAM lparam, BOOL* handled) { *handled = FALSE; bool previous_state = is_candidate_popup_open_; // Update |is_candidate_popup_open_|, whether a candidate window is open. switch (wparam) { case IMN_OPENCANDIDATE: is_candidate_popup_open_ = true; if (!previous_state) OnCandidateWindowShown(); break; case IMN_CLOSECANDIDATE: is_candidate_popup_open_ = false; if (previous_state) OnCandidateWindowHidden(); break; case IMN_CHANGECANDIDATE: // TODO(kochi): The IME API expects this event to notify window size change, // while this may fire more often without window resize. There is no generic // way to get bounds of candidate window. OnCandidateWindowUpdated(); break; } return 0; } LRESULT InputMethodWin::OnImeRequest(UINT message, WPARAM wparam, LPARAM lparam, BOOL* handled) { *handled = FALSE; // Should not receive WM_IME_REQUEST message, if IME is disabled. const ui::TextInputType type = GetTextInputType(); if (type == ui::TEXT_INPUT_TYPE_NONE || type == ui::TEXT_INPUT_TYPE_PASSWORD) { return 0; } switch (wparam) { case IMR_RECONVERTSTRING: *handled = TRUE; return OnReconvertString(reinterpret_cast<RECONVERTSTRING*>(lparam)); case IMR_DOCUMENTFEED: *handled = TRUE; return OnDocumentFeed(reinterpret_cast<RECONVERTSTRING*>(lparam)); case IMR_QUERYCHARPOSITION: *handled = TRUE; return OnQueryCharPosition(reinterpret_cast<IMECHARPOSITION*>(lparam)); default: return 0; } } LRESULT InputMethodWin::OnDocumentFeed(RECONVERTSTRING* reconv) { ui::TextInputClient* client = GetTextInputClient(); if (!client) return 0; gfx::Range text_range; if (!client->GetTextRange(&text_range) || text_range.is_empty()) return 0; bool result = false; gfx::Range target_range; if (client->HasCompositionText()) result = client->GetCompositionTextRange(&target_range); if (!result || target_range.is_empty()) { if (!client->GetSelectionRange(&target_range) || !target_range.IsValid()) { return 0; } } if (!text_range.Contains(target_range)) return 0; if (target_range.GetMin() - text_range.start() > kExtraNumberOfChars) text_range.set_start(target_range.GetMin() - kExtraNumberOfChars); if (text_range.end() - target_range.GetMax() > kExtraNumberOfChars) text_range.set_end(target_range.GetMax() + kExtraNumberOfChars); size_t len = text_range.length(); size_t need_size = sizeof(RECONVERTSTRING) + len * sizeof(WCHAR); if (!reconv) return need_size; if (reconv->dwSize < need_size) return 0; base::string16 text; if (!GetTextInputClient()->GetTextFromRange(text_range, &text)) return 0; DCHECK_EQ(text_range.length(), text.length()); reconv->dwVersion = 0; reconv->dwStrLen = len; reconv->dwStrOffset = sizeof(RECONVERTSTRING); reconv->dwCompStrLen = client->HasCompositionText() ? target_range.length() : 0; reconv->dwCompStrOffset = (target_range.GetMin() - text_range.start()) * sizeof(WCHAR); reconv->dwTargetStrLen = target_range.length(); reconv->dwTargetStrOffset = reconv->dwCompStrOffset; memcpy((char*)reconv + sizeof(RECONVERTSTRING), text.c_str(), len * sizeof(WCHAR)); // According to Microsoft API document, IMR_RECONVERTSTRING and // IMR_DOCUMENTFEED should return reconv, but some applications return // need_size. return reinterpret_cast<LRESULT>(reconv); } LRESULT InputMethodWin::OnReconvertString(RECONVERTSTRING* reconv) { ui::TextInputClient* client = GetTextInputClient(); if (!client) return 0; // If there is a composition string already, we don't allow reconversion. if (client->HasCompositionText()) return 0; gfx::Range text_range; if (!client->GetTextRange(&text_range) || text_range.is_empty()) return 0; gfx::Range selection_range; if (!client->GetSelectionRange(&selection_range) || selection_range.is_empty()) { return 0; } DCHECK(text_range.Contains(selection_range)); size_t len = selection_range.length(); size_t need_size = sizeof(RECONVERTSTRING) + len * sizeof(WCHAR); if (!reconv) return need_size; if (reconv->dwSize < need_size) return 0; // TODO(penghuang): Return some extra context to help improve IME's // reconversion accuracy. base::string16 text; if (!GetTextInputClient()->GetTextFromRange(selection_range, &text)) return 0; DCHECK_EQ(selection_range.length(), text.length()); reconv->dwVersion = 0; reconv->dwStrLen = len; reconv->dwStrOffset = sizeof(RECONVERTSTRING); reconv->dwCompStrLen = len; reconv->dwCompStrOffset = 0; reconv->dwTargetStrLen = len; reconv->dwTargetStrOffset = 0; memcpy(reinterpret_cast<char*>(reconv) + sizeof(RECONVERTSTRING), text.c_str(), len * sizeof(WCHAR)); // According to Microsoft API document, IMR_RECONVERTSTRING and // IMR_DOCUMENTFEED should return reconv, but some applications return // need_size. return reinterpret_cast<LRESULT>(reconv); } LRESULT InputMethodWin::OnQueryCharPosition(IMECHARPOSITION* char_positon) { if (!char_positon) return 0; if (char_positon->dwSize < sizeof(IMECHARPOSITION)) return 0; ui::TextInputClient* client = GetTextInputClient(); if (!client) return 0; // Tentatively assume that the returned value from |client| is DIP (Density // Independent Pixel). See the comment in text_input_client.h and // http://crbug.com/360334. gfx::Rect dip_rect; if (client->HasCompositionText()) { if (!client->GetCompositionCharacterBounds(char_positon->dwCharPos, &dip_rect)) { return 0; } } else { // If there is no composition and the first character is queried, returns // the caret bounds. This behavior is the same to that of RichEdit control. if (char_positon->dwCharPos != 0) return 0; dip_rect = client->GetCaretBounds(); } const gfx::Rect rect = gfx::win::DIPToScreenRect(dip_rect); char_positon->pt.x = rect.x(); char_positon->pt.y = rect.y(); char_positon->cLineHeight = rect.height(); return 1; // returns non-zero value when succeeded. } HWND InputMethodWin::GetAttachedWindowHandle( const TextInputClient* text_input_client) const { // On Aura environment, we can assume that |toplevel_window_handle_| always // represents the valid top-level window handle because each top-level window // is responsible for lifecycle management of corresponding InputMethod // instance. return toplevel_window_handle_; } bool InputMethodWin::IsWindowFocused(const TextInputClient* client) const { if (!client) return false; HWND attached_window_handle = GetAttachedWindowHandle(client); // When Aura is enabled, |attached_window_handle| should always be a top-level // window. So we can safely assume that |attached_window_handle| is ready for // receiving keyboard input as long as it is an active window. This works well // even when the |attached_window_handle| becomes active but has not received // WM_FOCUS yet. return attached_window_handle && GetActiveWindow() == attached_window_handle; } bool InputMethodWin::DispatchFabricatedKeyEvent(const ui::KeyEvent& event) { if (event.is_char()) { if (GetTextInputClient()) { GetTextInputClient()->InsertChar(event.key_code(), ui::GetModifiersFromKeyState()); return true; } } return DispatchKeyEventPostIME(event); } void InputMethodWin::ConfirmCompositionText() { if (composing_window_handle_) imm32_manager_.CleanupComposition(composing_window_handle_); if (!IsTextInputTypeNone()) { // Though above line should confirm the client's composition text by sending // a result text to us, in case the input method and the client are in // inconsistent states, we check the client's composition state again. if (GetTextInputClient()->HasCompositionText()) GetTextInputClient()->ConfirmCompositionText(); } } void InputMethodWin::UpdateIMEState() { // Use switch here in case we are going to add more text input types. // We disable input method in password field. const HWND window_handle = GetAttachedWindowHandle(GetTextInputClient()); const TextInputType text_input_type = GetTextInputType(); const TextInputMode text_input_mode = GetTextInputMode(); switch (text_input_type) { case ui::TEXT_INPUT_TYPE_NONE: case ui::TEXT_INPUT_TYPE_PASSWORD: imm32_manager_.DisableIME(window_handle); enabled_ = false; break; default: imm32_manager_.EnableIME(window_handle); enabled_ = true; break; } imm32_manager_.SetTextInputMode(window_handle, text_input_mode); tsf_inputscope::SetInputScopeForTsfUnawareWindow( window_handle, text_input_type, text_input_mode); } } // namespace ui