// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import "ui/base/cocoa/nib_loading.h" #include "base/mac/bundle_locations.h" #include "base/mac/scoped_nsobject.h" namespace ui { NSView* GetViewFromNib(NSString* name) { base::scoped_nsobject<NSNib> nib( [[NSNib alloc] initWithNibNamed:name bundle:base::mac::FrameworkBundle()]); if (!nib) return nil; NSArray* objects; BOOL success = [nib instantiateNibWithOwner:nil topLevelObjects:&objects]; if (!success) return nil; // When loading a nib manually (as opposed to using an NSWindowController or // NSViewController), all the top-level objects need to be explicitly // released. See // http://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/LoadingResources/CocoaNibs/CocoaNibs.html#//apple_ref/doc/uid/10000051i-CH4-SW10 // for more information. [objects makeObjectsPerformSelector:@selector(release)]; // For some strange reason, even nibs that appear to have but one top-level // object often have more (an NSApplication, etc.). Filter out what isn't // desired. for (NSView* view in objects) { if (![view isKindOfClass:[NSView class]]) continue; return [[view retain] autorelease]; } return nil; } } // namespace ui