// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This class describe a keyboard accelerator (or keyboard shortcut). // Keyboard accelerators are registered with the FocusManager. // It has a copy constructor and assignment operator so that it can be copied. // It also defines the < operator so that it can be used as a key in a std::map. // #ifndef UI_BASE_ACCELERATORS_ACCELERATOR_H_ #define UI_BASE_ACCELERATORS_ACCELERATOR_H_ #include "base/memory/scoped_ptr.h" #include "base/strings/string16.h" #include "ui/base/accelerators/platform_accelerator.h" #include "ui/base/ui_base_export.h" #include "ui/events/event_constants.h" #include "ui/events/keycodes/keyboard_codes.h" namespace ui { class PlatformAccelerator; // This is a cross-platform class for accelerator keys used in menus. // |platform_accelerator| should be used to store platform specific data. class UI_BASE_EXPORT Accelerator { public: Accelerator(); Accelerator(ui::KeyboardCode keycode, int modifiers); Accelerator(const Accelerator& accelerator); ~Accelerator(); Accelerator& operator=(const Accelerator& accelerator); // Define the < operator so that the KeyboardShortcut can be used as a key in // a std::map. bool operator <(const Accelerator& rhs) const; bool operator ==(const Accelerator& rhs) const; bool operator !=(const Accelerator& rhs) const; ui::KeyboardCode key_code() const { return key_code_; } // Sets the event type if the accelerator should be processed on an event // other than ui::ET_KEY_PRESSED. void set_type(ui::EventType type) { type_ = type; } ui::EventType type() const { return type_; } int modifiers() const { return modifiers_; } bool IsShiftDown() const; bool IsCtrlDown() const; bool IsAltDown() const; bool IsCmdDown() const; bool IsRepeat() const; // Returns a string with the localized shortcut if any. base::string16 GetShortcutText() const; void set_platform_accelerator(scoped_ptr<PlatformAccelerator> p) { platform_accelerator_ = p.Pass(); } // This class keeps ownership of the returned object. const PlatformAccelerator* platform_accelerator() const { return platform_accelerator_.get(); } void set_is_repeat(bool is_repeat) { is_repeat_ = is_repeat; } protected: // The keycode (VK_...). KeyboardCode key_code_; // The event type (usually ui::ET_KEY_PRESSED). EventType type_; // The state of the Shift/Ctrl/Alt keys. int modifiers_; // True if the accelerator is created for an auto repeated key event. bool is_repeat_; // Stores platform specific data. May be NULL. scoped_ptr<PlatformAccelerator> platform_accelerator_; }; // An interface that classes that want to register for keyboard accelerators // should implement. class UI_BASE_EXPORT AcceleratorTarget { public: // Should return true if the accelerator was processed. virtual bool AcceleratorPressed(const Accelerator& accelerator) = 0; // Should return true if the target can handle the accelerator events. The // AcceleratorPressed method is invoked only for targets for which // CanHandleAccelerators returns true. virtual bool CanHandleAccelerators() const = 0; protected: virtual ~AcceleratorTarget() {} }; // Since accelerator code is one of the few things that can't be cross platform // in the chrome UI, separate out just the GetAcceleratorForCommandId() from // the menu delegates. class AcceleratorProvider { public: // Gets the accelerator for the specified command id. Returns true if the // command id has a valid accelerator, false otherwise. virtual bool GetAcceleratorForCommandId(int command_id, ui::Accelerator* accelerator) = 0; protected: virtual ~AcceleratorProvider() {} }; } // namespace ui #endif // UI_BASE_ACCELERATORS_ACCELERATOR_H_