// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/aura/window_event_dispatcher.h" #include "base/bind.h" #include "base/debug/trace_event.h" #include "base/logging.h" #include "base/message_loop/message_loop.h" #include "ui/aura/client/capture_client.h" #include "ui/aura/client/cursor_client.h" #include "ui/aura/client/event_client.h" #include "ui/aura/client/focus_client.h" #include "ui/aura/client/screen_position_client.h" #include "ui/aura/env.h" #include "ui/aura/window.h" #include "ui/aura/window_delegate.h" #include "ui/aura/window_targeter.h" #include "ui/aura/window_tracker.h" #include "ui/aura/window_tree_host.h" #include "ui/base/hit_test.h" #include "ui/compositor/dip_util.h" #include "ui/events/event.h" #include "ui/events/gestures/gesture_recognizer.h" #include "ui/events/gestures/gesture_types.h" typedef ui::EventDispatchDetails DispatchDetails; namespace aura { namespace { // Returns true if |target| has a non-client (frame) component at |location|, // in window coordinates. bool IsNonClientLocation(Window* target, const gfx::Point& location) { if (!target->delegate()) return false; int hit_test_code = target->delegate()->GetNonClientComponent(location); return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE; } Window* ConsumerToWindow(ui::GestureConsumer* consumer) { return consumer ? static_cast<Window*>(consumer) : NULL; } void SetLastMouseLocation(const Window* root_window, const gfx::Point& location_in_root) { client::ScreenPositionClient* client = client::GetScreenPositionClient(root_window); if (client) { gfx::Point location_in_screen = location_in_root; client->ConvertPointToScreen(root_window, &location_in_screen); Env::GetInstance()->set_last_mouse_location(location_in_screen); } else { Env::GetInstance()->set_last_mouse_location(location_in_root); } } bool IsEventCandidateForHold(const ui::Event& event) { if (event.type() == ui::ET_TOUCH_MOVED) return true; if (event.type() == ui::ET_MOUSE_DRAGGED) return true; if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED)) return true; return false; } } // namespace //////////////////////////////////////////////////////////////////////////////// // WindowEventDispatcher, public: WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host) : host_(host), touch_ids_down_(0), mouse_pressed_handler_(NULL), mouse_moved_handler_(NULL), event_dispatch_target_(NULL), old_dispatch_target_(NULL), synthesize_mouse_move_(false), move_hold_count_(0), dispatching_held_event_(false), observer_manager_(this), repost_event_factory_(this), held_event_factory_(this) { ui::GestureRecognizer::Get()->AddGestureEventHelper(this); Env::GetInstance()->AddObserver(this); } WindowEventDispatcher::~WindowEventDispatcher() { TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor"); Env::GetInstance()->RemoveObserver(this); ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this); } void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) { DCHECK(event.type() == ui::ET_MOUSE_PRESSED || event.type() == ui::ET_GESTURE_TAP_DOWN); // We allow for only one outstanding repostable event. This is used // in exiting context menus. A dropped repost request is allowed. if (event.type() == ui::ET_MOUSE_PRESSED) { held_repostable_event_.reset( new ui::MouseEvent( static_cast<const ui::MouseEvent&>(event), static_cast<aura::Window*>(event.target()), window())); base::MessageLoop::current()->PostNonNestableTask( FROM_HERE, base::Bind( base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents), repost_event_factory_.GetWeakPtr())); } else { DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN); held_repostable_event_.reset(); // TODO(rbyers): Reposing of gestures is tricky to get // right, so it's not yet supported. crbug.com/170987. } } void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) { // Send entered / exited so that visual state can be updated to match // mouse events state. PostSynthesizeMouseMove(); // TODO(mazda): Add code to disable mouse events when |enabled| == false. } void WindowEventDispatcher::DispatchCancelModeEvent() { ui::CancelModeEvent event; Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow(); if (focused_window && !window()->Contains(focused_window)) focused_window = NULL; DispatchDetails details = DispatchEvent(focused_window ? focused_window : window(), &event); if (details.dispatcher_destroyed) return; } void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) { DispatchDetails details = DispatchHeldEvents(); if (details.dispatcher_destroyed) return; Window* target = GetGestureTarget(event); if (target) { event->ConvertLocationToTarget(window(), target); DispatchDetails details = DispatchEvent(target, event); if (details.dispatcher_destroyed) return; } } void WindowEventDispatcher::DispatchMouseExitAtPoint(const gfx::Point& point) { ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE, ui::EF_NONE); DispatchDetails details = DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED); if (details.dispatcher_destroyed) return; } void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event, Window* window, ui::EventResult result) { scoped_ptr<ui::GestureRecognizer::Gestures> gestures; gestures.reset(ui::GestureRecognizer::Get()-> ProcessTouchEventForGesture(*event, result, window)); DispatchDetails details = ProcessGestures(gestures.get()); if (details.dispatcher_destroyed) return; } void WindowEventDispatcher::HoldPointerMoves() { if (!move_hold_count_) held_event_factory_.InvalidateWeakPtrs(); ++move_hold_count_; TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves", this); } void WindowEventDispatcher::ReleasePointerMoves() { --move_hold_count_; DCHECK_GE(move_hold_count_, 0); if (!move_hold_count_ && held_move_event_) { // We don't want to call DispatchHeldEvents directly, because this might be // called from a deep stack while another event, in which case dispatching // another one may not be safe/expected. Instead we post a task, that we // may cancel if HoldPointerMoves is called again before it executes. base::MessageLoop::current()->PostNonNestableTask( FROM_HERE, base::Bind( base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents), held_event_factory_.GetWeakPtr())); } TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this); } gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const { gfx::Point location = Env::GetInstance()->last_mouse_location(); client::ScreenPositionClient* client = client::GetScreenPositionClient(window()); if (client) client->ConvertPointFromScreen(window(), &location); return location; } void WindowEventDispatcher::OnHostLostMouseGrab() { mouse_pressed_handler_ = NULL; mouse_moved_handler_ = NULL; } void WindowEventDispatcher::OnCursorMovedToRootLocation( const gfx::Point& root_location) { SetLastMouseLocation(window(), root_location); synthesize_mouse_move_ = false; } void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) { OnWindowHidden(window, WINDOW_DESTROYED); } //////////////////////////////////////////////////////////////////////////////// // WindowEventDispatcher, private: Window* WindowEventDispatcher::window() { return host_->window(); } const Window* WindowEventDispatcher::window() const { return host_->window(); } void WindowEventDispatcher::TransformEventForDeviceScaleFactor( ui::LocatedEvent* event) { event->UpdateForRootTransform(host_->GetInverseRootTransform()); } void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) { // The mouse capture is intentionally ignored. Think that a mouse enters // to a window, the window sets the capture, the mouse exits the window, // and then it releases the capture. In that case OnMouseExited won't // be called. So it is natural not to emit OnMouseExited even though // |window| is the capture window. gfx::Point last_mouse_location = GetLastMouseLocationInRoot(); if (window->Contains(mouse_moved_handler_) && window->ContainsPointInRoot(last_mouse_location)) DispatchMouseExitAtPoint(last_mouse_location); } ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit( const ui::MouseEvent& event, ui::EventType type) { if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED && !(event.flags() & ui::EF_IS_SYNTHESIZED)) { SetLastMouseLocation(window(), event.root_location()); } if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() || !window()->Contains(mouse_moved_handler_)) return DispatchDetails(); // |event| may be an event in the process of being dispatched to a target (in // which case its locations will be in the event's target's coordinate // system), or a synthetic event created in root-window (in which case, the // event's target will be NULL, and the event will be in the root-window's // coordinate system. aura::Window* target = static_cast<Window*>(event.target()); if (!target) target = window(); ui::MouseEvent translated_event(event, target, mouse_moved_handler_, type, event.flags() | ui::EF_IS_SYNTHESIZED); return DispatchEvent(mouse_moved_handler_, &translated_event); } ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures( ui::GestureRecognizer::Gestures* gestures) { DispatchDetails details; if (!gestures || gestures->empty()) return details; Window* target = GetGestureTarget(gestures->get().at(0)); if (!target) return details; for (size_t i = 0; i < gestures->size(); ++i) { ui::GestureEvent* event = gestures->get().at(i); event->ConvertLocationToTarget(window(), target); details = DispatchEvent(target, event); if (details.dispatcher_destroyed || details.target_destroyed) break; } return details; } void WindowEventDispatcher::OnWindowHidden(Window* invisible, WindowHiddenReason reason) { // If the window the mouse was pressed in becomes invisible, it should no // longer receive mouse events. if (invisible->Contains(mouse_pressed_handler_)) mouse_pressed_handler_ = NULL; if (invisible->Contains(mouse_moved_handler_)) mouse_moved_handler_ = NULL; // If events are being dispatched from a nested message-loop, and the target // of the outer loop is hidden or moved to another dispatcher during // dispatching events in the inner loop, then reset the target for the outer // loop. if (invisible->Contains(old_dispatch_target_)) old_dispatch_target_ = NULL; invisible->CleanupGestureState(); // Do not clear the capture, and the |event_dispatch_target_| if the // window is moving across hosts, because the target itself is actually still // visible and clearing them stops further event processing, which can cause // unexpected behaviors. See crbug.com/157583 if (reason != WINDOW_MOVING) { // We don't ask |invisible| here, because invisible may have been removed // from the window hierarchy already by the time this function is called // (OnWindowDestroyed). client::CaptureClient* capture_client = client::GetCaptureClient(host_->window()); Window* capture_window = capture_client ? capture_client->GetCaptureWindow() : NULL; if (invisible->Contains(event_dispatch_target_)) event_dispatch_target_ = NULL; // If the ancestor of the capture window is hidden, release the capture. // Note that this may delete the window so do not use capture_window // after this. if (invisible->Contains(capture_window) && invisible != window()) capture_window->ReleaseCapture(); } } Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) { Window* target = NULL; if (!event->IsEndingEvent()) { // The window that received the start event (e.g. scroll begin) needs to // receive the end event (e.g. scroll end). target = client::GetCaptureWindow(window()); } if (!target) { target = ConsumerToWindow( ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event)); } return target; } //////////////////////////////////////////////////////////////////////////////// // WindowEventDispatcher, aura::client::CaptureDelegate implementation: void WindowEventDispatcher::UpdateCapture(Window* old_capture, Window* new_capture) { // |mouse_moved_handler_| may have been set to a Window in a different root // (see below). Clear it here to ensure we don't end up referencing a stale // Window. if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_)) mouse_moved_handler_ = NULL; if (old_capture && old_capture->GetRootWindow() == window() && old_capture->delegate()) { // Send a capture changed event with bogus location data. ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(), gfx::Point(), 0, 0); DispatchDetails details = DispatchEvent(old_capture, &event); if (details.dispatcher_destroyed) return; old_capture->delegate()->OnCaptureLost(); } if (new_capture) { // Make all subsequent mouse events go to the capture window. We shouldn't // need to send an event here as OnCaptureLost() should take care of that. if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown()) mouse_moved_handler_ = new_capture; } else { // Make sure mouse_moved_handler gets updated. DispatchDetails details = SynthesizeMouseMoveEvent(); if (details.dispatcher_destroyed) return; } mouse_pressed_handler_ = NULL; } void WindowEventDispatcher::OnOtherRootGotCapture() { mouse_moved_handler_ = NULL; mouse_pressed_handler_ = NULL; } void WindowEventDispatcher::SetNativeCapture() { host_->SetCapture(); } void WindowEventDispatcher::ReleaseNativeCapture() { host_->ReleaseCapture(); } //////////////////////////////////////////////////////////////////////////////// // WindowEventDispatcher, ui::EventProcessor implementation: ui::EventTarget* WindowEventDispatcher::GetRootTarget() { return window(); } void WindowEventDispatcher::PrepareEventForDispatch(ui::Event* event) { if (dispatching_held_event_) { // The held events are already in |window()|'s coordinate system. So it is // not necessary to apply the transform to convert from the host's // coordinate system to |window()|'s coordinate system. return; } if (event->IsMouseEvent() || event->IsScrollEvent() || event->IsTouchEvent() || event->IsGestureEvent()) { TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event)); } } //////////////////////////////////////////////////////////////////////////////// // WindowEventDispatcher, ui::EventDispatcherDelegate implementation: bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) { return event_dispatch_target_ == target; } ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent( ui::EventTarget* target, ui::Event* event) { Window* target_window = static_cast<Window*>(target); CHECK(window()->Contains(target_window)); if (!dispatching_held_event_) { bool can_be_held = IsEventCandidateForHold(*event); if (!move_hold_count_ || !can_be_held) { if (can_be_held) held_move_event_.reset(); DispatchDetails details = DispatchHeldEvents(); if (details.dispatcher_destroyed || details.target_destroyed) return details; } } if (event->IsMouseEvent()) { PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event)); } else if (event->IsScrollEvent()) { PreDispatchLocatedEvent(target_window, static_cast<ui::ScrollEvent*>(event)); } else if (event->IsTouchEvent()) { PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event)); } old_dispatch_target_ = event_dispatch_target_; event_dispatch_target_ = static_cast<Window*>(target); return DispatchDetails(); } ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent( ui::EventTarget* target, const ui::Event& event) { DispatchDetails details; if (!target || target != event_dispatch_target_) details.target_destroyed = true; event_dispatch_target_ = old_dispatch_target_; old_dispatch_target_ = NULL; #ifndef NDEBUG DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_)); #endif if (event.IsTouchEvent() && !details.target_destroyed) { // Do not let 'held' touch events contribute to any gestures unless it is // being dispatched. if (dispatching_held_event_ || !held_move_event_ || !held_move_event_->IsTouchEvent()) { ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event), static_cast<Window*>(event.target()), window()); // Get the list of GestureEvents from GestureRecognizer. scoped_ptr<ui::GestureRecognizer::Gestures> gestures; gestures.reset(ui::GestureRecognizer::Get()-> ProcessTouchEventForGesture(orig_event, event.result(), static_cast<Window*>(target))); return ProcessGestures(gestures.get()); } } return details; } //////////////////////////////////////////////////////////////////////////////// // WindowEventDispatcher, ui::GestureEventHelper implementation: bool WindowEventDispatcher::CanDispatchToConsumer( ui::GestureConsumer* consumer) { Window* consumer_window = ConsumerToWindow(consumer); return (consumer_window && consumer_window->GetRootWindow() == window()); } void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) { DispatchDetails details = OnEventFromSource(event); if (details.dispatcher_destroyed) return; } //////////////////////////////////////////////////////////////////////////////// // WindowEventDispatcher, WindowObserver implementation: void WindowEventDispatcher::OnWindowDestroying(Window* window) { if (!host_->window()->Contains(window)) return; DispatchMouseExitToHidingWindow(window); SynthesizeMouseMoveAfterChangeToWindow(window); } void WindowEventDispatcher::OnWindowDestroyed(Window* window) { // We observe all windows regardless of what root Window (if any) they're // attached to. observer_manager_.Remove(window); } void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) { if (!observer_manager_.IsObserving(attached)) observer_manager_.Add(attached); if (!host_->window()->Contains(attached)) return; SynthesizeMouseMoveAfterChangeToWindow(attached); } void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached, Window* new_root) { if (!host_->window()->Contains(detached)) return; DCHECK(client::GetCaptureWindow(window()) != window()); DispatchMouseExitToHidingWindow(detached); SynthesizeMouseMoveAfterChangeToWindow(detached); // Hiding the window releases capture which can implicitly destroy the window // so the window may no longer be valid after this call. OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN); } void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window, bool visible) { if (!host_->window()->Contains(window)) return; DispatchMouseExitToHidingWindow(window); } void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window, bool visible) { if (!host_->window()->Contains(window)) return; if (window->ContainsPointInRoot(GetLastMouseLocationInRoot())) PostSynthesizeMouseMove(); // Hiding the window releases capture which can implicitly destroy the window // so the window may no longer be valid after this call. if (!visible) OnWindowHidden(window, WINDOW_HIDDEN); } void WindowEventDispatcher::OnWindowBoundsChanged(Window* window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) { if (!host_->window()->Contains(window)) return; if (window == host_->window()) { TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)", "size", new_bounds.size().ToString()); DispatchDetails details = DispatchHeldEvents(); if (details.dispatcher_destroyed) return; synthesize_mouse_move_ = false; } if (window->IsVisible() && !window->ignore_events()) { gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds; Window::ConvertRectToTarget(window->parent(), host_->window(), &old_bounds_in_root); Window::ConvertRectToTarget(window->parent(), host_->window(), &new_bounds_in_root); gfx::Point last_mouse_location = GetLastMouseLocationInRoot(); if (old_bounds_in_root.Contains(last_mouse_location) != new_bounds_in_root.Contains(last_mouse_location)) { PostSynthesizeMouseMove(); } } } void WindowEventDispatcher::OnWindowTransforming(Window* window) { if (!host_->window()->Contains(window)) return; SynthesizeMouseMoveAfterChangeToWindow(window); } void WindowEventDispatcher::OnWindowTransformed(Window* window) { if (!host_->window()->Contains(window)) return; SynthesizeMouseMoveAfterChangeToWindow(window); } /////////////////////////////////////////////////////////////////////////////// // WindowEventDispatcher, EnvObserver implementation: void WindowEventDispatcher::OnWindowInitialized(Window* window) { observer_manager_.Add(window); } //////////////////////////////////////////////////////////////////////////////// // WindowEventDispatcher, private: ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() { if (!held_repostable_event_ && !held_move_event_) return DispatchDetails(); CHECK(!dispatching_held_event_); dispatching_held_event_ = true; DispatchDetails dispatch_details; if (held_repostable_event_) { if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) { scoped_ptr<ui::MouseEvent> mouse_event( static_cast<ui::MouseEvent*>(held_repostable_event_.release())); dispatch_details = OnEventFromSource(mouse_event.get()); } else { // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987. NOTREACHED(); } if (dispatch_details.dispatcher_destroyed) return dispatch_details; } if (held_move_event_) { // If a mouse move has been synthesized, the target location is suspect, // so drop the held mouse event. if (held_move_event_->IsTouchEvent() || (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) { dispatch_details = OnEventFromSource(held_move_event_.get()); } if (!dispatch_details.dispatcher_destroyed) held_move_event_.reset(); } if (!dispatch_details.dispatcher_destroyed) dispatching_held_event_ = false; return dispatch_details; } void WindowEventDispatcher::PostSynthesizeMouseMove() { if (synthesize_mouse_move_) return; synthesize_mouse_move_ = true; base::MessageLoop::current()->PostNonNestableTask( FROM_HERE, base::Bind(base::IgnoreResult( &WindowEventDispatcher::SynthesizeMouseMoveEvent), held_event_factory_.GetWeakPtr())); } void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow( Window* window) { if (window->IsVisible() && window->ContainsPointInRoot(GetLastMouseLocationInRoot())) { PostSynthesizeMouseMove(); } } ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() { DispatchDetails details; if (!synthesize_mouse_move_) return details; synthesize_mouse_move_ = false; // If one of the mouse buttons is currently down, then do not synthesize a // mouse-move event. In such cases, aura could synthesize a DRAGGED event // instead of a MOVED event, but in multi-display/multi-host scenarios, the // DRAGGED event can be synthesized in the incorrect host. So avoid // synthesizing any events at all. if (Env::GetInstance()->mouse_button_flags()) return details; gfx::Point root_mouse_location = GetLastMouseLocationInRoot(); if (!window()->bounds().Contains(root_mouse_location)) return details; gfx::Point host_mouse_location = root_mouse_location; host_->ConvertPointToHost(&host_mouse_location); ui::MouseEvent event(ui::ET_MOUSE_MOVED, host_mouse_location, host_mouse_location, ui::EF_IS_SYNTHESIZED, 0); return OnEventFromSource(&event); } void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target, ui::LocatedEvent* event) { int flags = event->flags(); if (IsNonClientLocation(target, event->location())) flags |= ui::EF_IS_NON_CLIENT; event->set_flags(flags); if (!dispatching_held_event_ && (event->IsMouseEvent() || event->IsScrollEvent()) && !(event->flags() & ui::EF_IS_SYNTHESIZED)) { if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) SetLastMouseLocation(window(), event->root_location()); synthesize_mouse_move_ = false; } } void WindowEventDispatcher::PreDispatchMouseEvent(Window* target, ui::MouseEvent* event) { client::CursorClient* cursor_client = client::GetCursorClient(window()); // We allow synthesized mouse exit events through even if mouse events are // disabled. This ensures that hover state, etc on controls like buttons is // cleared. if (cursor_client && !cursor_client->IsMouseEventsEnabled() && (event->flags() & ui::EF_IS_SYNTHESIZED) && (event->type() != ui::ET_MOUSE_EXITED)) { event->SetHandled(); return; } if (IsEventCandidateForHold(*event) && !dispatching_held_event_) { if (move_hold_count_) { if (!(event->flags() & ui::EF_IS_SYNTHESIZED) && event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) { SetLastMouseLocation(window(), event->root_location()); } held_move_event_.reset(new ui::MouseEvent(*event, target, window())); event->SetHandled(); return; } else { // We may have a held event for a period between the time move_hold_count_ // fell to 0 and the DispatchHeldEvents executes. Since we're going to // dispatch the new event directly below, we can reset the old one. held_move_event_.reset(); } } const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON; switch (event->type()) { case ui::ET_MOUSE_EXITED: if (!target || target == window()) { DispatchDetails details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED); if (details.dispatcher_destroyed) { event->SetHandled(); return; } mouse_moved_handler_ = NULL; } break; case ui::ET_MOUSE_MOVED: // Send an exit to the current |mouse_moved_handler_| and an enter to // |target|. Take care that both us and |target| aren't destroyed during // dispatch. if (target != mouse_moved_handler_) { aura::Window* old_mouse_moved_handler = mouse_moved_handler_; WindowTracker live_window; live_window.Add(target); DispatchDetails details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED); if (details.dispatcher_destroyed) { event->SetHandled(); return; } // If the |mouse_moved_handler_| changes out from under us, assume a // nested message loop ran and we don't need to do anything. if (mouse_moved_handler_ != old_mouse_moved_handler) { event->SetHandled(); return; } if (!live_window.Contains(target) || details.target_destroyed) { mouse_moved_handler_ = NULL; event->SetHandled(); return; } live_window.Remove(target); mouse_moved_handler_ = target; details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED); if (details.dispatcher_destroyed || details.target_destroyed) { event->SetHandled(); return; } } break; case ui::ET_MOUSE_PRESSED: // Don't set the mouse pressed handler for non client mouse down events. // These are only sent by Windows and are not always followed with non // client mouse up events which causes subsequent mouse events to be // sent to the wrong target. if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_) mouse_pressed_handler_ = target; Env::GetInstance()->set_mouse_button_flags( event->flags() & kMouseButtonFlagMask); break; case ui::ET_MOUSE_RELEASED: mouse_pressed_handler_ = NULL; Env::GetInstance()->set_mouse_button_flags(event->flags() & kMouseButtonFlagMask & ~event->changed_button_flags()); break; default: break; } PreDispatchLocatedEvent(target, event); } void WindowEventDispatcher::PreDispatchTouchEvent(Window* target, ui::TouchEvent* event) { switch (event->type()) { case ui::ET_TOUCH_PRESSED: touch_ids_down_ |= (1 << event->touch_id()); Env::GetInstance()->set_touch_down(touch_ids_down_ != 0); break; // Handle ET_TOUCH_CANCELLED only if it has a native event. case ui::ET_TOUCH_CANCELLED: if (!event->HasNativeEvent()) break; // fallthrough case ui::ET_TOUCH_RELEASED: touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^ (1 << event->touch_id()); Env::GetInstance()->set_touch_down(touch_ids_down_ != 0); break; case ui::ET_TOUCH_MOVED: if (move_hold_count_ && !dispatching_held_event_) { held_move_event_.reset(new ui::TouchEvent(*event, target, window())); event->SetHandled(); return; } break; default: NOTREACHED(); break; } PreDispatchLocatedEvent(target, event); } } // namespace aura