// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "tools/gn/build_settings.h" #include "tools/gn/functions.h" #include "tools/gn/loader.h" #include "tools/gn/parse_tree.h" #include "tools/gn/scope.h" #include "tools/gn/settings.h" namespace functions { const char kSetDefaultToolchain[] = "set_default_toolchain"; const char kSetDefaultToolchain_HelpShort[] = "set_default_toolchain: Sets the default toolchain name."; const char kSetDefaultToolchain_Help[] = "set_default_toolchain: Sets the default toolchain name.\n" "\n" " set_default_toolchain(toolchain_label)\n" "\n" " The given label should identify a toolchain definition (see\n" " \"help toolchain\"). This toolchain will be used for all targets\n" " unless otherwise specified.\n" "\n" " This function is only valid to call during the processing of the build\n" " configuration file. Since the build configuration file is processed\n" " separately for each toolchain, this function will be a no-op when\n" " called under any non-default toolchains.\n" "\n" " For example, the default toolchain should be appropriate for the\n" " current environment. If the current environment is 32-bit and \n" " somebody references a target with a 64-bit toolchain, we wouldn't\n" " want processing of the build config file for the 64-bit toolchain to\n" " reset the default toolchain to 64-bit, we want to keep it 32-bits.\n" "\n" "Argument:\n" "\n" " toolchain_label\n" " Toolchain name.\n" "\n" "Example:\n" "\n" " set_default_toolchain(\"//build/config/win:vs32\")"; Value RunSetDefaultToolchain(Scope* scope, const FunctionCallNode* function, const std::vector<Value>& args, Err* err) { if (!scope->IsProcessingBuildConfig()) { *err = Err(function->function(), "Must be called from build config.", "set_default_toolchain can only be called from the build configuration " "file."); return Value(); } // When the loader is expecting the default toolchain to be set, it will set // this key on the scope to point to the destination. Label* default_toolchain_dest = static_cast<Label*>( scope->GetProperty(Loader::kDefaultToolchainKey, NULL)); if (!default_toolchain_dest) return Value(); const SourceDir& current_dir = scope->GetSourceDir(); const Label& default_toolchain = ToolchainLabelForScope(scope); if (!EnsureSingleStringArg(function, args, err)) return Value(); Label toolchain_label( Label::Resolve(current_dir, default_toolchain, args[0], err)); if (toolchain_label.is_null()) return Value(); *default_toolchain_dest = toolchain_label; return Value(); } } // namespace functions