/* * Copyright 2012 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "webrtc/base/sigslot.h" #include "webrtc/base/gunit.h" // This function, when passed a has_slots or signalx, will break the build if // its threading requirement is not single threaded static bool TemplateIsST(const sigslot::single_threaded* p) { return true; } // This function, when passed a has_slots or signalx, will break the build if // its threading requirement is not multi threaded static bool TemplateIsMT(const sigslot::multi_threaded_local* p) { return true; } class SigslotDefault : public testing::Test, public sigslot::has_slots<> { protected: sigslot::signal0<> signal_; }; template<class slot_policy = sigslot::single_threaded, class signal_policy = sigslot::single_threaded> class SigslotReceiver : public sigslot::has_slots<slot_policy> { public: SigslotReceiver() : signal_(NULL), signal_count_(0) { } ~SigslotReceiver() { } void Connect(sigslot::signal0<signal_policy>* signal) { if (!signal) return; Disconnect(); signal_ = signal; signal->connect(this, &SigslotReceiver<slot_policy, signal_policy>::OnSignal); } void Disconnect() { if (!signal_) return; signal_->disconnect(this); signal_ = NULL; } void OnSignal() { ++signal_count_; } int signal_count() { return signal_count_; } private: sigslot::signal0<signal_policy>* signal_; int signal_count_; }; template<class slot_policy = sigslot::single_threaded, class mt_signal_policy = sigslot::multi_threaded_local> class SigslotSlotTest : public testing::Test { protected: SigslotSlotTest() { mt_signal_policy mt_policy; TemplateIsMT(&mt_policy); } virtual void SetUp() { Connect(); } virtual void TearDown() { Disconnect(); } void Disconnect() { st_receiver_.Disconnect(); mt_receiver_.Disconnect(); } void Connect() { st_receiver_.Connect(&SignalSTLoopback); mt_receiver_.Connect(&SignalMTLoopback); } int st_loop_back_count() { return st_receiver_.signal_count(); } int mt_loop_back_count() { return mt_receiver_.signal_count(); } sigslot::signal0<> SignalSTLoopback; SigslotReceiver<slot_policy, sigslot::single_threaded> st_receiver_; sigslot::signal0<mt_signal_policy> SignalMTLoopback; SigslotReceiver<slot_policy, mt_signal_policy> mt_receiver_; }; typedef SigslotSlotTest<> SigslotSTSlotTest; typedef SigslotSlotTest<sigslot::multi_threaded_local, sigslot::multi_threaded_local> SigslotMTSlotTest; class multi_threaded_local_fake : public sigslot::multi_threaded_local { public: multi_threaded_local_fake() : lock_count_(0), unlock_count_(0) { } virtual void lock() { ++lock_count_; } virtual void unlock() { ++unlock_count_; } int lock_count() { return lock_count_; } bool InCriticalSection() { return lock_count_ != unlock_count_; } protected: int lock_count_; int unlock_count_; }; typedef SigslotSlotTest<multi_threaded_local_fake, multi_threaded_local_fake> SigslotMTLockBase; class SigslotMTLockTest : public SigslotMTLockBase { protected: SigslotMTLockTest() {} virtual void SetUp() { EXPECT_EQ(0, SlotLockCount()); SigslotMTLockBase::SetUp(); // Connects to two signals (ST and MT). However, // SlotLockCount() only gets the count for the // MT signal (there are two separate SigslotReceiver which // keep track of their own count). EXPECT_EQ(1, SlotLockCount()); } virtual void TearDown() { const int previous_lock_count = SlotLockCount(); SigslotMTLockBase::TearDown(); // Disconnects from two signals. Note analogous to SetUp(). EXPECT_EQ(previous_lock_count + 1, SlotLockCount()); } int SlotLockCount() { return mt_receiver_.lock_count(); } void Signal() { SignalMTLoopback(); } int SignalLockCount() { return SignalMTLoopback.lock_count(); } int signal_count() { return mt_loop_back_count(); } bool InCriticalSection() { return SignalMTLoopback.InCriticalSection(); } }; // This test will always succeed. However, if the default template instantiation // changes from single threaded to multi threaded it will break the build here. TEST_F(SigslotDefault, DefaultIsST) { EXPECT_TRUE(TemplateIsST(this)); EXPECT_TRUE(TemplateIsST(&signal_)); } // ST slot, ST signal TEST_F(SigslotSTSlotTest, STLoopbackTest) { SignalSTLoopback(); EXPECT_EQ(1, st_loop_back_count()); EXPECT_EQ(0, mt_loop_back_count()); } // ST slot, MT signal TEST_F(SigslotSTSlotTest, MTLoopbackTest) { SignalMTLoopback(); EXPECT_EQ(1, mt_loop_back_count()); EXPECT_EQ(0, st_loop_back_count()); } // ST slot, both ST and MT (separate) signal TEST_F(SigslotSTSlotTest, AllLoopbackTest) { SignalSTLoopback(); SignalMTLoopback(); EXPECT_EQ(1, mt_loop_back_count()); EXPECT_EQ(1, st_loop_back_count()); } TEST_F(SigslotSTSlotTest, Reconnect) { SignalSTLoopback(); SignalMTLoopback(); EXPECT_EQ(1, mt_loop_back_count()); EXPECT_EQ(1, st_loop_back_count()); Disconnect(); SignalSTLoopback(); SignalMTLoopback(); EXPECT_EQ(1, mt_loop_back_count()); EXPECT_EQ(1, st_loop_back_count()); Connect(); SignalSTLoopback(); SignalMTLoopback(); EXPECT_EQ(2, mt_loop_back_count()); EXPECT_EQ(2, st_loop_back_count()); } // MT slot, ST signal TEST_F(SigslotMTSlotTest, STLoopbackTest) { SignalSTLoopback(); EXPECT_EQ(1, st_loop_back_count()); EXPECT_EQ(0, mt_loop_back_count()); } // MT slot, MT signal TEST_F(SigslotMTSlotTest, MTLoopbackTest) { SignalMTLoopback(); EXPECT_EQ(1, mt_loop_back_count()); EXPECT_EQ(0, st_loop_back_count()); } // MT slot, both ST and MT (separate) signal TEST_F(SigslotMTSlotTest, AllLoopbackTest) { SignalMTLoopback(); SignalSTLoopback(); EXPECT_EQ(1, st_loop_back_count()); EXPECT_EQ(1, mt_loop_back_count()); } // Test that locks are acquired and released correctly. TEST_F(SigslotMTLockTest, LockSanity) { const int lock_count = SignalLockCount(); Signal(); EXPECT_FALSE(InCriticalSection()); EXPECT_EQ(lock_count + 1, SignalLockCount()); EXPECT_EQ(1, signal_count()); } // Destroy signal and slot in different orders. TEST(DestructionOrder, SignalFirst) { sigslot::signal0<>* signal = new sigslot::signal0<>; SigslotReceiver<>* receiver = new SigslotReceiver<>(); receiver->Connect(signal); (*signal)(); EXPECT_EQ(1, receiver->signal_count()); delete signal; delete receiver; } TEST(DestructionOrder, SlotFirst) { sigslot::signal0<>* signal = new sigslot::signal0<>; SigslotReceiver<>* receiver = new SigslotReceiver<>(); receiver->Connect(signal); (*signal)(); EXPECT_EQ(1, receiver->signal_count()); delete receiver; (*signal)(); delete signal; }