/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_SIGNALTHREAD_H_ #define WEBRTC_BASE_SIGNALTHREAD_H_ #include <string> #include "webrtc/base/constructormagic.h" #include "webrtc/base/sigslot.h" #include "webrtc/base/thread.h" namespace rtc { /////////////////////////////////////////////////////////////////////////////// // SignalThread - Base class for worker threads. The main thread should call // Start() to begin work, and then follow one of these models: // Normal: Wait for SignalWorkDone, and then call Release to destroy. // Cancellation: Call Release(true), to abort the worker thread. // Fire-and-forget: Call Release(false), which allows the thread to run to // completion, and then self-destruct without further notification. // Periodic tasks: Wait for SignalWorkDone, then eventually call Start() // again to repeat the task. When the instance isn't needed anymore, // call Release. DoWork, OnWorkStart and OnWorkStop are called again, // on a new thread. // The subclass should override DoWork() to perform the background task. By // periodically calling ContinueWork(), it can check for cancellation. // OnWorkStart and OnWorkDone can be overridden to do pre- or post-work // tasks in the context of the main thread. /////////////////////////////////////////////////////////////////////////////// class SignalThread : public sigslot::has_slots<>, protected MessageHandler { public: SignalThread(); // Context: Main Thread. Call before Start to change the worker's name. bool SetName(const std::string& name, const void* obj); // Context: Main Thread. Call before Start to change the worker's priority. bool SetPriority(ThreadPriority priority); // Context: Main Thread. Call to begin the worker thread. void Start(); // Context: Main Thread. If the worker thread is not running, deletes the // object immediately. Otherwise, asks the worker thread to abort processing, // and schedules the object to be deleted once the worker exits. // SignalWorkDone will not be signalled. If wait is true, does not return // until the thread is deleted. void Destroy(bool wait); // Context: Main Thread. If the worker thread is complete, deletes the // object immediately. Otherwise, schedules the object to be deleted once // the worker thread completes. SignalWorkDone will be signalled. void Release(); // Context: Main Thread. Signalled when work is complete. sigslot::signal1<SignalThread *> SignalWorkDone; enum { ST_MSG_WORKER_DONE, ST_MSG_FIRST_AVAILABLE }; protected: virtual ~SignalThread(); Thread* worker() { return &worker_; } // Context: Main Thread. Subclass should override to do pre-work setup. virtual void OnWorkStart() { } // Context: Worker Thread. Subclass should override to do work. virtual void DoWork() = 0; // Context: Worker Thread. Subclass should call periodically to // dispatch messages and determine if the thread should terminate. bool ContinueWork(); // Context: Worker Thread. Subclass should override when extra work is // needed to abort the worker thread. virtual void OnWorkStop() { } // Context: Main Thread. Subclass should override to do post-work cleanup. virtual void OnWorkDone() { } // Context: Any Thread. If subclass overrides, be sure to call the base // implementation. Do not use (message_id < ST_MSG_FIRST_AVAILABLE) virtual void OnMessage(Message *msg); private: enum State { kInit, // Initialized, but not started kRunning, // Started and doing work kReleasing, // Same as running, but to be deleted when work is done kComplete, // Work is done kStopping, // Work is being interrupted }; class Worker : public Thread { public: explicit Worker(SignalThread* parent) : parent_(parent) {} virtual ~Worker() { Stop(); } virtual void Run() { parent_->Run(); } private: SignalThread* parent_; DISALLOW_IMPLICIT_CONSTRUCTORS(Worker); }; class EnterExit { public: explicit EnterExit(SignalThread* t) : t_(t) { t_->cs_.Enter(); // If refcount_ is zero then the object has already been deleted and we // will be double-deleting it in ~EnterExit()! (shouldn't happen) ASSERT(t_->refcount_ != 0); ++t_->refcount_; } ~EnterExit() { bool d = (0 == --t_->refcount_); t_->cs_.Leave(); if (d) delete t_; } private: SignalThread* t_; DISALLOW_IMPLICIT_CONSTRUCTORS(EnterExit); }; void Run(); void OnMainThreadDestroyed(); Thread* main_; Worker worker_; CriticalSection cs_; State state_; int refcount_; DISALLOW_COPY_AND_ASSIGN(SignalThread); }; /////////////////////////////////////////////////////////////////////////////// } // namespace rtc #endif // WEBRTC_BASE_SIGNALTHREAD_H_