/* * Copyright 2012 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "webrtc/base/gunit.h" #include "webrtc/base/nullsocketserver.h" namespace rtc { static const uint32 kTimeout = 5000U; class NullSocketServerTest : public testing::Test, public MessageHandler { public: NullSocketServerTest() {} protected: virtual void OnMessage(Message* message) { ss_.WakeUp(); } NullSocketServer ss_; }; TEST_F(NullSocketServerTest, WaitAndSet) { Thread thread; EXPECT_TRUE(thread.Start()); thread.Post(this, 0); // The process_io will be ignored. const bool process_io = true; EXPECT_TRUE_WAIT(ss_.Wait(rtc::kForever, process_io), kTimeout); } TEST_F(NullSocketServerTest, TestWait) { uint32 start = Time(); ss_.Wait(200, true); // The actual wait time is dependent on the resolution of the timer used by // the Event class. Allow for the event to signal ~20ms early. EXPECT_GE(TimeSince(start), 180); } } // namespace rtc