/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_ASYNCPACKETSOCKET_H_ #define WEBRTC_BASE_ASYNCPACKETSOCKET_H_ #include "webrtc/base/dscp.h" #include "webrtc/base/sigslot.h" #include "webrtc/base/socket.h" #include "webrtc/base/timeutils.h" namespace rtc { // This structure holds the info needed to update the packet send time header // extension, including the information needed to update the authentication tag // after changing the value. struct PacketTimeUpdateParams { PacketTimeUpdateParams() : rtp_sendtime_extension_id(-1), srtp_auth_tag_len(-1), srtp_packet_index(-1) { } int rtp_sendtime_extension_id; // extension header id present in packet. std::vector<char> srtp_auth_key; // Authentication key. int srtp_auth_tag_len; // Authentication tag length. int64 srtp_packet_index; // Required for Rtp Packet authentication. }; // This structure holds meta information for the packet which is about to send // over network. struct PacketOptions { PacketOptions() : dscp(DSCP_NO_CHANGE) {} explicit PacketOptions(DiffServCodePoint dscp) : dscp(dscp) {} DiffServCodePoint dscp; PacketTimeUpdateParams packet_time_params; }; // This structure will have the information about when packet is actually // received by socket. struct PacketTime { PacketTime() : timestamp(-1), not_before(-1) {} PacketTime(int64 timestamp, int64 not_before) : timestamp(timestamp), not_before(not_before) { } int64 timestamp; // Receive time after socket delivers the data. int64 not_before; // Earliest possible time the data could have arrived, // indicating the potential error in the |timestamp| value, // in case the system, is busy. For example, the time of // the last select() call. // If unknown, this value will be set to zero. }; inline PacketTime CreatePacketTime(int64 not_before) { return PacketTime(TimeMicros(), not_before); } // Provides the ability to receive packets asynchronously. Sends are not // buffered since it is acceptable to drop packets under high load. class AsyncPacketSocket : public sigslot::has_slots<> { public: enum State { STATE_CLOSED, STATE_BINDING, STATE_BOUND, STATE_CONNECTING, STATE_CONNECTED }; AsyncPacketSocket() { } virtual ~AsyncPacketSocket() { } // Returns current local address. Address may be set to NULL if the // socket is not bound yet (GetState() returns STATE_BINDING). virtual SocketAddress GetLocalAddress() const = 0; // Returns remote address. Returns zeroes if this is not a client TCP socket. virtual SocketAddress GetRemoteAddress() const = 0; // Send a packet. virtual int Send(const void *pv, size_t cb, const PacketOptions& options) = 0; virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr, const PacketOptions& options) = 0; // Close the socket. virtual int Close() = 0; // Returns current state of the socket. virtual State GetState() const = 0; // Get/set options. virtual int GetOption(Socket::Option opt, int* value) = 0; virtual int SetOption(Socket::Option opt, int value) = 0; // Get/Set current error. // TODO: Remove SetError(). virtual int GetError() const = 0; virtual void SetError(int error) = 0; // Emitted each time a packet is read. Used only for UDP and // connected TCP sockets. sigslot::signal5<AsyncPacketSocket*, const char*, size_t, const SocketAddress&, const PacketTime&> SignalReadPacket; // Emitted when the socket is currently able to send. sigslot::signal1<AsyncPacketSocket*> SignalReadyToSend; // Emitted after address for the socket is allocated, i.e. binding // is finished. State of the socket is changed from BINDING to BOUND // (for UDP and server TCP sockets) or CONNECTING (for client TCP // sockets). sigslot::signal2<AsyncPacketSocket*, const SocketAddress&> SignalAddressReady; // Emitted for client TCP sockets when state is changed from // CONNECTING to CONNECTED. sigslot::signal1<AsyncPacketSocket*> SignalConnect; // Emitted for client TCP sockets when state is changed from // CONNECTED to CLOSED. sigslot::signal2<AsyncPacketSocket*, int> SignalClose; // Used only for listening TCP sockets. sigslot::signal2<AsyncPacketSocket*, AsyncPacketSocket*> SignalNewConnection; private: DISALLOW_EVIL_CONSTRUCTORS(AsyncPacketSocket); }; } // namespace rtc #endif // WEBRTC_BASE_ASYNCPACKETSOCKET_H_